The Patience System
The_Patience_System.dgt
—
Xtreme,
7 KB (7432 bytes)
Contenuto del file
system "The Patience System"
{
Designed and written by Marcello.
Enchanced by UX Software.
Place bets on 6 numbers based on a particular number that appears.
For example: If number 11,12,13,14,15 or 16 has hit, place bets on numbers
11,15,17,24,28 and 31.
Use this progression after a loss: 1,1,1,1,2,2,2,3,3,4,5,6,7,8,10,12,14,17,21,25,30,
36,43,52,62,75,90,100,100,100,100,100,100,100,100,
100,100,100,100
If after 10 losses in a row, stop placing bets. Wait until a bet would have won, then
continue at the current progression. On a win, reset to 1 unit.
}
method "main" begin
while starting a new session
begin
Group
begin
put 10 on record "Total Lost Count" data;
Display "When there is a certain number of losses in a row,
the system will play in Virtual mode and until a Virtual
win, then resume at the current or reset progression bet.";
input data "Enter total loss count in a row" to record "Total Lost Count" data;
input dropdown "Reset Progression after Virtual mode
1:=No
2:=Yes" to record "Reset" data;
end
put 0 on record "Spin Lost Counter" data;
set list of [1,1,1,1,2,2,2,3,3,4,5,6,7,8,10,12,14,17,21,25,30,36,43,52,
62,75,90,100,100,100,100,100,100,100,100,100,100,100,100] to
record "Progression"data;
put 1 on record "Progression" data index;
put 100% of Bankroll to record "Initial Bankroll" data;
put 0 on record "Balance"data;
copy list[number 2,number 10,number 13,number 20,number 26,number 29] to record "1"layout;
copy list[number 5,number 7,number 14,number 25,number 32,number 36] to record "2"layout;
copy list[number 11,number 15,number 17,number 24,number 28,number 31] to record "3"layout;
copy list[number 9,number 12,number 16,number 19,number 30,number 34] to record "4"layout;
copy list[number 4,number 6,number 8,number 22,number 33,number 35] to record "5"layout
copy list[number 1,number 3,number 18,number 21,number 23,number 27] to record "6"layout;
exit
end
//add to the LOST Counter here
add 1 to record "Spin Lost Counter" data;
put 100% of Bankroll to record "Balance" data;
subtract 100% of record "Initial Bankroll" data from record "Balance" data;
if record "Balance" data >1 unit then
begin
put 1 on record "Progression" data index;
put 100% of bankroll to record "Initial Bankroll" data;
put 0 on record "Balance" data;
//reset spin lost counter, index
put 0 on record "Spin Lost Counter" data;//reset the LOST counter
set flag "Virtual" to false;
end
if flag "Virtual" is true
begin
copy last number to record "Last Number" layout
//if the last number that has HIT is found in the list of Virtual numbers,
//then turn off virtual
if record "Last Number" layout is found in record "Virtual numbers" layout
begin
set flag "Virtual" to false;
put 0 on record "Spin Lost Counter" data;//reset the LOST counter
if record "Reset" data = 2
begin
put 1 on record "Progression" data index;
end
end
end
//if we LOST 10 times, go into Virtual mode
if record "Spin Lost Counter" data = record "Total Lost Count" data
begin
set flag "Virtual" to true;
end
while number 1 hit each time or number 2 hit each time
or number 3 hit each time or number 4 hit each time
or number 5 hit each time or number 6 hit each time
begin
if flag "Virtual" is false
begin
put 100% of record "Progression" data on record "6" layout list;
add 1 to record "Progression" data index;
end
else
begin
//Virtual is TRUE. Set Numbers that we would have bet
//to a Virtual numbers record LIST
duplicate record "6" to record "Virtual numbers";
end
end
while number 11 hit each time or number 12 hit each time
or number 13 hit each time or number 14 hit each time
or number 15 hit each time or number 16 hit each time
begin
if flag "Virtual" is false
begin
put 100% of record "Progression" data on record "3" layout list;
add 1 to record "Progression" data index;
end
else
begin
duplicate record "3" to record "Virtual numbers";
end
end
while number 21 hit each time or number 22 hit each time
or number 23 hit each time or number 24 hit each time
or number 25 hit each time or number 26 hit each time
or number 8 hit each time or number 18 hit each time
begin
if flag "Virtual" is false
begin
put 100% of record "Progression" data on record "2" layout list;
add 1 to record "Progression" data index;
end
else
begin
duplicate record "2" to record "Virtual numbers";
end
end
while number 31 hit each time or number 32 hit each time
or number 33 hit each time or number 34 hit each time
or number 35 hit each time or number 36 hit each time
or number 28 hit each time
begin
if flag "Virtual" is false
begin
put 100% of record "Progression" data on record "5" layout list;
add 1 to record "Progression" data index;
end
else
begin
duplicate record "5" to record "Virtual numbers";
end
end
while number 10 hit each time or number 20 hit each time
or number 30 hit each time or number 0 hit each time
or number 00 hit each time
begin
if flag "Virtual" is false
begin
put 100% of record "Progression" data on record "1" layout list;
add 1 to record "Progression" data index;
end
else
begin
duplicate record "1" to record "Virtual numbers";
end
end
while number 17 hit each time or number 27 hit each time
or number 9 hit each time or number 19 hit each time
or number 29 hit each time or number 7 hit each time
begin
if flag "Virtual" is false
begin
put 100% of record "Progression" data on record "4" layout list;
add 1 to record "Progression" data index;
end
else
begin
duplicate record "4" to record "Virtual numbers";
end
end
//if we reached MAXIMUM progression, RESET back to 1.
if record "Progression" data index > record "Progression" data count
begin
put 1 on record "Progression" data index;
set flag "Virtual" to false;
put 0 on record "Spin Lost Counter" data;//reset the LOST counter
end
end





