Atila Progression v1
Atila Progression v1.dgt
—
Xtreme,
6 KB (6920 bytes)
Contenuto del file
system "Atila Progression v1"
{
*************************************
* System request by Apache *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
We bet one unit per number.
If we lose we continue with this progression :
1......1......1......1......1......1......1......1......1
2......1......1......1......1......1......1......1......1
2......2......1......1......1......1......1......1......1
2......2......2......1......1......1......1......1......1
2......2......2......2......1......1......1......1......1
2......2......2......2......2......1......1......1......1
2......2......2......2......2......2......1......1......1
2......2......2......2......2......2......2......1......1
2......2......2......2......2......2......2......2......1
2......2......2......2......2......2......2......2......2
3......2......2......2......2......2......2......2......2
3......3......2......2......2......2......2......2......2
etc.
Only when we have a positive balance (profit) we reset:
1......1......1......1......1......1......1......1.....1
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
end
// section 2: do the tracking
// section 3: act on a loss
if net < 0
begin
call "update progression"
end
// section 4:act on a win
if net > 0
begin
if bankroll > record"high"data
begin
call"reset"
end
else
begin
call "update progression"
end
end
//bet
put 1 record"pro"data index
loop until record"pro"data index > record"pro"data count
begin
put 100% record"pro"data index record"group"layout index
put 100% record"pro"data record"group"layout
add 1 record"pro"data index
end
end
// subroutines
method "init"
begin
copy list [number 00,number 0, number 1, number 2, number 3,number 4,number 5,number 6,
number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14,
number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22,
number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30,
number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout
group
begin
display "Atila Progression v1"
input dropdown "Wheel :
1:= Single
2:= Double" record"W"data
input dropdown "Number selection:
1:= Pick random numbers for me
2:= I want to choose my own numbers
3:= Use the pre-coded list" record"S"data
end
if record"W"data = 1 begin load Single Wheel end
if record"W"data = 2 begin load Double Wheel end
if record"S"data = 3
begin
// CHANGE YOUR PREFERRED ATILA GROUP HERE
//********************************************************************
copy list [number 1,number 5,number 13,number 14,number 20,number 22,
number 28,number 32,number 34] record"group"layout
//********************************************************************
put 0 record"N"data
put 1 record"group"layout index
loop until record"group"layout index > record"group"layout count
begin
add 1 record"N"data
add 1 record"group"layout index
end
end
else
begin
group
begin
display "Atila Progression v1"
input data "How many numbers do you want in a Atila group: " record"N"data
end
clear record"group"layout
put 1 record"go"data
loop until record"go"data > record"N"data
begin
if record"S"data = 2
begin
group
begin
display "selected numbers will show up on the table layout:"
input dropdown "Choose your number:
1:= number 00
2:= number 0
3:= number 1
4:= number 2
5:= number 3
6:= number 4
7:= number 5
8:= number 6
9:= number 7
10:= number 8
11:= number 9
12:= number 10
13:= number 11
14:= number 12
15:= number 13
16:= number 14
17:= number 15
18:= number 16
19:= number 17
20:= number 18
21:= number 19
22:= number 20
23:= number 21
24:= number 22
25:= number 23
26:= number 24
27:= number 25
28:= number 26
29:= number 27
30:= number 28
31:= number 29
32:= number 30
33:= number 31
34:= number 32
35:= number 33
36:= number 34
37:= number 35
38:= number 36" record"number"data
end
end
if record"S"data = 1
begin
if record"W"data = 2
begin
generate random number between 1&38 record"number"data
end
else
begin
generate random number between 2&38 record"number"data
end
end
put 100% record"number"data record"numbers"layout index
if record"numbers"layout not found record"group"layout
begin
copy record"numbers"layout record"group"layout
add 1 record"group"layout index
end
else
begin
subtract 1 record"go"data
end
put 25 record"group"layout list
add 1 record"go"data
end
end
copy number 00 record"test"layout
if record"test"layout is found in record"group"layout
begin load Double Wheel end
put 25 record"group"layout list
group
begin
display "Atila Progression v1"
display "CHECK YOUR NUMBERS ON THE LAYOUT"
display "AND"
display "LET'S START"
end
call "reset"
end
method "reset"
begin
put 0 all bets
clear record"pro"data
put 1 record"go"data
loop until record"go"data > record"N"data
begin
put 1 record"pro"data
add 1 record"pro"data index
add 1 record"go"data
end
put 100% bankroll record"high"data
end
method "update progression"
begin
//find lowest
put 999999 record"min"data
put 1 record"pro"data index
loop until record"pro"data index > record"pro"data count
begin
if record"pro"data < record"min"data
begin
put 100% record"pro"data record"min"data
put 100% record"pro"data index record"here it is"data
end
add 1 record"pro"data index
end
put 100% record"here it is"data record"pro"data index
add 1 record"pro"data
end





