Turbostatistics
TURBOSTATISTACTICS.dgt
—
Xtreme,
19 KB (20444 bytes)
Contenuto del file
system "TURBOSTATISTACTICS"
{
*************************************
* System by TurboGenius *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
1:1 bets (red,black,even,odd,high,low) are expected to show
every 2,06 spins(37/18)
After 2,06 spins (X), thus on spin 3 (X+1),we check which 1:1 bets have not
hit so far and bet 1 unit on them.
From spin 4 (X*2) on (twice the expected number of spins) we bet 2 units.
From spin 6 (X*3) on (3 times the expected number of spins) we bet 0 units.
Do the same for dozens,columns,lines,corners,streets,splits and straight numbers:
x+1 x*2 x*3
1:1 bets(red,black,even,odd,high,low)---(37/18=2,06) 3 4 6
THE ORIGINAL: 3 4 5
1:2 bets(dozens,columns)----------------(37/12=3,08) 4 6 9
THE ORIGINAL: 5 7 9
1:5 bets(lines)-------------------------(37/6=6,17) 7 12 19
THE ORIGINAL: 7 12 17
1:8 bets(corners)-----------------------(37/4=9,25) 10 19 28
THE ORIGINAL: 10 18 26
1:11 bets(streets)----------------------(37/3=12,33) 13 25 37
THE ORIGINAL: 13 24 35
1:17 bets(splits)-----------------------(37/2=18,5) 20 37 56
THE ORIGINAL: 19 36 53
1:35 bets(numbers)----------------------(37/1=37) 38 74 111
THE ORIGINAL: 38 74 109
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
add 1 record"#spins"data
if record"#spins"data > 109
begin
call"reset"
end
track last number for 1 time record"last N"layout
if record"last N"layout not = number 0
begin
track last red-black for 1 time record"last RB"layout
track last even-odd for 1 time record"last EO"layout
track last high-low for 1 time record"last HL"layout
call "update EM frequency"
track last dozen for 1 time record"last D"layout
track last column for 1 time record"last C"layout
call "update DC frequency"
call "update L frequency"
call "update C frequency"
track last street for 1 time record"last S"layout
call "update S frequency"
end
call "update Sp frequency"
call "update N frequency"
// section 3: act on a loss
if net < 0
begin
end
// section 4:act on a win
if net > 0
begin
if record"MM"data = 2
begin
call"reset"
end
if record"MM"data = 3
begin
if bankroll >= record"new high"data
begin
put 100% bankroll in record"new high"data
call"reset"
end
end
if record"MM"data = 4
begin
if bankroll >= record"new high"data
begin
put 100% bankroll in record"new high"data
put 100% bankroll in record"previous"data
put 0 record"base unit"data
call"reset"
exit
end
else
begin
if bankroll < record"previous"data
begin
add 1 record"base unit"data
put 100% bankroll in record"previous"data
call"reset"
exit
end
put 100% bankroll in record"previous"data
call"reset"
exit
end
end
end
// section 5: bet
//1:1
if flag "1:1" true
begin
put 100% record"#spins"data in record"1:1 bets"data index
add 1 record"1:1 bets"data index
put 1 record"EM_F"data index
loop until record"EM_F"data index > record"EM_F"data count
begin
if record"EM_F"data = 0
begin
put 100% record"EM_F"data index in record"EM"layout index
put 100% record"1:1 bets"data on record"EM"layout
add 100% record"base unit"data to record"EM"layout
end
add 1 record"EM_F"data index
end
end
//1:2
if flag "1:2" true
begin
put 100% record"#spins"data in record"1:2 bets"data index
add 1 record"1:2 bets"data index
put 1 record"DC_F"data index
loop until record"DC_F"data index > record"DC_F"data count
begin
if record"DC_F"data = 0
begin
put 100% record"DC_F"data index in record"DC"layout index
put 100% record"1:2 bets"data on record"DC"layout
if record"1:2 bets"data > 0
begin
add 100% record"base unit"data to record"DC"layout
end
end
add 1 record"DC_F"data index
end
end
//1:5
if flag "1:5" true
begin
put 100% record"#spins"data in record"1:5 bets"data index
add 1 record"1:5 bets"data index
put 1 record"L_F"data index
loop until record"L_F"data index > record"L_F"data count
begin
if record"L_F"data = 0
begin
put 100% record"L_F"data index in record"L"layout index
put 100% record"1:5 bets"data on record"L"layout
if record"1:5 bets"data > 0
begin
add 100% record"base unit"data to record"L"layout
end
end
add 1 record"L_F"data index
end
end
//1:8
if flag "1:8" true
begin
put 100% record"#spins"data in record"1:8 bets"data index
add 1 record"1:8 bets"data index
put 1 record"C_F"data index
loop until record"C_F"data index > record"C_F"data count
begin
if record"C_F"data = 0
begin
put 100% record"C_F"data index in record"C"layout index
put 100% record"1:8 bets"data on record"C"layout
if record"1:8 bets"data > 0
begin
add 100% record"base unit"data to record"C"layout
end
end
add 1 record"C_F"data index
end
end
//1:11
if flag "1:11" true
begin
put 100% record"#spins"data in record"1:11 bets"data index
add 1 record"1:11 bets"data index
put 1 record"S_F"data index
loop until record"S_F"data index > record"S_F"data count
begin
if record"S_F"data = 0
begin
put 100% record"S_F"data index in record"S"layout index
put 100% record"1:11 bets"data on record"S"layout
if record"1:11 bets"data > 0
begin
add 100% record"base unit"data to record"S"layout
end
end
add 1 record"S_F"data index
end
end
//1:17
if flag "1:17" true
begin
put 100% record"#spins"data in record"1:17 bets"data index
add 1 record"1:17 bets"data index
put 1 record"Sp_F"data index
loop until record"Sp_F"data index > record"Sp_F"data count
begin
if record"Sp_F"data = 0
begin
put 100% record"Sp_F"data index in record"Sp"layout index
put 100% record"1:17 bets"data on record"Sp"layout
if record"1:17 bets"data > 0
begin
add 100% record"base unit"data to record"Sp"layout
end
end
add 1 record"Sp_F"data index
end
end
//1:35
if flag "1:35" true
begin
put 100% record"#spins"data in record"1:35 bets"data index
add 1 record"1:35 bets"data index
put 1 record"N_F"data index
loop until record"N_F"data index > record"N_F"data count
begin
if record"N_F"data = 0
begin
put 100% record"N_F"data index in record"numbers"layout index
put 100% record"1:35 bets"data on record"numbers"layout
if record"1:35 bets"data > 0
begin
add 100% record"base unit"data to record"numbers"layout
end
end
add 1 record"N_F"data index
end
end
end
// subroutines
method "init"
begin
group
begin
display "TURBOSTATISTACTICS"
input dropdown "Method of calculation:
1:= The original
2:= The mathematical" record"game type"data
input checkbox "Play 1:1 bets (even money)" to flag "1:1"
input checkbox "Play 1:2 bets (dozens/columns)" to flag "1:2"
input checkbox "Play 1:5 bets (line)" to flag "1:5"
input checkbox "Play 1:8 bets (corner)" to flag "1:8"
input checkbox "Play 1:11 bets (street)" to flag "1:11"
input checkbox "Play 1:17 bets (split)" to flag "1:17"
input checkbox "Play 1:35 bets (straight)" to flag "1:35"
input dropdown "Money Management
1:= Play the full cycle all the time
2:= Reset cycle on a win
3:= Reset cycle on a new high
4:= Reset cycle on a win; base bet: increase when down, reset when up" record"MM"data
end
copy list [red,black,even,odd,high,low] record"EM"layout
copy list [1st dozen,2nd dozen,3rd dozen,column A,column B,column C] record"DC"layout
copy list [Line(1-6),Line(4-9),Line(7-12),Line(10-15),Line(13-18),
Line(16-21),Line(19-24),Line(22-27),Line(25-30),Line(28-33),Line(31-36)] record"L"layout
set list [0,1,1,1,1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,
10,11,11,11] record "L1"data
set list [0,0,0,0,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,
11,11,0,0,0] record "L2"data
copy list [Corner(1:5),Corner(2:6),Corner(4:8),Corner(5:9),Corner(7:11),
Corner(8:12),Corner(10:14),Corner(11:15),Corner(13:17),Corner(14:18),
Corner(16:20),Corner(17:21),Corner(19:23),Corner(20:24),Corner(22:26),
Corner(23:27),Corner(25:29),Corner(26:30),Corner(28:32),Corner(29:33),
Corner(31:35),Corner(32:36)] to record"C"layout
set list [0,1,1,2,1,1,2,3,3,4,5,5,6,7,7,8,9,9,10,11,11,12,13,13,14,15,15,16,17,
17,18,19,19,20,21,21,22] record "C1"data
set list [0,0,2,0,3,2,4,5,4,6,7,6,8,9,8,10,11,10,12,13,12,14,15,14,16,17,16,18,
19,18,20,21,20,22,0,22,0] record "C2"data
set list [0,0,0,0,0,3,0,0,5,0,0,7,0,0,9,0,0,11,0,0,13,0,0,15,0,0,17,0,0,19,0,0,
21,0,0,0,0] record "C3"data
set list [0,0,0,0,0,4,0,0,6,0,0,8,0,0,10,0,0,12,0,0,14,0,0,16,0,0,18,0,0,20,0,0,
22,0,0,0,0] record "C4"data
copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15),
Street(16-18),Street(19-21),Street(22-24),Street(25-27),Street(28-30),
Street(31-33),Street(34-36)] to record"S"layout
copy list [Split(1-0),Split(2-0),Split(3-0),Split(1-2),Split(1-4),Split(2-3),
Split(2-5),Split(3-6),Split(4-5),Split(4-7),Split(5-6),Split(5-8),Split(6-9),
Split(7-8),Split(7-10),Split(8-9),Split(8-11),Split(9-12),
Split(10-11),Split(10-13),Split(11-12),Split(11-14),Split(12-15),Split(13-14),
Split(13-16),Split(14-15),Split(14-17),Split(15-18),Split(16-17),Split(16-19),
Split(17-18),Split(17-20),Split(18-21),Split(19-20),Split(19-22),Split(20-21),
Split(20-23),Split(21-24),Split(22-23),Split(22-25),Split(23-24),Split(23-26),
Split(24-27),Split(25-26),Split(25-28),Split(26-27),Split(26-29),Split(27-30),
Split(28-29),Split(28-31),Split(29-30),Split(29-32),Split(30-33),Split(31-32),
Split(31-34),Split(32-33),Split(32-35),Split(33-36),Split(34-35),Split(35-36)]
to record"Sp"layout
set list [1,1,2,3,5,7,8,10,12,13,15,17,18,20,22,23,25,27,28,30,32,33,35,37,38,
40,42,43,45,47,48,50,52,53,55,57,58] record"Sp1"data
set list [2,4,4,6,9,9,11,14,14,16,19,19,21,24,24,26,29,29,31,34,34,36,39,39,41,
44,44,46,49,49,51,54,54,56,59,59,60] record"Sp2"data
set list [3,5,6,8,10,11,13,15,16,18,20,21,23,25,26,28,30,31,33,35,36,38,40,41,43,
45,46,48,50,51,53,55,56,58,0,60,0] record"Sp3"data
set list [0,0,7,0,0,12,0,0,17,0,0,22,0,0,27,0,0,32,0,0,37,0,0,42,0,
0,47,0,0,52,0,0,57,0,0,0,0] record"Sp4"data
copy list [number 0, number 1, number 2, number 3,number 4,number 5,number 6,
number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14,
number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22,
number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30,
number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout
if record"game type"data = 1
begin
set list [0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:1 bets"data
set list [0,0,0,0,1,1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:2 bets"data
set list [0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:5 bets"data
set list [0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:8 bets"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:11 bets"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:17 bets"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0] record"1:35 bets"data
end
if record"game type"data = 2
begin
set list [0,0,1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:1 bets"data
set list [0,0,0,1,1,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:2 bets"data
set list [0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:5 bets"data
set list [0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:8 bets"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:11 bets"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:17 bets"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2] record"1:35 bets"data
end
put 100% bankroll in record"new high"data
put 100% bankroll in record"previous"data
put 0 record"base unit"data
call "reset"
end
method "reset"
begin
put 0 record"#spins"data
set list [0,0,0,0,0,0] record"EM_F"data
set list [0,0,0,0,0,0] record"DC_F"data
set list [0,0,0,0,0,0,0,0,0,0,0] record"L_F"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"C_F"data
set list [0,0,0,0,0,0,0,0,0,0,0,0] record"S_F"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"Sp_F"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0] record"N_F"data
end
method "update EM frequency"
begin
put 1 record"EM"layout index
loop until record"EM"layout = record"last RB"layout
begin add 1 record"EM"layout index end
put 100% record"EM"layout index in record"EM_F"data index
add 1 record"EM_F"data
loop until record"EM"layout = record"last EO"layout
begin add 1 record"EM"layout index end
put 100% record"EM"layout index in record"EM_F"data index
add 1 record"EM_F"data
loop until record"EM"layout = record"last HL"layout
begin add 1 record"EM"layout index end
put 100% record"EM"layout index in record"EM_F"data index
add 1 record"EM_F"data
end
method "update DC frequency"
begin
put 1 record"DC"layout index
loop until record"DC"layout = record"last D"layout
begin add 1 record"DC"layout index end
put 100% record"DC"layout index in record"DC_F"data index
add 1 record"DC_F"data
loop until record"DC"layout = record"last C"layout
begin add 1 record"DC"layout index end
put 100% record"DC"layout index in record"DC_F"data index
add 1 record"DC_F"data
end
method "update L frequency"
begin
put 1 record"numbers"layout index
loop until record"numbers"layout = record"last N"layout
begin
add 1 record"numbers"layout index
end
put 100% record"numbers"layout index in record "L1"data index
put 100% record "L1"data in record"L_F"data index
if record "L1"data > 0
begin add 1 record"L_F"data end
put 100% record"numbers"layout index in record "L2"data index
put 100% record "L2"data in record"L_F"data index
if record "L2"data > 0
begin add 1 record"L_F"data end
end
method "update C frequency"
begin
put 1 record"numbers"layout index
loop until record"numbers"layout = record"last N"layout
begin
add 1 record"numbers"layout index
end
put 100% record"numbers"layout index in record "C1"data index
put 100% record "C1"data in record"C_F"data index
if record "C1"data > 0
begin add 1 record"C_F"data end
put 100% record"numbers"layout index in record "C2"data index
put 100% record "C2"data in record"C_F"data index
if record "C2"data > 0
begin add 1 record"C_F"data end
put 100% record"numbers"layout index in record "C3"data index
put 100% record "C3"data in record"C_F"data index
if record "C3"data > 0
begin add 1 record"C_F"data end
put 100% record"numbers"layout index in record "C4"data index
put 100% record "C4"data in record"C_F"data index
if record "C4"data > 0
begin add 1 record"C_F"data end
end
method "update S frequency"
begin
put 1 record"S"layout index
loop until record"S"layout = record"last S"layout
begin add 1 record"S"layout index end
put 100% record"S"layout index in record"S_F"data index
add 1 record"S_F"data
end
method "update Sp frequency"
begin
put 1 record"numbers"layout index
loop until record"numbers"layout = record"last N"layout
begin
add 1 record"numbers"layout index
end
put 100% record"numbers"layout index in record "Sp1"data index
put 100% record "Sp1"data in record"Sp_F"data index
if record "Sp1"data > 0
begin add 1 record"Sp_F"data end
put 100% record"numbers"layout index in record "Sp2"data index
put 100% record "Sp2"data in record"Sp_F"data index
if record "Sp2"data > 0
begin add 1 record"Sp_F"data end
put 100% record"numbers"layout index in record "Sp3"data index
put 100% record "Sp3"data in record"Sp_F"data index
if record "Sp3"data > 0
begin add 1 record"Sp_F"data end
put 100% record"numbers"layout index in record "Sp4"data index
put 100% record "Sp4"data in record"Sp_F"data index
if record "Sp4"data > 0
begin add 1 record"Sp_F"data end
end
method "update N frequency"
begin
put 1 record"numbers"layout index
loop until record"numbers"layout = record"last N"layout
begin add 1 record"numbers"layout index end
put 100% record"numbers"layout index in record"N_F"data index
add 1 record"N_F"data
end





