Saliu 2 dozens agressive
Saliu_2_dozens_agressive.dgt — Xtreme, 5 KB (5452 bytes)
Contenuto del file
system "ion_saliu_2_dozens_agressive" { See www.saliu.com for more information A group is 2 dozens played together In this system we wait for a group that has: hit 1 time, not hit at least 1 times, hit 1 time, we bet here } method "main" begin while starting a new session begin clear All Records Set List of [1,3,9,27,81,243] to record "bet_a_1" data; Put 1 on Record "bet_a_1" data index set flag "clr1" to false duplicate information from Record "bet_a_1" to record "bet_b_1"; Put 1 on Record "bet_b_1" data index set flag "clr2" to false duplicate information from Record "bet_a_1" to record "bet_c_1"; Put 1 on Record "bet_c_1" data index set flag "clr3" to false group begin Input Dropdown "What Dozen layout do you want to use? 1:= 1-12 & 13-24 2:= 1-12 & 25-36 3:= 13-24 & 25-36 4:= All 3" to record "dozen layout" data input data "Initial Bankroll ?" to bankroll input data "Win Goal ?" to record "WinGoal" data input data "Loss Goal ?" to record "LossGoal" data end end if Loss >= record "LossGoal" data begin Display "Loss limit reached" end if Win >= record "WinGoal" data begin Display "Win Goal reached" end // *************************************************************** if record "dozen layout" data = 1 or record "dozen layout" data = 4 begin // Group A = 1-12, 13-24 if 3rd dozen has not hit for 1 times in a row begin Add 1 to record "group_a_1" data index end if the Record "group_a_1" data index > 1 begin if 3rd dozen has not hit each time begin put 1 to record "bet_a_1" data index put 100 % of record "bet_a_1" data on list [1st dozen, 2nd dozen] if any dozen bet has won each time begin set flag "clr1" to true end end else begin if flag "clr1" is false begin add 1 to Record "bet_a_1" data index put 100 % of record "bet_a_1" data on list [1st dozen, 2nd dozen] end end if flag "clr1" is true begin clear record "group_a_1" data put 1 on record "bet_a_1" data index set flag "clr1" to false end end If the Record "bet_a_1" data index > the Record "bet_a_1" data count begin clear record "group_a_1" data put 1 on record "bet_a_1" data index end end // *************************************************************** if record "dozen layout" data = 2 or record "dozen layout" data = 4 begin // Group B = 1-12, 25-36 if 2nd dozen has not hit for 1 times in a row begin Add 1 to record "group_b_1" data index end if the Record "group_b_1" data index > 1 begin if 2nd dozen has not hit each time begin put 1 to record "bet_b_1" data index put 100 % of record "bet_b_1" data on list [1st dozen, 3rd dozen] if any dozen bet has won each time begin set flag "clr2" to true end end else begin if flag "clr2" is false begin add 1 to Record "bet_b_1" data index put 100 % of record "bet_b_1" data on list [1st dozen, 3rd dozen] end end if flag "clr2" is true begin clear record "group_b_1" data put 1 on record "bet_b_1" data index set flag "clr2" to false end end If the Record "bet_b_1" data index > the Record "bet_b_1" data count begin clear record "group_b_1" data put 1 on record "bet_b_1" data index end end // *************************************************************** if record "dozen layout" data = 3 or record "dozen layout" data = 4 begin // Group C = 13-24, 25-36 if 1st dozen has not hit for 1 times in a row begin Add 1 to record "group_c_1" data index end if the Record "group_c_1" data index > 1 begin if 1st dozen has not hit each time begin put 1 to Record "bet_c_1" data index put 100 % of record "bet_c_1" data on list [2nd dozen, 3rd dozen] if any dozen bet has won each time begin set flag "clr3" to true end end else begin if flag "clr3" is false begin add 1 to Record "bet_c_1" data index put 100 % of record "bet_c_1" data on list [1st dozen, 2nd dozen] end end if flag "clr3" is true begin clear record "group_c_1" data put 1 on record "bet_c_1" data index set flag "clr3" to false end end If the Record "bet_c_1" data index > the Record "bet_c_1" data count begin clear record "group_c_1" data put 1 on record "bet_c_1" data index end end end