Streets v3
zio_Ninni Streets v3.dgt — Xtreme, 7 KB (8127 bytes)
Contenuto del file
system "zio_Ninni Streets v3" { ************************************* * System by zio_Ninni * * the VIP lounge * ************************************* Rx-ed by St0rm0r 1. every time a number hits start betting on the other two numbers from the same street, ex. if #1 hits start betting on #2 and #3 2. continue adding numbers in this fashion after each spin 3. when you get a hit, proceed as follows: 3a. if profit is higher than 10 units, then reset and start again 3b. if profit is below 10 units then remove the two numbers from the street that just hit and add 2 UNITS to all the other numbers. Continue betting until profit is higher than 10 units 3c. if you get a second hit and still not in profit, remove the two numbers from the street that just hit, add another unit to all numbers and continue Of course, you can reset at any profit, however I have been playing resetting on any profit higher than 10 units and a stop loss of 200 units. } method "main" begin // section 1: do this once while starting new session begin call "init" exit end // section 2: do the tracking track last number for 1 time record"last#"layout call "update frequencies" // section 3: act on a loss if net < 0 begin if bankroll <= record"low target"data begin call"reset" end end // section 4:act on a win if net > 0 begin if bankroll > record"high target"data begin call"reset" end else begin call "update bets after win with no high" end end // section 5:bet put 1 record"numbersA"layout index loop until record"numbersA"layout index > record"numbersA"layout count begin put 100% record"numbersA"layout index record"betA"data index put 100% record"betA"data record"numbersA"layout add 1 record"numbersA"layout index end put 1 record"numbersB"layout index loop until record"numbersB"layout index > record"numbersB"layout count begin put 100% record"numbersB"layout index record"betB"data index put 100% record"betB"data record"numbersB"layout add 1 record"numbersB"layout index end put 1 record"numbersC"layout index loop until record"numbersC"layout index > record"numbersC"layout count begin put 100% record"numbersC"layout index record"betC"data index put 100% record"betC"data record"numbersC"layout add 1 record"numbersC"layout index end end // subroutines method "init" begin group begin display "zio_Ninni Streets v1" input data "Win Goal:" record"win"data input data "Stop Loss:" record"loss"data display "After a win with no new high" input data "add x to all other numbers with chips" record"add"data end copy list [number 1,number 4,number 7,number 10,number 13,number 16, number 19,number 22,number 25,number 28,number 31,number 34] to record"numbersA"layout copy list [number 2,number 5,number 8,number 11,number 14,number 17, number 20,number 23,number 26,number 29,number 32,number 35] to record"numbersB"layout copy list [number 3,number 6,number 9,number 12,number 15,number 18, number 21,number 24,number 27,number 30,number 33,number 36] to record"numbersC"layout call "reset" end method "reset" begin set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betA"data set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betB"data set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betC"data put 100% bankroll record"high target"data add 100% record"win"data record"high target"data put 100% bankroll record"low target"data subtract 100% record"loss"data record"low target"data end method "update frequencies" begin put 1 record"numbersA"layout index loop until record"numbersA"layout index > record"numbersA"layout count begin if record"numbersA"layout = record"last#"layout begin put 100% record"numbersA"layout index record"betA"data index put 100% record"numbersA"layout index record"betB"data index put 100% record"numbersA"layout index record"betC"data index put 0 record"betA"data if record"betB"data = 0 begin put 1 record"betB"data end if record"betC"data = 0 begin put 1 record"betC"data end end add 1 record"numbersA"layout index end put 1 record"numbersB"layout index loop until record"numbersB"layout index > record"numbersB"layout count begin if record"numbersB"layout = record"last#"layout begin put 100% record"numbersB"layout index record"betA"data index put 100% record"numbersB"layout index record"betB"data index put 100% record"numbersB"layout index record"betC"data index if record"betA"data = 0 begin put 1 record"betA"data end put 0 record"betB"data if record"betC"data = 0 begin put 1 record"betC"data end end add 1 record"numbersB"layout index end put 1 record"numbersC"layout index loop until record"numbersC"layout index > record"numbersC"layout count begin if record"numbersC"layout = record"last#"layout begin put 100% record"numbersC"layout index record"betA"data index put 100% record"numbersC"layout index record"betB"data index put 100% record"numbersC"layout index record"betC"data index if record"betA"data = 0 begin put 1 record"betA"data end if record"betB"data = 0 begin put 1 record"betB"data end put 0 record"betC"data end add 1 record"numbersC"layout index end end method "update bets after win with no high" begin if record"last#"layout is found in record"numbersA"layout begin put 1 record"numbersA"layout index loop until record"numbersA"layout = record"last#"layout begin add 1 record"numbersA"layout index end put 100% record"numbersA"layout index record"it hit here"data end else begin if record"last#"layout is found in record"numbersB"layout begin put 1 record"numbersB"layout index loop until record"numbersB"layout = record"last#"layout begin add 1 record"numbersB"layout index end put 100% record"numbersB"layout index record"it hit here"data end else begin if record"last#"layout is found in record"numbersC"layout begin put 1 record"numbersC"layout index loop until record"numbersC"layout = record"last#"layout begin add 1 record"numbersC"layout index end put 100% record"numbersC"layout index record"it hit here"data end end end put 1 record"betA"data index loop until record"betA"data index > record"betA"data count begin if record"betA"data index = record"it hit here"data begin put 0 record"betA"data end else begin if record"betA"data > 0 begin add 100% record"add"data record"betA"data end end add 1 record"betA"data index end put 1 record"betB"data index loop until record"betB"data index > record"betB"data count begin if record"betB"data index = record"it hit here"data begin put 0 record"betB"data end else begin if record"betB"data > 0 begin add 100% record"add"data record"betB"data end end add 1 record"betB"data index end put 1 record"betC"data index loop until record"betC"data index > record"betC"data count begin if record"betC"data index = record"it hit here"data begin put 0 record"betC"data end else begin if record"betC"data > 0 begin add 100% record"add"data record"betC"data end end add 1 record"betC"data index end end