Streets v3
zio_Ninni Streets v3.dgt
—
Xtreme,
7 KB (8127 bytes)
Contenuto del file
system "zio_Ninni Streets v3"
{
*************************************
* System by zio_Ninni *
* the VIP lounge *
*************************************
Rx-ed by St0rm0r
1. every time a number hits start betting on the other two numbers from the
same street, ex. if #1 hits start betting on #2 and #3
2. continue adding numbers in this fashion after each spin
3. when you get a hit, proceed as follows:
3a. if profit is higher than 10 units, then reset and start again
3b. if profit is below 10 units then remove the two numbers from the street
that just hit and add 2 UNITS to all the other numbers.
Continue betting until profit is higher than 10 units
3c. if you get a second hit and still not in profit,
remove the two numbers from the street that just hit,
add another unit to all numbers and continue
Of course, you can reset at any profit, however I have been playing resetting
on any profit higher than 10 units and a stop loss of 200 units.
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
track last number for 1 time record"last#"layout
call "update frequencies"
// section 3: act on a loss
if net < 0
begin
if bankroll <= record"low target"data
begin
call"reset"
end
end
// section 4:act on a win
if net > 0
begin
if bankroll > record"high target"data
begin
call"reset"
end
else
begin
call "update bets after win with no high"
end
end
// section 5:bet
put 1 record"numbersA"layout index
loop until record"numbersA"layout index > record"numbersA"layout count
begin
put 100% record"numbersA"layout index record"betA"data index
put 100% record"betA"data record"numbersA"layout
add 1 record"numbersA"layout index
end
put 1 record"numbersB"layout index
loop until record"numbersB"layout index > record"numbersB"layout count
begin
put 100% record"numbersB"layout index record"betB"data index
put 100% record"betB"data record"numbersB"layout
add 1 record"numbersB"layout index
end
put 1 record"numbersC"layout index
loop until record"numbersC"layout index > record"numbersC"layout count
begin
put 100% record"numbersC"layout index record"betC"data index
put 100% record"betC"data record"numbersC"layout
add 1 record"numbersC"layout index
end
end
// subroutines
method "init"
begin
group
begin
display "zio_Ninni Streets v1"
input data "Win Goal:" record"win"data
input data "Stop Loss:" record"loss"data
display "After a win with no new high"
input data "add x to all other numbers with chips" record"add"data
end
copy list [number 1,number 4,number 7,number 10,number 13,number 16,
number 19,number 22,number 25,number 28,number 31,number 34] to record"numbersA"layout
copy list [number 2,number 5,number 8,number 11,number 14,number 17,
number 20,number 23,number 26,number 29,number 32,number 35] to record"numbersB"layout
copy list [number 3,number 6,number 9,number 12,number 15,number 18,
number 21,number 24,number 27,number 30,number 33,number 36] to record"numbersC"layout
call "reset"
end
method "reset"
begin
set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betA"data
set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betB"data
set list [0,0,0,0,0,0,0,0,0,0,0,0] record"betC"data
put 100% bankroll record"high target"data
add 100% record"win"data record"high target"data
put 100% bankroll record"low target"data
subtract 100% record"loss"data record"low target"data
end
method "update frequencies"
begin
put 1 record"numbersA"layout index
loop until record"numbersA"layout index > record"numbersA"layout count
begin
if record"numbersA"layout = record"last#"layout
begin
put 100% record"numbersA"layout index record"betA"data index
put 100% record"numbersA"layout index record"betB"data index
put 100% record"numbersA"layout index record"betC"data index
put 0 record"betA"data
if record"betB"data = 0 begin put 1 record"betB"data end
if record"betC"data = 0 begin put 1 record"betC"data end
end
add 1 record"numbersA"layout index
end
put 1 record"numbersB"layout index
loop until record"numbersB"layout index > record"numbersB"layout count
begin
if record"numbersB"layout = record"last#"layout
begin
put 100% record"numbersB"layout index record"betA"data index
put 100% record"numbersB"layout index record"betB"data index
put 100% record"numbersB"layout index record"betC"data index
if record"betA"data = 0 begin put 1 record"betA"data end
put 0 record"betB"data
if record"betC"data = 0 begin put 1 record"betC"data end
end
add 1 record"numbersB"layout index
end
put 1 record"numbersC"layout index
loop until record"numbersC"layout index > record"numbersC"layout count
begin
if record"numbersC"layout = record"last#"layout
begin
put 100% record"numbersC"layout index record"betA"data index
put 100% record"numbersC"layout index record"betB"data index
put 100% record"numbersC"layout index record"betC"data index
if record"betA"data = 0 begin put 1 record"betA"data end
if record"betB"data = 0 begin put 1 record"betB"data end
put 0 record"betC"data
end
add 1 record"numbersC"layout index
end
end
method "update bets after win with no high"
begin
if record"last#"layout is found in record"numbersA"layout
begin
put 1 record"numbersA"layout index
loop until record"numbersA"layout = record"last#"layout
begin
add 1 record"numbersA"layout index
end
put 100% record"numbersA"layout index record"it hit here"data
end
else
begin
if record"last#"layout is found in record"numbersB"layout
begin
put 1 record"numbersB"layout index
loop until record"numbersB"layout = record"last#"layout
begin
add 1 record"numbersB"layout index
end
put 100% record"numbersB"layout index record"it hit here"data
end
else
begin
if record"last#"layout is found in record"numbersC"layout
begin
put 1 record"numbersC"layout index
loop until record"numbersC"layout = record"last#"layout
begin
add 1 record"numbersC"layout index
end
put 100% record"numbersC"layout index record"it hit here"data
end
end
end
put 1 record"betA"data index
loop until record"betA"data index > record"betA"data count
begin
if record"betA"data index = record"it hit here"data
begin
put 0 record"betA"data
end
else
begin
if record"betA"data > 0
begin
add 100% record"add"data record"betA"data
end
end
add 1 record"betA"data index
end
put 1 record"betB"data index
loop until record"betB"data index > record"betB"data count
begin
if record"betB"data index = record"it hit here"data
begin
put 0 record"betB"data
end
else
begin
if record"betB"data > 0
begin
add 100% record"add"data record"betB"data
end
end
add 1 record"betB"data index
end
put 1 record"betC"data index
loop until record"betC"data index > record"betC"data count
begin
if record"betC"data index = record"it hit here"data
begin
put 0 record"betC"data
end
else
begin
if record"betC"data > 0
begin
add 100% record"add"data record"betC"data
end
end
add 1 record"betC"data index
end
end





