Questo sito fa uso di cookie, i cookie introducono una gamma di servizi che migliorano la tua fruizione del sito. Utilizzando il sito si ritiene accettato l'uso dei cookie secondo le nostre linee guida. Per maggiori informazioni clicca qui.

Home Risorse Roulette Xtreme Sistemi Xtreme Mohan System

Mohan System

Xtreme icon Mohan_System.dgt — Xtreme, 19 KB (20166 bytes)

Contenuto del file

system "Mohan_System.dgn"

method "main"
begin
    While Starting a New Session
    begin
        Call "Initialize New Session";
        Load double Wheel;
        Exit;
    end

    Copy last Number to the record "Last Spin" layout;
    Add 1 on record "Spin Count" data;
    
    if Flag "Rule # 4" is False
    begin
        Call "Determine Rules";
    end
    Else
    begin
        Call "Add Last Number";
        Call "Determine Win";
        Call "Place Bets";
    end
end

method "Add Last Number"
begin
    add 1 to record "Last 5 List" layout index;

    if record "Last 5 List" layout index >5 then
    begin
        move list up by 1 for record "Last 5 List" layout;
        put 5 to record "Last 5 List" layout index;
    end

    copy last number to record "Last 5 List" layout;
end

method "Add to Neighbor List"
begin
    Add 1  on record "Neighbor List" Layout Index;
    Copy record "Last 5 List" layout to record "Neighbor List" layout;
end

//Find distance between each number on the wheel
method "Find distance on wheel"
begin
    put 1 to record "Neighbor List" Layout Index;

    loop until record "Neighbor List" Layout index > record
                                           "Neighbor List" Layout count
    begin
        if record "Last 5 List" layout span within 7 gaps from
                                            record "Neighbor List" layout
        begin
            Add 1 on record "Neighbor List" layout index;
        end
        Else
        begin
            Set Flag "Number Match" to False;
            Add 1 on record "Neighbor List" layout index;
        end
    end

    set max record "Neighbor List" Layout Index;
end

method "Determine ORIGINAL number"
begin
    put 1 on record "Left and Right List" Layout Index;

    loop until record "Left and Right List" Layout Index >
                                    record "Left and Right List" Layout count
    begin
        if record "Left and Right List" layout has not hit between 2 to 11 spins
        and record "Left and Right List" layout has hit between 12 to 27 spins
        begin
            Copy record "Left and Right List" layout to
                                                record "Original" layout;
            Set Flag "Rule # 2" to True;
            Return;
        end

        Add 1  on record "Left and Right List" layout index;
    end
end

method "Determine Rules"
begin
    if Flag "Wait for 40 spins after Loss" is True
    begin
        Add 1 on record "Total count to Wait before playing" data;
        
        if record "Total count to Wait before playing" data >
                                            record "Maximum count to Wait" data
        begin
            Call "Startup";
        end
    end
    
    if record "Spin Count" data > 1
    begin
        if record "Last Spin" Layout is not found in record "Last 5 List" Layout
        begin
            Call "Add Last Number";
            
            if record "Last 5 List" layout index >= 5
            begin
                Clear record "Neighbor List" data;
                Clear record "Neighbor List" layout;

                Set Flag "Rule # 1" to false;
                Set Flag "Rule # 2" to false;
                Set Flag "Rule # 3" to false;
                Set Flag "Rule # 4" to false;
                Call "Determine Rule # 1";
                Call "Determine Rule # 2";
                Call "Determine Rule # 3";
                Call "Determine Rule # 4";
            end
        end
        else
        begin
            Call "Add Last Number";
        end
    end
    Else
    begin
        Call "Add Last Number";
    end
end

method "Determine Rule # 1"
begin
    put 1 on record "Last 5 List" Layout Index;

    loop until record "Last 5 List" Layout Index >
                                            record "Last 5 List" Layout count
    begin
        if record "Neighbor List" layout index > 0
        begin
            Set Flag "Number Match" to True;

            call "Find distance on wheel";

            if Flag "Number Match" is True
            begin
                Call "Add to Neighbor List";
            end
            
            if record "Neighbor List" Layout Index = 4
            begin
                Set Flag "Rule # 1" to True;
            end
        end
        Else
        begin
            Call "Add to Neighbor List";
        end
        
        Add 1  on record "Last 5 List" Layout Index;
    end

    set max record "Last 5 List" Layout Index;
end

method "Determine Rule # 2"
begin
    if Flag "Rule # 1" is true
    begin
        put 1 on record "Left and Right List" Layout index;
        Clear record "Left and Right List" layout;


        Locate Number Left 1 gap from record "Last Spin" layout into
                                           record "Left and Right List" layout;

        add 1 on record "Left and Right List" Layout index;
        Locate Number Left 0 gaps from record "Last Spin" layout into
                                           record "Left and Right List" layout;

        add 1 on record "Left and Right List" Layout index;
        Locate Number Right 0 gaps from record "Last Spin" layout into
                                           record "Left and Right List" layout;

        add 1 on record "Left and Right List" Layout index;
        Locate Number Right 1 gaps from record "Last Spin" layout into
                                           record "Left and Right List" layout;

        Clear record "Original" layout;
        Clear record "Runner List" layout;
        Clear record "Phantom Original" layout;
        Clear record "Phantom Runner List" layout;

        Call "Determine ORIGINAL number";

        if Flag "Rule # 2" is False
        begin
            Set Flag "Rule # 1" to False;
            Clear record "Left and Right List" layout;
        end
    end
end

method "Determine Rule # 3"
begin
    if Flag "Rule # 2" is False
    begin
        Return;
    end
    
    put 0 to record "Neighbor List" data index;
    put 1 to record "Neighbor List" layout index;
    put 0  on record "Neighbors that satisfy Rule # 3" data;
    Set Flag "Rule # 3" to False;

    loop until record "Neighbor List" Layout Index >
                                              record "Neighbor List" Layout count
    begin
        if record "Neighbor List" layout contiguous span is within 3 gaps
                                                    from record "Original" layout
        begin
            add 1 to record "Neighbor List" data index;
            put 1 to record "Neighbor List" data;
            Add 1 to record "Neighbors that satisfy Rule # 3" data;
        end
        else
        begin
            add 1 to record "Neighbor List" data index;
            put 0 to record "Neighbor List" data;
        end
        
        Add 1  on record "Neighbor List" layout index;
    end
    
    if record "Neighbors that satisfy Rule # 3" data >= 4
    begin
        Set Flag "Rule # 3" to True;
    end

    set max to record "Neighbor List" layout index;
end

//Go forward and backward eight (8) spins from the Original number.
method "Determine Rule # 4"
begin
    if Flag "Rule # 3" is False
    begin
        Return;
    end
    
    Set Flag "Rule # 4" to False;

    Clear record "Forward and Backward List" layout;
    Clear record "Forward and Backward List" data;

    Call "Do Rule 4 A";
    Call "Do Rule 4 B";
    Call "Do Rule 4 C";
    Call "Do Rule 4 D";

    clear record "Runner List" layout;

    Call "Find Runners";
end

//Find numbers that have shown in the last eight (8) spins
method "Do Rule 4 A"
begin
    put 1 on record "Spins" data;

    Loop until record "Spins" data > 8
    begin
        Locate Number Forward of record "Spins" data from record "Original" layout
                                             into record "temp layout 1" layout;

        Call "record Number Forward and Backward from Original to List";

        Locate Number Backward of record "Spins" data from record "Original" layout
                                              into record "temp layout 1" layout;

        Call "record Number Forward and Backward from Original to List";

        Add 1  on record "Spins" data;
    end
end

method "record Number Forward and Backward from Original to List"
begin
    if record "temp layout 1" Layout is not found in record "Forward and Backward List" Layout
    begin
        if record "temp layout 1" layout has hit between 1 to 8 spins
        begin
            add 1 to record "Forward and Backward List" layout index;
            copy record "temp layout 1" layout to
                                       record "Forward and Backward List" layout;
        end
    end
end

//Find numbers that are within eight (8) spins of each other
method "Do Rule 4 B"
begin
    put 1 to record "Forward and Backward List" Layout Index;
    duplicate record "Forward and Backward List" to record "temp list";
    
    loop until record "Forward and Backward List" layout index >
                                     record "Forward and Backward List" Layout count
    begin
        put 1 to record "temp list" layout index;
        put 0 to record "Forward and Backward List" data index;

        loop until record "temp list" layout index >
                                     record "Forward and Backward List" Layout count
        begin
            if record "Forward and Backward List" layout distance is
                                    within 8 spins from record "temp list" layout
            and  record "Forward and Backward List" layout not = record "temp list" layout
            begin
                add 1 to record "Forward and Backward List" data index;
                put 1 on record "Forward and Backward List" data;
            end
            else
            begin
                add 1 to record "Forward and Backward List" data index;
            end
            
            Add 1 to record "temp list" layout index;
        end

        Add 1 to record "Forward and Backward List" layout index;
    end
end

//Find numbers that are within eight(8) spins from the "Original Number"
method "Do Rule 4 C"
begin
    put 1 to record "Forward and Backward List" Layout Index;
    put 0 to record "Forward and Backward List" data index;

    loop until record "Forward and Backward List" layout index >
                                     record "Forward and Backward List" Layout count
    begin
        if record "Forward and Backward List" layout distance is within 8 spins
                                                    from record "Original" layout
        begin
            Add 1 to record "Forward and Backward List" data index;
            Add 1 on record "Forward and Backward List" data;
        end
        else
        begin
            Add 1 to record "Forward and Backward List" data index;
        end
        
        Add 1  on record "Forward and Backward List" layout index;
    end
end

{Find numbers that are within four (4) left and four (4) right of the
  "Original Number" on the wheel
}
method "Do Rule 4 D"
begin
    put 1 to record "Forward and Backward List" Layout Index;
    put 0 to record "Forward and Backward List" data index;

    loop until record "Forward and Backward List" layout index >
                                     record "Forward and Backward List" Layout count
    begin
        if record "Forward and Backward List" layout contiguous span is within 3
                                             gaps from record "Original" layout

        begin
            Add 1 to record "Forward and Backward List" data index;
            Add 1 on record "Forward and Backward List" data;
        end
        else
        begin
            Add 1 to record "Forward and Backward List" data index;
        end

        Add 1  on record "Forward and Backward List" layout index;
    end
end

//Find two Runners and place them in the Runners data record
method "Find Runners"
begin
    put 1 to record "Forward and Backward List" Layout Index;
    put 1 to record "Forward and Backward List" data index;

    put 0  on record "Runner List" layout index;
    put 0  on record "Runners Found" data;

    loop until record "Forward and Backward List" data index >
                                record "Forward and Backward List" Data count
    begin
        if record "Forward and Backward List" data = 3 then
        begin
            add 1 to record "Runner List" layout index;
            Copy record "Forward and Backward List" layout to record "Runner List" layout;
            Add 1  on record "Runners Found" data;
        end

        if record "Runners Found" data = 2
        begin
            Set Flag "Rule # 4" to True;
            return;
        end

        add 1 to record "Forward and Backward List" data index;
        add 1 to record "Forward and Backward List" Layout Index;
    end
end

method "Place Bets"
begin
    Call "Determine if we can place a bet";
    
    if Flag "Ok to place Bet" is True
    begin
        Add 1  on record "Total Spin count after start placing Bets" data;
        Set Flag "Bets placed" to True;
        
        if Flag "Wait for 40 spins after Loss" is False
        begin
            put 2  on record "Original" layout;
            put 1  on record "Runner List" layout index;
            put 1  on record "Runner List" layout;
            put 2  on record "Runner List" layout index;
            put 1  on record "Runner List" layout;
        end
        
        if Flag "Wait for 40 spins after Loss" is True
        begin
            
            if Flag "Phantom Bet during our Timeout Wait" is False
            begin
                Set Flag "Bets placed" to False;
            end
            
            Copy record "Original" layout to the record "Phantom Original" layout;
            duplicate record "Runner List" to record "Phantom Runner List";

            Set Flag "Phantom Bet during our Timeout Wait" to True;
        end
    end
end

method "Determine if we can place a bet"
begin
    Set Flag "Ok to place Bet" to True;
    
    if record "Total Spin count after start placing Bets" data >= 7
    begin
        Set Flag "Ok to place Bet" to False;
        Set Flag "Bet one more time" to False;
        put 0 on record "Total Spin count after start placing Bets" data;
        Call "Determine Wait count";
        Set Flag "Bet Won" to False;
        Return;
    end
    
    if record "Total count to Wait before playing" data >
                                            record "Maximum count to Wait" data
    begin
        Call "Startup";
        Return;
    end
    
    if   record "Maximum count to Wait" data not = 0
    and  Flag "Wait for 11 spins after Win" is True
    begin
        Add 1 on record "Total count to Wait before playing" data;
        Set Flag "Ok to place Bet" to False;
        Return;
    end
    
    if   record "Maximum count to Wait" data not = 0
    and  Flag "Wait for 40 spins after Loss" is True
    begin
        Add 1  on record "Total count to Wait before playing" data;
        Return;
    end
    
    if Flag "Bet one more time" is True
    begin
        Set Flag "Ok to place Bet" to False;
        Call "Determine Wait count";
    end
end

method "Determine Win"
begin
    if   Flag "Bets placed" is True
    and  Flag "Bet one more time" is False
    begin
        if   Flag "Wait for 40 spins after Loss" is False
        and  Any Number bet has won each time
        begin
            Set Flag "Bet Won" to True;
            Set Flag "Bet one more time" to True;
            Return;
        end
        
        if   Flag "Wait for 40 spins after Loss" is True
        and  Flag "Phantom Bet during our Timeout Wait" is True
        begin
            Call "Determine Phantom Win";
            Return;
        end
    end
    
    if   Flag "Bets placed" is True
    and  Flag "Bet one more time" is True
    and  Any Number Bet has won each time
    begin
        Set Flag "Bet Won" to True;
        Set Flag "Bet one more time" to False;
        Call "Determine Wait count";
    end
end

method "Determine Phantom Win"
begin
    if Flag "Bets placed" is True
    and  Flag "Phantom Bet during our Timeout Wait" is True
    begin
        if record "Phantom Original" layout = record "Last Spin" layout
        begin
            call "Startup";
        end
        else
        begin
            put 1 to record "Phantom Runner List" layout index;
            
            loop until record "Phantom Runner List" layout index >
                                    record "Phantom Runner List" Layout count
            begin
                if record "Phantom Runner List" layout = record "Last Spin" layout
                begin
                    Call "Startup";
                    return;
                end
                
                add 1 to record "Phantom Runner List" layout index;
            end
        end
    end
end

method "Determine Wait count"
begin
    if Flag "Bet Won" is True
    begin
        Set Flag "Wait for 11 spins after Win" to True;
        Set Flag "Wait for 40 spins after Loss" to False;
        Set Flag "Phantom Bet during our Timeout Wait" to False;
        put 100 % of record "# of times to wait after a Win" data on
                                            record "Maximum count to Wait" data;
        Set Flag "Bet one more time" to False;
        put 1  on record "Total count to Wait before playing" data;
        Subtract 1  on record "Maximum count to Wait" data;
        Set Flag "Bets placed" to False;
    end
    Else
    begin
        Call "Startup";
        Set Flag "Wait for 40 spins after Loss" to True;
        Set Flag "Wait for 11 spins after Win" to False;
        put 100% of record "# of times to wait after a Loss" data on
                                            record "Maximum count to Wait" data;
        put 1 on record "Total count to Wait before playing" data;
        Subtract 1 on record "Maximum count to Wait" data;
    end
end

method "Initialize New Session"
begin
    Clear record "Neighbor List" data;
    Clear record "Neighbor List" layout;
    Clear record "Last 5 List" layout;
    Clear record "Left and Right List" layout;
    Clear record "Original" layout;
    Clear record "Runner List" layout;
    Clear record "Phantom Original" layout;
    Clear record "Phantom Runner List" layout;
    Clear record "Forward and Backward List" layout;

    Clear record "temp list" layout;
    Clear record "temp list" data;

    Set Flag "Number Match" to false;
    Set Flag "Rule # 1" to false;
    Set Flag "Rule # 2" to false;
    Set Flag "Rule # 3" to false;
    Set Flag "Rule # 4" to false;
    Set Flag "Bet Won" to false;
    Set Flag "Bets placed" to false;
    Set Flag "Wait for 11 spins after Win" to false;
    Set Flag "Wait for 40 spins after Loss" to false;
    Set Flag "Bet one more time" to false;
    Set Flag "Ok to place Bet" to false;
    Set Flag "Phantom Bet during our Timeout Wait" to false;

    put 0  on record "Spin Count" data;
    put 0  on record "Total Spin count after start placing Bets" data;
    put 40 on record "# of times to wait after a Loss" data;
    put 11 on record "# of times to wait after a Win" data;

    call "Startup";
end

method "Startup"
begin
    Reset All Flags to False;
    put 0  on record "Maximum count to Wait" data;
    put 0  on record "Total count to Wait before playing" data;
    put 0  on record "Total Spin count after start placing Bets" data;
end