Saliu Even Money
Saliu Even Money.dgt
—
Xtreme,
3 KB (3540 bytes)
Contenuto del file
system "TEST Saliu Even Money v0.3"
{
*************************************
* System by
* on the VIP Lounge
* Roulette Extreme Code
* by Moch
* modify by ilionar
*************************************
}
method "main" begin
// start up
while starting new session begin
call "Init"
if record"Wheel"data=1 begin
Load Single Wheel
end
else begin
Load Double Wheel
end
exit
end
// count spins
add 1 record"Total Spins" data
// do the tracking
track last red-black for record"Spins"data record"Streak"layout
if record "Streak" layout count < record "Spins" data begin
exit
end
// act on a loss
if net < 0 begin
add 1 record"Progression"data index
if record"Progression"data index>record"Progression"data count begin
put 1 record"Progression"data index
end
end
// act on a win
if net > 0 begin
put 1 record"Progression"data index
put 0 record"BlackCount"data
put 0 record"RedCount"data
set flag "qualified" false
end
// act when not qualified
if flag "qualified" false begin
set flag "qualified" true
end
// act when qualified
if flag "qualified" true begin
call"BetBlack"
call"BetRed"
set flag "qualified" false
end
end
// subroutines
method "Init" begin
set list [1,2,4,8,16,32,64,128,256,512]record"Progression"data
//defaults
put 3 record"Spins"data
put 0 record"Total Spins"data
//menu
group begin
display "System ..."
display "by ..."
input dropdown " Wheel Type ?
1:= Single Zero
2:= Double Zero " record"Wheel"data
put 2 on record "aHits" data //default
input data "Wait for x qualifications
before placing a bet ?" to record "aHits" data
end
// flags
set flag "qualified" false
// assign
put 0 record"RedCount"data
put 100% bankroll record"High Bankroll"data
put 100% bankroll record"Low Bankroll"data
end
method"BetBlack"begin
if list[black,red,black] has pattern match record"Streak"layout begin
put 0 record"RedCount"data
end
if list[black,red,red] has pattern match record"Streak"layout begin
add 1 record"RedCount"data
end
if record"RedCount"data >= record "aHits" data begin
if black hit 1 begin
set flag "BetBlack"true
end
if flag "BetBlack"true begin
if red hit 1 begin
put 100% record"Progression"data black
//put 0 record"RedCount"data
set flag "BetBlack"false
end
end
end
end
method"BetRed"begin
if list[red,black,red] has pattern match record"Streak"layout begin
put 0 record"BlackCount"data
end
if list[red,black,black] has pattern match record"Streak"layout begin
add 1 record"BlackCount"data
end
if record"BlackCount"data >= record "aHits" data begin
if red hit 1 begin
set flag "BetRed"true
end
if flag "BetRed"true begin
if black hit 1 begin
put 100% record"Progression"data red
//put 0 record"RedCount"data
set flag "BetRed"false
end
end
end
end





