X number slow progression system v1
X number slow progression system v.1.dgt
—
Xtreme,
7 KB (7551 bytes)
Contenuto del file
system "X number slow progression system v.1"
{
************************************
* by TurboGenius on The VIP Lounge *
************************************
Posted: Sun Feb 13, 2005 3:16 am
Post subject: 4# slow progression system
RX-ed by St0rm0r
------------------------------------
00-c0mpatible
------------------------------------
rules :
We wait out X spins.
To qualify :
No number can repeat during those X spins.. and...
No number can be the same as any number from last group
that qualified.
If no qualification - run off X more numbers
Once qualified :
Play all X numbers on spin #1 at 1 unit each.
From this point on, increase 1 unit per number,
one number at a time until all bets are at 2 units each.
Then begin with 3 units in the same manner
Addition #1 by vikingo
Posted: Sun Feb 13, 2005 12:57 pm
"when I get a hit, I reduce by 1 all the bets, unless there are numbers
with 1 chip"
2 2 2 1, you leave the bets as is, but if you have
3 3 3 2, yo go back to
2 2 2 1, so in this way you keep things under control....
If the hit put my winnings on positive, I reset to the beginning of the progression:
1 1 1 1
Addition #2 by St0rm0r
Stop loss at 4 4 4 4... 4
multiply base progression by 4 after reaching a stop loss.
}
method "main"
begin
while starting a new session
begin
call "init"
exit
end
if net < 0
begin
call "calculate slow progression"
end
if net > 0
begin
// after loss multiplier
put 1 in record"multiplier"data
if record"C"data = 1 begin display"win" end
call "restart after win"
end
if flag "qualified" is false
begin
call "try to qualify"
end
if flag "qualified" is true
begin
call "bet"
end
end
method "init"
begin
group
begin
display "X number slow progression system v.1"
input dropdown "Wheel:
1:= Single
2:= Double" record"W"data
input data "Bet groups of X numbers: (e.g.4)" record"X"data
input dropdown "Comments:
1:= on
2:= off" record"C"data
end
if record"W"data = 1 begin Load Single Wheel end
if record"W"data = 2 begin Load double Wheel end
clear record"last qualified group"layout
put 1 record"go"data
loop until record"go"data > record"X"data
begin
copy red record"last qualified group"layout
add 1 record"last qualified group"layout index
add 1 record"go"data
end
put 100% of bankroll in record"reference bankroll"data
call "reset"
// after loss multiplier
put 1 in record"multiplier"data
end
method "reset"
begin
clear record"last X numbers"layout
set flag "qualified" to false
clear record"betting progression"data
put 1 record"go"data
loop until record"go"data > record"X"data
begin
put 1 record"betting progression"data
add 1 record"betting progression"data index
add 1 record"go"data
end
put 0 in record"betting progression"data index
// *** THIS LIST DETERMINES YOUR PROGRESSION ***
set list [2,3,4] to record"progression"data
put 1 in record"progression"data index
end
method "restart after win"
begin
if bankroll > record"reference bankroll"data
begin
put 100% of bankroll in record"reference bankroll"data
call "reset"
EXIT
end
put 1 in record"search for"data
if record"search for"data is not found in record"betting progression"data
begin
put 0 in record"i"data
loop until record"i"data = record"betting progression"data count
begin
add 1 to record"i"data
put 100% of record"i"data in record"betting progression"data index
subtract 1 from record"betting progression"data
end
end
clear record"last X numbers"layout
set flag "qualified" to false
put 0 in record"betting progression"data index //if not it will be a downhill roller coaster
put 1 in record"progression"data index
end
method "try to qualify"
begin
track last number for record"X"data times in record"last X numbers"layout
if record"last X numbers"layout count = record"X"data
begin
// check that no numbers repeat in the X last spins
set flag "qualified" to true
put 1 in record"i"data
loop until record"i"data > record"X"data
begin
put 100% of record"i"data in record"last X numbers"layout index
copy record"last X numbers"layout to record"reference number"layout
put 100% of record"i"data in record"j"data
add 1 to record"j"data
loop until record"j"data > record"X"data
begin
put 100% of record"j"data in record"last X numbers"layout index
if record"last X numbers"layout = record"reference number"layout
begin
set flag "qualified" to false
end
add 1 to record"j"data
end
add 1 to record"i"data
end
// check that no numbers are the same as any number from last group that qualified
put 1 in record"i"data
loop until record"i"data > record"X"data
begin
put 100% of record"i"data in record"last 4 numbers"layout index
copy record"last X numbers"layout to record"reference number"layout
put 1 in record"j"data
loop until record"j"data > record"X"data
begin
put 100% of record"j"data in record"last qualified group"layout index
if record"last qualified group"layout = record"reference number"layout
begin
set flag "qualified" to false
end
add 1 to record"j"data
end
add 1 to record"i"data
end
// if the group qualifies: make it the 'last qualifying group' for later reference
if flag "qualified" is true
begin
put 1 in record"i"data
loop until record"i"data > record"X"data
begin
put 100% of record"i"data in record"last X numbers"layout index
put 100% of record"i"data in record"last qualified group"layout index
copy record"last X numbers"layout to record"last qualified group"layout
add 1 to record"i"data
end
end
end
end
method "calculate slow progression"
begin
add 1 to record"betting progression"data index
if record"betting progression"data index > record"betting progression"data count
begin
add 1 to record"progression"data index
// stop loss at end of progression
if record"progression"data index > record"progression"data count
begin
if record"C"data = 1 begin display"stop loss point reached" end
call "reset"
// after loss multiplier
multiply by 4 to record"multiplier"data
if record"multiplier"data > 16
begin
if record"C"data = 1 begin display "getting too dangerous" end
put 2 in record"multiplier"data
end
exit
end
put 1 to record"betting progression"data index
end
put 100% of record"progression"data to record"betting progression"data
end
method "bet"
begin
put 1 in record"i"data
loop until record"i"data > record"X"data
begin
put 100% of record"betting progression"data index in record"temp"data
put 100% of record"i"data in record"last X numbers"layout index
put 100% of record"i"data in record"betting progression"data index
put 100% of record"betting progression"data on record"last X numbers"layout
// after loss multiplier
multiply by 100% of record"multiplier"data on record"last X numbers"layout
add 1 to record"i"data
put 100% of record"temp"data back into record"betting progression"data index
end
end





