Saliu Even Money
Saliu Even Money.dgt
—
Xtreme,
3 KB (3540 bytes)
Contenuto del file
system "TEST Saliu Even Money v0.3" { ************************************* * System by * on the VIP Lounge * Roulette Extreme Code * by Moch * modify by ilionar ************************************* } method "main" begin // start up while starting new session begin call "Init" if record"Wheel"data=1 begin Load Single Wheel end else begin Load Double Wheel end exit end // count spins add 1 record"Total Spins" data // do the tracking track last red-black for record"Spins"data record"Streak"layout if record "Streak" layout count < record "Spins" data begin exit end // act on a loss if net < 0 begin add 1 record"Progression"data index if record"Progression"data index>record"Progression"data count begin put 1 record"Progression"data index end end // act on a win if net > 0 begin put 1 record"Progression"data index put 0 record"BlackCount"data put 0 record"RedCount"data set flag "qualified" false end // act when not qualified if flag "qualified" false begin set flag "qualified" true end // act when qualified if flag "qualified" true begin call"BetBlack" call"BetRed" set flag "qualified" false end end // subroutines method "Init" begin set list [1,2,4,8,16,32,64,128,256,512]record"Progression"data //defaults put 3 record"Spins"data put 0 record"Total Spins"data //menu group begin display "System ..." display "by ..." input dropdown " Wheel Type ? 1:= Single Zero 2:= Double Zero " record"Wheel"data put 2 on record "aHits" data //default input data "Wait for x qualifications before placing a bet ?" to record "aHits" data end // flags set flag "qualified" false // assign put 0 record"RedCount"data put 100% bankroll record"High Bankroll"data put 100% bankroll record"Low Bankroll"data end method"BetBlack"begin if list[black,red,black] has pattern match record"Streak"layout begin put 0 record"RedCount"data end if list[black,red,red] has pattern match record"Streak"layout begin add 1 record"RedCount"data end if record"RedCount"data >= record "aHits" data begin if black hit 1 begin set flag "BetBlack"true end if flag "BetBlack"true begin if red hit 1 begin put 100% record"Progression"data black //put 0 record"RedCount"data set flag "BetBlack"false end end end end method"BetRed"begin if list[red,black,red] has pattern match record"Streak"layout begin put 0 record"BlackCount"data end if list[red,black,black] has pattern match record"Streak"layout begin add 1 record"BlackCount"data end if record"BlackCount"data >= record "aHits" data begin if red hit 1 begin set flag "BetRed"true end if flag "BetRed"true begin if black hit 1 begin put 100% record"Progression"data red //put 0 record"RedCount"data set flag "BetRed"false end end end end