6 Street method
Turbos 6 Street method.dgt
—
Xtreme,
6 KB (6813 bytes)
Contenuto del file
system "6 Street method"
{
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* 6 Streets by TurboGenius *
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RX by St0rm0r
TurboGenius:
"This is a simple and easy to play system that has great potential,
medium/average risk.
Nothing changes the house edge, please test this method against your actuals
from records or against both RNG and Actuals from other sources before
attempting to play any mechanical system.
Know the risks and never gamble with what you can't afford to lose.
That said..
The description for this system is simple..
We are betting on a maximum of 2 streets per dozen section.
(1-12) (13-24) (25-36)
The progression is +1 unit on both played streets in a dozen section
if the last spin was in that dozen but "not" in one of the 2 played streets.
We remove both street bets in that dozen on a win from either played street.
We reset / break / begin a new session when there are no bets to place.
(this can happen as little as 1 spin or many more. This is optional,
as a end of session can occur anytime we have profit or be played for as
long as we wish to play for a sitting.)"
}
method "main"
begin
while starting new session
begin
Load Single Wheel //Should only load Single Wheel once per new session
call "initialize"
exit
end
track last Dozen for 1 time to record"last dozen"layout
track last street for 1 time to record"last street"layout
track last number for 1 time to record"last number"layout
if record"last number"layout not = number 0
begin
put 1 in record"i"data
loop until record"i"data = 4
begin
put 100% of record"i"data in record"dozen list"layout index
if record"dozen list"layout = record"last dozen"layout
begin
put 100% of record"i"data in record"dozen full"data index
put 100% of record"i"data in record"dozen bet multiplier"data index
put 1 in record"j"data
loop until record"j"data = 13
begin
put 100% of record"j"data in record"street list"layout index
if record"street list"layout = record"last street"layout
begin
put 100% of record"j"data in record"# units to bet on street"data index
if record"# units to bet on street"data > 0 //Won
begin
if bankroll > record "High Bankroll" data then
begin
call "initialize"
end
else
begin
put 0 in record"dozen full"data //Reset "dozen full"
put 1 in record"dozen bet multiplier"data
put 100% of record"i"data in record"y"data
multiply by 4 to record"y"data
put 100% of record"y"data to record"x"data
add 1 to record"y"data
subtract 3 from record"x"data
loop until record "x"data = record"y"data
begin
put 100% of record"x"data to record"# units to bet on street"data index
put 0 in record"# units to bet on street"data
add 1 to record"x"data
end
end
end
else
begin
if record"dozen full"data < 2 //Hit on inactive street
begin
add 1 to record"# units to bet on street"data
add 1 to record"dozen full"data
end
else //2 streets active and hit on a 3rd one
begin
put 100% of record"i"data in record"dozen bet multiplier"data index
add 1 to record"dozen bet multiplier"data
end
end
end
add 1 to record"j"data
end
end
add 1 to record"i"data
end
end
//Check if there are still bets left
put 1 in record"l"data
put 0 in record"check"data
loop until record"l"data = 13
begin
put 100% of record"l"data in record"# units to bet on street"data index
add 100% of record"# units to bet on street"data to record"check"data
add 1 to record"l"data
end
if record"check"data = 0
begin //No bets left
call "initialize"
end
call "bet"
end
method "initialize"
begin
put 1 in record"unit size"data
put 100% of bankroll to record "High Bankroll" data;
copy list [1st Dozen, 2nd Dozen, 3rd Dozen] to record"dozen list"layout
set list [0,0,0] to record"dozen full"data
set list [1,1,1] to record"dozen bet multiplier"data
copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15),
Street(16-18),Street(19-21),Street(22-24),Street(25-27),Street(28-30),
Street(31-33),Street(34-36)] to record"street list"layout
set list [0,0,0,0,0,0,0,0,0,0,0,0] to record"# units to bet on street"data
end
method "bet"
begin
put 1 in record"counter"data
loop until record"counter"data = 4
begin
put 100% of record"counter"data in record"dozen full"data index
put 100% of record"counter"data in record"dozen bet multiplier"data index
put 100% of record"counter"data in record"n"data
multiply by 4 to record"n"data
put 100% of record"n"data to record"o"data
add 1 to record"n"data
subtract 3 from record"o"data
loop until record "o"data = record"n"data
begin
put 100% of record "o"data in record"# units to bet on street"data index
put 100% of record"# units to bet on street"data in record"bet"data
multiply by 100% of record"unit size"data to record"bet"data
multiply by 100% of record"dozen bet multiplier"data to record"bet"data
put 100% of record "o"data in record"street list"layout index
put 100% of record"bet"data on record"street list"layout
add 1 to record"o"data
end
add 1 to record"counter"data
end
end





