Questo sito fa uso di cookie, i cookie introducono una gamma di servizi che migliorano la tua fruizione del sito. Utilizzando il sito si ritiene accettato l'uso dei cookie secondo le nostre linee guida. Per maggiori informazioni clicca qui.

Home Risorse Roulette Xtreme Sistemi Xtreme Arteinvivo's Labby I v2

Arteinvivo's Labby I v2

(Arteinvivo | Stormor) Versione della progressione Labouchere.

Xtreme icon Arteinvivos Labby I v2.dgt — Xtreme, 13 KB (14145 bytes)

Contenuto del file

system "Arteinvivo's Labby I v2"
{
*************************************
*        System by Arteinvivo       *
*       request by mwilding 1981    *
*         on the VIP Lounge         *
*************************************
          Rx-ed by St0rm0r
-------------------------------------
           00-c0mpatible
-------------------------------------
You start with a 1,1 and obviously bet 2. If you win you restart.
If you lose you add onto the end as with a normal labby.
You then always bet the last one and the first 2.
Now each labby starts a new session when it begins.
After every winning bet
1. eliminate the first 2 and the last element of the labby.
2. you check to see whether the first bet of the labby is >=6
if so, copy the labby to labby2
work away element by element of labby 2 by creating a new labby per element
value divided by 10.
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
    begin
    call "init"
    end

// section 2: do the tracking

// section 3: act on a loss
if red did not hit each time
    begin
    subtract 100% record"pro R"data record"bank R"data
    if flag "first bet R" true
        begin
        set flag "first bet R" false
        set list [1,1,2]record"labby R"data
        end
        else
        begin
        //add loss to the end of the labby
        put 1 record"labby R"data index
        loop until record"labby R"data index > record"labby R"data count
            begin
            add 1 record"labby R"data index
            end
        put 100% record"pro R"data record"labby R"data
        end
    end
if black did not hit each time
    begin
    subtract 100% record"pro B"data record"bank B"data
    if flag "first bet B" true
        begin
        set flag "first bet B" false
        set list [1,1,2]record"labby B"data
        end
        else
        begin
        //add loss to the end of the labby
        put 1 record"labby B"data index
        loop until record"labby B"data index > record"labby B"data count
            begin
            add 1 record"labby B"data index
            end
        put 100% record"pro B"data record"labby B"data
        end
    end

// section 4:act on a win
if red did hit each time
    begin
    add 100% record"pro R"data record"bank R"data
    if flag "first bet R" true
        begin
        call "reset R"
        end
        else
        begin
        //eliminate first two and last one
        if record"labby R"data count > 2
            begin
            clear record"temp"data
            put 3 record"labby R"data index
            loop until record"labby R"data index = record"labby R"data count
                begin
                put 100% record"labby R"data record"temp"data
                add 1 record"temp"data index
                add 1 record"labby R"data index
                end
            duplicate record"temp" record"labby R"
            end
            else
            begin
            clear record"labby R"data
            //call "reset R"
            end
        if record"labby R"data count = 0
            begin
            if record"bank R"data >=record"new high R"data
                begin
                call "reset R"
                end
                else
                begin
                if record"2nd labby R"data count > 0
                    begin
                    clear record"temp"data
                    put 1 record"2nd labby R"data index
                    put 100% record"2nd labby R"data record"to distribute"data
                    if record"2nd labby R"data index < record"2nd labby R"data count
                        begin
                        add 1 record"2nd labby R"data index
                        loop until record"2nd labby R"data index > record"2nd labby R"data count
                            begin
                            put 100% record"2nd labby R"data record"temp"data
                            add 1 record"temp"data index
                            add 1 record"2nd labby R"data index
                            end
                        duplicate record"temp" record"2nd labby R"
                        end
                    //make new 10 element max labby from the first element from 2nd labby
                    clear record"labby R"data
                    put 10% record"to distribute"data record"unit"data
                    put 100% record"unit"data number 0
                    put 100% number 0 record"unit"data
                    put 0 number 0
                    put 1 record"labby R"data index
                    loop until record"to distribute"data <= 0
                        begin
                        put 100% record"unit"data  record"labby R"data
                        add 1 record"labby R"data index
                        subtract 100% record"unit"data record"to distribute"data
                        end
                    end
                end
            end

        put 1 record"labby R"data index
        if record"labby R"data >= 6
            begin
            //goto end of 2nd labby
            put 1 record"2nd labby R"data index
            loop until record"2nd labby R"data index > record"2nd labby R"data count
                begin
                add 1 record"2nd labby R"data index
                end
            //transfer labby data to 2nd labby
            put 1 record"labby R"data index //take first element aside
            put 100% record"labby R"data record"to distribute"data
            add 1 record"labby R"data index
            loop until record"labby R"data index > record"labby R"data count //transfer the rest
                begin
                put 100% record"labby R"data record"2nd labby R"data
                add 1 record"2nd labby R"data index
                add 1 record"labby R"data index
                end
            //make new mawimum 10 element labby from the first element taken aside
            clear record"labby R"data
            put 10% record"to distribute"data record"unit"data
            put 100% record"unit"data number 0
            put 100% number 0 record"unit"data
            put 0 number 0
            put 1 record"labby R"data index
            loop until record"to distribute"data <= 0
                begin
                put 100% record"unit"data record"labby R"data
                add 1 record"labby R"data index
                subtract 100% record"unit"data record"to distribute"data
                end
            end
            else
            begin
            //continue labby betting
            end
        end
    end

if black did hit each time
    begin
    add 100% record"pro B"data record"bank B"data
    if flag "first bet B" true
        begin
        call "reset B"
        end
        else
        begin
        //eliminate first two and last one
        if record"labby B"data count > 2
            begin
            clear record"temp"data
            put 3 record"labby B"data index
            loop until record"labby B"data index = record"labby B"data count
                begin
                put 100% record"labby B"data record"temp"data
                add 1 record"temp"data index
                add 1 record"labby B"data index
                end
            duplicate record"temp" record"labby B"
            end
            else
            begin
            clear record"labby B"data
            //call "reset B"
            end
        if record"labby B"data count = 0
            begin
            if record"bank B"data >=record"new high B"data
                begin
                call "reset B"
                end
                else
                begin
                if record"2nd labby B"data count > 0
                    begin
                    clear record"temp"data
                    put 1 record"2nd labby B"data index
                    put 100% record"2nd labby B"data record"to distribute"data
                    if record"2nd labby B"data index < record"2nd labby B"data count
                        begin
                        add 1 record"2nd labby B"data index
                        loop until record"2nd labby B"data index > record"2nd labby B"data count
                            begin
                            put 100% record"2nd labby B"data record"temp"data
                            add 1 record"temp"data index
                            add 1 record"2nd labby B"data index
                            end
                        duplicate record"temp" record"2nd labby B"
                        end
                    //make new 10 element max labby from the first element from 2nd labby
                    clear record"labby B"data
                    put 10% record"to distribute"data record"unit"data
                    put 100% record"unit"data number 0
                    put 100% number 0 record"unit"data
                    put 0 number 0
                    put 1 record"labby B"data index
                    loop until record"to distribute"data <= 0
                        begin
                        put 100% record"unit"data  record"labby B"data
                        add 1 record"labby B"data index
                        subtract 100% record"unit"data record"to distribute"data
                        end
                    end
                end
            end

        put 1 record"labby B"data index
        if record"labby B"data >= 6
            begin
            //goto end of 2nd labby
            put 1 record"2nd labby B"data index
            loop until record"2nd labby B"data index > record"2nd labby B"data count
                begin
                add 1 record"2nd labby B"data index
                end
            //transfer labby data to 2nd labby
            put 1 record"labby B"data index //take first element aside
            put 100% record"labby B"data record"to distribute"data
            add 1 record"labby B"data index
            loop until record"labby B"data index > record"labby B"data count //transfer the rest
                begin
                put 100% record"labby B"data record"2nd labby B"data
                add 1 record"2nd labby B"data index
                add 1 record"labby B"data index
                end
            //make new mawimum 10 element labby from the first element taken aside
            clear record"labby B"data
            put 10% record"to distribute"data record"unit"data
            put 100% record"unit"data number 0
            put 100% number 0 record"unit"data
            put 0 number 0
            put 1 record"labby B"data index
            loop until record"to distribute"data <= 0
                begin
                put 100% record"unit"data record"labby B"data
                add 1 record"labby B"data index
                subtract 100% record"unit"data record"to distribute"data
                end
            end
            else
            begin
            //continue labby betting
            end
        end
    end

if flag "first bet R" false
    begin
    //calculate next bet
    put 0 record"pro R"data
    put 1 record"labby R"data index
    add 100% record"labby R"data record"pro R"data
    if record"labby R"data index < record"labby R"data count
        begin
        add 1 record"labby R"data index
        add 100% record"labby R"data record"pro R"data
        end
    if record"labby R"data index < record"labby R"data count
        begin
        loop until record"labby R"data index >= record"labby R"data count
            begin
            add 1 record"labby R"data index
            end
        add 100% record"labby R"data record"pro R"data
        end
    end
if flag "first bet B" false
    begin
    //calculate next bet
    put 0 record"pro B"data
    put 1 record"labby B"data index
    add 100% record"labby B"data record"pro B"data
    if record"labby B"data index < record"labby B"data count
        begin
        add 1 record"labby B"data index
        add 100% record"labby B"data record"pro B"data
        end
    if record"labby B"data index < record"labby B"data count
        begin
        loop until record"labby B"data index >= record"labby B"data count
            begin
            add 1 record"labby B"data index
            end
        add 100% record"labby B"data record"pro B"data
        end
    end

//bet
if flag "first bet R" true
    begin
    put 2 record"pro R"data
    end
if flag "first bet B" true
    begin
    put 2 record"pro B"data
    end

if record"P"data = 1 or record"P"data = 3
    begin
    put 100% record"pro R"data red
    end
if record"P"data = 2 or record"P"data = 3
    begin
    put 100% record"pro B"data black
    end
if record"P"data = 4
    begin
    if record"pro R"data > record"pro B"data
        begin
        put 100% record"pro R"data red
        subtract 100% record"pro B"data red
        end
    if record"pro B"data > record"pro R"data
        begin
        put 100% record"pro B"data black
        subtract 100% record"pro R"data black
        end
    end

end

// subroutines
method "init"
begin
group
    begin
    display "Arteinvivo's Labby I v2"
    display "------------------------------------------"
    input dropdown "Play
    1:= red only
    2:= black only
    3:= red and black full
    4:= red or black differential" record"P"data
    end
put 0 record"bank R"data
put 0 record"bank B"data
call "reset R"
call "reset B"
end

method "reset R"
begin
set flag "first bet R" true
clear record"labby R"data
clear record"2nd labby R"data
put 100% record"bank R"data record"new high R"data
end

method "reset B"
begin
set flag "first bet B" true
clear record"labby B"data
clear record"2nd labby B"data
put 100% record"bank B"data record"new high B"data
end