Masaniello 11/20
Masaniello_11-20.dgt
—
Xtreme,
5 KB (5156 bytes)
Contenuto del file
system "Masaniello Chances 11/20" { Progressione Masaniello Xtremizzato da Lonerider Per una spiegazione del metodo vedere il sito www.laroulette.it } method "main" begin While Starting a New Session begin Call "Parametri" Set list [0,1,2,3,4,4,3,2,1,1,0] Record "Row00" data Set list [1,0,1,3,4,4,4,3,2,1,0] Record "Row01" data Set list [2,1,0,2,3,4,5,4,3,2,0] Record "Row02" data Set list [3,3,2,0,2,4,5,6,5,3,1] Record "Row03" data Set list [4,4,3,2,0,2,5,7,7,5,2] Record "Row04" data Set list [4,4,4,4,2,0,3,7,9,8,4] Record "Row05" data Set list [3,4,5,5,5,3,0,5,9,11,8] Record "Row06" data Set list [2,3,4,6,7,7,5,0,8,15,15] Record "Row07" data Set list [1,2,3,5,7,9,9,8,0,15,30] Record "Row08" data Set list [1,1,2,3,5,8,11,15,15,0,61] Record "Row09" data Set list [0,0,0,1,2,4,8,15,30,61,0] Record "Row10" data put 0 record "ContaColpi" data put 1 Record "H_Ref" data put 1 record "V_ref" data end While each Spin begin Call "risultati" copy last number record "UltimoN" layout if record "Chance" data = 1 begin track last Red-Black 1 record "Last_chance" layout copy Red record "C1" layout copy Black Record "C2" layout end if record "Chance" data = 2 begin track last Low-High 1 record "Last_chance" layout copy Low record "C1" layout copy High Record "C2" layout end if record "Chance" data = 3 begin track last Even-Odd 1 record "Last_chance" layout copy Even record "C1" layout copy Odd Record "C2" layout end Call "Assegna" Call "Punta" add 1 record "ContaColpi" data end end Method "Risultati" begin add 100% net to record "Cassa" data if record "H_Ref" data > 11 or record "V_Ref" data > 11 begin call "Inizializza" return end if record "H_Ref" data > 10 and record "V_Ref" data > 10 begin call "Inizializza" return end end method "Assegna" begin clear record "Temp" Data if Record "C1" Layout hit each begin add 1 Record "H_Ref" data end if Record "C2" Layout hit each begin add 1 record "V_Ref" data end if record "UltimoN" layout = Number 0 begin If Record "H_Ref" data > record "V_Ref" data begin add 1 record "V_Ref" data end If Record "V_Ref" data > record "H_Ref" data begin add 1 Record "H_Ref" data end end // Trova la corrispondenza incrociando i valori If record "V_Ref" data = 1 begin duplicate Record "Row00" Record "Temp" return end If record "V_Ref" data = 2 begin duplicate Record "Row01" Record "Temp" return end If record "V_Ref" data = 3 begin duplicate Record "Row02" Record "Temp" return end If record "V_Ref" data = 4 begin duplicate Record "Row03" Record "Temp" return end If record "V_Ref" data = 5 begin duplicate Record "Row04" Record "Temp" return end If record "V_Ref" data = 6 begin duplicate Record "Row05" Record "Temp" return end If record "V_Ref" data = 7 begin duplicate Record "Row06" Record "Temp" return end If record "V_Ref" data = 8 begin duplicate Record "Row07" Record "Temp" return end If record "V_Ref" data = 9 begin duplicate Record "Row08" Record "Temp" return end If record "V_Ref" data = 10 begin duplicate Record "Row09" Record "Temp" return end If record "V_Ref" data = 11 begin duplicate Record "Row10" Record "Temp" return end end method "Punta" begin put 100% Record "H_Ref" data record "Temp" Data index If Record "H_Ref" data > record "V_Ref" data begin put 100% record "Temp" Data Record "C1" Layout end If Record "H_Ref" data < record "V_Ref" data begin put 100% record "Temp" Data Record "C2" Layout end end method "Parametri" begin Group begin Input Dropdown "Quali combinazioni vuoi giocare? 1:= Rosso / Nero 2:= Manque / Passe 3:= Pari / Dispari" to record "Chance" data input data "Numero di pezzi da puntare ? " record "Chip" data end end method "Inizializza" begin Add 1 record "Partita" data index add 100% record "Cassa" data record "Partita" data put 0 record "Cassa" data put 0 record "ContaColpi" data put 1 Record "H_Ref" data put 1 record "V_ref" data exit end