Gamblers Fallacy v2 mod
Variation on Turbo's Gamblers Fallacy Ver 2.dgt
—
Xtreme,
9 KB (10069 bytes)
Contenuto del file
system "Variation on Turbo's Gamblers Fallacy Ver 2"
{
*************************************
* System by Stark *
* on the VIP Lounge *
*************************************
Rx-ed by Sp1N-D1zZy
-------------------------------------
Preparation.
Chart last 37 spins.
1.Play the even chance that has the worst negative deviation of the expected one.
2.Bet so many chips as the Difference between expected and actual outcome rounded down.
We flat-bet until we have a win or for max 37 spins.
3.If we have a win (in total), or if we reach 37 spins, we re-evaluate,
which even chance shows the most negative deviation at the moment,
by considering the last 37 spins until then.
And we start all over again from 1.
-------------------------------------
}
method "main"
begin
while starting a new session
begin
Call "Init"
end
add 1 record"Spins"data
add 1 record"Sub Session Spins"data
if net > 0
begin
call "Reset"
end
Call "Track"
if flag "Bet" true
begin
Call "Which"
end
if flag "Put units" true
begin
Call "Put units"
end
end
Method "Put units"
begin
if record"Bet this chance" layout = red or record"Bet this chance" layout = black
begin
put 100% record"Expected"data record"Unit Size"data
subtract 100% record"Temp 1"data record"Unit Size"data
end
if record"Bet this chance" layout = high or record"Bet this chance" layout = low
begin
put 100% record"Expected"data record"Unit Size"data
subtract 100% record"Temp 2"data record"Unit Size"data
end
if record"Bet this chance" layout = odd or record"Bet this chance" layout = even
begin
put 100% record"Expected"data record"Unit Size"data
subtract 100% record"Temp 3"data record"Unit Size"data
end
if record"Bet times"data < 38
begin
put 100% record"Unit Size"data record"Bet this chance"layout
add 1 record"Bet times"data
end
else
begin
call "Reset"
end
end
Method "Which"
begin
put 1 record"Deviation"data index
put 100% record"Deviation"data record"Temp 1"data
add 1 record"Deviation"data index
put 100% record"Deviation"data record"Temp 2"data
if record"Temp 1"data < record"Temp 2" data
begin
copy red record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
if record"Temp 1"data > record"Temp 2" data
begin
copy black record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
if record"Temp 1"data = record"Temp 2" data
begin
copy number 0 record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
add 1 record"Deviation"data index
put 100% record"Deviation"data record"Temp 1"data
add 1 record"Deviation"data index
put 100% record"Deviation"data record"Temp 2"data
if record"Temp 1"data < record"Temp 2" data
begin
copy high record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
if record"Temp 1"data > record"Temp 2" data
begin
copy low record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
if record"Temp 1"data = record"Temp 2" data
begin
copy number 0 record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
add 1 record"Deviation"data index
put 100% record"Deviation"data record"Temp 1"data
add 1 record"Deviation"data index
put 100% record"Deviation"data record"Temp 2"data
if record"Temp 1"data < record"Temp 2" data
begin
copy odd record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
if record"Temp 1"data > record"Temp 2" data
begin
copy even record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
if record"Temp 1"data = record"Temp 2" data
begin
copy number 0 record"Potential Chance"layout
add 1 record"Potential Chance"layout index
end
put 1 record"Potential Chance"layout index
if record"Potential Chance"layout = red
begin
put 1 record"Deviation"data index
put 100% record"Deviation"data record"Check Lowest"data
add 1 record"Check Lowest"data index
end
if record"Potential Chance"layout = black
begin
put 2 record"Deviation"data index
put 100% record"Deviation"data record"Check Lowest"data
add 1 record"Check Lowest"data index
end
if record"Potential Chance"layout = number 0
begin
put 9999999999 record"Check Lowest"data
add 1 record"Check Lowest"data index
end
put 2 record"Potential Chance"layout index
if record"Potential Chance"layout = high
begin
put 3 record"Deviation"data index
put 100% record"Deviation"data record"Check Lowest"data
add 1 record"Check Lowest"data index
end
if record"Potential Chance"layout = low
begin
put 4 record"Deviation"data index
put 100% record"Deviation"data record"Check Lowest"data
add 1 record"Check Lowest"data index
end
if record"Potential Chance"layout = number 0
begin
put 9999999999 record"Check Lowest"data
add 1 record"Check Lowest"data index
end
put 3 record"Potential Chance"layout index
if record"Potential Chance"layout = odd
begin
put 5 record"Deviation"data index
put 100% record"Deviation"data record"Check Lowest"data
add 1 record"Check Lowest"data index
end
if record"Potential Chance"layout = even
begin
put 6 record"Deviation"data index
put 100% record"Deviation"data record"Check Lowest"data
add 1 record"Check Lowest"data index
end
if record"Potential Chance"layout = number 0
begin
put 9999999999 record"Check Lowest"data
add 1 record"Check Lowest"data index
end
put 1 record"Check Lowest"data index
put 100% record"Check Lowest"data record"Temp 1"data
add 1 record"Check Lowest"data index
put 100% record"Check Lowest"data record"Temp 2"data
add 1 record"Check Lowest"data index
put 100% record"Check Lowest"data record"Temp 3"data
if record"Temp 1"data < record"Temp 2"data and record"Temp 1"data < record"Temp 3"data and
record"Temp 1"data < record"Expected"data
begin
put 1 record"Potential Chance"layout index
copy record"Potential Chance"layout record"Bet this chance"layout
end
else
begin
if record"Temp 2"data < record"Temp 1"data and record"Temp 2"data < record"Temp 3"data and
record"Temp 2"data < record"Expected"data
begin
put 2 record"Potential Chance"layout index
copy record"Potential Chance"layout record"Bet this chance"layout
end
else
begin
if record"Temp 3"data < record"Temp 1"data and record"Temp 3"data < record"Temp 2"data and
record"Temp 3"data < record"Expected"data
begin
put 3 record"Potential Chance"layout index
copy record"Potential Chance"layout record"Bet this chance"layout
end
else
begin
clear record"Potential Chance"layout
clear record"Check Lowest"data
exit
end
end
end
set flag "Bet" false
set flag "Put units" true
end
Method "Reset"
begin
put 0 all bets
clear record"Temp 1"data
clear record"Temp 2"data
clear record"Potential Chance"layout
clear record"Check Lowest"data
clear record"Temp 3"data
clear record"Bet this chance"layout
clear record"Unit Size"data
clear record"Bet times"data
clear record"Sub Session Spins"data
reset all flags false
set flag "Bet" true
put 1 record"Sub Session spins"data
end
Method "Track"
begin
put 1 record"EC Layout"layout index
put 1 record"Deviation"data index
track last red-black 37 spibs record"Last RB-"layout
track last odd-even 37 spins record"Last OE-"layout
track last high-low 37 spins record"Last HL-"layout
put 1 record"Last RB-"layout index
put 1 record"Last OE-"layout index
put 1 record"Last HL-"layout index
put 0 record"Red Hit"data
put 0 record"Black Hit"data
put 0 record"High Hit"data
put 0 record"Low Hit"data
put 0 record"Odd Hit"data
put 0 record"Even Hit"data
loop until record"Last RB-"layout index > record"Last RB-"layout count
begin
if record"Last RB-"layout = Red
begin
add 1 record"Red Hit"data
end
else
begin
add 1 record"Black Hit"data
end
add 1 record"Last RB-"layout index
end
loop until record"Last OE-"layout index > record"Last OE-"layout count
begin
if record"Last OE-"layout = odd
begin
add 1 record"Odd Hit"data
end
else
begin
add 1 record"Even Hit"data
end
add 1 record"Last OE-"layout index
end
loop until record"Last HL-"layout index > record"Last HL-"layout count
begin
if record"Last HL-"layout = high
begin
add 1 record"High Hit"data
end
else
begin
add 1 record"Low Hit"data
end
add 1 record"Last HL-"layout index
end
put 100% record"Red Hit"data record"Deviation"data
add 1 record"Deviation"data index
put 100% record"Black Hit"data record"Deviation"data
add 1 record"Deviation"data index
put 100% record"High Hit"data record"Deviation"data
add 1 record"Deviation"data index
put 100% record"Low Hit"data record"Deviation"data
add 1 record"Deviation"data index
put 100% record"Odd Hit"data record"Deviation"data
add 1 record"Deviation"data index
put 100% record"Even Hit"data record"Deviation"data
add 1 record"Deviation"data index
if record"Sub Session Spins"data = 37
begin
set flag "Bet" true
end
end
Method "Init"
begin
put 18 record"Expected"data
load single wheel
copy list [Red, Black, High, Low, Odd, Even] record"EC Layout"layout
while starting a new session
begin
put 0 record"Spins"data
put 0 record"Sub Session Spins"data
end
exit
end





