Target Roulette
Target_Roulette.dgt
—
Xtreme,
26 KB (27352 bytes)
Contenuto del file
system "Target_Roulette" {Target Roulette See documentation for explanation } method "main" begin While Starting a New Session begin Call "Initialize"; Call "Select Input Information"; Exit; end Call "Chart Group"; Call "Determine Win"; Call "Determine Loss"; Call "Figure Session Sequences"; Call "Figure Win Sequences"; Call "Count Hits on Streets"; Call "Make Bet"; end method "Make Bet" begin While Flag "Ready to Bet" is False And Flag "First bet placed" is False begin Return; end Set Flag "First bet placed" to True; While Record "Street 1 to Bet" layout = Street(1-3) And Record "Street 2 to Bet" layout = Street(4-6) Or Record "Street 1 to Bet" layout = Street(4-6) And Record "Street 2 to Bet" layout = Street(1-3) begin Put 100% of Record "Progression Bet" data on Line(1-6); Multiply By 100% of Record "Starting Unit" data on Line(1-6); Return; end While Record "Street 1 to Bet" layout = Street(4-6) And Record "Street 2 to Bet" layout = Street(7-9) Or Record "Street 1 to Bet" layout = Street(7-9) And Record "Street 2 to Bet" layout = Street(4-6) begin Put 100% of Record "Progression Bet" data on Line(4-9); Multiply By 100% of Record "Starting Unit" data on Line(4-9); Return; end While Record "Street 1 to Bet" layout = Street(7-9) And Record "Street 2 to Bet" layout = Street(10-12) Or Record "Street 1 to Bet" layout = Street(10-12) And Record "Street 2 to Bet" layout = Street(7-9) begin Put 100% of Record "Progression Bet" data on Line(7-12); Multiply By 100% of Record "Starting Unit" data on Line(7-12); Return; end While Record "Street 1 to Bet" layout = Street(10-12) And Record "Street 2 to Bet" layout = Street(13-15) Or Record "Street 1 to Bet" layout = Street(13-15) And Record "Street 2 to Bet" layout = Street(10-12) begin Put 100% of Record "Progression Bet" data on Line(10-15); Multiply By 100% of Record "Starting Unit" data on Line(10-15); Return; end While Record "Street 1 to Bet" layout = Street(13-15) And Record "Street 2 to Bet" layout = Street(16-18) Or Record "Street 1 to Bet" layout = Street(16-18) And Record "Street 2 to Bet" layout = Street(13-15) begin Put 100% of Record "Progression Bet" data on Line(13-18); Multiply By 100% of Record "Starting Unit" data on Line(13-18); Return; end While Record "Street 1 to Bet" layout = Street(16-18) And Record "Street 2 to Bet" layout = Street(19-21) Or Record "Street 1 to Bet" layout = Street(19-21) And Record "Street 2 to Bet" layout = Street(16-18) begin Put 100% of Record "Progression Bet" data on Line(16-21); Multiply By 100% of Record "Starting Unit" data on Line(16-21); Return; end While Record "Street 1 to Bet" layout = Street(19-21) And Record "Street 2 to Bet" layout = Street(22-24) Or Record "Street 1 to Bet" layout = Street(22-24) And Record "Street 2 to Bet" layout = Street(19-21) begin Put 100% of Record "Progression Bet" data on Line(19-24); Multiply By 100% of Record "Starting Unit" data on Line(19-24); end While Record "Street 1 to Bet" layout = Street(22-24) And Record "Street 2 to Bet" layout = Street(25-27) Or Record "Street 1 to Bet" layout = Street(25-27) And Record "Street 2 to Bet" layout = Street(22-24) begin Put 100% of Record "Progression Bet" data on Line(22-27); Multiply By 100% of Record "Starting Unit" data on Line(22-27); Return; end While Record "Street 1 to Bet" layout = Street(25-27) And Record "Street 2 to Bet" layout = Street(28-30) Or Record "Street 1 to Bet" layout = Street(28-30) And Record "Street 2 to Bet" layout = Street(25-27) begin Put 100% of Record "Progression Bet" data on Line(25-30); Multiply By 100% of Record "Starting Unit" data on Line(25-30); Return; end While Record "Street 1 to Bet" layout = Street(28-30) And Record "Street 2 to Bet" layout = Street(31-33) Or Record "Street 1 to Bet" layout = Street(31-33) And Record "Street 2 to Bet" layout = Street(28-30) begin Put 100% of Record "Progression Bet" data on Line(28-33); Multiply By 100% of Record "Starting Unit" data on Line(28-33); Return; end While Record "Street 1 to Bet" layout = Street(31-33) And Record "Street 2 to Bet" layout = Street(34-36) Or Record "Street 1 to Bet" layout = Street(34-36) And Record "Street 2 to Bet" layout = Street(31-33) begin Put 100% of Record "Progression Bet" data on Line(31-36); Multiply By 100% of Record "Starting Unit" data on Line(31-36); end end method "Figure Session Sequences" begin While Record "Total Sequences" data not = 0 And Record "Number of Session Sequences" data >= Record "Total Sequences" data begin Display "You have completed all Session sequences. The Session will stop."; Stop Session; end end method "Figure Win Sequences" begin While Record "Total Win Sequences" data not = 0 And Record "Number of Win sequences" data >= Record "Total Win Sequences" data begin Call "Reset"; //Street hit counter set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Hits" data; //Street missed counter set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Missed Hits" data; Put 0 on Record "Number of Win sequences" data; Add 1 on Record "Number of Session Sequences" data; end end method "Determine Win" begin While Flag "Ready to Bet" is False begin Return; end While Any Inside Bet has won each time begin Call "Reset"; Add 1 on Record "Number of individual Wins" data; Add 1 on Record "Number of Win sequences" data; While Record "Total Win Sequences" data not = 0 And Record "Number of Win sequences" data = Record "Total Win Sequences" data begin Add 1 to Record "Number of Games Wins" data; end end end method "Determine Loss" begin While Flag "Ready to Bet" is False begin Return; end While Any Inside Bet has lost each time begin Add 1 on Record "Progression Bet" Data index; Call "Determine if new Group"; end While Record "Progression Bet" Data index > record "Progression Bet" Data count begin Call "Reset"; //Street hit counter set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Hits" data; //Street missed counter set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Missed Hits" data; Put 0 on Record "Number of Win sequences" data; Add 1 on Record "Number of Games Losses" data; Add 1 on Record "Number of Session Sequences" data; if Flag "Stop on Lost Game" is True begin Display "You have Lost a Game! The Session will stop."; Stop Session; end end end method "Determine if new Group" begin While Record "Progression Bet" Data index = Record "Group 2 bet index" data Or Record "Progression Bet" Data index = Record "Group 3 bet index" data Or Record "Progression Bet" Data index = Record "Group 4 bet index" data Or Record "Progression Bet" Data index = Record "Group 5 bet index" data begin Set Flag "Ready to Bet" to False; end end { As we chart each spin. Update the correct Street list with the number of time it has come up. Plus update the most recent hits. } method "Chart Group" begin Copy last Number to the Record "Last Spin" layout; //set all streets as a miss call "Increment Street Missed Hits"; //now determine which street did come up While Record "Last Spin" layout = Number 1 Or Record "Last Spin" layout = Number 2 Or Record "Last Spin" layout = Number 3 begin //Track street 1-3 put 1 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 1-3 missed list put 1 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 4 Or Record "Last Spin" layout = Number 5 Or Record "Last Spin" layout = Number 6 begin put 2 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 4-6 missed list put 2 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 7 Or Record "Last Spin" layout = Number 8 Or Record "Last Spin" layout = Number 9 begin put 3 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 7-9 missed list put 3 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 10 Or Record "Last Spin" layout = Number 11 Or Record "Last Spin" layout = Number 12 begin put 4 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 10-12 missed list put 4 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 13 Or Record "Last Spin" layout = Number 14 Or Record "Last Spin" layout = Number 15 begin put 5 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 13-15 missed list put 5 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 16 Or Record "Last Spin" layout = Number 17 Or Record "Last Spin" layout = Number 18 begin put 6 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 16-18 missed list put 6 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 19 Or Record "Last Spin" layout = Number 20 Or Record "Last Spin" layout = Number 21 begin put 7 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 19-21 missed list put 7 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 22 Or Record "Last Spin" layout = Number 23 Or Record "Last Spin" layout = Number 24 begin put 8 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 22-24 missed list put 8 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 25 Or Record "Last Spin" layout = Number 26 Or Record "Last Spin" layout = Number 27 begin put 9 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 25-27 missed list put 9 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 28 Or Record "Last Spin" layout = Number 29 Or Record "Last Spin" layout = Number 30 begin put 10 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 28-30 missed list put 10 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 31 Or Record "Last Spin" layout = Number 32 Or Record "Last Spin" layout = Number 33 begin put 11 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 31-33 missed list put 11 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; return; end While Record "Last Spin" layout = Number 34 Or Record "Last Spin" layout = Number 35 Or Record "Last Spin" layout = Number 36 begin //Track streets put 12 on record "Street Hits" data index; Add 1 on Record "Street Hits" data; //number came up, reset the street 34-36 missed list put 12 on record "Street Missed Hits" data index; put 0 on record "Street Missed Hits" data; end end { Add 1 to each Street missed hits list. We start by assuming none of the numbers came up. This will cover us if 0 or 00 hit. } method "Increment Street Missed Hits" begin put 1 on record "Street Missed Hits" data index; loop until record "Street Missed Hits" data index > record "Street Missed Hits" data count begin add 1 to record "Street Missed Hits" data; add 1 to record "Street Missed Hits" data index; end end {Main rules are placed here. These rules determine the minimum of 3 hits and 1 hit in adjacent three number groups } method "Count Hits on Streets" begin While Flag "Ready to Bet" is True begin Return; end Put 1 on Record "Street Hits" Data index; //Initialize Street 1 to Bet Clear Record "Street 1 to Bet" Layout; put 0 on Record "Street 1 to Bet" data; put -1 on Record "Street 1 missed hits" data; Clear record "Previous Street 1" data; Clear record "Previous Street 1" Layout; Clear record "Previous Street 1 missed hits" data; Clear record "Previous Street 2" data; Clear record "Previous Street 2" Layout; Clear record "Previous Street 2 missed hits" data; Loop until record "Street Hits" data index > record "Street Hits" data count begin While Record "Street Hits" data >= 3 And Record "Street Hits" data >= Record "Street 1 to Bet" data begin //save Street data information call "Save Highest Street data values"; //initialize for Neighbor test Set Flag "Neighbor?" to False; Clear Record "Street 2 to Bet" Layout; put 0 on Record "Street 2 to Bet" Data; //point to Left neighbor street subtract 1 from record "Street Hits" data index; //check left neighbor street if record "Street Hits" data index >0 and record "Street Hits" data>=1 begin //save Left Neighbor data information call "Save Left Neighbor Street data values"; Set Flag "Neighbor?" to True; end //point to Right neighbor street add 2 from record "Street Hits" data index; //check right neighbor street if record "Street Hits" data index <= record "Street Hits" data count and record "Street Hits" data>=1 and record "Street Hits" data >= record "Street 2 to Bet" data begin //Test to see which neighbor has better hits call "Test Left and Right Neigbor"; if Flag "Right Neighbor qualified" is True begin //save Right Neighbor data information call "Save Right Neighbor Street data values"; Set Flag "Neighbor?" to True; end end subtract 1 from record "Street Hits" data index; if Flag "Neighbor?" is True then begin //We have a qualified Street 1 and Street 2 //Now test for a tied combination call "Test for tied combinations"; end if Flag "Neighbor?" is True then begin call "Save qualified Streets as previous Streets"; end else begin call "Restore previous Streets as qualified Streets"; end end Add 1 on Record "Street Hits" Data index; end if record "Street 1 to Bet" data > 0 and record "Street 2 to Bet" data > 0 begin Set Flag "Ready to Bet" to True; end end method "Test for tied combinations" begin //Step 1. we check to see if Street 1 is tied with previous Street 1 if record "Street 1 to Bet" data not = record "Previous Street 1" data begin //Nope, no tie. Test passed. return; end { //Step 2. Ok, Street 1 is tied with previous Street 1 //Test if Street 2 has more hits than previous Street 2 if record "Street 2 to Bet" data > record "Previous Street 2" data begin //Yes, Street 2 has more hits. Test pass return; end } //Step 3. Test if Street 2 is less than previous Street 2 //If Street 2 is less than, then we will use the previous //Street 1 and Street 2 because the previous Street 2 has more hits //and Street 1 is tied with previous Street 1. if record "Street 2 to Bet" data < record "Previous Street 2" data begin //Set flag to False to indicate to use Previous Streets 1 and 2 //Reason: Street 1 is TIED with previous Street 1 // Previous Street 2 has more HITS that Street 2 Set Flag "Neighbor?" to False; return; end //Step 4. Ok, We have a Tied Street 1 and a Tied Street 2. //Now we test for the most recent hits on these Streets if record "Street 1 missed hits" data < record "Street 2 missed hits" data and record "Street 1 missed hits" data < record "Previous Street 2 missed hits" data and record "Street 1 missed hits" data < record "Previous Street 1 missed hits" data or record "Street 2 missed hits" data < record "Street 2 missed hits" data and record "Street 2 missed hits" data < record "Previous Street 2 missed hits" data and record "Street 2 missed hits" data < record "Previous Street 1 missed hits" data begin //Street 1 and Street 2 has more recent hits than previous, so use it. return; end //If we get here, it is because the previsous Streets 1 and 2 //have the most recent hits the Street 1 and Street 2 Set Flag "Neighbor?" to False; end method "Save Highest Street data values" begin //store highest street missed hits put 100% of record "Street Hits" Data index to record "Street Missed Hits" Data index; put 100% of record "Street Missed Hits" data to record "Street 1 missed hits" data; //store highest street data and layout to Street 1 to bet put 100% of record "Street Hits" Data index to record "Street Hits" Layout index; put 100% of record "Street Hits" data to record "Street 1 to Bet" data; copy record "Street Hits" Layout to record "Street 1 to Bet" Layout; end method "Save Left Neighbor Street data values" begin //store left neighbor street missed hits put 100% of record "Street Hits" Data index to record "Street Missed Hits" Data index; put 100% of record "Street Missed Hits" data to record "Street 2 missed hits" data; //store left neighbor data and layout to Street 2 to Bet put 100% of record "Street Hits" Data index to record "Street Hits" Layout index; put 100% of record "Street Hits" data to record "Street 2 to Bet" data; copy record "Street Hits" Layout to record "Street 2 to Bet" Layout; end method "Test Left and Right Neigbor" begin Set Flag "Right Neighbor qualified" to True; if Record "Street Hits" data = Record "Street 2 to Bet" data begin //Duplicate hit count in right and left neighbor streets //check if right neighbor has more recent hits that left neighbor put 100% of record "Street Hits" Data index to record "Street Missed Hits" Data index; if record "Street Missed Hits" data > record "Street 2 missed hits" data begin //Right neighbor does not qualify because left neighbor has //more recent hits. Set Flag "Right Neighbor qualified" to False; end end end //Right Neighbor has the best qualifications method "Save Right Neighbor Street data values" begin //store left neighbor street missed hits put 100% of record "Street Hits" Data index to record "Street Missed Hits" Data index; put 100% of record "Street Missed Hits" data to record "Street 2 missed hits" data; //store right neighbor data and layout put 100% of record "Street Hits" Data index to record "Street Hits" Layout index; put 100% of record "Street Hits" data to record "Street 2 to Bet" data; copy record "Street Hits" Layout to record "Street 2 to Bet" Layout; end //We passed all qualification test. Add it to the previous records. method "Save qualified Streets as previous Streets" begin Duplicate record "Street 1 to Bet" to record "Previous Street 1"; Duplicate record "Street 1 missed hits" to record "Previous Street 1 missed hits"; Duplicate record "Street 2 to Bet" to record "Previous Street 2"; Duplicate record "Street 2 missed hits" to record "Previous Street 2 missed hits"; end {No Neighbors streets that qualify. Restore back to the previous found street and neighbors } method "Restore previous Streets as qualified Streets" begin Duplicate record "Previous Street 1" to record "Street 1 to Bet"; Duplicate record "Previous Street 1 missed hits" to record "Street 1 missed hits"; Duplicate record "Previous Street 2" to record "Street 2 to Bet"; Duplicate record "Previous Street 2 missed hits" to record "Street 2 missed hits"; end method "Initialize" begin Set Flag "Ready to Bet" to false; Set Flag "First bet placed" to false; Clear Record "Number of Games Wins" data; Clear Record "Number of Games Losses" data; Clear Record "Number of individual Wins" data; Clear Record "Last Spin" data; //Street that we will use to place bets on Put 0 on Record "Street 1 to Bet" data; Put 0 on Record "Street 2 to Bet" data; //Progression bets set list [1,1,1,1,2,2,2,4,4,4,8,8,8,10,12,14,17,20] to record "Progression Bet" data; //Streets copy list [Street(1-3), Street(4-6), Street(7-9), Street(10-12), Street(13-15), Street(16-18), Street(19-21), Street(22-24), Street(25-27), Street(28-30), Street(31-33), Street(34-36)] to record "Street Hits" layout; //Street hit counter set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Hits" data; //Street missed counter set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Missed Hits" data; Clear record "Street 1 missed hits" data; Clear record "Street 2 missed hits" data; Clear record "Previous Street 1" data; Clear record "Previous Street 2" data; Clear record "Previous Street 1 missed hits" data; Clear record "Previous Street 2 missed hits" data; //these groups point to where the progression bet amount //changes. Put 5 on Record "Group 2 bet index" data; Put 8 on Record "Group 3 bet index" data; Put 11 on Record "Group 4 bet index" data; Put 14 on Record "Group 5 bet index" data; //data enter from the keyboard Clear Record "Table Layout" data; Clear Record "Starting Bankroll" data; Clear Record "Starting Unit" data; Clear Record "Total Sequences" data; Clear Record "Total Win Sequences" data; Clear Record "Number of Win sequences" data; Clear Record "Number of Session Sequences" data; call "Reset"; end method "Reset" begin //reset for search for another street to place bets Put 1 on Record "Progression Bet" Data index; Set Flag "Ready to Bet" to False; Set Flag "First bet placed" to False; Clear Record "Street 1 to Bet" data; Clear Record "Street 2 to Bet" data; Clear Record "Previous Street 1" data; Clear Record "Previous Street 2" data; Clear Record "Street 1 missed hits" data; Clear Record "Street 2 missed hits" data; Clear record "Previous Street 1 missed hits" data; Clear record "Previous Street 2 missed hits" data; end { User input data sub-routine. } method "Select Input Information" begin Put 100% of Bankroll on Record "Starting Bankroll" data; Group begin Input Data "Enter Bankroll for entire Session" to Record "Starting Bankroll" data; Input Data "Enter Starting Unit for each sequence" to Record "Starting Unit" data; Input Dropdown "Enter Table Layout 1:=European Layout 2:=American Layout" to Record "Table Layout" data; Input Data "How many Total Session Sequences to play. Recommended: 1 Session Sequence. Note: '0' = unlimited Session sequences." to Record "Total Sequences" data; Input Data "How many WIN Sequences for this Session Recommend: 3 sequences. Note: '0' = unlimited sequences." to Record "Total Win Sequences" data; Input Checkbox "Stop Session on ANY Lost Game." to Flag "Stop on Lost Game"; end Put 100% of Record "Starting Bankroll" data on Bankroll; While Record "Table Layout" data = 1 begin Load Single Wheel; end Else begin Load Double Wheel; end end