Groups of 12 v1
Groups_of_12_v1.dgt
—
Xtreme,
4 KB (4612 bytes)
Contenuto del file
system "Groups of 12 v1"
{
*************************************
* System by luposlipphobia *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
Do a constant check of the last 100 or so spins for a set of 12 numbers
that have zero or 1 hits during that time.
Run a progressive bet on those 12.
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
end
// section 2: do the tracking
track last number for record"track"data record"last100"layout
add 100% net record"loss"data
if record"loss"data > 0
begin
put 0 record"loss"data
end
// section 3: act on a loss
if net < 0
begin
end
// section 4:act on a win
if net > 0
begin
set flag "qualified" false
end
//section 5: act when not qualified
if flag "qualified" false
begin
if record"last100"layout count = record"track"data
begin
call "detemine hit frequencies"
call "determine how many with frequency 0 or 1"
if record"play"layout count = record"hit target"data
begin
set flag "qualified" true
end
end
end
if record"P"data = 1
begin
put 1 record"pro"data
end
else
begin
//determine amount of numbers to play
put 0 record"amount of numbers active"data
put 1 record"play"layout index
loop until record"play"layout index > record"play"layout count
begin
add 1 record"amount of numbers active"data
add 1 record"play"layout index
end
//calculate bet
put 100% record"loss"data record"count"data
put 0 record"pro"data
loop until record"count"data > 0
begin
subtract 100% record"amount of numbers active"data record"count"data
add 36 record"count"data
add 1 record"pro"data
end
end
//section 6: act when qualified
if flag "qualified" true
begin
//bet
put 100% record"pro"data record"play"layout list
end
end
// subroutines
method "init"
begin
group
begin
display "Groups of 12"
display "---------------------"
input dropdown "Wheel type:
1:= single wheel
2:= double wheel" record"W"data
input data "track last x spins: (e.g.100)" record"track"data
display "bet qualifies when"
input data "there are y numbers with 0 or 1 hits: (e.g.12)" record"hit target"data
input dropdown "Progression:
1:= flat bet
2:= profit in next spin" record"P"data
end
if record"W"data = 1
begin
load single wheel
end
else
begin
load double wheel
end
copy list [number 00, number 0, number 1, number 2, number 3,number 4,number 5,number 6,
number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14,
number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22,
number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30,
number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout
call "reset"
end
method "reset"
begin
set flag "qualified" false
put 1 record"pro"data
end
method "detemine hit frequencies"
begin
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"frequency"data
put 1 record"last100"layout index
loop until record"last100"layout index > record"last100"layout count
begin
put 1 record"numbers"layout index
loop until record"numbers"layout = record"last100"layout
begin
add 1 record"numbers"layout index
end
put 100% record"numbers"layout index record"frequency"data index
add 1 record"frequency"data
add 1 record"last100"layout index
end
end
method "determine how many with frequency 0 or 1"
begin
clear record"play"layout
if record"W"data = 1
begin
put 2 record"frequency"data index
end
else
begin
put 1 record"frequency"data index
end
loop until record"frequency"data index > record"frequency"data count
begin
if record"frequency"data < 2
begin
put 100% record"frequency"data index record"numbers"layout index
copy record"numbers"layout record"play"layout
add 1 record"play"layout index
end
add 1 record"frequency"data index
end
end




