Sleeper Street
Sleeper Street.dgt — Xtreme, 4 KB (4971 bytes)
Contenuto del file
system "Sleeper Street Get 50 and forget" {System by Marenis. rule 1. See last numbers. rule 2. We are looking for one street that have not been hit. rule 3. Bet on vacant street using this progression 1,1,2,2,2,2,2,2,3,3,3,3,4,4,4,5,5,6,6,7,7,8,9,10,11,12,13,14 On Win, go to rule 1 until we have +50. Then we change the table. The bankroll need 150$} method "main" begin // set initial values while starting a new session begin put 0 on record "spin" data put 0 on record "s1" data put 0 on record "s4" data put 0 on record "s7" data put 0 on record "s10" data put 0 on record "s13" data put 0 on record "s16" data put 0 on record "s19" data put 0 on record "s22" data put 0 on record "s25" data put 0 on record "s28" data put 0 on record "s31" data put 0 on record "s34" data put 0 on record "qualified" data // set progression set list of [1,1,2,2,2,2,2,2,3,3,3,3,4,4,4,5,5,6,6,7,7,8,9,10,11,12,13,14] to record "bet" data end // reset all on any win if any street bet won each time begin put 0 on record "spin" data put 0 on record "s1" data put 0 on record "s4" data put 0 on record "s7" data put 0 on record "s10" data put 0 on record "s13" data put 0 on record "s16" data put 0 on record "s19" data put 0 on record "s22" data put 0 on record "s25" data put 0 on record "s28" data put 0 on record "s31" data put 0 on record "s34" data put 1 to record "bet" data index put 0 on record "spin" data put 0 on record "qualified" data end // check for a qualified street if record "spin" data >= 11 begin put 0 on record "total" data if record "s1" data = 0 begin add 1 to record "total" data end if record "s4" data = 0 begin add 1 to record "total" data end if record "s7" data = 0 begin add 1 to record "total" data end if record "s10" data = 0 begin add 1 to record "total" data end if record "s13" data = 0 begin add 1 to record "total" data end if record "s16" data = 0 begin add 1 to record "total" data end if record "s19" data = 0 begin add 1 to record "total" data end if record "s22" data = 0 begin add 1 to record "total" data end if record "s25" data = 0 begin add 1 to record "total" data end if record "s28" data = 0 begin add 1 to record "total" data end if record "s31" data = 0 begin add 1 to record "total" data end if record "s34" data = 0 begin add 1 to record "total" data end // check total, if 0 then reset - if 1 then begin play if record "total" data = 0 begin put 0 on record "spin" data put 0 on record "s1" data put 0 on record "s4" data put 0 on record "s7" data put 0 on record "s10" data put 0 on record "s13" data put 0 on record "s16" data put 0 on record "s19" data put 0 on record "s22" data put 0 on record "s25" data put 0 on record "s28" data put 0 on record "s31" data put 0 on record "s34" data put 1 to record "bet" data index put 0 on record "qualified" data end if record "total" data = 1 begin put 1 on record "qualified" data end end // track streets as they show if street(1-3) hit each time begin put 1 on record "s1" data end if street(4-6) hit each time begin put 1 on record "s4" data end if street(7-9) hit each time begin put 1 on record "s7" data end if street(10-12) hit each time begin put 1 on record "s10" data end if street(13-15) hit each time begin put 1 on record "s13" data end if street(16-18) hit each time begin put 1 on record "s16" data end if street(19-21) hit each time begin put 1 on record "s19" data end if street(22-24) hit each time begin put 1 on record "s22" data end if street(25-27) hit each time begin put 1 on record "s25" data end if street(28-30) hit each time begin put 1 on record "s28" data end if street(31-33) hit each time begin put 1 on record "s31" data end if street(34-36) hit each time begin put 1 on record "s34" data end // place bets when qualified if record "qualified" data = 1 begin if record "s1" data = 0 begin put 100% of record "bet" data on street(1-3) end if record "s4" data = 0 begin put 100% of record "bet" data on street(4-6) end if record "s7" data = 0 begin put 100% of record "bet" data on street(7-9) end if record "s10" data = 0 begin put 100% of record "bet" data on street(10-12) end if record "s13" data = 0 begin put 100% of record "bet" data on street(13-15) end if record "s16" data = 0 begin put 100% of record "bet" data on street(16-18) end if record "s19" data = 0 begin put 100% of record "bet" data on street(19-21) end if record "s22" data = 0 begin put 100% of record "bet" data on street(22-24) end if record "s25" data = 0 begin put 100% of record "bet" data on street(25-27) end if record "s28" data = 0 begin put 100% of record "bet" data on street(28-30) end if record "s31" data = 0 begin put 100% of record "bet" data on street(31-33) end if record "s34" data = 0 begin put 100% of record "bet" data on street(34-36) end // progression add 1 to record "bet" data index end // spin count add 1 to record "spin" data end