Questo sito fa uso di cookie, i cookie introducono una gamma di servizi che migliorano la tua fruizione del sito. Utilizzando il sito si ritiene accettato l'uso dei cookie secondo le nostre linee guida. Per maggiori informazioni clicca qui.

Home Risorse Roulette Xtreme Sistemi Xtreme 6 Street method

6 Street method

(Turbogenius | Stormor) Giocare due terzine per dozzina con una progressione.

Xtreme icon Turbos 6 Street method.dgt — Xtreme, 6 KB (6813 bytes)

Contenuto del file

system "6 Street method"

{
  *****************************
  * 6 Streets by TurboGenius  *
  *****************************
  RX by St0rm0r

TurboGenius:
"This is a simple and easy to play system that has great potential,
medium/average risk.

Nothing changes the house edge, please test this method against your actuals
from records or against both RNG and Actuals from other sources before
attempting to play any mechanical system.
Know the risks and never gamble with what you can't afford to lose.
That said..

The description for this system is simple..

We are betting on a maximum of 2 streets per dozen section.
(1-12) (13-24) (25-36)

The progression is +1 unit on both played streets in a dozen section
if the last spin was in that dozen but "not" in one of the 2 played streets.

We remove both street bets in that dozen on a win from either played street.
We reset / break / begin a new session when there are no bets to place.
(this can happen as little as 1 spin or many more. This is optional,
as a end of session can occur anytime we have profit or be played for as
long as we wish to play for a sitting.)"
}
method "main"
begin
    while starting new session
    begin
        Load Single Wheel //Should only load Single Wheel once per new session
        call "initialize"
        exit
    end

    track last Dozen for 1 time to record"last dozen"layout
    track last street for 1 time to record"last street"layout
    track last number for 1 time to record"last number"layout

    if record"last number"layout not =  number 0
    begin
        put 1 in record"i"data


        loop until record"i"data = 4
        begin
            put 100% of record"i"data in record"dozen list"layout index
            if record"dozen list"layout = record"last dozen"layout
            begin
                put 100% of record"i"data in record"dozen full"data index
                put 100% of record"i"data in record"dozen bet multiplier"data index
                put 1 in record"j"data

                loop until record"j"data = 13
                begin
                    put 100% of record"j"data in record"street list"layout index
                    if record"street list"layout = record"last street"layout
                    begin
                        put 100% of record"j"data in record"# units to bet on street"data index
                        if record"# units to bet on street"data > 0 //Won
                        begin
                            if bankroll > record "High Bankroll" data then
                            begin
                                call "initialize"
                            end
                            else
                            begin
                                put 0 in record"dozen full"data //Reset "dozen full"
                                put 1 in record"dozen bet multiplier"data
                                put 100% of record"i"data in record"y"data
                                multiply by 4 to record"y"data
                                put 100% of record"y"data to record"x"data
                                add 1 to record"y"data
                                subtract 3 from record"x"data

                                loop until record "x"data = record"y"data
                                begin
                                    put 100% of record"x"data to record"# units to bet on street"data index
                                    put 0 in record"# units to bet on street"data
                                    add 1 to record"x"data
                                end
                            end
                        end
                        else
                        begin
                            if record"dozen full"data < 2 //Hit on inactive street
                            begin
                                add 1 to record"# units to bet on street"data
                                add 1 to record"dozen full"data
                            end
                            else  //2 streets active and hit on a 3rd one
                            begin
                                put 100% of record"i"data in record"dozen bet multiplier"data index
                                add 1 to record"dozen bet multiplier"data
                            end
                        end
                    end
                    add 1 to record"j"data
                end
            end
            add 1 to record"i"data
        end
    end
    //Check if there are still bets left
    put 1 in record"l"data
    put 0 in record"check"data

    loop until record"l"data = 13
    begin
        put 100% of record"l"data in record"# units to bet on street"data index
        add 100% of record"# units to bet on street"data to record"check"data
        add 1 to record"l"data
    end
    if record"check"data = 0
    begin //No bets left
        call "initialize"
    end
    call "bet"
end

method "initialize"
begin
    put 1 in record"unit size"data
    put 100% of bankroll to record "High Bankroll" data;
    copy list [1st Dozen, 2nd Dozen, 3rd Dozen] to record"dozen list"layout
    set list [0,0,0] to record"dozen full"data
    set list [1,1,1] to record"dozen bet multiplier"data
    copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15),
    Street(16-18),Street(19-21),Street(22-24),Street(25-27),Street(28-30),
    Street(31-33),Street(34-36)] to record"street list"layout
    set list [0,0,0,0,0,0,0,0,0,0,0,0] to record"# units to bet on street"data
end

method "bet"
begin
    put 1 in record"counter"data
    loop until record"counter"data = 4
    begin
        put 100% of record"counter"data in record"dozen full"data index
        put 100% of record"counter"data in record"dozen bet multiplier"data index
        put 100% of record"counter"data in record"n"data
        multiply by 4 to record"n"data
        put 100% of record"n"data to record"o"data
        add 1 to record"n"data
        subtract 3 from record"o"data

        loop until record "o"data = record"n"data
        begin
            put 100% of record "o"data in record"# units to bet on street"data index
            put 100% of record"# units to bet on street"data in record"bet"data
            multiply by 100% of record"unit size"data to record"bet"data
            multiply by 100% of record"dozen bet multiplier"data to record"bet"data
            put 100% of record "o"data in record"street list"layout index
            put 100% of record"bet"data on record"street list"layout
            add 1 to record"o"data
        end
        add 1 to record"counter"data
    end
end