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Home Risorse Roulette Xtreme Sistemi Xtreme Low risk high profit system

Low risk high profit system

(Turbogenius | Turbogenius) Giocare per la ripetizione del numero su tutte le combinazioni con una progressione.

Xtreme icon Low risk_high profit system.dgt — Xtreme, 7 KB (7993 bytes)

Contenuto del file

system "low risk / high profit system"

// rx code by TurboGenius June 9, 2005
// original system by Turbogenius
// see VIP forum for details

{
Low risk with higher payoffs and does fail at times.
From my tests and from email from live play users, there is a good
bail out point which produces an overall profit long term.
This happens after a 15u loss bet.

This system follows the last spin on every bet, looking for a repeat
in location, etc that will produce a win and a profit.
It is risky but wins seem to easily outrun loses.
----------------------------------------------------------
spin.....units....location....win....loss
1....1u ....even$......+1........-1
2....1u ....dozen......+1........-2
3....1u ....lane.........+3.......-3
4....1u ....square.....+5........-4
5....1u ....street.......+7........-5
6....1u ....split.........+12.......-6
7....1u ....straight....+29........-7
--.
8....2u ....lane.........+3..........-9
9....2u ....square.....+7..........-11
10....2u....street......+11........-13
11....2u....split.........+21........-15
12....2u....straight....+55.........-17
--.
13....3u....square.....+7..........-20
14....3u....street......+13.........-23
15....3u....split.........+28.........-26
16....3u....straight....+79.........-29
--.
17....4u....square......+3..........-33
18....4u....street.......+11.........-37
19....4u....split..........+31.........-41
20....4u....straight.....+99.........-45
--
21....5u....street.......+10..........-50
22....5u....split..........+35..........-55
23....5u....straight.....+120........-60
---
24....6u....street........+6..........-66
25....6u....split..........+36.........-72
26....6u....straight.....+138........-78
--.
27....7u....split...........+41.........-85
28....7u....straight......+160........-92
---
29....8u....split............+44.........-100
30....8u....straight......+180........-108
--.
31....9u....split............+45.........-117
32....9u....straight.......+198.......-126
--.
33....10u....split..........+44.........-136
34....10u....straight.....+214.......-146
---
35....11u....split..........+41.........-157
36....11u....straight......+228.......-168
---
37....12u....split...........+36.........-180
38....12u....straight......+240........-192
---
39....13u....split...........+29.........-205
40....13u....straight......+250........-218
---
41....14u....split...........+20.........-232
42....14u....straight......+258.......-246
---
43....15u....split...........+9...........-261
44....15u....straight......+264........-276
}

method "main"

begin
// set intial values
while starting a new session begin
put 0 on record "spin" data put 1 on record "unit" data end
// reset on any win
if any inside bet won each time begin
put 0 on record "spin" data put 1 on record "unit" data end
if any outside bet won each time begin
put 0 on record "spin" data put 1 on record "unit" data end
// track last outcomes
copy last even-odd on record "last even-odd" layout
copy last dozen on record "last dozen" layout
copy last line on record "last line" layout
copy last corner on record "last corner" layout
copy last street on record "last street" layout
copy last split on record "last split" layout
copy last number on record "last number" layout
// place bets according to spin count/progression
if record "spin" data = 1 begin
put 100% of record "unit" data on record "last even-odd" layout end
if record "spin" data = 2 begin
put 100% of record "unit" data on record "last dozen" layout end
if record "spin" data = 3 begin
put 100% of record "unit" data on record "last line" layout end
if record "spin" data = 4 begin
put 100% of record "unit" data on record "last corner" layout end
if record "spin" data = 5 begin
put 100% of record "unit" data on record "last street" layout end
if record "spin" data = 6 begin
put 100% of record "unit" data on record "last split" layout end
if record "spin" data = 7 begin
put 100% of record "unit" data on record "last number" layout end
if record "spin" data = 8 begin
put 200% of record "unit" data on record "last line" layout end
if record "spin" data = 9 begin
put 200% of record "unit" data on record "last corner" layout end
if record "spin" data = 10 begin
put 200% of record "unit" data on record "last street" layout end
if record "spin" data = 11 begin
put 200% of record "unit" data on record "last split" layout end
if record "spin" data = 12 begin
put 200% of record "unit" data on record "last number" layout end
if record "spin" data = 13 begin
put 300% of record "unit" data on record "last corner" layout end
if record "spin" data = 14 begin
put 300% of record "unit" data on record "last street" layout end
if record "spin" data = 15 begin
put 300% of record "unit" data on record "last split" layout end
if record "spin" data = 16 begin
put 300% of record "unit" data on record "last number" layout end
if record "spin" data = 17 begin
put 400% of record "unit" data on record "last corner" layout end
if record "spin" data = 18 begin
put 400% of record "unit" data on record "last street" layout end
if record "spin" data = 19 begin
put 400% of record "unit" data on record "last split" layout end
if record "spin" data = 20 begin
put 400% of record "unit" data on record "last number" layout end
if record "spin" data = 21 begin
put 500% of record "unit" data on record "last street" layout end
if record "spin" data = 22 begin
put 500% of record "unit" data on record "last split" layout end
if record "spin" data = 23 begin
put 500% of record "unit" data on record "last number" layout end
if record "spin" data = 24 begin
put 600% of record "unit" data on record "last street" layout end
if record "spin" data = 25 begin
put 600% of record "unit" data on record "last split" layout end
if record "spin" data = 26 begin
put 600% of record "unit" data on record "last number" layout end
if record "spin" data = 27 begin
put 700% of record "unit" data on record "last split" layout end
if record "spin" data = 28 begin
put 700% of record "unit" data on record "last number" layout end
if record "spin" data = 29 begin
put 800% of record "unit" data on record "last split" layout end
if record "spin" data = 30 begin
put 800% of record "unit" data on record "last number" layout end
if record "spin" data = 31 begin
put 900% of record "unit" data on record "last split" layout end
if record "spin" data = 32 begin
put 900% of record "unit" data on record "last number" layout end
if record "spin" data = 33 begin
put 1000% of record "unit" data on record "last split" layout end
if record "spin" data = 34 begin
put 1000% of record "unit" data on record "last number" layout end
if record "spin" data = 35 begin
put 1100% of record "unit" data on record "last split" layout end
if record "spin" data = 36 begin
put 1100% of record "unit" data on record "last number" layout end
if record "spin" data = 37 begin
put 1200% of record "unit" data on record "last split" layout end
if record "spin" data = 38 begin
put 1200% of record "unit" data on record "last number" layout end
if record "spin" data = 39 begin
put 1300% of record "unit" data on record "last split" layout end
if record "spin" data = 40 begin
put 1300% of record "unit" data on record "last number" layout end
if record "spin" data = 41 begin
put 1400% of record "unit" data on record "last split" layout end
if record "spin" data = 42 begin
put 1400% of record "unit" data on record "last number" layout end
if record "spin" data = 43 begin
put 1500% of record "unit" data on record "last split" layout end
if record "spin" data = 44 begin
put 1500% of record "unit" data on record "last number" layout end
// spin count
add 1 to record "spin" data
// progression busts out
if record "spin" data =45 begin
put 0 on record "spin" data put 1 on record "unit" data end
// done
end