system "Target_Roulette"
{Target Roulette
See documentation for explanation
}
method "main"
begin
    While Starting a New Session
    begin
        Call "Initialize";
        Call "Select Input Information";
        Exit;
    end
    
    Call "Chart Group";
    Call "Determine Win";
    Call "Determine Loss";
    Call "Figure Session Sequences";
    Call "Figure Win Sequences";
    Call "Count Hits on Streets";
    Call "Make Bet";
end

method "Make Bet"
begin
    While Flag "Ready to Bet" is False
    And  Flag "First bet placed" is False
    begin
        Return;
    end
    
    Set Flag "First bet placed" to True;

    While Record "Street 1 to Bet" layout = Street(1-3)
    And   Record "Street 2 to Bet" layout = Street(4-6)
    Or    Record "Street 1 to Bet" layout = Street(4-6)
    And   Record "Street 2 to Bet" layout = Street(1-3)
    begin
        Put 100% of Record "Progression Bet" data on Line(1-6);
        Multiply By 100% of Record "Starting Unit" data on Line(1-6);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(4-6)
    And   Record "Street 2 to Bet" layout = Street(7-9)
    Or    Record "Street 1 to Bet" layout = Street(7-9)
    And   Record "Street 2 to Bet" layout = Street(4-6)
    begin
        Put 100% of Record "Progression Bet" data on Line(4-9);
        Multiply By 100% of Record "Starting Unit" data on Line(4-9);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(7-9)
    And   Record "Street 2 to Bet" layout = Street(10-12)
    Or    Record "Street 1 to Bet" layout = Street(10-12)
    And   Record "Street 2 to Bet" layout = Street(7-9)
    begin
        Put 100% of Record "Progression Bet" data on Line(7-12);
        Multiply By 100% of Record "Starting Unit" data on Line(7-12);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(10-12)
    And   Record "Street 2 to Bet" layout = Street(13-15)
    Or    Record "Street 1 to Bet" layout = Street(13-15)
    And   Record "Street 2 to Bet" layout = Street(10-12)
    begin
        Put 100% of Record "Progression Bet" data on Line(10-15);
        Multiply By 100% of Record "Starting Unit" data on Line(10-15);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(13-15)
    And   Record "Street 2 to Bet" layout = Street(16-18)
    Or    Record "Street 1 to Bet" layout = Street(16-18)
    And   Record "Street 2 to Bet" layout = Street(13-15)
    begin
        Put 100% of Record "Progression Bet" data on Line(13-18);
        Multiply By 100% of Record "Starting Unit" data on Line(13-18);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(16-18)
    And   Record "Street 2 to Bet" layout = Street(19-21)
    Or    Record "Street 1 to Bet" layout = Street(19-21)
    And   Record "Street 2 to Bet" layout = Street(16-18)
    begin
        Put 100% of Record "Progression Bet" data on Line(16-21);
        Multiply By 100% of Record "Starting Unit" data on Line(16-21);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(19-21)
    And   Record "Street 2 to Bet" layout = Street(22-24)
    Or    Record "Street 1 to Bet" layout = Street(22-24)
    And   Record "Street 2 to Bet" layout = Street(19-21)
    begin
        Put 100% of Record "Progression Bet" data on Line(19-24);
        Multiply By 100% of Record "Starting Unit" data on Line(19-24);
    end
    
    While Record "Street 1 to Bet" layout = Street(22-24)
    And   Record "Street 2 to Bet" layout = Street(25-27)
    Or    Record "Street 1 to Bet" layout = Street(25-27)
    And   Record "Street 2 to Bet" layout = Street(22-24)
    begin
        Put 100% of Record "Progression Bet" data on Line(22-27);
        Multiply By 100% of Record "Starting Unit" data on Line(22-27);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(25-27)
    And   Record "Street 2 to Bet" layout = Street(28-30)
    Or    Record "Street 1 to Bet" layout = Street(28-30)
    And   Record "Street 2 to Bet" layout = Street(25-27)
    begin
        Put 100% of Record "Progression Bet" data on Line(25-30);
        Multiply By 100% of Record "Starting Unit" data on Line(25-30);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(28-30)
    And   Record "Street 2 to Bet" layout = Street(31-33)
    Or    Record "Street 1 to Bet" layout = Street(31-33)
    And   Record "Street 2 to Bet" layout = Street(28-30)
    begin
        Put 100% of Record "Progression Bet" data on Line(28-33);
        Multiply By 100% of Record "Starting Unit" data on Line(28-33);
        Return;
    end
    
    While Record "Street 1 to Bet" layout = Street(31-33)
    And   Record "Street 2 to Bet" layout = Street(34-36)
    Or    Record "Street 1 to Bet" layout = Street(34-36)
    And   Record "Street 2 to Bet" layout = Street(31-33)
    begin
        Put 100% of Record "Progression Bet" data on Line(31-36);
        Multiply By 100% of Record "Starting Unit" data on Line(31-36);
    end
end

method "Figure Session Sequences"
begin
    While Record "Total Sequences" data not = 0
    And  Record "Number of Session Sequences" data >= Record "Total Sequences" data 
    begin
        Display "You have completed all Session sequences.
        
                 The Session will stop.";
                 
        Stop Session;
    end
end

method "Figure Win Sequences"
begin
    While Record "Total Win Sequences" data not = 0
    And  Record "Number of Win sequences" data >= Record "Total Win Sequences" data 
    begin
        Call "Reset";
        //Street hit counter
        set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Hits" data;
        //Street missed counter
        set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Missed Hits" data;

        Put 0  on Record "Number of Win sequences" data;
        Add 1  on Record "Number of Session Sequences" data;
    end
end

method "Determine Win"
begin
    While Flag "Ready to Bet" is False
    begin
        Return;
    end
    
    While Any Inside Bet has won each time
    begin
        Call "Reset";
        Add 1 on Record "Number of individual Wins" data;
        Add 1 on Record "Number of Win sequences" data;

        While Record "Total Win Sequences" data not = 0
        And  Record "Number of Win sequences" data = Record "Total Win Sequences" data
        begin
            Add 1 to Record "Number of Games Wins" data;
        end
    end
end

method "Determine Loss"
begin
    While Flag "Ready to Bet" is False
    begin
        Return;
    end
    
    While Any Inside Bet has lost each time
    begin
        Add 1 on Record "Progression Bet" Data index;
        Call "Determine if new Group";
    end
    
    While Record "Progression Bet" Data index > record "Progression Bet" Data count
    begin
        Call "Reset";
        //Street hit counter
        set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Hits" data;
        //Street missed counter
        set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Missed Hits" data;

        Put 0  on Record "Number of Win sequences" data;
        Add 1 on Record "Number of Games Losses" data;
        Add 1 on Record "Number of Session Sequences" data;

        if Flag "Stop on Lost Game" is True
        begin
            Display "You have Lost a Game!

                     The Session will stop.";

            Stop Session;
        end
    end
end

method "Determine if new Group"
begin
    While Record "Progression Bet" Data index = Record "Group 2 bet index" data
    Or Record "Progression Bet" Data index = Record "Group 3 bet index" data
    Or Record "Progression Bet" Data index = Record "Group 4 bet index" data
    Or Record "Progression Bet" Data index = Record "Group 5 bet index" data
    begin
        Set Flag "Ready to Bet" to False;
    end
end
{
 As we chart each spin.  Update the correct Street list with the number of time
 it has come up.  Plus update the most recent hits.
}
method "Chart Group"
begin
    Copy last Number to the Record "Last Spin" layout;
    
    //set all streets as a miss
    call "Increment Street Missed Hits";

    //now determine which street did come up
    While Record "Last Spin" layout = Number 1
    Or Record "Last Spin" layout = Number 2
    Or Record "Last Spin" layout = Number 3
    begin
        //Track street 1-3
        put 1 on record "Street Hits" data index;
        Add 1 on Record "Street Hits" data;
        //number came up, reset the street 1-3 missed list
        put 1 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 4
    Or Record "Last Spin" layout = Number 5
    Or Record "Last Spin" layout = Number 6
    begin
        put 2 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 4-6 missed list
        put 2 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 7
    Or Record "Last Spin" layout = Number 8
    Or Record "Last Spin" layout = Number 9
    begin
        put 3 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 7-9 missed list
        put 3 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 10
    Or Record "Last Spin" layout = Number 11
    Or Record "Last Spin" layout = Number 12
    begin
        put 4 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 10-12 missed list
        put 4 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 13
    Or Record "Last Spin" layout = Number 14
    Or Record "Last Spin" layout = Number 15
    begin
        put 5 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 13-15 missed list
        put 5 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 16
    Or Record "Last Spin" layout = Number 17
    Or Record "Last Spin" layout = Number 18
    begin
        put 6 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 16-18 missed list
        put 6 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 19
    Or Record "Last Spin" layout = Number 20
    Or Record "Last Spin" layout = Number 21
    begin
        put 7 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 19-21 missed list
        put 7 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 22
    Or Record "Last Spin" layout = Number 23
    Or Record "Last Spin" layout = Number 24
    begin
        put 8 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 22-24 missed list
        put 8 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 25
    Or Record "Last Spin" layout = Number 26
    Or Record "Last Spin" layout = Number 27
    begin
        put 9 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 25-27 missed list
        put 9 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 28
    Or Record "Last Spin" layout = Number 29
    Or Record "Last Spin" layout = Number 30
    begin
        put 10 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 28-30 missed list
        put 10 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 31
    Or Record "Last Spin" layout = Number 32
    Or Record "Last Spin" layout = Number 33
    begin
        put 11 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 31-33 missed list
        put 11 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
        return;
    end

    While Record "Last Spin" layout = Number 34
    Or Record "Last Spin" layout = Number 35
    Or Record "Last Spin" layout = Number 36
    begin
        //Track streets
        put 12 on record "Street Hits" data index;
        Add 1  on Record "Street Hits" data;
        //number came up, reset the street 34-36 missed list
        put 12 on record "Street Missed Hits" data index;
        put 0 on record "Street Missed Hits" data;
    end
end

{
Add 1 to each Street missed hits list. We start by assuming none of the numbers
came up. This will cover us if 0 or 00 hit.
}
method "Increment Street Missed Hits"
begin
    put 1 on record "Street Missed Hits" data index;

    loop until record "Street Missed Hits" data index >
                                      record "Street Missed Hits" data count
    begin
        add 1 to record "Street Missed Hits" data;
        add 1 to record "Street Missed Hits" data index;
    end
end

{Main rules are placed here.
These rules determine the minimum of 3 hits and 1 hit in adjacent three number groups
}
method "Count Hits on Streets"
begin
    While Flag "Ready to Bet" is True
    begin
        Return;
    end

    Put 1 on Record "Street Hits" Data index;

    //Initialize Street 1 to Bet
    Clear Record "Street 1 to Bet" Layout;
    put 0 on Record "Street 1 to Bet" data;

    put -1 on Record "Street 1 missed hits" data;
    Clear record "Previous Street 1" data;
    Clear record "Previous Street 1" Layout;
    Clear record "Previous Street 1 missed hits" data;
    Clear record "Previous Street 2" data;
    Clear record "Previous Street 2" Layout;
    Clear record "Previous Street 2 missed hits" data;

    Loop until record "Street Hits" data index > record "Street Hits" data count
    begin
        While Record "Street Hits" data >= 3
        And  Record "Street Hits" data >= Record "Street 1 to Bet" data
        begin
            //save Street data information
            call "Save Highest Street data values";

            //initialize for Neighbor test
            Set Flag "Neighbor?" to False;
            Clear Record "Street 2 to Bet" Layout;
            put 0 on Record "Street 2 to Bet" Data;

            //point to Left neighbor street
            subtract 1 from record "Street Hits" data index;

            //check left neighbor street
            if  record "Street Hits" data index >0
            and record "Street Hits" data>=1
            begin
                //save Left Neighbor data information
                call "Save Left Neighbor Street data values";
                Set Flag "Neighbor?" to True;
            end

            //point to Right neighbor street
            add 2 from record "Street Hits" data index;
            
            //check right neighbor street
            if  record "Street Hits" data index <= record "Street Hits" data count
            and record "Street Hits" data>=1
            and record "Street Hits" data >= record "Street 2 to Bet" data
            begin
                //Test to see which neighbor has better hits
                call "Test Left and Right Neigbor";

               if Flag "Right Neighbor qualified" is True
                begin
                    //save Right Neighbor data information
                    call "Save Right Neighbor Street data values";
                    Set Flag "Neighbor?" to True;
                end
            end

            subtract 1 from record "Street Hits" data index;

            if Flag "Neighbor?" is True then
            begin
                //We have a qualified Street 1 and Street 2
                //Now test for a tied combination
                call "Test for tied combinations";
            end

            if Flag "Neighbor?" is True then
            begin
                call "Save qualified Streets as previous Streets";
            end
            else
            begin
                call "Restore previous Streets as qualified Streets";
            end
        end

        Add 1 on Record "Street Hits" Data index;
    end

    if  record "Street 1 to Bet" data > 0
    and record "Street 2 to Bet" data > 0
    begin
        Set Flag "Ready to Bet" to True;
    end
end

method "Test for tied combinations"
begin
    //Step 1. we check to see if Street 1 is tied with previous Street 1
    if record "Street 1 to Bet" data not = record "Previous Street 1" data
    begin
        //Nope, no tie. Test passed.
        return;
    end

{    //Step 2. Ok, Street 1 is tied with previous Street 1
    //Test if Street 2 has more hits than previous Street 2
    if record "Street 2 to Bet" data > record "Previous Street 2" data
    begin
        //Yes, Street 2 has more hits.  Test pass
        return;
    end
}
    //Step 3. Test if Street 2 is less than previous Street 2
    //If Street 2 is less than, then we will use the previous
    //Street 1 and Street 2 because the previous Street 2 has more hits
    //and Street 1 is tied with previous Street 1.
    if record "Street 2 to Bet" data < record "Previous Street 2" data
    begin
        //Set flag to False to indicate to use Previous Streets 1 and 2
        //Reason: Street 1 is TIED with previous Street 1
        //        Previous Street 2 has more HITS that Street 2
        Set Flag "Neighbor?" to False;
        return;
    end

    //Step 4. Ok, We have a Tied Street 1 and a Tied Street 2.
    //Now we test for the most recent hits on these Streets
    if  record "Street 1 missed hits" data < record "Street 2 missed hits" data
    and record "Street 1 missed hits" data < record "Previous Street 2 missed hits" data
    and record "Street 1 missed hits" data < record "Previous Street 1 missed hits" data
    or  record "Street 2 missed hits" data < record "Street 2 missed hits" data
    and record "Street 2 missed hits" data < record "Previous Street 2 missed hits" data
    and record "Street 2 missed hits" data < record "Previous Street 1 missed hits" data
    begin
        //Street 1 and Street 2 has more recent hits than previous, so use it.
        return;
    end
    
    //If we get here, it is because the previsous Streets 1 and 2
    //have the most recent hits the Street 1 and Street 2
    Set Flag "Neighbor?" to False;
end

method "Save Highest Street data values"
begin
    //store highest street missed hits
    put 100% of record "Street Hits" Data index to record "Street Missed Hits" Data index;
    put 100% of record "Street Missed Hits" data to record "Street 1 missed hits" data;

    //store highest street data and layout to Street 1 to bet
    put 100% of record "Street Hits" Data index to record "Street Hits" Layout index;
    put 100% of record "Street Hits" data to record "Street 1 to Bet" data;
    copy record "Street Hits" Layout to record "Street 1 to Bet" Layout;
end

method "Save Left Neighbor Street data values"
begin
    //store left neighbor street missed hits
    put 100% of record "Street Hits" Data index to
                                       record "Street Missed Hits" Data index;
    put 100% of record "Street Missed Hits" data to
                                           record "Street 2 missed hits" data;
    //store left neighbor data and layout to Street 2 to Bet
    put 100% of record "Street Hits" Data index
                                        to record "Street Hits" Layout index;
    put 100% of record "Street Hits" data to record "Street 2 to Bet" data;
    copy record "Street Hits" Layout to record "Street 2 to Bet" Layout;
end

method "Test Left and Right Neigbor"
begin
    Set Flag "Right Neighbor qualified" to True;
    
    if Record "Street Hits" data = Record "Street 2 to Bet" data
    begin
        //Duplicate hit count in right and left neighbor streets
        //check if right neighbor has more recent hits that left neighbor
        put 100% of record "Street Hits" Data index to record "Street Missed Hits" Data index;
        if record "Street Missed Hits" data > record "Street 2 missed hits" data
        begin
            //Right neighbor does not qualify because left neighbor has
            //more recent hits.
            Set Flag "Right Neighbor qualified" to False;
        end
     end
end

//Right Neighbor has the best qualifications
method "Save Right Neighbor Street data values"
begin
    //store left neighbor street missed hits
    put 100% of record "Street Hits" Data index to record "Street Missed Hits" Data index;
    put 100% of record "Street Missed Hits" data to record "Street 2 missed hits" data;

    //store right neighbor data and layout
    put 100% of record "Street Hits" Data index to record "Street Hits" Layout index;
    put 100% of record "Street Hits" data to record "Street 2 to Bet" data;
    copy record "Street Hits" Layout to record "Street 2 to Bet" Layout;
end

//We passed all qualification test.  Add it to the previous records.
method "Save qualified Streets as previous Streets"
begin
    Duplicate record "Street 1 to Bet" to record "Previous Street 1";
    Duplicate record "Street 1 missed hits" to record "Previous Street 1 missed hits";
    Duplicate record "Street 2 to Bet" to record "Previous Street 2";
    Duplicate record "Street 2 missed hits" to record "Previous Street 2 missed hits";
end

{No Neighbors streets that qualify.  Restore back to the previous
 found street and neighbors
}
method "Restore previous Streets as qualified Streets"
begin
    Duplicate record "Previous Street 1" to record "Street 1 to Bet";
    Duplicate record "Previous Street 1 missed hits" to record "Street 1 missed hits";
    Duplicate record "Previous Street 2" to record "Street 2 to Bet";
    Duplicate record "Previous Street 2 missed hits" to record "Street 2 missed hits";
end

method "Initialize"
begin
    Set Flag "Ready to Bet" to false;
    Set Flag "First bet placed" to false;
    Clear Record "Number of Games Wins" data;
    Clear Record "Number of Games Losses" data;
    Clear Record "Number of individual Wins" data;
    Clear Record "Last Spin" data;

    //Street that we will use to place bets on
    Put 0  on Record "Street 1 to Bet" data;
    Put 0  on Record "Street 2 to Bet" data;

    //Progression bets
    set list [1,1,1,1,2,2,2,4,4,4,8,8,8,10,12,14,17,20] to record "Progression Bet" data;
    //Streets
    copy list [Street(1-3),   Street(4-6),   Street(7-9),
               Street(10-12), Street(13-15), Street(16-18),
               Street(19-21), Street(22-24), Street(25-27),
               Street(28-30), Street(31-33), Street(34-36)]
                                                       to record "Street Hits" layout;
    //Street hit counter
    set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Hits" data;
    //Street missed counter
    set list [0,0,0,0,0,0,0,0,0,0,0,0] to record "Street Missed Hits" data;

    Clear record "Street 1 missed hits" data;
    Clear record "Street 2 missed hits" data;
    Clear record "Previous Street 1" data;
    Clear record "Previous Street 2" data;
    Clear record "Previous Street 1 missed hits" data;
    Clear record "Previous Street 2 missed hits" data;

    //these groups point to where the progression bet amount
    //changes.
    Put 5  on Record "Group 2 bet index" data;
    Put 8  on Record "Group 3 bet index" data;
    Put 11  on Record "Group 4 bet index" data;
    Put 14  on Record "Group 5 bet index" data;

    //data enter from the keyboard
    Clear Record "Table Layout" data;
    Clear Record "Starting Bankroll" data;
    Clear Record "Starting Unit" data;
    Clear Record "Total Sequences" data;
    Clear Record "Total Win Sequences" data;
    Clear Record "Number of Win sequences" data;
    Clear Record "Number of Session Sequences" data;

    call "Reset";
end

method "Reset"
begin
    //reset for search for another street to place bets
    Put 1 on Record "Progression Bet" Data index;
    Set Flag "Ready to Bet" to False;
    Set Flag "First bet placed" to False;

    Clear Record "Street 1 to Bet" data;
    Clear Record "Street 2 to Bet" data;
    Clear Record "Previous Street 1" data;
    Clear Record "Previous Street 2" data;
    Clear Record "Street 1 missed hits" data;
    Clear Record "Street 2 missed hits" data;
    Clear record "Previous Street 1 missed hits" data;
    Clear record "Previous Street 2 missed hits" data;
end

{
 User input data sub-routine.
}
method "Select Input Information"
begin
    Put 100% of Bankroll on Record "Starting Bankroll" data;
    Group
    begin
        Input Data "Enter Bankroll for entire Session" to Record "Starting Bankroll" data;
        Input Data "Enter Starting Unit for each sequence" to Record "Starting Unit" data;
        Input Dropdown "Enter Table Layout

                  1:=European Layout
                  2:=American Layout" to Record "Table Layout" data;
        Input Data "How many Total Session Sequences to play.
                   Recommended: 1 Session Sequence.

                   Note: '0' = unlimited Session sequences."
                                                         to Record "Total Sequences" data;
        Input Data "How many WIN Sequences for this Session
                  Recommend: 3 sequences.

                  Note: '0' = unlimited sequences." to Record "Total Win Sequences" data;
        Input Checkbox "Stop Session on ANY Lost Game." to Flag "Stop on Lost Game";
    end
    
    Put 100% of Record "Starting Bankroll" data on Bankroll;
    
    While Record "Table Layout" data = 1
    begin
        Load Single Wheel;
    end
    Else
    begin
        Load Double Wheel;
    end
end

