Trojans Square v2
Trojans Square v2.dgt
—
Xtreme,
19 KB (20251 bytes)
Contenuto del file
system "Trojan's Square v2" { ************************************* * System by Trojan * on the VIP Lounge * Roulette Extreme Code * by Moch * 00-compatible ************************************* } method "main" begin // start up while starting new session begin Clear all records call "Init" call "WheelType" exit end // count spins add 1 record"TotalSpins" data copy last number record"LastN"layout if record"LastN"layout = number 0 or record"LastN"layout = number 00 begin subtract 1 record"TotalSpins" data exit end if record"TotalSpins" data = 1 and flag "Ready2Bet" false and record"ChooseLayout"data = 2 begin call"LayNumbersOnSquare" end if flag "Ready2Bet" false begin call "CrossOffNumbers" end // act on a loss if net < 0 begin if record"BetType"data < 5 begin add 1 record"Progression"data index if record"Progression"data index > record"MaxSteps"data begin put 1 record"Progression"data index call "Reset" set flag "qualified" false end end end // act on a win if net > 0 begin // Bankroll if record"BetType"data = 5 begin if bankroll > record"HighBankroll"data begin put 100% bankroll record"HighBankroll"data end end else begin put 1 record"Progression"data index end call "Reset" set flag "qualified" false end // act when not qualified if flag "qualified" false begin if flag "Ready2Bet" true begin set flag "qualified" true end end // act when qualified if flag "qualified" true begin if record"BetType"data = 5 begin call "CalculateNextBet" end put 100% record"Progression"data record"BetLayout"layout list end end // Methods method "Init" begin call "Reset" // defaults put 0 record"TotalSpins"data // Input group begin display "System Trojan's Square" display "by Trojan on the VIP Lounge" display "coded by Moch" display "00-compatible" input dropdown "Wheel Type ? 1:= Single Wheel 2:= Double Wheel" record"Wheel"data input dropdown "Choose Layout 1:= Start with 6, or 2:= Start with 1st number of the session" record"ChooseLayout"data input dropdown "Progression 1:= 3 steps 2:= 4 3:= 5 4:= 6 5:= Profit on a win" record"BetType"data end // flags set flag "qualified" false set flag "Ready2Bet" false // assign put 100% bankroll record"HighBankroll"data put 100% bankroll record"LowBankroll"data if record"ChooseLayout"data = 1 begin if record"Wheel"data = 1 begin copy list [ 6,27,13,36,11,30] record"Row1"layout copy list [ 8,23,10, 5,24,16] record"Row2"layout copy list [33, 1,20,14,31, 9] record"Row3"layout copy list [22,18,29, 7,28,12] record"Row4"layout copy list [35, 3,26,32,15,19] record"Row5"layout copy list [ 4,21, 2,25,17,34] record"Row6"layout end else begin copy list [ 6,21,33,16, 4,23] record"Row1"layout copy list [35,14, 2,28, 9,26] record"Row2"layout copy list [30,11, 7,20,32,17] record"Row3"layout copy list [ 5,22,34,15, 3,24] record"Row4"layout copy list [36,13, 1,27,10,25] record"Row5"layout copy list [29,12, 8,19,31,18] record"Row6"layout end end if record"BetType"data < 5 begin set list [1,1,2,3,4,6] record"Progression"data put 1 record"Progression"data if record"BetType"data=1 begin put 3 record"MaxSteps"data end if record"BetType"data=2 begin put 4 record"MaxSteps"data end if record"BetType"data=3 begin put 5 record"MaxSteps"data end if record"BetType"data=4 begin put 6 record"MaxSteps"data end end end method "CalculateNextBet" begin put 0 record"Progression"data put 0 record"Balance"data //set max record"BetLayout"layout index put 100% record"BetLayout"layout index record"Units"data loop until record"Balance"data > record"HighBankroll"data begin add 1 record"Progression"data duplicate record"Progression" record"Balance" put 36 record"Payoff"data subtract 100% record"Units"data record"Payoff"data multiply 100% record"Payoff"data record"Balance"data add 100% bankroll record"Balance"data end end method "Reset" begin set list [0,0,0,0,0,0] record"Row1"data set list [0,0,0,0,0,0] record"Row2"data set list [0,0,0,0,0,0] record"Row3"data set list [0,0,0,0,0,0] record"Row4"data set list [0,0,0,0,0,0] record"Row5"data set list [0,0,0,0,0,0] record"Row6"data put 0 record"TotalSpins" data clear record"BetLayout"layout set flag "Ready2Bet" false end method "CrossOffNumbers" begin set flag "Ready2Bet" false put 0 record"XY"data put 0 record"X"data put 0 record"Y"data //cross off numbers horizontaly if record"LastN"layout found in record"Row1"layout begin put 1 record"Row1"layout index loop until record"Row1"layout index > record"Row1"layout count begin put 100% record"Row1"layout index record"Row1"data index if record"LastN"layout=record"Row1"layout begin if record"Row1"data=0 begin put 100% record"Row1"layout index record"XY"data put 1 record"Row1"data index put 1 record"Row1"data add 1 record"Row1"data index put 1 record"Row1"data add 1 record"Row1"data index put 1 record"Row1"data add 1 record"Row1"data index put 1 record"Row1"data add 1 record"Row1"data index put 1 record"Row1"data add 1 record"Row1"data index put 1 record"Row1"data end end add 1 record"Row1"layout index end end if record"LastN"layout found in record"Row2"layout begin put 1 record"Row2"layout index loop until record"Row2"layout index > record"Row2"layout count begin put 100% record"Row2"layout index record"Row2"data index if record"LastN"layout=record"Row2"layout begin if record"Row2"data=0 begin put 100% record"Row2"layout index record"XY"data put 1 record"Row2"data index put 1 record"Row2"data add 1 record"Row2"data index put 1 record"Row2"data add 1 record"Row2"data index put 1 record"Row2"data add 1 record"Row2"data index put 1 record"Row2"data add 1 record"Row2"data index put 1 record"Row2"data add 1 record"Row2"data index put 1 record"Row2"data end end add 1 record"Row2"layout index end end if record"LastN"layout found in record"Row3"layout begin put 1 record"Row3"layout index loop until record"Row3"layout index > record"Row3"layout count begin put 100% record"Row3"layout index record"Row3"data index if record"LastN"layout=record"Row3"layout begin if record"Row3"data=0 begin put 100% record"Row3"layout index record"XY"data put 1 record"Row3"data index put 1 record"Row3"data add 1 record"Row3"data index put 1 record"Row3"data add 1 record"Row3"data index put 1 record"Row3"data add 1 record"Row3"data index put 1 record"Row3"data add 1 record"Row3"data index put 1 record"Row3"data add 1 record"Row3"data index put 1 record"Row3"data end end add 1 record"Row3"layout index end end if record"LastN"layout found in record"Row4"layout begin put 1 record"Row4"layout index loop until record"Row4"layout index > record"Row4"layout count begin put 100% record"Row4"layout index record"Row4"data index if record"LastN"layout=record"Row4"layout begin if record"Row4"data=0 begin put 100% record"Row4"layout index record"XY"data put 1 record"Row4"data index put 1 record"Row4"data add 1 record"Row4"data index put 1 record"Row4"data add 1 record"Row4"data index put 1 record"Row4"data add 1 record"Row4"data index put 1 record"Row4"data add 1 record"Row4"data index put 1 record"Row4"data add 1 record"Row4"data index put 1 record"Row4"data end end add 1 record"Row4"layout index end end if record"LastN"layout found in record"Row5"layout begin put 1 record"Row5"layout index loop until record"Row5"layout index > record"Row5"layout count begin put 100% record"Row5"layout index record"Row5"data index if record"LastN"layout=record"Row5"layout begin if record"Row5"data=0 begin put 100% record"Row5"layout index record"XY"data put 1 record"Row5"data index put 1 record"Row5"data add 1 record"Row5"data index put 1 record"Row5"data add 1 record"Row5"data index put 1 record"Row5"data add 1 record"Row5"data index put 1 record"Row5"data add 1 record"Row5"data index put 1 record"Row5"data add 1 record"Row5"data index put 1 record"Row5"data end end add 1 record"Row5"layout index end end if record"LastN"layout found in record"Row6"layout begin put 1 record"Row6"layout index loop until record"Row6"layout index > record"Row6"layout count begin put 100% record"Row6"layout index record"Row6"data index if record"LastN"layout=record"Row6"layout begin if record"Row6"data=0 begin put 100% record"Row6"layout index record"XY"data put 1 record"Row6"data index put 1 record"Row6"data add 1 record"Row6"data index put 1 record"Row6"data add 1 record"Row6"data index put 1 record"Row6"data add 1 record"Row6"data index put 1 record"Row6"data add 1 record"Row6"data index put 1 record"Row6"data add 1 record"Row6"data index put 1 record"Row6"data end end add 1 record"Row6"layout index end end if record"XY"data > 0 begin //cross off numbers verticaly put 100% record"XY"data record"Row1"data index put 1 record"Row1"data put 100% record"XY"data record"Row2"data index put 1 record"Row2"data put 100% record"XY"data record"Row3"data index put 1 record"Row3"data put 100% record"XY"data record"Row4"data index put 1 record"Row4"data put 100% record"XY"data record"Row5"data index put 1 record"Row5"data put 100% record"XY"data record"Row6"data index put 1 record"Row6"data // check how many zeros left put 0 record"ZeroesLeft"data put 1 record"Row1"data index loop until record"Row1"data index > record"Row1"data count begin if record"Row1"data=0 begin put 100% record"Row1"data index record"X"data put 1 record"Y"data add 1 record"ZeroesLeft"data // save processing time if record"ZeroesLeft"data > 1 begin exit // get out of the loops end end add 1 record"Row1"data index end put 1 record"Row2"data index loop until record"Row2"data index > record"Row2"data count begin if record"Row2"data=0 begin put 100% record"Row2"data index record"X"data put 2 record"Y"data add 1 record"ZeroesLeft"data // save processing time if record"ZeroesLeft"data > 1 begin exit // get out of the loops end end add 1 record"Row2"data index end put 1 record"Row3"data index loop until record"Row3"data index > record"Row3"data count begin if record"Row3"data=0 begin put 100% record"Row3"data index record"X"data put 3 record"Y"data add 1 record"ZeroesLeft"data // save processing time if record"ZeroesLeft"data > 1 begin exit // get out of the loops end end add 1 record"Row3"data index end put 1 record"Row4"data index loop until record"Row4"data index > record"Row4"data count begin if record"Row4"data=0 begin put 100% record"Row4"data index record"X"data put 4 record"Y"data add 1 record"ZeroesLeft"data // save processing time if record"ZeroesLeft"data > 1 begin exit // get out of the loops end end add 1 record"Row4"data index end put 1 record"Row5"data index loop until record"Row5"data index > record"Row5"data count begin if record"Row5"data=0 begin put 100% record"Row5"data index record"X"data put 5 record"Y"data add 1 record"ZeroesLeft"data // save processing time if record"ZeroesLeft"data > 1 begin exit // get out of the loops end end add 1 record"Row5"data index end put 1 record"Row6"data index loop until record"Row6"data index > record"Row6"data count begin if record"Row6"data=0 begin put 100% record"Row6"data index record"X"data put 6 record"Y"data add 1 record"ZeroesLeft"data // save processing time if record"ZeroesLeft"data > 1 begin exit // get out of the loops end end add 1 record"Row6"data index end if record"ZeroesLeft"data = 0 begin call"Reset" exit end if record"ZeroesLeft"data = 1 begin clear record"BetLayout"layout if record"Y"data = 1 begin duplicate record"Row1" record"BetLayout" end if record"Y"data = 2 begin duplicate record"Row2" record"BetLayout" end if record"Y"data = 3 begin duplicate record"Row3" record"BetLayout" end if record"Y"data = 4 begin duplicate record"Row4" record"BetLayout" end if record"Y"data = 5 begin duplicate record"Row5" record"BetLayout" end if record"Y"data = 6 begin duplicate record"Row6" record"BetLayout" end put 7 record"BetLayout"layout index put 100% record"X"data record"Row1"layout index copy record"Row1"layout record"BetLayout"layout add 1 record"BetLayout"layout index put 100% record"X"data record"Row2"layout index copy record"Row2"layout record"BetLayout"layout add 1 record"BetLayout"layout index put 100% record"X"data record"Row3"layout index copy record"Row3"layout record"BetLayout"layout add 1 record"BetLayout"layout index put 100% record"X"data record"Row4"layout index copy record"Row4"layout record"BetLayout"layout add 1 record"BetLayout"layout index put 100% record"X"data record"Row5"layout index copy record"Row5"layout record"BetLayout"layout add 1 record"BetLayout"layout index put 100% record"X"data record"Row6"layout index copy record"Row6"layout record"BetLayout"layout add 1 record"BetLayout"layout index set flag "Ready2Bet" true end end end method "LayNumbersOnSquare" begin duplicate record"LastN" record"FirstNumber" put 1 record"Row1"layout index copy record"FirstNumber"layout record"Row1"layout add 1 record"Row1"layout index put 0 record"Count"data loop until record"Row1"layout index > 6 begin locate number right record"Count"data gaps from record"FirstNumber"layout record"Row1"layout if record"Row1"layout = number 0 begin subtract 1 record"Row1"layout index end add 1 record"Row1"layout index add 1 record"Count"data end put 1 record"Row2"layout index loop until record"Row2"layout index > 6 begin locate number right record"Count"data gaps from record"FirstNumber"layout record"Row2"layout if record"Row2"layout = number 0 begin subtract 1 record"Row2"layout index end add 1 record"Row2"layout index add 1 record"Count"data end put 1 record"Row3"layout index loop until record"Row3"layout index > 6 begin locate number right record"Count"data gaps from record"FirstNumber"layout record"Row3"layout if record"Row3"layout = number 0 begin subtract 1 record"Row3"layout index end add 1 record"Row3"layout index add 1 record"Count"data end put 1 record"Row4"layout index loop until record"Row4"layout index > 6 begin locate number right record"Count"data gaps from record"FirstNumber"layout record"Row4"layout if record"Row4"layout = number 0 begin subtract 1 record"Row4"layout index end add 1 record"Row4"layout index add 1 record"Count"data end put 1 record"Row5"layout index loop until record"Row5"layout index > 6 begin locate number right record"Count"data gaps from record"FirstNumber"layout record"Row5"layout if record"Row5"layout = number 0 begin subtract 1 record"Row5"layout index end add 1 record"Row5"layout index add 1 record"Count"data end put 1 record"Row6"layout index loop until record"Row6"layout index > 6 begin locate number right record"Count"data gaps from record"FirstNumber"layout record"Row6"layout if record"Row6"layout = number 0 begin subtract 1 record"Row6"layout index end add 1 record"Row6"layout index add 1 record"Count"data end end method "WheelType" begin if record"Wheel"data=1 begin Load Single Wheel end else begin Load Double Wheel end end