The Holy Grail
Holy Grail.dgt
—
Xtreme,
4 KB (4490 bytes)
Contenuto del file
system "The Holy Grail by Turbo" { ********************************************************************* * System by Turbogenius * * on http://www.freewebs.com/turbogenius/theholygrail.htm * ********************************************************************* Rx-ed by St0rm0r --------------------------------------------------------------------- 00-c0mpatible --------------------------------------------------------------------- Step 1 ) Record 37 spins. Step 2 ) Begin betting 1 unit on a number that has the least amount of hits. Step 3 ) Play this number flat betting 1 unit for 37/38 spins. Step 3a ) You have a win, remove this number. The other bets remain until 37/38 spins have passed. Step 3b ) You have no win after 37/38 spins have passed. You increase the bet +1 and play that same number flat for the next cycle of 37/38 spins as well as the next number with the least amount of hits. --------------------------------------------------------------------- } method "main" begin // section 1: do this once while starting new session begin call "init" exit end // section 2: do the tracking track last number for 1 time record"last N"layout call "update hits" add 1 record"#spins"data // section 3: act on a loss if net < 0 begin if record"#spins"data = record"numbers"layout count begin put 0 record"#spins"data add 1 record"how many"data call "get number to play" add 1 record"pro"data end end // section 4:act on a win if net > 0 begin subtract 1 record"how many"data if record"how many"data < 1 begin put 1 record"how many"data put 1 record"pro"data put 0 record"#spins"data end call "get number to play" end // section 5:act when not qualified if flag "qualified" false begin if record"#spins"data = record"numbers"layout count begin call "get number to play" set flag "qualified" true put 0 record"#spins"data end end // section 6:act when qualified if flag "qualified" true begin //bet put 100% record"pro"data record"play number"layout list end end // subroutines method "init" begin group begin input dropdown "Wheel type: 1:= single zero 2:= double zero" record"Wheel"data end if record"Wheel"data = 1 begin load single wheel copy list [number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"hits"data end else begin load double wheel copy list [number 00,number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"hits"data end put 1 record"pro"data put 1 record"how many"data set flag "qualified" false put 0 record"#spins"data end method "update hits" begin put 1 record"numbers"layout index loop until record"numbers"layout = record"last N"layout begin add 1 record"numbers"layout index end put 100% record"numbers"layout index record"hits"data index add 1 record"hits"data end method "get number to play" begin clear record"play number"layout put 0 record"run"data duplicate record"hits" record"check" loop until record"run"data = record"how many"data begin put 999999 record"min"data put 1 record"check"data index loop until record"check"data index > record"check"data count begin if record"check"data < record"min"data begin put 100% record"check"data record"min"data end add 1 record"check"data index end put 1 record"check"data index loop until record"check"data = record"min"data begin add 1 record"check"data index end put 999999 record"check"data put 100% record"check"data index record"numbers"layout index copy record"numbers"layout record"play number"layout add 1 record"play number"layout index add 1 record"run"data end end