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Home Risorse Roulette Xtreme Sistemi Xtreme Tricycle system

Tricycle system

(Trojan | n.d.) Giocare le chance associate ma sui relativi pieni.

Xtreme icon Trojans Tricycle system.dgt — Xtreme, 3 KB (3967 bytes)

Contenuto del file

system "Trojans Tricycle System"

{Wait for a spin...
Let's say it's #12
12 = low,red,even
so, we bet on the opposite -
high,black,odd - that is, just the high,black,odd numbers
- 29,31,33,35
next number comes #22
we bet on low,red,odd - 1,3,5,7,9
so, sometimes we have 4 numbers to bet on, sometimes 5..
any way to code this using a progression that shows
always in profit on a hit?}

method "main"
begin while starting a new session begin
put 100% bankroll record "highbalance" data
put 0 record "drawdown" data
put 1 record "bet" data end

// track outcome and note the opposite to play next
if red hit each begin
put 0 record "red" data put 1 record "black" data end
if black hit each begin
put 0 record "black" data put 1 record "red" data end
if low hit each begin
put 0 record "low" data put 1 record "high" data end
if high hit each begin
put 0 record "high" data put 1 record "low" data end
if even hit each begin
put 0 record "even" data put 1 record "odd" data end
if odd hit each begin
put 0 record "odd" data put 1 record "even" data end
if number 0 hit each or number 00 hit each begin
put 0 record "red" data put 0 record "black" data
put 0 record "even" data put 0 record "odd" data
put 0 record "low" data put 0 record "high" data end

// reset highbalance record
if bankroll > record "highbalance" data begin
put 100% bankroll record "highbalance" data end

// calculate progression ?
// find current drawdown amount
put 100% record "highbalance" data record "temp" data
subtract 100% bankroll record "temp" data
put 100% record "temp" data record "drawdown" data
// calculate bet amount -
put 100% record "drawdown" data record "bet" data
divide 29 record "bet" data
if record "bet" data < 1 begin put 1 record "bet" data end

// place bet / all opposite of last even money outcomes
if record "red" data = 1 and record "low" data = 1 and
record "odd" data = 1 begin
put 100% record "bet" data number 1
put 100% record "bet" data number 3
put 100% record "bet" data number 5
put 100% record "bet" data number 7
put 100% record "bet" data number 9 end

if record "black" data = 1 and record "low" data = 1 and
record "even" data = 1 begin
put 100% record "bet" data number 2
put 100% record "bet" data number 4
put 100% record "bet" data number 6
put 100% record "bet" data number 8
put 100% record "bet" data number 10 end

if record "black" data = 1 and record "low" data = 1 and
record "odd" data = 1 begin
put 100% record "bet" data number 11
put 100% record "bet" data number 13
put 100% record "bet" data number 15
put 100% record "bet" data number 17 end

if record "red" data = 1 and record "low" data = 1 and
record "even" data = 1 begin
put 100% record "bet" data number 12
put 100% record "bet" data number 14
put 100% record "bet" data number 16
put 100% record "bet" data number 18 end

if record "red" data = 1 and record "high" data = 1 and
record "odd" data = 1 begin
put 100% record "bet" data number 19
put 100% record "bet" data number 21
put 100% record "bet" data number 23
put 100% record "bet" data number 25
put 100% record "bet" data number 27 end

if record "black" data = 1 and record "high" data = 1 and
record "even" data = 1 begin
put 100% record "bet" data number 20
put 100% record "bet" data number 22
put 100% record "bet" data number 24
put 100% record "bet" data number 26
put 100% record "bet" data number 28 end

if record "black" data = 1 and record "high" data = 1 and
record "odd" data = 1 begin
put 100% record "bet" data number 29
put 100% record "bet" data number 31
put 100% record "bet" data number 33
put 100% record "bet" data number 35 end

if record "red" data = 1 and record "high" data = 1 and
record "even" data = 1 begin
put 100% record "bet" data number 30
put 100% record "bet" data number 32
put 100% record "bet" data number 34
put 100% record "bet" data number 36 end


end