Saliu 2 dozens agressive
Saliu_2_dozens_agressive.dgt
—
Xtreme,
5 KB (5452 bytes)
Contenuto del file
system "ion_saliu_2_dozens_agressive"
{
See www.saliu.com for more information
A group is 2 dozens played together
In this system we wait for a group that has:
hit 1 time, not hit at least 1 times, hit 1 time, we bet here
}
method "main"
begin
while starting a new session
begin
clear All Records
Set List of [1,3,9,27,81,243] to record "bet_a_1" data;
Put 1 on Record "bet_a_1" data index
set flag "clr1" to false
duplicate information from Record "bet_a_1" to record "bet_b_1";
Put 1 on Record "bet_b_1" data index
set flag "clr2" to false
duplicate information from Record "bet_a_1" to record "bet_c_1";
Put 1 on Record "bet_c_1" data index
set flag "clr3" to false
group
begin
Input Dropdown "What Dozen layout do you want to use?
1:= 1-12 & 13-24
2:= 1-12 & 25-36
3:= 13-24 & 25-36
4:= All 3" to record "dozen layout" data
input data "Initial Bankroll ?" to bankroll
input data "Win Goal ?" to record "WinGoal" data
input data "Loss Goal ?" to record "LossGoal" data
end
end
if Loss >= record "LossGoal" data
begin
Display "Loss limit reached"
end
if Win >= record "WinGoal" data
begin
Display "Win Goal reached"
end
// ***************************************************************
if record "dozen layout" data = 1 or record "dozen layout" data = 4
begin
// Group A = 1-12, 13-24
if 3rd dozen has not hit for 1 times in a row
begin
Add 1 to record "group_a_1" data index
end
if the Record "group_a_1" data index > 1
begin
if 3rd dozen has not hit each time
begin
put 1 to record "bet_a_1" data index
put 100 % of record "bet_a_1" data on list [1st dozen, 2nd dozen]
if any dozen bet has won each time
begin
set flag "clr1" to true
end
end
else
begin
if flag "clr1" is false
begin
add 1 to Record "bet_a_1" data index
put 100 % of record "bet_a_1" data on list [1st dozen, 2nd dozen]
end
end
if flag "clr1" is true
begin
clear record "group_a_1" data
put 1 on record "bet_a_1" data index
set flag "clr1" to false
end
end
If the Record "bet_a_1" data index > the Record "bet_a_1" data count
begin
clear record "group_a_1" data
put 1 on record "bet_a_1" data index
end
end
// ***************************************************************
if record "dozen layout" data = 2 or record "dozen layout" data = 4
begin
// Group B = 1-12, 25-36
if 2nd dozen has not hit for 1 times in a row
begin
Add 1 to record "group_b_1" data index
end
if the Record "group_b_1" data index > 1
begin
if 2nd dozen has not hit each time
begin
put 1 to record "bet_b_1" data index
put 100 % of record "bet_b_1" data on list [1st dozen, 3rd dozen]
if any dozen bet has won each time
begin
set flag "clr2" to true
end
end
else
begin
if flag "clr2" is false
begin
add 1 to Record "bet_b_1" data index
put 100 % of record "bet_b_1" data on list [1st dozen, 3rd dozen]
end
end
if flag "clr2" is true
begin
clear record "group_b_1" data
put 1 on record "bet_b_1" data index
set flag "clr2" to false
end
end
If the Record "bet_b_1" data index > the Record "bet_b_1" data count
begin
clear record "group_b_1" data
put 1 on record "bet_b_1" data index
end
end
// ***************************************************************
if record "dozen layout" data = 3 or record "dozen layout" data = 4
begin
// Group C = 13-24, 25-36
if 1st dozen has not hit for 1 times in a row
begin
Add 1 to record "group_c_1" data index
end
if the Record "group_c_1" data index > 1
begin
if 1st dozen has not hit each time
begin
put 1 to Record "bet_c_1" data index
put 100 % of record "bet_c_1" data on list [2nd dozen, 3rd dozen]
if any dozen bet has won each time
begin
set flag "clr3" to true
end
end
else
begin
if flag "clr3" is false
begin
add 1 to Record "bet_c_1" data index
put 100 % of record "bet_c_1" data on list [1st dozen, 2nd dozen]
end
end
if flag "clr3" is true
begin
clear record "group_c_1" data
put 1 on record "bet_c_1" data index
set flag "clr3" to false
end
end
If the Record "bet_c_1" data index > the Record "bet_c_1" data count
begin
clear record "group_c_1" data
put 1 on record "bet_c_1" data index
end
end
end





