system History [does not] repeat[s] v2
system History [does not] repeat[s] v2.dgt
—
Xtreme,
9 KB (9275 bytes)
Contenuto del file
system "History [does not] repeat[s] v2"
{
*************************************
* System by Turbogenius *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
Play each dozen as it's own section, independant of the others.
Note the numbers as they show.
Bet against an exact repeat of a sequence happening.
Progression (per dozen) marty 1,2,4,8 only when a sequence repeats.
-------------------------------------
}
method "main"
begin
while starting new session
begin
call "init"
exit
end
//tracking
track last number for 1 record"last N"layout
if record"last N"layout not = number 0 and record"last N"layout not = number 00
begin
if record"last N"layout is found in record"1st dozen" layout
begin
put 1 record"1st dozen" layout index
loop until record"1st dozen" layout = record"1 previous"layout or
record"1st dozen" layout index > record"1st dozen" layout count
begin
add 1 record"1st dozen" layout index
end
if record"1st dozen" layout index < record"1st dozen" layout count
begin
put 100% record"1st dozen" layout index record"1 is followed by"layout index
copy record"last N"layout record"1 is followed by"layout
end
copy record"last N"layout record"1 previous"layout
end
if record"last N"layout is found in record"2nd dozen" layout
begin
put 1 record"2nd dozen" layout index
loop until record"2nd dozen" layout = record"2 previous"layout or
record"2nd dozen" layout index > record"2nd dozen" layout count
begin
add 1 record"2nd dozen" layout index
end
if record"2nd dozen" layout index < record"2nd dozen" layout count
begin
put 100% record"2nd dozen" layout index record"2 is followed by"layout index
copy record"last N"layout record"2 is followed by"layout
end
copy record"last N"layout record"2 previous"layout
end
if record"last N"layout is found in record"3rd dozen" layout
begin
put 1 record"3rd dozen" layout index
loop until record"3rd dozen" layout = record"3 previous"layout or
record"3rd dozen" layout index > record"3rd dozen" layout count
begin
add 1 record"3rd dozen" layout index
end
if record"3rd dozen" layout index < record"3rd dozen" layout count
begin
put 100% record"3rd dozen" layout index record"3 is followed by"layout index
copy record"last N"layout record"3 is followed by"layout
end
copy record"last N"layout record"3 previous"layout
end
end
//on a loss
if flag "1 bet" true
begin
if record"last N"layout = record"1 open position"layout
begin
add 1 record"1 pro"data index
if record"1 pro"data index > record"1 pro"data count
begin put 1 record"1 pro"data index end
end
end
if flag "2 bet" true
begin
if record"last N"layout = record"2 open position"layout
begin
add 1 record"2 pro"data index
if record"2 pro"data index > record"2 pro"data count
begin put 1 record"2 pro"data index end
end
end
if flag "3 bet" true
begin
if record"last N"layout = record"3 open position"layout
begin
add 1 record"3 pro"data index
if record"3 pro"data index > record"3 pro"data count
begin put 1 record"3 pro"data index end
end
end
//on a win
if flag "1 bet" true
begin
if record"last N"layout is found in record"1st dozen" layout and
record"last N"layout not = record"1 open position"layout
begin put 1 record"1 pro"data index end
end
if flag "2 bet" true
begin
if record"last N"layout is found in record"2nd dozen" layout and
record"last N"layout not = record"2 open position"layout
begin put 1 record"2 pro"data index end
end
if flag "3 bet" true
begin
if record"last N"layout is found in record"3rd dozen" layout and
record"last N"layout not = record"3 open position"layout
begin put 1 record"3 pro"data index end
end
//bet
set flag "1 bet" false
set flag "2 bet" false
set flag "3 bet" false
if flag "1st" true
begin
put 1 record"1st dozen" layout index
loop until record"1st dozen" layout = record"1 previous"layout
begin
add 1 record"1st dozen" layout index
end
put 100% record"1st dozen" layout index record"1 is followed by"layout index
if record"1 is followed by"layout not = red
begin
set flag "1 bet" true
copy record"1 is followed by"layout record"1 open position"layout
put 1 record"1st dozen" layout index
loop until record"1st dozen" layout index = record"1st dozen" layout count
begin
if record"1st dozen" layout not = record"1 is followed by"layout
begin
put 100% record"1 pro"data record"1st dozen" layout
end
add 1 record"1st dozen" layout index
end
end
end
if flag "2nd" true
begin
put 1 record"2nd dozen" layout index
loop until record"2nd dozen" layout = record"2 previous"layout
begin
add 1 record"2nd dozen" layout index
end
put 100% record"2nd dozen" layout index record"2 is followed by"layout index
if record"2 is followed by"layout not = red
begin
set flag "2 bet" true
copy record"2 is followed by"layout record"2 open position"layout
put 1 record"2nd dozen" layout index
loop until record"2nd dozen" layout index = record"2nd dozen" layout count
begin
if record"2nd dozen" layout not = record"2 is followed by"layout
begin
put 100% record"2 pro"data record"2nd dozen" layout
end
add 1 record"2nd dozen" layout index
end
end
end
if flag "3rd" true
begin
put 1 record"3rd dozen" layout index
loop until record"3rd dozen" layout = record"3 previous"layout
begin
add 1 record"3rd dozen" layout index
end
put 100% record"3rd dozen" layout index record"3 is followed by"layout index
if record"3 is followed by"layout not = red
begin
set flag "3 bet" true
copy record"3 is followed by"layout record"3 open position"layout
put 1 record"3rd dozen" layout index
loop until record"3rd dozen" layout index = record"3rd dozen" layout count
begin
if record"3rd dozen" layout not = record"3 is followed by"layout
begin
put 100% record"3 pro"data record"3rd dozen" layout
end
add 1 record"3rd dozen" layout index
end
end
end
end
method "init"
begin
clear record"1 previous"layout
clear record"2 previous"layout
clear record"3 previous"layout
copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"1 is followed by"layout
copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"2 is followed by"layout
copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"3 is followed by"layout
clear record"1st history"layout
clear record"2nd history"layout
clear record"3rd history"layout
group
begin
display "History [does not] repeat[s]"
display "-----------------------------------------------------------------"
input dropdown "Wheel
1:= single wheel
2:= double wheel" to record"wheel"data
input checkbox "Play 1st dozen" flag "1st"
input checkbox "Play 2nd dozen" flag "2nd"
input checkbox "Play 3rd dozen" flag "3rd"
end
if record"wheel"data = 1
begin
load single wheel
end
else
begin
load double wheel
end
copy list [number 1, number 2, number 3,number 4,number 5,number 6,
number 7,number 8,number 9,number 10,number 11,number 12,red] to record"1st dozen" layout
copy list [number 13, number 14, number 15,number 16,number 17,number 18,
number 19,number 20,number 21,number 22,number 23,number 24,red] to record"2nd dozen" layout
copy list [number 25, number 26, number 27,number 28,number 29,number 30,
number 31,number 32,number 33,number 34,number 35,number 36,red] to record"3rd dozen" layout
set list [1,2,4,8] record"1 pro"data
set list [1,2,4,8] record"2 pro"data
set list [1,2,4,8] record"3 pro"data
call "reset"
end
method "reset"
begin
copy red record"1 previous"layout
copy red record"2 previous"layout
copy red record"3 previous"layout
put 1 record"1 pro"data index
put 1 record"2 pro"data index
put 1 record"3 pro"data index
end
Back to top
View user's profile Send private message Send e-mail





