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Home Risorse Roulette Xtreme Sistemi Xtreme Streets v3

Streets v3

(zio_Ninni | Stormor) giocare sui numeri appartenenti alla terzina del numero uscito.

Xtreme icon zio_Ninni Streets v3.dgt — Xtreme, 7 KB (8127 bytes)

Contenuto del file

system "zio_Ninni Streets v3"
{
*************************************
*        System by zio_Ninni        *
*          the VIP lounge           *
*************************************
          Rx-ed by St0rm0r

1. every time a number hits start betting on the other two numbers from the
same street, ex. if #1 hits start betting on #2 and #3

2. continue adding numbers in this fashion after each spin

3. when you get a hit, proceed as follows:

3a. if profit is higher than 10 units, then reset and start again
3b. if profit is below 10 units then remove the two numbers from the street
that just hit and add 2 UNITS to all the other numbers.
Continue betting until profit is higher than 10 units
3c. if you get a second hit and still not in profit,
remove the two numbers from the street that just hit,
add another unit to all numbers and continue

Of course, you can reset at any profit, however I have been playing resetting
on any profit higher than 10 units and a stop loss of 200 units.
}
method "main"
begin
// section 1: do this once
while starting new session
    begin
    call "init"
    exit
    end

// section 2: do the tracking
track last number for 1 time record"last#"layout
call "update frequencies"


// section 3: act on a loss
if net < 0
    begin
    if bankroll <= record"low target"data
        begin
        call"reset"
        end
    end

// section 4:act on a win
if net > 0
    begin
    if bankroll > record"high target"data
        begin
        call"reset"
        end
        else
        begin
        call "update bets after win with no high"
        end
    end

// section 5:bet
put 1 record"numbersA"layout index
loop until record"numbersA"layout index > record"numbersA"layout count
    begin
    put 100% record"numbersA"layout index record"betA"data index
    put 100% record"betA"data record"numbersA"layout
    add 1 record"numbersA"layout index
    end
put 1 record"numbersB"layout index
loop until record"numbersB"layout index > record"numbersB"layout count
    begin
    put 100% record"numbersB"layout index record"betB"data index
    put 100% record"betB"data record"numbersB"layout
    add 1 record"numbersB"layout index
    end
put 1 record"numbersC"layout index
loop until record"numbersC"layout index > record"numbersC"layout count
    begin
    put 100% record"numbersC"layout index record"betC"data index
    put 100% record"betC"data record"numbersC"layout
    add 1 record"numbersC"layout index
    end



end

// subroutines
method "init"
begin
group
    begin
    display "zio_Ninni Streets v1"
    input data "Win Goal:" record"win"data
    input data "Stop Loss:" record"loss"data
    display "After a win with no new high"
    input data "add x to all other numbers with chips" record"add"data
    end
copy list [number 1,number 4,number 7,number 10,number 13,number 16,
number 19,number 22,number 25,number 28,number 31,number 34] to record"numbersA"layout
copy list [number 2,number 5,number 8,number 11,number 14,number 17,
number 20,number 23,number 26,number 29,number 32,number 35] to record"numbersB"layout
copy list [number 3,number 6,number 9,number 12,number 15,number 18,
number 21,number 24,number 27,number 30,number 33,number 36] to record"numbersC"layout
call "reset"
end

method "reset"
begin
set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betA"data
set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betB"data
set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betC"data
put 100% bankroll record"high target"data
add 100% record"win"data record"high target"data
put 100% bankroll record"low target"data
subtract 100% record"loss"data record"low target"data
end

method "update frequencies"
begin
put 1 record"numbersA"layout index
loop until record"numbersA"layout index > record"numbersA"layout count
    begin
    if record"numbersA"layout = record"last#"layout
        begin
        put 100% record"numbersA"layout index record"betA"data index
        put 100% record"numbersA"layout index record"betB"data index
        put 100% record"numbersA"layout index record"betC"data index
        put 0 record"betA"data
        if record"betB"data = 0 begin put 1 record"betB"data end
        if record"betC"data = 0 begin put 1 record"betC"data end
        end
    add 1 record"numbersA"layout index
    end
put 1 record"numbersB"layout index
loop until record"numbersB"layout index > record"numbersB"layout count
    begin
    if record"numbersB"layout = record"last#"layout
        begin
        put 100% record"numbersB"layout index record"betA"data index
        put 100% record"numbersB"layout index record"betB"data index
        put 100% record"numbersB"layout index record"betC"data index
        if record"betA"data = 0 begin put 1 record"betA"data end
        put 0 record"betB"data
        if record"betC"data = 0 begin put 1 record"betC"data end
        end
    add 1 record"numbersB"layout index
    end
put 1 record"numbersC"layout index
loop until record"numbersC"layout index > record"numbersC"layout count
    begin
    if record"numbersC"layout = record"last#"layout
        begin
        put 100% record"numbersC"layout index record"betA"data index
        put 100% record"numbersC"layout index record"betB"data index
        put 100% record"numbersC"layout index record"betC"data index
        if record"betA"data = 0 begin put 1 record"betA"data end
        if record"betB"data = 0 begin put 1 record"betB"data end
        put 0 record"betC"data
        end
    add 1 record"numbersC"layout index
    end
end

method "update bets after win with no high"
begin
if record"last#"layout is found in record"numbersA"layout
    begin
    put 1 record"numbersA"layout index
    loop until record"numbersA"layout = record"last#"layout
        begin
        add 1 record"numbersA"layout index
        end
    put 100% record"numbersA"layout index record"it hit here"data
    end
    else
    begin
    if record"last#"layout is found in record"numbersB"layout
        begin
        put 1 record"numbersB"layout index
        loop until record"numbersB"layout = record"last#"layout
            begin
            add 1 record"numbersB"layout index
            end
        put 100% record"numbersB"layout index record"it hit here"data
        end
        else
        begin
        if record"last#"layout is found in record"numbersC"layout
            begin
            put 1 record"numbersC"layout index
            loop until record"numbersC"layout = record"last#"layout
                begin
                add 1 record"numbersC"layout index
                end
            put 100% record"numbersC"layout index record"it hit here"data
            end
        end
    end
put 1 record"betA"data index
loop until record"betA"data index > record"betA"data count
    begin
    if record"betA"data index = record"it hit here"data
        begin
        put 0 record"betA"data
        end
        else
        begin
        if record"betA"data > 0
            begin
            add 100% record"add"data record"betA"data
            end
        end
    add 1 record"betA"data index
    end
put 1 record"betB"data index
loop until record"betB"data index > record"betB"data count
    begin
    if record"betB"data index = record"it hit here"data
        begin
        put 0 record"betB"data
        end
        else
        begin
        if record"betB"data > 0
            begin
            add 100% record"add"data record"betB"data
            end
        end
    add 1 record"betB"data index
    end
put 1 record"betC"data index
loop until record"betC"data index > record"betC"data count
    begin
    if record"betC"data index = record"it hit here"data
        begin
        put 0 record"betC"data
        end
        else
        begin
        if record"betC"data > 0
            begin
            add 100% record"add"data record"betC"data
            end
        end
    add 1 record"betC"data index
    end
end