The Leader System v1.2
Apaches Leader System.dgt
—
Xtreme,
28 KB (29149 bytes)
Contenuto del file
system "The Leader System v1.2" { ************************************* * System by Apache * * on the VIP Lounge * ************************************* Rx-ed by St0rm0r ------------------------------------- 00-c0mpatible ------------------------------------- We wait until one number appeared 4 times.(Now this number is the leader) We bet on this number. (flat bet) If in this time another number (numbers) hit 4 times we bet also on these numbers. When one of these numbers hit ( shows 5 times) we bet only on this number (the new leader).We remove the other numbers. We continue betting in this mode (flat) until we have a win. Here we have two options : 1.If we have a positive balance we stop and we begin a new session. 2.We continue betting in this mode until we obtain a satisfactory winning. ------------------------------------- } method "main" begin //do this once while starting new session begin call "init" exit end //do the tracking add 100% net record"profit"data if bankroll > record"high"data begin put 100% bankroll record"high"data call "reset2" end if bankroll >= record"win goal"data begin put 100% bankroll record"high"data call "reset" exit end if bankroll <= record"stop loss"data begin call "reset" exit end track last number for 1 time record"last N"layout call "update frequencies" call "get numbers that qualified" if record"PT"data = 2 begin call "generate split list" end if record"MM"data = 2 begin if record"PT"data = 1 begin call "determine betting unit straight numbers" end if record"PT"data = 2 begin call "determine betting unit split numbers" end end //bet if record"PT"data = 1 begin put 100% record"bet unit"data record"numbers to play"layout list end if record"PT"data = 2 begin put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout is found in record"numbers"layout begin put 1 record"split bet unit"data index end if record"split numbers to play"layout is found in record"splits"layout begin put 2 record"split bet unit"data index end if record"split numbers to play"layout is found in record"streets"layout begin put 3 record"split bet unit"data index end if record"split numbers to play"layout is found in record"corners"layout begin put 4 record"split bet unit"data index end if record"split numbers to play"layout = Line(1-00) begin put 5 record"split bet unit"data index end if record"split numbers to play"layout is found in record"lines"layout begin put 6 record"split bet unit"data index end put 100% record"split bet unit"data record"split numbers to play"layout add 1 record"split numbers to play"layout index end end end // subroutines method "init" begin group begin display "The Leader System v1" display "--------------------------------------" input dropdown "Wheel Type: 1:= single zero 2:= double zero" record"WT"data input data "Start betting when number(s) have hit x times: (e.g. 4) " record"# to start"data input drop down "Type of Play: 1:= play straight up numbers only 2:= use splits,streets,lines,corners to the maximum" record"PT"data input dropdown "Money Management: 1:= always flat bet 2:= always bet just enough to be in profit in 1 hit" record"MM"data input data "Starting bankroll" bankroll input data "Win goal" record"win"data input data "Stop Loss" record"lo"data end if record"WT"data = 1 begin load single wheel copy list [number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout put 37 record"lenght"data end else begin load double wheel copy list [number 00, number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout put 38 record"lenght"data end set list [36,18,12,9,7,6] record"return"data set list [1,1,1,1,1,1] record"split bet unit"data put 100% bankroll record"high"data call "reset" call "init splits" end method "reset" begin if record"WT"data = 1 begin set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"frequencies"data end else begin set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"frequencies"data end put 0 record"amount of numbers active"data call"reset2" end method "reset2" begin put 100% bankroll record"win goal"data add 100% record"win"data record"win goal"data put 100% bankroll record"stop loss"data subtract 100% record"lo"data record"stop loss"data put 0 record"profit"data put 1 record"bet unit"data put 0 record"count"data end method "update frequencies" begin put 1 record"numbers"layout index loop until record"numbers"layout = record"last N"layout begin add 1 record"numbers"layout index end put 100% record"numbers"layout index record"frequencies"data index add 1 record"frequencies"data end method "get numbers that qualified" begin clear record"numbers to play"layout // get maximum frequency put 0 record"maximum freq"data put 1 record"frequencies"data index loop until record"frequencies"data index > record"frequencies"data count begin if record"frequencies"data > record"maximum freq"data begin put 100% record"frequencies"data in record"maximum freq"data end add 1 record"frequencies"data index end // get all numbers with maximum frequency if record"maximum freq"data >= record"# to start"data begin clear record"numbers to play"layout put 1 record"frequencies"data index loop until record"frequencies"data index > record"frequencies"data count begin if record"frequencies"data = record"maximum freq"data begin put 100% record"frequencies"data index in record"numbers"layout index copy record"numbers"layout record"numbers to play"layout add 1 record"numbers to play"layout index end add 1 record"frequencies"data index end end end method "goto end of play list" begin put 0 record"amount of numbers active"data put 1 record"numbers to play"layout index loop until record"numbers to play"layout index > record"numbers to play"layout count begin add 1 record"amount of numbers active"data add 1 record"numbers to play"layout index end end method "determine betting unit straight numbers" begin //determine amount of numbers to play call "goto end of play list" //calculate bet if record"profit"data <= 0 begin put 100% record"profit"data record"count"data put 0 record"bet unit"data loop until record"count"data > 0 begin subtract 100% record"amount of numbers active"data record"count"data add 36 record"count"data add 1 record"bet unit"data end end else begin put 1 record"bet unit"data end end method "calculate total bet" begin put 100% record"split bet unit"data index record"save"data put 0 record"total bet"data put 1 record"how many of each"data index loop until record"how many of each"data index > record"how many of each"data count begin put 100% record"how many of each"data index record"split bet unit"data index put 100% record"how many of each"data record"temp1"data multiply by 100% record"split bet unit"data record"temp1"data add 100% record"temp1"data record"total bet"data add 1 record"how many of each"data index end put 100% record"save"data record"split bet unit"data index end method "determine betting unit split numbers" begin set list [1,1,1,1,1,1] record"split bet unit"data //determine minimum needed for each type of bet put 1 record"how many of each"data index loop until record"how many of each"data index > record"how many of each"data count begin put 100% record"how many of each"data index record"hold"data call "calculate total bet" put 100% record"hold"data record"how many of each"data index put 100% record"how many of each"data index record"split bet unit"data index if record"how many of each"data > 0 begin put 100% record"how many of each"data index record"return"data index put 100% record"profit"data record"count"data subtract 100% record"total bet"data record"count"data put 0 record"split bet unit"data loop until record"count"data > 0 begin subtract 1 record"count"data add 100% record"return"data record"count"data add 1 record"split bet unit"data end end else begin put 0 record"split bet unit"data end add 1 record"how many of each"data index end set flag "ok" false loop until flag "ok" true begin set flag "ok" true put 1 record"how many of each"data index loop until record"how many of each"data index > record"how many of each"data count begin if record"how many of each"data > 0 begin put 100% record"how many of each"data index record"split bet unit"data index put 100% record"how many of each"data index record"return"data index put 100% record"how many of each"data index record"hold"data call "calculate total bet" subtract 100% record"profit"data record"total bet"data add 1 record"total bet"data put 100% record"hold"data record"how many of each"data index put 100% record"split bet unit"data record"temp1"data multiply by 100% of record"return"data record"temp1"data if record"temp1"data < record"total bet"data begin add 1 record"split bet unit"data set flag "ok" false end end add 1 record"how many of each"data index end end end method "generate split list" begin //convert "numbers to play" into 1)streets 2) lines 3) corners 4) splits in record"split numbers to play"layout //Special: line (1-00) if record"special1"layout is found in record"split numbers to play"layout and record"special2"layout is found in record"split numbers to play"layout and record"special3"layout is found in record"split numbers to play"layout and record"special4"layout is found in record"split numbers to play"layout and record"special5"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = number 0 and record"split numbers to play"layout not = number 00 and record"split numbers to play"layout not = number 1 and record"split numbers to play"layout not = number 2 and record"split numbers to play"layout not = number 3 begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy Line(1-00) record"temp"layout duplicate record"temp" record"split numbers to play" end //streets duplicate record"numbers to play" record"split numbers to play" put 1 record"streets"layout index loop until record"streets"layout index > record"streets"layout count begin put 100% record"streets"layout index record"streets1"layout index put 100% record"streets"layout index record"streets2"layout index put 100% record"streets"layout index record"streets3"layout index if record"streets1"layout is found in record"split numbers to play"layout and record"streets2"layout is found in record"split numbers to play"layout and record"streets3"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = record"streets1"layout and record"split numbers to play"layout not = record"streets2"layout and record"split numbers to play"layout not = record"streets3"layout begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy record"streets"layout record"temp"layout duplicate record"temp" record"split numbers to play" end add 1 record"streets"layout index end //lines put 1 record"lines"layout index loop until record"lines"layout index > record"lines"layout count begin put 100% record"lines"layout index record"lines1"layout index put 100% record"lines"layout index record"lines2"layout index if record"lines1"layout is found in record"split numbers to play"layout and record"lines2"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = record"lines1"layout and record"split numbers to play"layout not = record"lines2"layout begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy record"lines"layout record"temp"layout duplicate record"temp" record"split numbers to play" end add 1 record"lines"layout index end //corners put 1 record"corners"layout index loop until record"corners"layout index > record"corners"layout count begin put 100% record"corners"layout index record"corners1"layout index put 100% record"corners"layout index record"corners2"layout index put 100% record"corners"layout index record"corners3"layout index put 100% record"corners"layout index record"corners4"layout index if record"corners1"layout is found in record"split numbers to play"layout and record"corners2"layout is found in record"split numbers to play"layout and record"corners3"layout is found in record"split numbers to play"layout and record"corners4"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = record"corners1"layout and record"split numbers to play"layout not = record"corners2"layout and record"split numbers to play"layout not = record"corners3"layout and record"split numbers to play"layout not = record"corners4"layout begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy record"corners"layout record"temp"layout duplicate record"temp" record"split numbers to play" end add 1 record"corners"layout index end //splits put 1 record"splits"layout index loop until record"splits"layout index > record"splits"layout count begin put 100% record"splits"layout index record"splits1"layout index put 100% record"splits"layout index record"splits2"layout index if record"splits1"layout is found in record"split numbers to play"layout and record"splits2"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = record"splits1"layout and record"split numbers to play"layout not = record"splits2"layout begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy record"splits"layout record"temp"layout duplicate record"temp" record"split numbers to play" end add 1 record"splits"layout index end set list [0,0,0,0,0,0] record"how many of each"data put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout is found in record"numbers"layout begin put 1 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout is found in record"splits"layout begin put 2 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout is found in record"streets"layout begin put 3 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout is found in record"corners"layout begin put 4 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout = Line(1-00) begin put 5 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout is found in record"lines"layout begin put 6 record"how many of each"data index add 1 record"how many of each"data end add 1 record"split numbers to play"layout index end end method "init splits" begin //special line(1-00) copy number 0 record"special1"layout copy number 00 record"special2"layout copy number 1 record"special3"layout copy number 2 record"special4"layout copy number 3 record"special5"layout //splits if record"WT"data = 1 begin copy list [Split(1-0),Split(2-0),Split(3-0),Split(1-2),Split(1-4),Split(2-3), Split(2-5),Split(3-6),Split(4-5),Split(4-7),Split(5-6),Split(5-8),Split(6-9),Split(7-8), Split(7-10),Split(8-9),Split(8-11),Split(9-12),Split(10-11),Split(10-13),Split(10-13),Split(11-12), Split(11-14),Split(12-15),Split(13-14),Split(13-16),Split(14-15),Split(14-17),Split(15-18),Split(16-17), Split(16-19),Split(17-18),Split(17-20),Split(18-21),Split(19-20),Split(19-22), Split(20-21),Split(20-23),Split(21-24),Split(22-23),Split(22-25),Split(23-24),Split(23-26), Split(24-27),Split(25-26),Split(25-28),Split(26-27),Split(26-29),Split(27-30),Split(28-29), Split(28-31),Split(29-30),Split(29-30),Split(29-32),Split(30-33),Split(31-32),Split(31-34), Split(32-33),Split(32-35),Split(33-36),Split(34-35),Split(35-36),Split(0-00),Split(3-00)] record"splits"layout copy list [number 1,number 2,number 3,number 1,number 1,number 2, number 2,number 3,number 4,number 4,number 5,number 5,number 6,number 7, number 7,number 8,number 8,number 9,number 10,number 10,number 10,number 11, number 11,number 12,number 13,number 13,number 14,number 14,number 15,number 16, number 16,number 17,number 17,number 18,number 19,number 19, number 20,number 20,number 21,number 22,number 22,number 23,number 23, number 24,number 25,number 25,number 26,number 26,number 27,number 28, number 28,number 29,number 29,number 29,number 30,number 31,number 31, number 32,number 32,number 33,number 34,number 35,number 0,number 3] record"splits1"layout copy list [number 0,number 0,number 0,number 2,number 4,number 3, number 5,number 6,number 5,number 7,number 6,number 8,number 9,number 8, number 10,number 9,number 11,number 12,number 11,number 13,number 13,number 12, number 14,number 15,number 14,number 16,number 15,number 17,number 18,number 17, number 19,number 18,number 20,number 21,number 20,number 22, number 21,number 23,number 24,number 23,number 25,number 24,number 26, number 27,number 26,number 28,number 27,number 29,number 30,number 29, number 31,number 30,number 30,number 32,number 33,number 32,number 34, number 33,number 35,number 36,number 35,number 36,number 00,number 00] record"splits2"layout end else begin copy list [Split(1-0),Split(1-2),Split(1-4),Split(2-3), Split(2-5),Split(3-6),Split(4-5),Split(4-7),Split(5-6),Split(5-8),Split(6-9),Split(7-8), Split(7-10),Split(8-9),Split(8-11),Split(9-12),Split(10-11),Split(10-13),Split(10-13),Split(11-12), Split(11-14),Split(12-15),Split(13-14),Split(13-16),Split(14-15),Split(14-17),Split(15-18),Split(16-17), Split(16-19),Split(17-18),Split(17-20),Split(18-21),Split(19-20),Split(19-22), Split(20-21),Split(20-23),Split(21-24),Split(22-23),Split(22-25),Split(23-24),Split(23-26), Split(24-27),Split(25-26),Split(25-28),Split(26-27),Split(26-29),Split(27-30),Split(28-29), Split(28-31),Split(29-30),Split(29-30),Split(29-32),Split(30-33),Split(31-32),Split(31-34), Split(32-33),Split(32-35),Split(33-36),Split(34-35),Split(35-36),Split(0-00),Split(3-00)] record"splits"layout copy list [number 1,number 1,number 1,number 2, number 2,number 3,number 4,number 4,number 5,number 5,number 6,number 7, number 7,number 8,number 8,number 9,number 10,number 10,number 10,number 11, number 11,number 12,number 13,number 13,number 14,number 14,number 15,number 16, number 16,number 17,number 17,number 18,number 19,number 19, number 20,number 20,number 21,number 22,number 22,number 23,number 23, number 24,number 25,number 25,number 26,number 26,number 27,number 28, number 28,number 29,number 29,number 29,number 30,number 31,number 31, number 32,number 32,number 33,number 34,number 35,number 0,number 3] record"splits1"layout copy list [number 0,number 2,number 4,number 3, number 5,number 6,number 5,number 7,number 6,number 8,number 9,number 8, number 10,number 9,number 11,number 12,number 11,number 13,number 13,number 12, number 14,number 15,number 14,number 16,number 15,number 17,number 18,number 17, number 19,number 18,number 20,number 21,number 20,number 22, number 21,number 23,number 24,number 23,number 25,number 24,number 26, number 27,number 26,number 28,number 27,number 29,number 30,number 29, number 31,number 30,number 30,number 32,number 33,number 32,number 34, number 33,number 35,number 36,number 35,number 36,number 00,number 00] record"splits2"layout end //streets copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15), Street(16-18),Street(19-21),Street(22-24),Street(25-27),Street(28-30), Street(31-33),Street(34-36),Corner(2:00),Street(00-3),Street(0-2)] record"streets"layout copy list [number 1,number 4,number 7,number 10,number 13,number 16, number 19,number 22,number 25,number 28,number 31,number 34,number 0,number 00,number 0] record"streets1"layout copy list [number 2,number 5,number 8,number 11,number 14,number 17, number 20,number 23,number 26,number 29,number 32,number 35,number 00,number 2,number 1] record"streets2"layout copy list [number 3,number 6,number 9,number 12,number 15,number 18, number 21,number 24,number 27,number 30,number 33,number 36,number 2,number 3,number 2] record"streets3"layout //corners if record"WT"data = 1 begin copy list [Corner(1:5),Corner(2:6),Corner(4:8),Corner(5:9),Corner(7:11), Corner(8:12),Corner(10:14),Corner(11:15),Corner(13:17),Corner(14:18), Corner(16:20),Corner(17:21),Corner(19:23),Corner(20:24),Corner(22:26), Corner(23:27),Corner(25:29),Corner(26:30),Corner(28:32),Corner(29:33), Corner(31:35),Corner(32:36),Line(1-0)] record"corners"layout copy list [number 1,number 2,number 4,number 5,number 7,number 8,number 10, number 11,number 13,number 14,number 16,number 17,number 19,number 20,number 22, number 23,number 25,number 26,number 28,number 29,number 31,number 32,number 0] record"corners1"layout copy list [number 2,number 3,number 5,number 6,number 8,number 9,number 11, number 12,number 14,number 15,number 17,number 18,number 20,number 21,number 23, number 24,number 26,number 27,number 29,number 30,number 32,number 33,number 1] record"corners2"layout copy list [number 4,number 5,number 7,number 8,number 10,number 11,number 13, number 14,number 16,number 17,number 19,number 20,number 22,number 23,number 25, number 26,number 28,number 29,number 31,number 32,number 34,number 35,number 2] record"corners3"layout copy list [number 5,number 6,number 8,number 9,number 11,number 12,number 14, number 15,number 17,number 18,number 20,number 21,number 23,number 24,number 26, number 27,number 29,number 30,number 32,number 33,number 35,number 36,number 3] record"corners4"layout end else begin copy list [Corner(1:5),Corner(2:6),Corner(4:8),Corner(5:9),Corner(7:11), Corner(8:12),Corner(10:14),Corner(11:15),Corner(13:17),Corner(14:18), Corner(16:20),Corner(17:21),Corner(19:23),Corner(20:24),Corner(22:26), Corner(23:27),Corner(25:29),Corner(26:30),Corner(28:32),Corner(29:33), Corner(31:35),Corner(32:36)] record"corners"layout copy list [number 1,number 2,number 4,number 5,number 7,number 8,number 10, number 11,number 13,number 14,number 16,number 17,number 19,number 20,number 22, number 23,number 25,number 26,number 28,number 29,number 31,number 32] record"corners1"layout copy list [number 2,number 3,number 5,number 6,number 8,number 9,number 11, number 12,number 14,number 15,number 17,number 18,number 20,number 21,number 23, number 24,number 26,number 27,number 29,number 30,number 32,number 33] record"corners2"layout copy list [number 4,number 5,number 7,number 8,number 10,number 11,number 13, number 14,number 16,number 17,number 19,number 20,number 22,number 23,number 25, number 26,number 28,number 29,number 31,number 32,number 34,number 35] record"corners3"layout copy list [number 5,number 6,number 8,number 9,number 11,number 12,number 14, number 15,number 17,number 18,number 20,number 21,number 23,number 24,number 26, number 27,number 29,number 30,number 32,number 33,number 35,number 36] record"corners4"layout end //Lines copy list [Line(1-6),Line(4-9),Line(7-12),Line(10-15),Line(13-18),Line(16-21), Line(19-24),Line(22-27),Line(25-30),Line(28-33),Line(31-36)] record"lines"layout copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18), Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)] record"lines1"layout copy list [Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18),Street(19-21), Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)] record"lines2"layout end