X number slow progression system v1
X number slow progression system v.1.dgt
—
Xtreme,
7 KB (7551 bytes)
Contenuto del file
system "X number slow progression system v.1" { ************************************ * by TurboGenius on The VIP Lounge * ************************************ Posted: Sun Feb 13, 2005 3:16 am Post subject: 4# slow progression system RX-ed by St0rm0r ------------------------------------ 00-c0mpatible ------------------------------------ rules : We wait out X spins. To qualify : No number can repeat during those X spins.. and... No number can be the same as any number from last group that qualified. If no qualification - run off X more numbers Once qualified : Play all X numbers on spin #1 at 1 unit each. From this point on, increase 1 unit per number, one number at a time until all bets are at 2 units each. Then begin with 3 units in the same manner Addition #1 by vikingo Posted: Sun Feb 13, 2005 12:57 pm "when I get a hit, I reduce by 1 all the bets, unless there are numbers with 1 chip" 2 2 2 1, you leave the bets as is, but if you have 3 3 3 2, yo go back to 2 2 2 1, so in this way you keep things under control.... If the hit put my winnings on positive, I reset to the beginning of the progression: 1 1 1 1 Addition #2 by St0rm0r Stop loss at 4 4 4 4... 4 multiply base progression by 4 after reaching a stop loss. } method "main" begin while starting a new session begin call "init" exit end if net < 0 begin call "calculate slow progression" end if net > 0 begin // after loss multiplier put 1 in record"multiplier"data if record"C"data = 1 begin display"win" end call "restart after win" end if flag "qualified" is false begin call "try to qualify" end if flag "qualified" is true begin call "bet" end end method "init" begin group begin display "X number slow progression system v.1" input dropdown "Wheel: 1:= Single 2:= Double" record"W"data input data "Bet groups of X numbers: (e.g.4)" record"X"data input dropdown "Comments: 1:= on 2:= off" record"C"data end if record"W"data = 1 begin Load Single Wheel end if record"W"data = 2 begin Load double Wheel end clear record"last qualified group"layout put 1 record"go"data loop until record"go"data > record"X"data begin copy red record"last qualified group"layout add 1 record"last qualified group"layout index add 1 record"go"data end put 100% of bankroll in record"reference bankroll"data call "reset" // after loss multiplier put 1 in record"multiplier"data end method "reset" begin clear record"last X numbers"layout set flag "qualified" to false clear record"betting progression"data put 1 record"go"data loop until record"go"data > record"X"data begin put 1 record"betting progression"data add 1 record"betting progression"data index add 1 record"go"data end put 0 in record"betting progression"data index // *** THIS LIST DETERMINES YOUR PROGRESSION *** set list [2,3,4] to record"progression"data put 1 in record"progression"data index end method "restart after win" begin if bankroll > record"reference bankroll"data begin put 100% of bankroll in record"reference bankroll"data call "reset" EXIT end put 1 in record"search for"data if record"search for"data is not found in record"betting progression"data begin put 0 in record"i"data loop until record"i"data = record"betting progression"data count begin add 1 to record"i"data put 100% of record"i"data in record"betting progression"data index subtract 1 from record"betting progression"data end end clear record"last X numbers"layout set flag "qualified" to false put 0 in record"betting progression"data index //if not it will be a downhill roller coaster put 1 in record"progression"data index end method "try to qualify" begin track last number for record"X"data times in record"last X numbers"layout if record"last X numbers"layout count = record"X"data begin // check that no numbers repeat in the X last spins set flag "qualified" to true put 1 in record"i"data loop until record"i"data > record"X"data begin put 100% of record"i"data in record"last X numbers"layout index copy record"last X numbers"layout to record"reference number"layout put 100% of record"i"data in record"j"data add 1 to record"j"data loop until record"j"data > record"X"data begin put 100% of record"j"data in record"last X numbers"layout index if record"last X numbers"layout = record"reference number"layout begin set flag "qualified" to false end add 1 to record"j"data end add 1 to record"i"data end // check that no numbers are the same as any number from last group that qualified put 1 in record"i"data loop until record"i"data > record"X"data begin put 100% of record"i"data in record"last 4 numbers"layout index copy record"last X numbers"layout to record"reference number"layout put 1 in record"j"data loop until record"j"data > record"X"data begin put 100% of record"j"data in record"last qualified group"layout index if record"last qualified group"layout = record"reference number"layout begin set flag "qualified" to false end add 1 to record"j"data end add 1 to record"i"data end // if the group qualifies: make it the 'last qualifying group' for later reference if flag "qualified" is true begin put 1 in record"i"data loop until record"i"data > record"X"data begin put 100% of record"i"data in record"last X numbers"layout index put 100% of record"i"data in record"last qualified group"layout index copy record"last X numbers"layout to record"last qualified group"layout add 1 to record"i"data end end end end method "calculate slow progression" begin add 1 to record"betting progression"data index if record"betting progression"data index > record"betting progression"data count begin add 1 to record"progression"data index // stop loss at end of progression if record"progression"data index > record"progression"data count begin if record"C"data = 1 begin display"stop loss point reached" end call "reset" // after loss multiplier multiply by 4 to record"multiplier"data if record"multiplier"data > 16 begin if record"C"data = 1 begin display "getting too dangerous" end put 2 in record"multiplier"data end exit end put 1 to record"betting progression"data index end put 100% of record"progression"data to record"betting progression"data end method "bet" begin put 1 in record"i"data loop until record"i"data > record"X"data begin put 100% of record"betting progression"data index in record"temp"data put 100% of record"i"data in record"last X numbers"layout index put 100% of record"i"data in record"betting progression"data index put 100% of record"betting progression"data on record"last X numbers"layout // after loss multiplier multiply by 100% of record"multiplier"data on record"last X numbers"layout add 1 to record"i"data put 100% of record"temp"data back into record"betting progression"data index end end