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Home Risorse Roulette Xtreme Sistemi Xtreme system History [does not] repeat[s] v2

system History [does not] repeat[s] v2

(Turbogenius | Stormor) Giocare ogni dozzina in maniera indipendente con una progressione a martingala.

Xtreme icon system History [does not] repeat[s] v2.dgt — Xtreme, 9 KB (9275 bytes)

Contenuto del file

system "History [does not] repeat[s] v2"
{
*************************************
*       System by Turbogenius       *
*         on the VIP Lounge         *
*************************************
          Rx-ed by St0rm0r
-------------------------------------
           00-c0mpatible
-------------------------------------
Play each dozen as it's own section, independant of the others.

Note the numbers as they show.
Bet against an exact repeat of a sequence happening.
Progression (per dozen) marty 1,2,4,8 only when a sequence repeats.
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "init"
    exit
    end

//tracking
track last number for 1 record"last N"layout
if record"last N"layout not = number 0 and  record"last N"layout not = number 00
    begin
    if record"last N"layout is found in record"1st dozen" layout
        begin
        put 1 record"1st dozen" layout index
        loop until record"1st dozen" layout = record"1 previous"layout or
        record"1st dozen" layout index > record"1st dozen" layout count
            begin
            add 1 record"1st dozen" layout index
            end
        if record"1st dozen" layout index < record"1st dozen" layout count
            begin
            put 100% record"1st dozen" layout index record"1 is followed by"layout index
            copy record"last N"layout record"1 is followed by"layout
            end
        copy record"last N"layout record"1 previous"layout
        end

    if record"last N"layout is found in record"2nd dozen" layout
        begin
        put 1 record"2nd dozen" layout index
        loop until record"2nd dozen" layout = record"2 previous"layout or
        record"2nd dozen" layout index > record"2nd dozen" layout count
            begin
            add 1 record"2nd dozen" layout index
            end
        if record"2nd dozen" layout index < record"2nd dozen" layout count
            begin
            put 100% record"2nd dozen" layout index record"2 is followed by"layout index
            copy record"last N"layout record"2 is followed by"layout
            end
        copy record"last N"layout record"2 previous"layout
        end

    if record"last N"layout is found in record"3rd dozen" layout
        begin
        put 1 record"3rd dozen" layout index
        loop until record"3rd dozen" layout = record"3 previous"layout or
        record"3rd dozen" layout index > record"3rd dozen" layout count
            begin
            add 1 record"3rd dozen" layout index
            end
        if record"3rd dozen" layout index < record"3rd dozen" layout count
            begin
            put 100% record"3rd dozen" layout index record"3 is followed by"layout index
            copy record"last N"layout record"3 is followed by"layout
            end
        copy record"last N"layout record"3 previous"layout
        end
    end

//on a loss
if flag "1 bet" true
    begin
    if record"last N"layout = record"1 open position"layout
        begin
        add 1 record"1 pro"data index
        if record"1 pro"data index > record"1 pro"data count
            begin put 1 record"1 pro"data index end
        end
    end

if flag "2 bet" true
    begin
    if record"last N"layout = record"2 open position"layout
        begin
        add 1 record"2 pro"data index
        if record"2 pro"data index > record"2 pro"data count
            begin put 1 record"2 pro"data index end
        end
    end

if flag "3 bet" true
    begin
    if record"last N"layout = record"3 open position"layout
        begin
        add 1 record"3 pro"data index
        if record"3 pro"data index > record"3 pro"data count
            begin put 1 record"3 pro"data index end
        end
    end

//on a win
if flag "1 bet" true
    begin
    if record"last N"layout is found in record"1st dozen" layout and
    record"last N"layout not = record"1 open position"layout
        begin put 1 record"1 pro"data index end
    end

if flag "2 bet" true
    begin
    if record"last N"layout is found in record"2nd dozen" layout and
    record"last N"layout not = record"2 open position"layout
        begin put 1 record"2 pro"data index end
    end

if flag "3 bet" true
    begin
    if record"last N"layout is found in record"3rd dozen" layout and
    record"last N"layout not = record"3 open position"layout
        begin put 1 record"3 pro"data index end
    end

//bet
set flag "1 bet" false
set flag "2 bet" false
set flag "3 bet" false
if flag "1st" true
    begin
    put 1 record"1st dozen" layout index
    loop until record"1st dozen" layout = record"1 previous"layout
        begin
        add 1 record"1st dozen" layout index
        end
    put 100% record"1st dozen" layout index record"1 is followed by"layout index
    if record"1 is followed by"layout not = red
        begin
        set flag "1 bet" true
        copy record"1 is followed by"layout record"1 open position"layout
        put 1 record"1st dozen" layout index
        loop until record"1st dozen" layout index = record"1st dozen" layout count
            begin
            if record"1st dozen" layout not = record"1 is followed by"layout
                begin
                put 100% record"1 pro"data record"1st dozen" layout
                end
            add 1 record"1st dozen" layout index
            end
        end
    end

if flag "2nd" true
    begin
    put 1 record"2nd dozen" layout index
    loop until record"2nd dozen" layout = record"2 previous"layout
        begin
        add 1 record"2nd dozen" layout index
        end
    put 100% record"2nd dozen" layout index record"2 is followed by"layout index
    if record"2 is followed by"layout not = red
        begin
        set flag "2 bet" true
        copy record"2 is followed by"layout record"2 open position"layout
        put 1 record"2nd dozen" layout index
        loop until record"2nd dozen" layout index = record"2nd dozen" layout count
            begin
            if record"2nd dozen" layout not = record"2 is followed by"layout
                begin
                put 100% record"2 pro"data record"2nd dozen" layout
                end
            add 1 record"2nd dozen" layout index
            end
        end
    end

if flag "3rd" true
    begin
    put 1 record"3rd dozen" layout index
    loop until record"3rd dozen" layout = record"3 previous"layout
        begin
        add 1 record"3rd dozen" layout index
        end
    put 100% record"3rd dozen" layout index record"3 is followed by"layout index
    if record"3 is followed by"layout not = red
        begin
        set flag "3 bet" true
        copy record"3 is followed by"layout record"3 open position"layout
        put 1 record"3rd dozen" layout index
        loop until record"3rd dozen" layout index = record"3rd dozen" layout count
            begin
            if record"3rd dozen" layout not = record"3 is followed by"layout
                begin
                put 100% record"3 pro"data record"3rd dozen" layout
                end
            add 1 record"3rd dozen" layout index
            end
        end
    end
end

method "init"
begin
clear record"1 previous"layout
clear record"2 previous"layout
clear record"3 previous"layout
copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"1 is followed by"layout
copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"2 is followed by"layout
copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"3 is followed by"layout

clear record"1st history"layout
clear record"2nd history"layout
clear record"3rd history"layout
group
    begin
    display "History [does not] repeat[s]"
    display "-----------------------------------------------------------------"
    input dropdown "Wheel
    1:= single wheel
    2:= double wheel" to record"wheel"data
    input checkbox "Play 1st dozen" flag "1st"
    input checkbox "Play 2nd dozen" flag "2nd"
    input checkbox "Play 3rd dozen" flag "3rd"
    end
if record"wheel"data = 1
    begin
    load single wheel
    end
    else
    begin
    load double wheel
    end
copy list [number 1, number 2, number 3,number 4,number 5,number 6,
    number 7,number 8,number 9,number 10,number 11,number 12,red] to record"1st dozen" layout
copy list [number 13, number 14, number 15,number 16,number 17,number 18,
    number 19,number 20,number 21,number 22,number 23,number 24,red] to record"2nd dozen" layout
copy list [number 25, number 26, number 27,number 28,number 29,number 30,
    number 31,number 32,number 33,number 34,number 35,number 36,red] to record"3rd dozen" layout
set list [1,2,4,8] record"1 pro"data
set list [1,2,4,8] record"2 pro"data
set list [1,2,4,8] record"3 pro"data
call "reset"
end

method "reset"
begin
copy red record"1 previous"layout
copy red record"2 previous"layout
copy red record"3 previous"layout
put 1 record"1 pro"data index
put 1 record"2 pro"data index
put 1 record"3 pro"data index
end
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