6 Street method
Turbos 6 Street method.dgt
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Xtreme,
6 KB (6813 bytes)
Contenuto del file
system "6 Street method" { ***************************** * 6 Streets by TurboGenius * ***************************** RX by St0rm0r TurboGenius: "This is a simple and easy to play system that has great potential, medium/average risk. Nothing changes the house edge, please test this method against your actuals from records or against both RNG and Actuals from other sources before attempting to play any mechanical system. Know the risks and never gamble with what you can't afford to lose. That said.. The description for this system is simple.. We are betting on a maximum of 2 streets per dozen section. (1-12) (13-24) (25-36) The progression is +1 unit on both played streets in a dozen section if the last spin was in that dozen but "not" in one of the 2 played streets. We remove both street bets in that dozen on a win from either played street. We reset / break / begin a new session when there are no bets to place. (this can happen as little as 1 spin or many more. This is optional, as a end of session can occur anytime we have profit or be played for as long as we wish to play for a sitting.)" } method "main" begin while starting new session begin Load Single Wheel //Should only load Single Wheel once per new session call "initialize" exit end track last Dozen for 1 time to record"last dozen"layout track last street for 1 time to record"last street"layout track last number for 1 time to record"last number"layout if record"last number"layout not = number 0 begin put 1 in record"i"data loop until record"i"data = 4 begin put 100% of record"i"data in record"dozen list"layout index if record"dozen list"layout = record"last dozen"layout begin put 100% of record"i"data in record"dozen full"data index put 100% of record"i"data in record"dozen bet multiplier"data index put 1 in record"j"data loop until record"j"data = 13 begin put 100% of record"j"data in record"street list"layout index if record"street list"layout = record"last street"layout begin put 100% of record"j"data in record"# units to bet on street"data index if record"# units to bet on street"data > 0 //Won begin if bankroll > record "High Bankroll" data then begin call "initialize" end else begin put 0 in record"dozen full"data //Reset "dozen full" put 1 in record"dozen bet multiplier"data put 100% of record"i"data in record"y"data multiply by 4 to record"y"data put 100% of record"y"data to record"x"data add 1 to record"y"data subtract 3 from record"x"data loop until record "x"data = record"y"data begin put 100% of record"x"data to record"# units to bet on street"data index put 0 in record"# units to bet on street"data add 1 to record"x"data end end end else begin if record"dozen full"data < 2 //Hit on inactive street begin add 1 to record"# units to bet on street"data add 1 to record"dozen full"data end else //2 streets active and hit on a 3rd one begin put 100% of record"i"data in record"dozen bet multiplier"data index add 1 to record"dozen bet multiplier"data end end end add 1 to record"j"data end end add 1 to record"i"data end end //Check if there are still bets left put 1 in record"l"data put 0 in record"check"data loop until record"l"data = 13 begin put 100% of record"l"data in record"# units to bet on street"data index add 100% of record"# units to bet on street"data to record"check"data add 1 to record"l"data end if record"check"data = 0 begin //No bets left call "initialize" end call "bet" end method "initialize" begin put 1 in record"unit size"data put 100% of bankroll to record "High Bankroll" data; copy list [1st Dozen, 2nd Dozen, 3rd Dozen] to record"dozen list"layout set list [0,0,0] to record"dozen full"data set list [1,1,1] to record"dozen bet multiplier"data copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15), Street(16-18),Street(19-21),Street(22-24),Street(25-27),Street(28-30), Street(31-33),Street(34-36)] to record"street list"layout set list [0,0,0,0,0,0,0,0,0,0,0,0] to record"# units to bet on street"data end method "bet" begin put 1 in record"counter"data loop until record"counter"data = 4 begin put 100% of record"counter"data in record"dozen full"data index put 100% of record"counter"data in record"dozen bet multiplier"data index put 100% of record"counter"data in record"n"data multiply by 4 to record"n"data put 100% of record"n"data to record"o"data add 1 to record"n"data subtract 3 from record"o"data loop until record "o"data = record"n"data begin put 100% of record "o"data in record"# units to bet on street"data index put 100% of record"# units to bet on street"data in record"bet"data multiply by 100% of record"unit size"data to record"bet"data multiply by 100% of record"dozen bet multiplier"data to record"bet"data put 100% of record "o"data in record"street list"layout index put 100% of record"bet"data on record"street list"layout add 1 to record"o"data end add 1 to record"counter"data end end