Questo sito fa uso di cookie, i cookie introducono una gamma di servizi che migliorano la tua fruizione del sito. Utilizzando il sito si ritiene accettato l'uso dei cookie secondo le nostre linee guida. Per maggiori informazioni clicca qui.

Home Risorse Roulette Xtreme Sistemi Xtreme Magic mat's dozens v1

Magic mat's dozens v1

(Magic mat | Stormor) Giocare le due dozzine e le due colonne diverse dal numero uscito.

Xtreme icon magic_mat's dozens v1.dgt — Xtreme, 6 KB (6784 bytes)

Contenuto del file

system "magic_mat's dozens v1"
{
*************************************
*        System by magic_mat        *
*         on the VIP Lounge         *
*************************************
          Rx-ed by St0rm0r
-------------------------------------
           00-c0mpatible
-------------------------------------
First you do 1 spin, if 0 comes up you do another spin untill a number comes up.
Bet the 2 dozens and columns that didn't show last.
Individual progression on dozens & columns: 1,3,9,27,81
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
    begin
    call "init"
    exit
    end

// section 2: do the tracking
track last number for 1 record"N"layout
track last dozen for 1 record"D"layout
track last column for 1 record"C"layout

// section 3: act on a loss
if any dozen bet has lost each
    begin
    add 1 record"proD"data index
    if record"proD"data index > record"proD"data count
        begin
        put 1 record"proD"data index
        end
    end
if any column bet has lost each
    begin
    add 1 record"proC"data index
    if record"proC"data index > record"proC"data count
        begin
        put 1 record"proC"data index
        end
    end
if record"N"layout is not found in record"play"layout and flag "bet" true
    begin
    add 1 record"pro"data index
    if record"pro"data index > record"pro"data count
        begin
        put 1 record"pro"data index
        end
    end
// section 4:act on a win
if any dozen bet has won each
    begin
    put 1 record"proD"data index
    end
if any column bet has won each
    begin
    put 1 record"proC"data index
    end
if record"N"layout is found in record"play"layout and flag "bet" true
    begin
    put 1 record"pro"data index
    end

//section 6: bet
if record"F"data = 1
    begin
    put 1 record"proC"data
    put 1 record"proD"data
    put 1 record"pro"data
    end
if record"D"layout not = red
    begin
    if record"P"data=1
        begin
        put 1 record"Do"layout index
        loop until record"Do"layout index > record"Do"layout count
            begin
            if record"Do"layout not = record"D"layout
                begin
                put 100% record"proD"data record"Do"layout
                end
            add 1 record"Do"layout index
            end
        put 1 record"Co"layout index
        loop until record"Co"layout index > record"Co"layout count
            begin
            if record"Co"layout not = record"C"layout
                begin
                put 100% record"proC"data record"Co"layout
                end
            add 1 record"Co"layout index
            end
        end
     if record"P"data=2
        begin
        if record"D"layout = 1st dozen and record"C"layout = column A
            begin
            copy list [number 14,number 15,number 17,number 18,number 20,number 21,
            number 23,number 24,number 26,number 27,number 29,number 30,
            number 32,number 33,number 35,number 36] record"play"layout
            end
        if record"D"layout = 1st dozen and record"C"layout = column B
            begin
            copy list [number 13,number 15,number 16,number 18,number 19,number 21,
            number 22,number 24,number 25,number 27,number 28,number 30,
            number 31,number 33,number 34,number 36] record"play"layout
            end
        if record"D"layout = 1st dozen and record"C"layout = column C
            begin
            copy list [number 13,number 14,number 16,number 17,number 19,number 20,
            number 22,number 23,number 25,number 26,number 28,number 29,
            number 31,number 32,number 34,number 35] record"play"layout
            end
        if record"D"layout = 2nd dozen and record"C"layout = column A
            begin
            copy list [number 2,number 3,number 5,number 6,number 8,number 9,
            number 11,number 12,number 26,number 27,number 29,number 30,
            number 32,number 33,number 35,number 36] record"play"layout
            end
        if record"D"layout = 2nd dozen and record"C"layout = column B
            begin
            copy list [number 1,number 3,number 4,number 6,number 7,number 9,
            number 10,number 12,number 25,number 27,number 28,number 30,
            number 31,number 33,number 34,number 36] record"play"layout
            end
        if record"D"layout = 2nd dozen and record"C"layout = column C
            begin
            copy list [number 1,number 2,number 4,number 5,number 7,number 8,
            number 10,number 11,number 25,number 26,number 28,number 29,
            number 31,number 32,number 34,number 35] record"play"layout
            end
         if record"D"layout = 3rd dozen and record"C"layout = column A
            begin
            copy list [number 2,number 3,number 5,number 6,number 8,number 9,
            number 11,number 12,number 14,number 15,number 17,number 18,
            number 20,number 21,number 23,number 24] record"play"layout
            end
        if record"D"layout = 3rd dozen and record"C"layout = column B
            begin
            copy list [number 1,number 3,number 4,number 6,number 7,number 9,
            number 10,number 12,number 13,number 15,number 16,number 18,
            number 19,number 21,number 22,number 24] record"play"layout
            end
        if record"D"layout = 3rd dozen and record"C"layout = column C
            begin
            copy list [number 1,number 2,number 4,number 5,number 7,number 8,
            number 10,number 11,number 13,number 14,number 16,number 17,
            number 19,number 20,number 22,number 23] record"play"layout
            end
        put 100% record"pro"data record"play"layout list
        set flag "bet" true
        end
    end

end

// subroutines
method "init"
begin
group
    begin
    display "magic_mat's dozens"
    display "-------------------------------"
    input dropdown "Play
    1:= dozens & columns
    2:= numbers in dozens & columns" record"P"data
    input dropdown "Progression
    1:= flat bet
    2:= progression" record"F"data
    end
copy list [1st dozen, 2nd dozen, 3rd dozen] record"Do"layout
copy list [column A, column B, column C] record"Co"layout
copy red record"D"layout
copy red record"C"layout
if record"P"data = 1
    begin
    set list [1,3,9,27,81] record"proD"data
    set list [1,3,9,27,81] record"proC"data
    end
if record"P"data = 2
    begin
    set list [1,2,3,6,11,20,36] record"pro"data
    end
call "reset"
end

method "reset"
begin
set flag "qualified" false
set flag "bet" false
end