The Patience System
The_Patience_System.dgt — Xtreme, 7 KB (7432 bytes)
Contenuto del file
system "The Patience System" { Designed and written by Marcello. Enchanced by UX Software. Place bets on 6 numbers based on a particular number that appears. For example: If number 11,12,13,14,15 or 16 has hit, place bets on numbers 11,15,17,24,28 and 31. Use this progression after a loss: 1,1,1,1,2,2,2,3,3,4,5,6,7,8,10,12,14,17,21,25,30, 36,43,52,62,75,90,100,100,100,100,100,100,100,100, 100,100,100,100 If after 10 losses in a row, stop placing bets. Wait until a bet would have won, then continue at the current progression. On a win, reset to 1 unit. } method "main" begin while starting a new session begin Group begin put 10 on record "Total Lost Count" data; Display "When there is a certain number of losses in a row, the system will play in Virtual mode and until a Virtual win, then resume at the current or reset progression bet."; input data "Enter total loss count in a row" to record "Total Lost Count" data; input dropdown "Reset Progression after Virtual mode 1:=No 2:=Yes" to record "Reset" data; end put 0 on record "Spin Lost Counter" data; set list of [1,1,1,1,2,2,2,3,3,4,5,6,7,8,10,12,14,17,21,25,30,36,43,52, 62,75,90,100,100,100,100,100,100,100,100,100,100,100,100] to record "Progression"data; put 1 on record "Progression" data index; put 100% of Bankroll to record "Initial Bankroll" data; put 0 on record "Balance"data; copy list[number 2,number 10,number 13,number 20,number 26,number 29] to record "1"layout; copy list[number 5,number 7,number 14,number 25,number 32,number 36] to record "2"layout; copy list[number 11,number 15,number 17,number 24,number 28,number 31] to record "3"layout; copy list[number 9,number 12,number 16,number 19,number 30,number 34] to record "4"layout; copy list[number 4,number 6,number 8,number 22,number 33,number 35] to record "5"layout copy list[number 1,number 3,number 18,number 21,number 23,number 27] to record "6"layout; exit end //add to the LOST Counter here add 1 to record "Spin Lost Counter" data; put 100% of Bankroll to record "Balance" data; subtract 100% of record "Initial Bankroll" data from record "Balance" data; if record "Balance" data >1 unit then begin put 1 on record "Progression" data index; put 100% of bankroll to record "Initial Bankroll" data; put 0 on record "Balance" data; //reset spin lost counter, index put 0 on record "Spin Lost Counter" data;//reset the LOST counter set flag "Virtual" to false; end if flag "Virtual" is true begin copy last number to record "Last Number" layout //if the last number that has HIT is found in the list of Virtual numbers, //then turn off virtual if record "Last Number" layout is found in record "Virtual numbers" layout begin set flag "Virtual" to false; put 0 on record "Spin Lost Counter" data;//reset the LOST counter if record "Reset" data = 2 begin put 1 on record "Progression" data index; end end end //if we LOST 10 times, go into Virtual mode if record "Spin Lost Counter" data = record "Total Lost Count" data begin set flag "Virtual" to true; end while number 1 hit each time or number 2 hit each time or number 3 hit each time or number 4 hit each time or number 5 hit each time or number 6 hit each time begin if flag "Virtual" is false begin put 100% of record "Progression" data on record "6" layout list; add 1 to record "Progression" data index; end else begin //Virtual is TRUE. Set Numbers that we would have bet //to a Virtual numbers record LIST duplicate record "6" to record "Virtual numbers"; end end while number 11 hit each time or number 12 hit each time or number 13 hit each time or number 14 hit each time or number 15 hit each time or number 16 hit each time begin if flag "Virtual" is false begin put 100% of record "Progression" data on record "3" layout list; add 1 to record "Progression" data index; end else begin duplicate record "3" to record "Virtual numbers"; end end while number 21 hit each time or number 22 hit each time or number 23 hit each time or number 24 hit each time or number 25 hit each time or number 26 hit each time or number 8 hit each time or number 18 hit each time begin if flag "Virtual" is false begin put 100% of record "Progression" data on record "2" layout list; add 1 to record "Progression" data index; end else begin duplicate record "2" to record "Virtual numbers"; end end while number 31 hit each time or number 32 hit each time or number 33 hit each time or number 34 hit each time or number 35 hit each time or number 36 hit each time or number 28 hit each time begin if flag "Virtual" is false begin put 100% of record "Progression" data on record "5" layout list; add 1 to record "Progression" data index; end else begin duplicate record "5" to record "Virtual numbers"; end end while number 10 hit each time or number 20 hit each time or number 30 hit each time or number 0 hit each time or number 00 hit each time begin if flag "Virtual" is false begin put 100% of record "Progression" data on record "1" layout list; add 1 to record "Progression" data index; end else begin duplicate record "1" to record "Virtual numbers"; end end while number 17 hit each time or number 27 hit each time or number 9 hit each time or number 19 hit each time or number 29 hit each time or number 7 hit each time begin if flag "Virtual" is false begin put 100% of record "Progression" data on record "4" layout list; add 1 to record "Progression" data index; end else begin duplicate record "4" to record "Virtual numbers"; end end //if we reached MAXIMUM progression, RESET back to 1. if record "Progression" data index > record "Progression" data count begin put 1 on record "Progression" data index; set flag "Virtual" to false; put 0 on record "Spin Lost Counter" data;//reset the LOST counter end end