Combo Pow System
Combo Pow System.dgt
—
Xtreme,
5 KB (5778 bytes)
Contenuto del file
system "Combo Pow System" { ********************************** * Idea Posted on VIP by Handle * ********************************** Thu Feb 24, 2005 8:24 am RX-ed for Single Wheel by St0rm0r Track 37(europeon) or 38(american) spins. Bet on the numbers that have repeated at least once. Anywhere from 8 to 14 total. One unit on each. Take a third of this number and this becomes your "stopping point".(round up) Remove number when it hits and add one unit to all the rest. Session ends when you've reached your "stopping point". If Bankroll is at a plus, then start over. If Bankroll is at a minus, then start over AND add one unit to each numerical bet. This becomes your base bet. So example time; First bet is 1unit on each qualifier. Session ends and your at a loss. Restart and place 2units on each qualifier. When first number hits you'd add 2units to the others and remove the winner. } method "main" begin while starting a new session begin Load Single Wheel call "init" end if flag "betting in action" is false begin // Track 37 spins track last number for 37 times to record"37 numbers hit"layout if record"37 numbers hit"layout count = 37 begin // After 37 spins, select how many times each number hit put 1 in record"x"data loop until record"x"data = 38 begin put 100% of record"x"data in record"37 numbers hit"layout index put 1 in record"y"data loop until record"y"data = 38 begin put 100% of record"y"data in record"numbers"layout index if record"37 numbers hit"layout = record"numbers"layout begin put 100% of record"y"data in record"number hit frequency"data index add 1 to record"number hit frequency"data put 37 in record"y"data end add 1 to record"y"data end add 1 to record"x"data end // Determine how many numbers have repeated at least once call "count # active numbers" // Determine "stopping point" (1/3rd of "# numbers repeated at least once", //rounded up) put 100% of record"# numbers repeated at least once"data in record"stop point number"data index add 1 to record"stop point number"data index put 100% of record"stop point number"data in record"stop point"data //*** TWEAK 1: increase the 0 in line below to increase stop point *** add 0 to record"stop point"data set flag "betting in action" to true put 100% of record"progression"data in record"betting unit"data end end else begin track last number for 1 time to record"last number"layout if net > 0 begin put 1 in record"x"data loop until record"x"data = 38 begin put 100% of record"x"data in record"numbers"layout index if record"last number"layout = record"numbers"layout begin put 100% of record"x"data in record"number hit frequency"data index put 0 in record"number hit frequency"data add 100% of record"progression"data to record"betting unit"data end add 1 to record"x"data end end //***TWEAK 2: start new session as soon as bankroll is at a plus, delete this // and each session will be played up to the stop point*** if bankroll > record"reference bankroll"data begin put 1 in record"progression"data index call "reset" exit end // check if "stop point" is reached call "count # active numbers" if record"# numbers repeated at least once"data = record"stop point"data begin if bankroll > record"reference bankroll"data begin put 1 in record"progression"data index end else begin add 1 to record"progression"data index if record"progression"data index > record"progression"data count begin put 1 in record"progression"data index end end call"reset" exit end // place bet put 1 in record"x"data loop until record"x"data = 38 begin put 100% of record"x"data to record"number hit frequency"data index if record"number hit frequency"data > 1 begin put 100% of record"x"data to record"numbers"layout index put 100% of record"betting unit"data to record"numbers"layout end add 1 to record"x"data end end end method "init" begin copy list [number 0, number 1, number 2,number 3, number 4,number 5, number 6, number 7,number 8,number 9, number 10, number 11,number 12, number 13,number 14, number 15,number 16, number 17,number 18, number 19,number 20, number 21, number 22,number 23,number 24, number 25,number 26, number 27,number 28, number 29,number 30,number 31,number 32, number 33,number 34, number 35, number 36] to record"numbers"layout set list [0,1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6] to record"stop point number"data //*** TWEAK 3: set list in line below to [1,1] to run without progression *** set list [1,2,3,4,5,6,7] to record"progression"data put 1 in record"progression"data index call "reset" end method "reset" begin set flag "betting in action" to false set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0] to record"number hit frequency"data put 100% of bankroll in record"reference bankroll"data end method "count # active numbers" begin put 1 in record"x"data put 0 in record"# numbers repeated at least once"data loop until record"x"data = 38 begin put 100% of record"x"data to record"number hit frequency"data index if record"number hit frequency"data > 1 begin add 1 in record"# numbers repeated at least once"data end add 1 to record"x"data end end