Cycle Roulette
Cycle_Roulette.dgt
—
Xtreme,
11 KB (11761 bytes)
Contenuto del file
system "Cycle_Roulette.dgn"
{Cycle Roulette
Based from the book "Your Best Bet by Mike Goodman"
All Bets are expressed in Units.
Normal betting progression is 4,8,20,40,60 units
When in a Cycle the progression is: 100,200,300 units
A typical example: Normal betting units are $1.00/unit
A typical cycle units are $5.00/unit
The combinations are setup as Group A-C as follows:
Group A: 1st Dozen
Group B: 2nd Dozen
Group C: 3rd Dozen
}
method "main"
begin
While Starting a New Session
begin
Call "Initialize";
Call "Input data";
Call "Setup Dozen Layout";
call "Make Bet";
Exit;
end
if record "Layout in use" layout has not hit each time
begin
if Flag "In Cycle" is False
begin
Call "Determine Normal Progression";
end
Else
begin
Call "Determine Cycle Progression";
end
end
Else
begin
Put 1 on record "Progression" data index; //reset progression data index
if Flag "In Cycle" is True
begin
Call "Cycle Win";
end
Else
begin
Call "Figure Cycle Count";
end
end
Call "Make Bet";
end
method "Cycle Win"
begin
Subtract 1 unit on record "Number of Cycles" data;
Set Flag "In Cycle" to False;
end
method "Figure Cycle Count"
begin
While record "Number of Cycles" data not = 0
begin
Set Flag "In Cycle" to True;
//move progession data index to start of Cycle bet
Put 6 on record "Progression" data index;
end
end
method "Setup Dozen Layout"
begin
if record "Dozen Indicator" data = 1
begin
Copy 1st Dozen to the record "Layout in use" layout;
end
Else
begin
if record "Dozen Indicator" data = 2
begin
Copy 2nd Dozen to the record "Layout in use" layout;
end
Else
begin
if record "Dozen Indicator" data = 3
begin
Copy 3rd Dozen to the record "Layout in use" layout;
end
end
end
end
method "Determine Normal Progression"
begin
Add 1 unit on record "Progression" data index; //bump progression data index
//if progression data index > 5 then we are in a Cycle
//Add on Cycle and reset progression to start of first bet.
if record "Progression" data index > 5
begin
Add 1 on record "Number of Cycles" data;
Put 1 on record "Progression" data index; //reset Progression data index
end
end
method "Determine Cycle Progression"
begin
Add 1 unit on record "Progression" data index; //bump progression
//if progression data index > 8, then we are in another Cycle
//Add on Cycle and reset progression to start of first bet.
if record "Progression" data index > 8
begin
Add 1 unit on record "Number of Cycles" data;
Set Flag "In Cycle" to False;
Put 1 unit on record "Progression" data index; //reset Progression
end
end
method "Dozen 1 Layout - Progression 1"
begin
Put 100 % of record "Progression" data on Corner(1:5);
Put 100 % of record "Progression" data on Corner(2:6);
Put 100 % of record "Progression" data on Corner(8:12);
Put 100 % of record "Progression" data on Corner(7:11);
end
method "Dozen 1 Layout - Progression 2"
begin
Put 100 % of record "Progression" data on Split(2-3);
Put 100 % of record "Progression" data on Split(5-6);
Put 100 % of record "Progression" data on Split(8-9);
Put 100 % of record "Progression" data on Split(11-12);
Put 100 % of record "Progression" data on Split(1-2);
Put 100 % of record "Progression" data on Split(4-5);
Put 100 % of record "Progression" data on Split(7-8);
Put 100 % of record "Progression" data on Split(10-11);
end
method "Dozen 1 Layout - Progression 3-5"
begin
Put 100 % of record "Progression" data on Number 3;
Put 100 % of record "Progression" data on Split(2-3);
Put 100 % of record "Progression" data on Corner(2:6);
Put 100 % of record "Progression" data on Split(5-6);
Put 100 % of record "Progression" data on Corner(5:9);
Put 100 % of record "Progression" data on Split(6-9);
Put 100 % of record "Progression" data on Split(8-9);
Put 100 % of record "Progression" data on Corner(8:12);
Put 100 % of record "Progression" data on Split(11-12);
Put 100 % of record "Progression" data on Number 12;
Put 100 % of record "Progression" data on Number 1;
Put 100 % of record "Progression" data on Split(1-2);
Put 100 % of record "Progression" data on Corner(1:5);
Put 100 % of record "Progression" data on Split(4-5);
Put 100 % of record "Progression" data on Corner(4:8);
Put 100 % of record "Progression" data on Split(4-7);
Put 100 % of record "Progression" data on Split(7-8);
Put 100 % of record "Progression" data on Corner(7:11);
Put 100 % of record "Progression" data on Split(10-11);
Put 100 % of record "Progression" data on Number 10;
end
method "Dozen 2 Layout - Progression 1"
begin
Put 100 % of record "Progression" data on Corner(14:18);
Put 100 % of record "Progression" data on Corner(13:17);
Put 100 % of record "Progression" data on Corner(20:24);
Put 100 % of record "Progression" data on Corner(19:23);
end
method "Dozen 2 Layout - Progression 2"
begin
Put 100 % of record "Progression" data on Split(14-15);
Put 100 % of record "Progression" data on Split(17-18);
Put 100 % of record "Progression" data on Split(20-21);
Put 100 % of record "Progression" data on Split(23-24);
Put 100 % of record "Progression" data on Split(13-14);
Put 100 % of record "Progression" data on Split(16-17);
Put 100 % of record "Progression" data on Split(19-20);
Put 100 % of record "Progression" data on Split(22-23);
end
method "Dozen 2 Layout - Progression 3-5"
begin
Put 100 % of record "Progression" data on Number 15;
Put 100 % of record "Progression" data on Split(14-15);
Put 100 % of record "Progression" data on Corner(14:18);
Put 100 % of record "Progression" data on Split(17-18);
Put 100 % of record "Progression" data on Corner(17:21);
Put 100 % of record "Progression" data on Split(18-21);
Put 100 % of record "Progression" data on Split(20-21);
Put 100 % of record "Progression" data on Corner(20:24);
Put 100 % of record "Progression" data on Split(23-24);
Put 100 % of record "Progression" data on Number 24;
Put 100 % of record "Progression" data on Number 13;
Put 100 % of record "Progression" data on Split(13-14);
Put 100 % of record "Progression" data on Corner(13:17);
Put 100 % of record "Progression" data on Split(16-17);
Put 100 % of record "Progression" data on Corner(16:20);
Put 100 % of record "Progression" data on Split(16-19);
Put 100 % of record "Progression" data on Split(19-20);
Put 100 % of record "Progression" data on Corner(19:23);
Put 100 % of record "Progression" data on Split(22-23);
Put 100 % of record "Progression" data on Number 22;
end
method "Dozen 3 Layout - Progression 1"
begin
Put 100 % of record "Progression" data on Corner(26:30);
Put 100 % of record "Progression" data on Corner(25:29);
Put 100 % of record "Progression" data on Corner(32:36);
Put 100 % of record "Progression" data on Corner(31:35);
end
method "Dozen 3 Layout - Progression 2"
begin
Put 100 % of record "Progression" data on Split(26-27);
Put 100 % of record "Progression" data on Split(29-30);
Put 100 % of record "Progression" data on Split(32-33);
Put 100 % of record "Progression" data on Split(35-36);
Put 100 % of record "Progression" data on Split(25-26);
Put 100 % of record "Progression" data on Split(28-29);
Put 100 % of record "Progression" data on Split(31-32);
Put 100 % of record "Progression" data on Split(34-35);
end
method "Dozen 3 Layout - Progression 3-5"
begin
Put 100 % of record "Progression" data on Number 27;
Put 100 % of record "Progression" data on Number 25;
Put 100 % of record "Progression" data on Number 36;
Put 100 % of record "Progression" data on Number 34;
Put 100 % of record "Progression" data on Corner(26:30);
Put 100 % of record "Progression" data on Corner(25:29);
Put 100 % of record "Progression" data on Corner(32:36);
Put 100 % of record "Progression" data on Corner(31:35);
Put 100 % of record "Progression" data on Corner(28:32);
Put 100 % of record "Progression" data on Corner(29:33);
Put 100 % of record "Progression" data on Split(26-27);
Put 100 % of record "Progression" data on Split(29-30);
Put 100 % of record "Progression" data on Split(32-33);
Put 100 % of record "Progression" data on Split(35-36);
Put 100 % of record "Progression" data on Split(25-26);
Put 100 % of record "Progression" data on Split(28-29);
Put 100 % of record "Progression" data on Split(31-32);
Put 100 % of record "Progression" data on Split(34-35);
Put 100 % of record "Progression" data on Split(28-31);
Put 100 % of record "Progression" data on Split(30-33);
end
method "Make Bet"
begin
if record "Dozen Indicator" data = 1
begin
//1st Dozen selected
if record "Progression" data index = 1
begin
Call "Dozen 1 Layout - Progression 1";
end
if record "Progression" data index = 2
begin
Call "Dozen 1 Layout - Progression 2";
end
if record "Progression" data index > 2
begin
Call "Dozen 1 Layout - Progression 3-5";
end
end
Else
begin
if record "Dozen Indicator" data = 2
begin
//2nd Dozen selected
if record "Progression" data index = 1
begin
Call "Dozen 2 Layout - Progression 1";
end
if record "Progression" data index = 2
begin
Call "Dozen 2 Layout - Progression 2";
end
if record "Progression" data index > 2
begin
Call "Dozen 2 Layout - Progression 3-5";
end
end
Else
begin
if record "Dozen Indicator" data = 3
begin
//3rd Dozen selected
if record "Progression" data index = 1
begin
Call "Dozen 3 Layout - Progression 1";
end
if record "Progression" data index = 2
begin
Call "Dozen 3 Layout - Progression 2";
end
if record "Progression" data index > 2
begin
Call "Dozen 3 Layout - Progression 3-5";
end
end
end
end
end
method "Initialize"
begin
//Progression list for Normal and Cycle bets
Set List of [1,1,1,2,3,5,10,15] to record "Progression" data;
Set Flag "In Cycle" to False;
end
method "Input data"
begin
Input Dropdown "Enter starting Dozen
1:= 1st Dozen
2:= 2nd Dozen
3:= 3rd Dozen" to record "Dozen Indicator" data;
end





