Groups of 12 v1
Groups_of_12_v1.dgt — Xtreme, 4 KB (4612 bytes)
Contenuto del file
system "Groups of 12 v1" { ************************************* * System by luposlipphobia * * on the VIP Lounge * ************************************* Rx-ed by St0rm0r ------------------------------------- 00-c0mpatible ------------------------------------- Do a constant check of the last 100 or so spins for a set of 12 numbers that have zero or 1 hits during that time. Run a progressive bet on those 12. ------------------------------------- } method "main" begin // section 1: do this once while starting new session begin call "init" end // section 2: do the tracking track last number for record"track"data record"last100"layout add 100% net record"loss"data if record"loss"data > 0 begin put 0 record"loss"data end // section 3: act on a loss if net < 0 begin end // section 4:act on a win if net > 0 begin set flag "qualified" false end //section 5: act when not qualified if flag "qualified" false begin if record"last100"layout count = record"track"data begin call "detemine hit frequencies" call "determine how many with frequency 0 or 1" if record"play"layout count = record"hit target"data begin set flag "qualified" true end end end if record"P"data = 1 begin put 1 record"pro"data end else begin //determine amount of numbers to play put 0 record"amount of numbers active"data put 1 record"play"layout index loop until record"play"layout index > record"play"layout count begin add 1 record"amount of numbers active"data add 1 record"play"layout index end //calculate bet put 100% record"loss"data record"count"data put 0 record"pro"data loop until record"count"data > 0 begin subtract 100% record"amount of numbers active"data record"count"data add 36 record"count"data add 1 record"pro"data end end //section 6: act when qualified if flag "qualified" true begin //bet put 100% record"pro"data record"play"layout list end end // subroutines method "init" begin group begin display "Groups of 12" display "---------------------" input dropdown "Wheel type: 1:= single wheel 2:= double wheel" record"W"data input data "track last x spins: (e.g.100)" record"track"data display "bet qualifies when" input data "there are y numbers with 0 or 1 hits: (e.g.12)" record"hit target"data input dropdown "Progression: 1:= flat bet 2:= profit in next spin" record"P"data end if record"W"data = 1 begin load single wheel end else begin load double wheel end copy list [number 00, number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout call "reset" end method "reset" begin set flag "qualified" false put 1 record"pro"data end method "detemine hit frequencies" begin set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"frequency"data put 1 record"last100"layout index loop until record"last100"layout index > record"last100"layout count begin put 1 record"numbers"layout index loop until record"numbers"layout = record"last100"layout begin add 1 record"numbers"layout index end put 100% record"numbers"layout index record"frequency"data index add 1 record"frequency"data add 1 record"last100"layout index end end method "determine how many with frequency 0 or 1" begin clear record"play"layout if record"W"data = 1 begin put 2 record"frequency"data index end else begin put 1 record"frequency"data index end loop until record"frequency"data index > record"frequency"data count begin if record"frequency"data < 2 begin put 100% record"frequency"data index record"numbers"layout index copy record"numbers"layout record"play"layout add 1 record"play"layout index end add 1 record"frequency"data index end end