Kryptos Roulette System
Kryptos_Roulette_System.dgt
—
Xtreme,
5 KB (5219 bytes)
Contenuto del file
system "Kryptos_Roulette_System"
{Kryptos Roulette System
System designed from an excerpt written in "Gambling Systems that Win, 1978"
This system is works with all Outside (Even Money) bets.
The system starts by generating 6 random sequences for High/Low, Odd/Even and Red/Black.
It then uses a Martingale bet sequence until cycling through all 6 sequences.
The system is designed for Single Zero wheel to keep the house advantage to a minimum.
}
method "main"
begin
While Starting a New Session
begin
Clear Record "high/low" data;
Clear Record "odd/even" data;
Clear Record "red/black" data;
Clear Record "Random number" data;
Clear Record "Loop counter" data;
Clear Record "Next Store reference to Layout" data;
Clear Record "Layout 1" Layout;
Clear Record "Layout 2" Layout;
Clear Record "high/low martingale" data;
Clear Record "odd/even martingale" data;
Clear Record "red/black martingale" data;
Clear Record "high/low" data;
Clear Record "odd/even" data;
Set Flag "High/Low" to false;
Set Flag "Even/Odd" to false;
Set Flag "Red/Black" to false;
Call "Initialize";
Call "Generate Random Layouts";
call "Make Bets";
exit;
end
While On each Spin
begin
Add 1 on Record "high/low" Layout index;
Add 1 on Record "odd/even" Layout index;
Add 1 on Record "red/black" Layout index;
//High/Low layout
While Record "high/low" layout has won each time
Or Record "high/low" Layout index > record "high/low" Layout count
begin
Set Flag "High/Low" to True;
end
Else
begin
Multiply 2 on Record "high/low martingale" data;
end
//Odd/Even layout
While Record "odd/even" layout has won each time
Or Record "odd/even" Layout index > record "odd/even" Layout count
begin
Set Flag "Even/Odd" to True;
end
Else
begin
Multiply 2 on Record "odd/even martingale" data;
end
//Red/Black layout
While Record "red/black" layout has won each time
Or Record "red/black" Layout index > record "red/black" Layout count
begin
Set Flag "Red/Black" to True;
end
Else
begin
Multiply 2 on Record "red/black martingale" data;
end
While Flag "High/Low" is True
And Flag "Even/Odd" is True
And Flag "Red/Black" is True
begin
Call "Initialize";
Call "Generate Random Layouts";
end
call "Make Bets";
end
end
method "Generate Random Layouts"
begin
Duplicate Record "high/low" to Record "temp";
Copy high to the Record "Layout 1" layout;
Copy low to the Record "Layout 2" layout;
Call "Generate Random Numbers";
Duplicate Record "temp" to Record "high/low";
Put 1 on Record "high/low" Layout index;
Duplicate Record "odd/even" to Record "temp";
Copy Even to the Record "Layout 1" layout;
Copy Odd to the Record "Layout 2" layout;
Call "Generate Random Numbers";
Duplicate Record "temp" to Record "odd/even";
Put 1 on Record "odd/even" Layout index;
Duplicate Record "red/black" to Record "temp";
Copy Red to the Record "Layout 1" layout;
Copy Black to the Record "Layout 2" layout;
Call "Generate Random Numbers";
Duplicate Record "temp" to Record "red/black";
Put 1 on Record "red/black" Layout index;
end
method "Generate Random Numbers"
begin
Put 1 on Record "Loop counter" data;
Loop until record "Loop counter" data > 6
begin
Generate Random Number between 1 & 2 into Record "Random Number" data;
While Record "Random number" data = 1
begin
Copy Record "Layout 1" layout to Record "temp" layout;
end
Else
begin
Copy Record "Layout 2" layout to Record "temp" layout;
end
Add 1 on Record "Loop counter" data;
Add 1 on Record "temp" Layout index;
end
end
method "Initialize"
begin
Put 1 on Record "high/low" Layout index;
Put 1 on Record "odd/even" Layout index;
Put 1 on Record "red/black" Layout index;
Put 1 on Record "high/low martingale" data;
Put 1 on Record "odd/even martingale" data;
Put 1 on Record "red/black martingale" data;
Set Flag "High/Low" to False;
Set Flag "Even/Odd" to False;
Set Flag "Red/Black" to False;
end
method "Make Bets"
begin
While Flag "High/Low" is False
begin
Put 100% of Record "high/low martingale" data on Record "high/low" layout;
end
While Flag "Even/Odd" is False
begin
Put 100% of Record "odd/even martingale" data on Record "odd/even" layout;
end
While Flag "Red/Black" is False
begin
Put 100% of Record "red/black martingale" data on Record "red/black" layout;
end
end





