10 number system
Tim's 10 number system.dgt
—
Xtreme,
2 KB (2534 bytes)
Contenuto del file
system "Tim's 10 number system"
{ Designed Feb 11, 2005 by ShanksComp
The idea is to spin the wheel from spin #1 to spin #10. Then place 1 unit on
those numbers that came up. If we loose, we add 1 unit to the bet. Progression
is up to 5. Once we win, we spin the wheel until spin #20, and the bet on the
last 10 numbers.}
method "main"
begin
while starting a new session begin
// for use later if progression bets are needed
put 100% of bankroll on record "high" data ;
put 1 on record "spins" data ;
put 1 on record "units" data ;
clear record "spin" layout;
clear record "BetList" layout;
clear record "SpinCount" layout;
clear record "Bet" layout;
end
while on each spin
begin
while any number bet won each time begin
clear record "Bet" layout;
clear record "units" data;
end
while any number bet lost each time begin
if record "units" data = 6 then
// This is set to 6 because of the counter... Bets will only show 5.
begin
clear record "Bet" layout;
clear record "units" data;
end
add 1 to record "units" data;
call "Place Bets";
end
copy Last Number to record "spin" layout;
// add 1 to record "SpinCount" layout index;
if record "spin" layout is not found in record "BetList" layout then
begin
set max record to "BetList" layout index;
add 1 to record "BetList" layout index;
copy record "spin" layout to record "BetList" layout;
if record "BetList" layout count > 10 then
begin
Move List Up by 1 to record "BetList" layout;
end
end
if record "SpinCount" layout index = 10
then
begin
clear record "SpinCount" layout;
put 1 on record "Bet" layout index;
put 1 on record "BetList" layout index;
loop until record "BetList" layout index > record "BetList" layout count
begin
copy record "BetList" layout to record "Bet" layout;
add 1 to record "BetList" layout index;
add 1 to record "Bet" layout index;
end
call "Place Bets";
end
add 1 to record "SpinCount" layout index;
end
end
method "Place Bets"
begin
// Placing 10 bets
put 1 on record "Bet" layout index;
loop until record "Bet" layout index > record "Bet" layout count
begin
put 100% of record "units" data on record "bet" layout;
add 1 to record "Bet" layout index;
end
end





