system History [does not] repeat[s] v2
system History [does not] repeat[s] v2.dgt
—
Xtreme,
9 KB (9275 bytes)
Contenuto del file
system "History [does not] repeat[s] v2" { ************************************* * System by Turbogenius * * on the VIP Lounge * ************************************* Rx-ed by St0rm0r ------------------------------------- 00-c0mpatible ------------------------------------- Play each dozen as it's own section, independant of the others. Note the numbers as they show. Bet against an exact repeat of a sequence happening. Progression (per dozen) marty 1,2,4,8 only when a sequence repeats. ------------------------------------- } method "main" begin while starting new session begin call "init" exit end //tracking track last number for 1 record"last N"layout if record"last N"layout not = number 0 and record"last N"layout not = number 00 begin if record"last N"layout is found in record"1st dozen" layout begin put 1 record"1st dozen" layout index loop until record"1st dozen" layout = record"1 previous"layout or record"1st dozen" layout index > record"1st dozen" layout count begin add 1 record"1st dozen" layout index end if record"1st dozen" layout index < record"1st dozen" layout count begin put 100% record"1st dozen" layout index record"1 is followed by"layout index copy record"last N"layout record"1 is followed by"layout end copy record"last N"layout record"1 previous"layout end if record"last N"layout is found in record"2nd dozen" layout begin put 1 record"2nd dozen" layout index loop until record"2nd dozen" layout = record"2 previous"layout or record"2nd dozen" layout index > record"2nd dozen" layout count begin add 1 record"2nd dozen" layout index end if record"2nd dozen" layout index < record"2nd dozen" layout count begin put 100% record"2nd dozen" layout index record"2 is followed by"layout index copy record"last N"layout record"2 is followed by"layout end copy record"last N"layout record"2 previous"layout end if record"last N"layout is found in record"3rd dozen" layout begin put 1 record"3rd dozen" layout index loop until record"3rd dozen" layout = record"3 previous"layout or record"3rd dozen" layout index > record"3rd dozen" layout count begin add 1 record"3rd dozen" layout index end if record"3rd dozen" layout index < record"3rd dozen" layout count begin put 100% record"3rd dozen" layout index record"3 is followed by"layout index copy record"last N"layout record"3 is followed by"layout end copy record"last N"layout record"3 previous"layout end end //on a loss if flag "1 bet" true begin if record"last N"layout = record"1 open position"layout begin add 1 record"1 pro"data index if record"1 pro"data index > record"1 pro"data count begin put 1 record"1 pro"data index end end end if flag "2 bet" true begin if record"last N"layout = record"2 open position"layout begin add 1 record"2 pro"data index if record"2 pro"data index > record"2 pro"data count begin put 1 record"2 pro"data index end end end if flag "3 bet" true begin if record"last N"layout = record"3 open position"layout begin add 1 record"3 pro"data index if record"3 pro"data index > record"3 pro"data count begin put 1 record"3 pro"data index end end end //on a win if flag "1 bet" true begin if record"last N"layout is found in record"1st dozen" layout and record"last N"layout not = record"1 open position"layout begin put 1 record"1 pro"data index end end if flag "2 bet" true begin if record"last N"layout is found in record"2nd dozen" layout and record"last N"layout not = record"2 open position"layout begin put 1 record"2 pro"data index end end if flag "3 bet" true begin if record"last N"layout is found in record"3rd dozen" layout and record"last N"layout not = record"3 open position"layout begin put 1 record"3 pro"data index end end //bet set flag "1 bet" false set flag "2 bet" false set flag "3 bet" false if flag "1st" true begin put 1 record"1st dozen" layout index loop until record"1st dozen" layout = record"1 previous"layout begin add 1 record"1st dozen" layout index end put 100% record"1st dozen" layout index record"1 is followed by"layout index if record"1 is followed by"layout not = red begin set flag "1 bet" true copy record"1 is followed by"layout record"1 open position"layout put 1 record"1st dozen" layout index loop until record"1st dozen" layout index = record"1st dozen" layout count begin if record"1st dozen" layout not = record"1 is followed by"layout begin put 100% record"1 pro"data record"1st dozen" layout end add 1 record"1st dozen" layout index end end end if flag "2nd" true begin put 1 record"2nd dozen" layout index loop until record"2nd dozen" layout = record"2 previous"layout begin add 1 record"2nd dozen" layout index end put 100% record"2nd dozen" layout index record"2 is followed by"layout index if record"2 is followed by"layout not = red begin set flag "2 bet" true copy record"2 is followed by"layout record"2 open position"layout put 1 record"2nd dozen" layout index loop until record"2nd dozen" layout index = record"2nd dozen" layout count begin if record"2nd dozen" layout not = record"2 is followed by"layout begin put 100% record"2 pro"data record"2nd dozen" layout end add 1 record"2nd dozen" layout index end end end if flag "3rd" true begin put 1 record"3rd dozen" layout index loop until record"3rd dozen" layout = record"3 previous"layout begin add 1 record"3rd dozen" layout index end put 100% record"3rd dozen" layout index record"3 is followed by"layout index if record"3 is followed by"layout not = red begin set flag "3 bet" true copy record"3 is followed by"layout record"3 open position"layout put 1 record"3rd dozen" layout index loop until record"3rd dozen" layout index = record"3rd dozen" layout count begin if record"3rd dozen" layout not = record"3 is followed by"layout begin put 100% record"3 pro"data record"3rd dozen" layout end add 1 record"3rd dozen" layout index end end end end method "init" begin clear record"1 previous"layout clear record"2 previous"layout clear record"3 previous"layout copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"1 is followed by"layout copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"2 is followed by"layout copy list [red,red,red,red,red,red,red,red,red,red,red,red,red] record"3 is followed by"layout clear record"1st history"layout clear record"2nd history"layout clear record"3rd history"layout group begin display "History [does not] repeat[s]" display "-----------------------------------------------------------------" input dropdown "Wheel 1:= single wheel 2:= double wheel" to record"wheel"data input checkbox "Play 1st dozen" flag "1st" input checkbox "Play 2nd dozen" flag "2nd" input checkbox "Play 3rd dozen" flag "3rd" end if record"wheel"data = 1 begin load single wheel end else begin load double wheel end copy list [number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,red] to record"1st dozen" layout copy list [number 13, number 14, number 15,number 16,number 17,number 18, number 19,number 20,number 21,number 22,number 23,number 24,red] to record"2nd dozen" layout copy list [number 25, number 26, number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36,red] to record"3rd dozen" layout set list [1,2,4,8] record"1 pro"data set list [1,2,4,8] record"2 pro"data set list [1,2,4,8] record"3 pro"data call "reset" end method "reset" begin copy red record"1 previous"layout copy red record"2 previous"layout copy red record"3 previous"layout put 1 record"1 pro"data index put 1 record"2 pro"data index put 1 record"3 pro"data index end Back to top View user's profile Send private message Send e-mail