Turbostatistics
TURBOSTATISTACTICS.dgt
—
Xtreme,
19 KB (20444 bytes)
Contenuto del file
system "TURBOSTATISTACTICS" { ************************************* * System by TurboGenius * * on the VIP Lounge * ************************************* Rx-ed by St0rm0r 1:1 bets (red,black,even,odd,high,low) are expected to show every 2,06 spins(37/18) After 2,06 spins (X), thus on spin 3 (X+1),we check which 1:1 bets have not hit so far and bet 1 unit on them. From spin 4 (X*2) on (twice the expected number of spins) we bet 2 units. From spin 6 (X*3) on (3 times the expected number of spins) we bet 0 units. Do the same for dozens,columns,lines,corners,streets,splits and straight numbers: x+1 x*2 x*3 1:1 bets(red,black,even,odd,high,low)---(37/18=2,06) 3 4 6 THE ORIGINAL: 3 4 5 1:2 bets(dozens,columns)----------------(37/12=3,08) 4 6 9 THE ORIGINAL: 5 7 9 1:5 bets(lines)-------------------------(37/6=6,17) 7 12 19 THE ORIGINAL: 7 12 17 1:8 bets(corners)-----------------------(37/4=9,25) 10 19 28 THE ORIGINAL: 10 18 26 1:11 bets(streets)----------------------(37/3=12,33) 13 25 37 THE ORIGINAL: 13 24 35 1:17 bets(splits)-----------------------(37/2=18,5) 20 37 56 THE ORIGINAL: 19 36 53 1:35 bets(numbers)----------------------(37/1=37) 38 74 111 THE ORIGINAL: 38 74 109 } method "main" begin // section 1: do this once while starting new session begin call "init" exit end // section 2: do the tracking add 1 record"#spins"data if record"#spins"data > 109 begin call"reset" end track last number for 1 time record"last N"layout if record"last N"layout not = number 0 begin track last red-black for 1 time record"last RB"layout track last even-odd for 1 time record"last EO"layout track last high-low for 1 time record"last HL"layout call "update EM frequency" track last dozen for 1 time record"last D"layout track last column for 1 time record"last C"layout call "update DC frequency" call "update L frequency" call "update C frequency" track last street for 1 time record"last S"layout call "update S frequency" end call "update Sp frequency" call "update N frequency" // section 3: act on a loss if net < 0 begin end // section 4:act on a win if net > 0 begin if record"MM"data = 2 begin call"reset" end if record"MM"data = 3 begin if bankroll >= record"new high"data begin put 100% bankroll in record"new high"data call"reset" end end if record"MM"data = 4 begin if bankroll >= record"new high"data begin put 100% bankroll in record"new high"data put 100% bankroll in record"previous"data put 0 record"base unit"data call"reset" exit end else begin if bankroll < record"previous"data begin add 1 record"base unit"data put 100% bankroll in record"previous"data call"reset" exit end put 100% bankroll in record"previous"data call"reset" exit end end end // section 5: bet //1:1 if flag "1:1" true begin put 100% record"#spins"data in record"1:1 bets"data index add 1 record"1:1 bets"data index put 1 record"EM_F"data index loop until record"EM_F"data index > record"EM_F"data count begin if record"EM_F"data = 0 begin put 100% record"EM_F"data index in record"EM"layout index put 100% record"1:1 bets"data on record"EM"layout add 100% record"base unit"data to record"EM"layout end add 1 record"EM_F"data index end end //1:2 if flag "1:2" true begin put 100% record"#spins"data in record"1:2 bets"data index add 1 record"1:2 bets"data index put 1 record"DC_F"data index loop until record"DC_F"data index > record"DC_F"data count begin if record"DC_F"data = 0 begin put 100% record"DC_F"data index in record"DC"layout index put 100% record"1:2 bets"data on record"DC"layout if record"1:2 bets"data > 0 begin add 100% record"base unit"data to record"DC"layout end end add 1 record"DC_F"data index end end //1:5 if flag "1:5" true begin put 100% record"#spins"data in record"1:5 bets"data index add 1 record"1:5 bets"data index put 1 record"L_F"data index loop until record"L_F"data index > record"L_F"data count begin if record"L_F"data = 0 begin put 100% record"L_F"data index in record"L"layout index put 100% record"1:5 bets"data on record"L"layout if record"1:5 bets"data > 0 begin add 100% record"base unit"data to record"L"layout end end add 1 record"L_F"data index end end //1:8 if flag "1:8" true begin put 100% record"#spins"data in record"1:8 bets"data index add 1 record"1:8 bets"data index put 1 record"C_F"data index loop until record"C_F"data index > record"C_F"data count begin if record"C_F"data = 0 begin put 100% record"C_F"data index in record"C"layout index put 100% record"1:8 bets"data on record"C"layout if record"1:8 bets"data > 0 begin add 100% record"base unit"data to record"C"layout end end add 1 record"C_F"data index end end //1:11 if flag "1:11" true begin put 100% record"#spins"data in record"1:11 bets"data index add 1 record"1:11 bets"data index put 1 record"S_F"data index loop until record"S_F"data index > record"S_F"data count begin if record"S_F"data = 0 begin put 100% record"S_F"data index in record"S"layout index put 100% record"1:11 bets"data on record"S"layout if record"1:11 bets"data > 0 begin add 100% record"base unit"data to record"S"layout end end add 1 record"S_F"data index end end //1:17 if flag "1:17" true begin put 100% record"#spins"data in record"1:17 bets"data index add 1 record"1:17 bets"data index put 1 record"Sp_F"data index loop until record"Sp_F"data index > record"Sp_F"data count begin if record"Sp_F"data = 0 begin put 100% record"Sp_F"data index in record"Sp"layout index put 100% record"1:17 bets"data on record"Sp"layout if record"1:17 bets"data > 0 begin add 100% record"base unit"data to record"Sp"layout end end add 1 record"Sp_F"data index end end //1:35 if flag "1:35" true begin put 100% record"#spins"data in record"1:35 bets"data index add 1 record"1:35 bets"data index put 1 record"N_F"data index loop until record"N_F"data index > record"N_F"data count begin if record"N_F"data = 0 begin put 100% record"N_F"data index in record"numbers"layout index put 100% record"1:35 bets"data on record"numbers"layout if record"1:35 bets"data > 0 begin add 100% record"base unit"data to record"numbers"layout end end add 1 record"N_F"data index end end end // subroutines method "init" begin group begin display "TURBOSTATISTACTICS" input dropdown "Method of calculation: 1:= The original 2:= The mathematical" record"game type"data input checkbox "Play 1:1 bets (even money)" to flag "1:1" input checkbox "Play 1:2 bets (dozens/columns)" to flag "1:2" input checkbox "Play 1:5 bets (line)" to flag "1:5" input checkbox "Play 1:8 bets (corner)" to flag "1:8" input checkbox "Play 1:11 bets (street)" to flag "1:11" input checkbox "Play 1:17 bets (split)" to flag "1:17" input checkbox "Play 1:35 bets (straight)" to flag "1:35" input dropdown "Money Management 1:= Play the full cycle all the time 2:= Reset cycle on a win 3:= Reset cycle on a new high 4:= Reset cycle on a win; base bet: increase when down, reset when up" record"MM"data end copy list [red,black,even,odd,high,low] record"EM"layout copy list [1st dozen,2nd dozen,3rd dozen,column A,column B,column C] record"DC"layout copy list [Line(1-6),Line(4-9),Line(7-12),Line(10-15),Line(13-18), Line(16-21),Line(19-24),Line(22-27),Line(25-30),Line(28-33),Line(31-36)] record"L"layout set list [0,1,1,1,1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10, 10,11,11,11] record "L1"data set list [0,0,0,0,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11, 11,11,0,0,0] record "L2"data copy list [Corner(1:5),Corner(2:6),Corner(4:8),Corner(5:9),Corner(7:11), Corner(8:12),Corner(10:14),Corner(11:15),Corner(13:17),Corner(14:18), Corner(16:20),Corner(17:21),Corner(19:23),Corner(20:24),Corner(22:26), Corner(23:27),Corner(25:29),Corner(26:30),Corner(28:32),Corner(29:33), Corner(31:35),Corner(32:36)] to record"C"layout set list [0,1,1,2,1,1,2,3,3,4,5,5,6,7,7,8,9,9,10,11,11,12,13,13,14,15,15,16,17, 17,18,19,19,20,21,21,22] record "C1"data set list [0,0,2,0,3,2,4,5,4,6,7,6,8,9,8,10,11,10,12,13,12,14,15,14,16,17,16,18, 19,18,20,21,20,22,0,22,0] record "C2"data set list [0,0,0,0,0,3,0,0,5,0,0,7,0,0,9,0,0,11,0,0,13,0,0,15,0,0,17,0,0,19,0,0, 21,0,0,0,0] record "C3"data set list [0,0,0,0,0,4,0,0,6,0,0,8,0,0,10,0,0,12,0,0,14,0,0,16,0,0,18,0,0,20,0,0, 22,0,0,0,0] record "C4"data copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15), Street(16-18),Street(19-21),Street(22-24),Street(25-27),Street(28-30), Street(31-33),Street(34-36)] to record"S"layout copy list [Split(1-0),Split(2-0),Split(3-0),Split(1-2),Split(1-4),Split(2-3), Split(2-5),Split(3-6),Split(4-5),Split(4-7),Split(5-6),Split(5-8),Split(6-9), Split(7-8),Split(7-10),Split(8-9),Split(8-11),Split(9-12), Split(10-11),Split(10-13),Split(11-12),Split(11-14),Split(12-15),Split(13-14), Split(13-16),Split(14-15),Split(14-17),Split(15-18),Split(16-17),Split(16-19), Split(17-18),Split(17-20),Split(18-21),Split(19-20),Split(19-22),Split(20-21), Split(20-23),Split(21-24),Split(22-23),Split(22-25),Split(23-24),Split(23-26), Split(24-27),Split(25-26),Split(25-28),Split(26-27),Split(26-29),Split(27-30), Split(28-29),Split(28-31),Split(29-30),Split(29-32),Split(30-33),Split(31-32), Split(31-34),Split(32-33),Split(32-35),Split(33-36),Split(34-35),Split(35-36)] to record"Sp"layout set list [1,1,2,3,5,7,8,10,12,13,15,17,18,20,22,23,25,27,28,30,32,33,35,37,38, 40,42,43,45,47,48,50,52,53,55,57,58] record"Sp1"data set list [2,4,4,6,9,9,11,14,14,16,19,19,21,24,24,26,29,29,31,34,34,36,39,39,41, 44,44,46,49,49,51,54,54,56,59,59,60] record"Sp2"data set list [3,5,6,8,10,11,13,15,16,18,20,21,23,25,26,28,30,31,33,35,36,38,40,41,43, 45,46,48,50,51,53,55,56,58,0,60,0] record"Sp3"data set list [0,0,7,0,0,12,0,0,17,0,0,22,0,0,27,0,0,32,0,0,37,0,0,42,0, 0,47,0,0,52,0,0,57,0,0,0,0] record"Sp4"data copy list [number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout if record"game type"data = 1 begin set list [0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:1 bets"data set list [0,0,0,0,1,1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:2 bets"data set list [0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:5 bets"data set list [0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:8 bets"data set list [0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:11 bets"data set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:17 bets"data set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0] record"1:35 bets"data end if record"game type"data = 2 begin set list [0,0,1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:1 bets"data set list [0,0,0,1,1,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:2 bets"data set list [0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:5 bets"data set list [0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:8 bets"data set list [0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2, 2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:11 bets"data set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"1:17 bets"data set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2] record"1:35 bets"data end put 100% bankroll in record"new high"data put 100% bankroll in record"previous"data put 0 record"base unit"data call "reset" end method "reset" begin put 0 record"#spins"data set list [0,0,0,0,0,0] record"EM_F"data set list [0,0,0,0,0,0] record"DC_F"data set list [0,0,0,0,0,0,0,0,0,0,0] record"L_F"data set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"C_F"data set list [0,0,0,0,0,0,0,0,0,0,0,0] record"S_F"data set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"Sp_F"data set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0] record"N_F"data end method "update EM frequency" begin put 1 record"EM"layout index loop until record"EM"layout = record"last RB"layout begin add 1 record"EM"layout index end put 100% record"EM"layout index in record"EM_F"data index add 1 record"EM_F"data loop until record"EM"layout = record"last EO"layout begin add 1 record"EM"layout index end put 100% record"EM"layout index in record"EM_F"data index add 1 record"EM_F"data loop until record"EM"layout = record"last HL"layout begin add 1 record"EM"layout index end put 100% record"EM"layout index in record"EM_F"data index add 1 record"EM_F"data end method "update DC frequency" begin put 1 record"DC"layout index loop until record"DC"layout = record"last D"layout begin add 1 record"DC"layout index end put 100% record"DC"layout index in record"DC_F"data index add 1 record"DC_F"data loop until record"DC"layout = record"last C"layout begin add 1 record"DC"layout index end put 100% record"DC"layout index in record"DC_F"data index add 1 record"DC_F"data end method "update L frequency" begin put 1 record"numbers"layout index loop until record"numbers"layout = record"last N"layout begin add 1 record"numbers"layout index end put 100% record"numbers"layout index in record "L1"data index put 100% record "L1"data in record"L_F"data index if record "L1"data > 0 begin add 1 record"L_F"data end put 100% record"numbers"layout index in record "L2"data index put 100% record "L2"data in record"L_F"data index if record "L2"data > 0 begin add 1 record"L_F"data end end method "update C frequency" begin put 1 record"numbers"layout index loop until record"numbers"layout = record"last N"layout begin add 1 record"numbers"layout index end put 100% record"numbers"layout index in record "C1"data index put 100% record "C1"data in record"C_F"data index if record "C1"data > 0 begin add 1 record"C_F"data end put 100% record"numbers"layout index in record "C2"data index put 100% record "C2"data in record"C_F"data index if record "C2"data > 0 begin add 1 record"C_F"data end put 100% record"numbers"layout index in record "C3"data index put 100% record "C3"data in record"C_F"data index if record "C3"data > 0 begin add 1 record"C_F"data end put 100% record"numbers"layout index in record "C4"data index put 100% record "C4"data in record"C_F"data index if record "C4"data > 0 begin add 1 record"C_F"data end end method "update S frequency" begin put 1 record"S"layout index loop until record"S"layout = record"last S"layout begin add 1 record"S"layout index end put 100% record"S"layout index in record"S_F"data index add 1 record"S_F"data end method "update Sp frequency" begin put 1 record"numbers"layout index loop until record"numbers"layout = record"last N"layout begin add 1 record"numbers"layout index end put 100% record"numbers"layout index in record "Sp1"data index put 100% record "Sp1"data in record"Sp_F"data index if record "Sp1"data > 0 begin add 1 record"Sp_F"data end put 100% record"numbers"layout index in record "Sp2"data index put 100% record "Sp2"data in record"Sp_F"data index if record "Sp2"data > 0 begin add 1 record"Sp_F"data end put 100% record"numbers"layout index in record "Sp3"data index put 100% record "Sp3"data in record"Sp_F"data index if record "Sp3"data > 0 begin add 1 record"Sp_F"data end put 100% record"numbers"layout index in record "Sp4"data index put 100% record "Sp4"data in record"Sp_F"data index if record "Sp4"data > 0 begin add 1 record"Sp_F"data end end method "update N frequency" begin put 1 record"numbers"layout index loop until record"numbers"layout = record"last N"layout begin add 1 record"numbers"layout index end put 100% record"numbers"layout index in record"N_F"data index add 1 record"N_F"data end