Tera-TNT
Tera-TNT_-_005.dgt
—
Xtreme,
9 KB (9606 bytes)
Contenuto del file
system "Tera-TNT"
{
*************************************************************************************************************
* System: Tera-TNT
* Coded by: Roulette787
*
* NOTES: Changes from original system.
* 1. Bets on both even chances for a 50% coverage.
* This can be changed on line 41, to cover a single even chance. eg. [RED]
* 2. The system restarts at the stop-limit.
* Comment line 279 to stop betting at the stop-limit.
* 3. The original system suggests to continue playing without reducing bet sizes.
* This leads to very large bet sizes. But here, the system will restart when you're ahead.
* Comment lines 267-271 to play without restarting.
*
************************************************************************************************************
}
method "main"
begin
while starting a new session
begin
call "init";
put 200 units in bankroll;
put 100% bankroll on record "highest bankroll" data;
put 150% bankroll on record "target bankroll" data;
exit;
end
call "check win";
call "place bets";
end
method "init"
begin
set list [1, 2] as record "numbers" data;
put 0 units on record "play level" data;
put 1 unit on record "add level" data;
put 3 units on record "numbers" data index;
put 0 units on record "numbers total" data;
copy list [red, black] to record "ECs" layout; // CHANGE BETTING PATTERN in [BRACKETS], default [red, black]
end
method "check win"
begin
if net amount > 0
begin
call "check win variables";
// ----------------------- level selection -----------------------
if record "numbers" data count > 1
begin
if record "play level" data = 0
begin
if record "RI" data >= 5 OR record "left number" data >= 5
begin
put 1 unit on record "play level" data;
end
end
if record "play level" data = 1
begin
if record "right number" data >= 12
begin
put 2 units on record "play level" data;
end
end
if record "play level" data = 2
begin
if record "right number" data >= 30
begin
put 3 units on record "play level" data;
end
end
if record "play level" data = 3
begin
if record "RI" data >= 100
begin
put 4 units on record "play level" data;
end
end
end
else
begin
put 0 units on record "play level" data;
end
// --------------------------------- cancellation -------------------------------
if record "play level" data = 0
begin
if record "numbers" data count > 1
begin
put 2 units on record "numbers" data index;
call "erase first numbers";
end
else
begin
//call "restart"; // 1 number left in series, START OVER? OR DO NOTHING?
end
end
if record "play level" data = 1
begin
if record "numbers" data count > 2
begin
put 3 units on record "numbers" data index;
call "erase first numbers";
end
else
begin
put 2 units on record "numbers" data index;
call "erase first numbers";
end
end
if record "play level" data = 2
begin
if record "numbers" data count > 3
begin
put 4 units on record "numbers" data index;
call "erase first numbers";
end
else
begin
call "erase till last one";
end
end
if record "play level" data = 3
begin
if record "numbers" data count > 5
begin
put 6 units on record "numbers" data index;
call "erase first numbers";
end
else
begin
call "erase till last one";
end
end
if record "play level" data = 4
begin
if record "numbers" data count > 10
begin
put 11 units on record "numbers" data index;
call "erase first numbers";
end
else
begin
call "erase till last one";
end
end
end
if net amount < 0
begin
call "check lost variables";
//if number 0 has hit each time // 0 TREATED AS A LOSS
//begin
//end
//else
//begin
if record "right number" data >= 5
begin
put 2 units on record "add level" data;
if record "right number" data >= 15
begin
put 3 units on record "add level" data;
if record "right number" data >= 40
begin
put 6 units on record "add level" data;
end
end
end
else
begin
put 1 unit on record "add number" data;
end
put 1 units on record "counter" data;
loop until record "counter" data > record "add level" data
begin
subtract 1 unit from record "numbers" data index;
put 100% of record "numbers" data to record "temp number" data;
add 1 unit on record "temp number" data;
add 1 unit to record "numbers" data index;
put 100% of record "temp number" data to record "numbers" data;
add 1 unit on record "counter" data;
add 1 unit on record "numbers" data index;
end
//end
end
end
method "check win variables"
begin
put 100% of record "numbers" data index to record "counter" data;
subtract 1 unit from record "numbers" data index;
put 100% of record "numbers" data to record "right number" data;
put 1 unit on record "numbers" data index;
put 100% of record "numbers" data to record "left number" data;
put 100% of record "counter" data to record "numbers" data index;
put 100% of record "right number" data to record "RI" data;
subtract 100% of record "left number" data from record "RI" data;
end
method "check lost variables"
begin
subtract 1 unit from record "numbers" data index;
put 100% of record "numbers" data to record "right number" data;
add 1 unit to record "numbers" data index;
end
method "erase till last one"
begin
loop until record "numbers" data count < 2
begin
put 2 units on record "numbers" data index;
call "erase first numbers";
end
end
method "erase first numbers"
begin
clear record "temp numbers" data;
loop until record "numbers" data index > record "numbers" data count
begin
put 100% record "numbers" data on record "temp numbers" data;
add 1 unit on record "numbers" data index;
add 1 unit on record "temp numbers" data index;
end
clear record "numbers" data;
duplicate record "temp numbers" to record "numbers";
end
method "calc stop limit"
begin
put 1 unit on record "numbers" data index;
put 0 units on record "numbers total" data;
loop until record "numbers" data index > record "numbers" data count
begin
add 100% record "numbers" data to record "numbers total" data;
add 1 unit on record "numbers" data index;
end
end
method "place bets"
begin
put 100% bankroll on record "bankroll" data;
if record "bankroll" data > record "highest bankroll" data // COMMENT LINES 267 TO 271 TO
begin // CONTINIUOUS PLAY WITHOUT RESTARTING
put 100% record "bankroll" data to record "highest bankroll" data; // AT PEAK BANKROLL.
call "restart"; // THIS WILL RESULT IN VERY LARGE BETS.
end //
//else
//begin
call "calc stop limit";
if record "bankroll" data >= record "target bankroll" data // stop-play
OR record "numbers total" data > record "bankroll" data // STOP LIMIT
begin
call "restart"; // COMMENT THIS LINE TO STOP PLAY AT, STOP LIMIT
end
else
begin
put 100% record "numbers" data index on record "counter" data;
put 1 unit on record "numbers" data index;
if record "ECs" layout index >= record "ECs" layout count
begin
put 1 unit on record "ECs" layout index;
end
else
begin
add 1 unit to record "ECs" layout index;
end
put 100% record "numbers" data on record "ECs" layout;
put 100% record "counter" data on record "numbers" data index;
end
//end
end
method "restart"
begin
clear record "numbers" data;
call "init";
end





