Gamblers Fallacy v2 mod
Variation on Turbo's Gamblers Fallacy Ver 2.dgt
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Xtreme,
9 KB (10069 bytes)
Contenuto del file
system "Variation on Turbo's Gamblers Fallacy Ver 2" { ************************************* * System by Stark * * on the VIP Lounge * ************************************* Rx-ed by Sp1N-D1zZy ------------------------------------- Preparation. Chart last 37 spins. 1.Play the even chance that has the worst negative deviation of the expected one. 2.Bet so many chips as the Difference between expected and actual outcome rounded down. We flat-bet until we have a win or for max 37 spins. 3.If we have a win (in total), or if we reach 37 spins, we re-evaluate, which even chance shows the most negative deviation at the moment, by considering the last 37 spins until then. And we start all over again from 1. ------------------------------------- } method "main" begin while starting a new session begin Call "Init" end add 1 record"Spins"data add 1 record"Sub Session Spins"data if net > 0 begin call "Reset" end Call "Track" if flag "Bet" true begin Call "Which" end if flag "Put units" true begin Call "Put units" end end Method "Put units" begin if record"Bet this chance" layout = red or record"Bet this chance" layout = black begin put 100% record"Expected"data record"Unit Size"data subtract 100% record"Temp 1"data record"Unit Size"data end if record"Bet this chance" layout = high or record"Bet this chance" layout = low begin put 100% record"Expected"data record"Unit Size"data subtract 100% record"Temp 2"data record"Unit Size"data end if record"Bet this chance" layout = odd or record"Bet this chance" layout = even begin put 100% record"Expected"data record"Unit Size"data subtract 100% record"Temp 3"data record"Unit Size"data end if record"Bet times"data < 38 begin put 100% record"Unit Size"data record"Bet this chance"layout add 1 record"Bet times"data end else begin call "Reset" end end Method "Which" begin put 1 record"Deviation"data index put 100% record"Deviation"data record"Temp 1"data add 1 record"Deviation"data index put 100% record"Deviation"data record"Temp 2"data if record"Temp 1"data < record"Temp 2" data begin copy red record"Potential Chance"layout add 1 record"Potential Chance"layout index end if record"Temp 1"data > record"Temp 2" data begin copy black record"Potential Chance"layout add 1 record"Potential Chance"layout index end if record"Temp 1"data = record"Temp 2" data begin copy number 0 record"Potential Chance"layout add 1 record"Potential Chance"layout index end add 1 record"Deviation"data index put 100% record"Deviation"data record"Temp 1"data add 1 record"Deviation"data index put 100% record"Deviation"data record"Temp 2"data if record"Temp 1"data < record"Temp 2" data begin copy high record"Potential Chance"layout add 1 record"Potential Chance"layout index end if record"Temp 1"data > record"Temp 2" data begin copy low record"Potential Chance"layout add 1 record"Potential Chance"layout index end if record"Temp 1"data = record"Temp 2" data begin copy number 0 record"Potential Chance"layout add 1 record"Potential Chance"layout index end add 1 record"Deviation"data index put 100% record"Deviation"data record"Temp 1"data add 1 record"Deviation"data index put 100% record"Deviation"data record"Temp 2"data if record"Temp 1"data < record"Temp 2" data begin copy odd record"Potential Chance"layout add 1 record"Potential Chance"layout index end if record"Temp 1"data > record"Temp 2" data begin copy even record"Potential Chance"layout add 1 record"Potential Chance"layout index end if record"Temp 1"data = record"Temp 2" data begin copy number 0 record"Potential Chance"layout add 1 record"Potential Chance"layout index end put 1 record"Potential Chance"layout index if record"Potential Chance"layout = red begin put 1 record"Deviation"data index put 100% record"Deviation"data record"Check Lowest"data add 1 record"Check Lowest"data index end if record"Potential Chance"layout = black begin put 2 record"Deviation"data index put 100% record"Deviation"data record"Check Lowest"data add 1 record"Check Lowest"data index end if record"Potential Chance"layout = number 0 begin put 9999999999 record"Check Lowest"data add 1 record"Check Lowest"data index end put 2 record"Potential Chance"layout index if record"Potential Chance"layout = high begin put 3 record"Deviation"data index put 100% record"Deviation"data record"Check Lowest"data add 1 record"Check Lowest"data index end if record"Potential Chance"layout = low begin put 4 record"Deviation"data index put 100% record"Deviation"data record"Check Lowest"data add 1 record"Check Lowest"data index end if record"Potential Chance"layout = number 0 begin put 9999999999 record"Check Lowest"data add 1 record"Check Lowest"data index end put 3 record"Potential Chance"layout index if record"Potential Chance"layout = odd begin put 5 record"Deviation"data index put 100% record"Deviation"data record"Check Lowest"data add 1 record"Check Lowest"data index end if record"Potential Chance"layout = even begin put 6 record"Deviation"data index put 100% record"Deviation"data record"Check Lowest"data add 1 record"Check Lowest"data index end if record"Potential Chance"layout = number 0 begin put 9999999999 record"Check Lowest"data add 1 record"Check Lowest"data index end put 1 record"Check Lowest"data index put 100% record"Check Lowest"data record"Temp 1"data add 1 record"Check Lowest"data index put 100% record"Check Lowest"data record"Temp 2"data add 1 record"Check Lowest"data index put 100% record"Check Lowest"data record"Temp 3"data if record"Temp 1"data < record"Temp 2"data and record"Temp 1"data < record"Temp 3"data and record"Temp 1"data < record"Expected"data begin put 1 record"Potential Chance"layout index copy record"Potential Chance"layout record"Bet this chance"layout end else begin if record"Temp 2"data < record"Temp 1"data and record"Temp 2"data < record"Temp 3"data and record"Temp 2"data < record"Expected"data begin put 2 record"Potential Chance"layout index copy record"Potential Chance"layout record"Bet this chance"layout end else begin if record"Temp 3"data < record"Temp 1"data and record"Temp 3"data < record"Temp 2"data and record"Temp 3"data < record"Expected"data begin put 3 record"Potential Chance"layout index copy record"Potential Chance"layout record"Bet this chance"layout end else begin clear record"Potential Chance"layout clear record"Check Lowest"data exit end end end set flag "Bet" false set flag "Put units" true end Method "Reset" begin put 0 all bets clear record"Temp 1"data clear record"Temp 2"data clear record"Potential Chance"layout clear record"Check Lowest"data clear record"Temp 3"data clear record"Bet this chance"layout clear record"Unit Size"data clear record"Bet times"data clear record"Sub Session Spins"data reset all flags false set flag "Bet" true put 1 record"Sub Session spins"data end Method "Track" begin put 1 record"EC Layout"layout index put 1 record"Deviation"data index track last red-black 37 spibs record"Last RB-"layout track last odd-even 37 spins record"Last OE-"layout track last high-low 37 spins record"Last HL-"layout put 1 record"Last RB-"layout index put 1 record"Last OE-"layout index put 1 record"Last HL-"layout index put 0 record"Red Hit"data put 0 record"Black Hit"data put 0 record"High Hit"data put 0 record"Low Hit"data put 0 record"Odd Hit"data put 0 record"Even Hit"data loop until record"Last RB-"layout index > record"Last RB-"layout count begin if record"Last RB-"layout = Red begin add 1 record"Red Hit"data end else begin add 1 record"Black Hit"data end add 1 record"Last RB-"layout index end loop until record"Last OE-"layout index > record"Last OE-"layout count begin if record"Last OE-"layout = odd begin add 1 record"Odd Hit"data end else begin add 1 record"Even Hit"data end add 1 record"Last OE-"layout index end loop until record"Last HL-"layout index > record"Last HL-"layout count begin if record"Last HL-"layout = high begin add 1 record"High Hit"data end else begin add 1 record"Low Hit"data end add 1 record"Last HL-"layout index end put 100% record"Red Hit"data record"Deviation"data add 1 record"Deviation"data index put 100% record"Black Hit"data record"Deviation"data add 1 record"Deviation"data index put 100% record"High Hit"data record"Deviation"data add 1 record"Deviation"data index put 100% record"Low Hit"data record"Deviation"data add 1 record"Deviation"data index put 100% record"Odd Hit"data record"Deviation"data add 1 record"Deviation"data index put 100% record"Even Hit"data record"Deviation"data add 1 record"Deviation"data index if record"Sub Session Spins"data = 37 begin set flag "Bet" true end end Method "Init" begin put 18 record"Expected"data load single wheel copy list [Red, Black, High, Low, Odd, Even] record"EC Layout"layout while starting a new session begin put 0 record"Spins"data put 0 record"Sub Session Spins"data end exit end