Sleeper Wheel Sections v3
Sleeper Wheel Sections v3.dgt
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Xtreme,
7 KB (7567 bytes)
Contenuto del file
system "Sleeper Wheel Sections v3" { ************************************* * System by Turbo Genius * * on the VIP Lounge * ************************************* Sun Aug 07, 2005 12:53 am Rx-ed by St0rm0r We track the last 37 spins at all times. The bet is placed on the largest group(s) of side by side sleepers on the wheel layout (not table) until a win. The unit size is the amount just enough to generate a profit on the next spin. After a win on any played number - we go back to our chart and find the new section to play, based on it being the largest group of sleepers side by side. If there is a tie - we play them all (numbers in both groups) but only with the unit size of one group. 00 wheel: we track the last 38 spins} method "main" begin while starting new session begin call "init" exit end if record"loss"data >= record"stop loss"data begin call "reset" end if net > 0 begin call "reset" end track last number for record"amount"data times record"last spin"layout if record"last spin"layout count < record"amount"data begin exit end if flag "qualify" false begin duplicate record"last spin" in record"37 spins" call "determine all gaps" call "determine biggest gap" if record"biggest gap"data > record"play when"data begin set flag "qualify" true end end if flag "qualify" true begin //bet call "bet" end end method "init" begin group begin display "Turbo Genius Sleeper Wheel Sections" input dropdown "Wheel type: 1:= single wheel 2:= double wheel" to record"wheel type"data input data "Betting unit" to record"betting unit"data input dropdown "Play largest group: 0:= always 1:= when bigger then 1 2:= when bigger then 2 3:= when bigger then 3 4:= when bigger then 4 5:= when bigger then 5 6:= when bigger then 6 7:= when bigger then 7 8:= when bigger then 8 9:= when bigger then 9 10:= when bigger then 10 11:= when bigger then 11 12:= when bigger then 12 13:= when bigger then 13 14:= when bigger then 14 15:= when bigger then 15 16:= when bigger then 16 17:= when bigger then 17 18:= when bigger then 18" to record"play when"data input data "stop loss:" to record"stop loss"data end if record"wheel type"data = 1 begin load single wheel copy list [number 0,number 32,number 15,number 19,number 4,number 21, number 2,number 25,number 17,number 34,number 6,number 27,number 13, number 36,number 11,number 30,number 8,number 23,number 10,number 5, number 24,number 16, number 33,number 1,number 20,number 14,number 31, number 9,number 22,number 18,number 29,number 7,number 28,number 12, number 35,number 3, number 26] to record"wheel"layout put 37 in record"amount"data put 38 in record"amount+1"data end else begin load double wheel copy list [number 00,number 27,number 10,number 25,number 29,number 12, number 8,number 19,number 31,number 18,number 6,number 21,number 33, number 16,number 4,number 23,number 35,number 14,number 2,number 0, number 28,number 9, number 26,number 30,number 11,number 7,number 20, number 32,number 17,number 5,number 22,number 34,number 15,number 3, number 24,number 36, number 13, number 1] to record"wheel"layout put 38 in record"amount"data put 39 in record"amount+1"data end call "reset" end method "reset" begin set flag "qualify" false if record"wheel type"data = 1 begin set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0] to record"gaps"data end else begin set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0] to record"gaps"data end clear record"n1"data clear record"n2"data clear record"start point"data clear record"gap start index"data clear record"count"data clear record"counter"data clear record"biggest gap"data put 0 record"loss"data end method "determine all gaps" begin put 0 record"count"data // go to start point put 1 record"wheel"layout index loop until record"wheel"layout is found in record"37 spins"layout begin add 1 record"wheel"layout index end copy record"wheel"layout to record"start point"layout put 100% record"wheel"layout index in record"gap start index"data // determine all gaps add 1 record"wheel"layout index loop until record"wheel"layout = record"start point"layout begin put 100% record"wheel"layout index in record"gaps"data index if record"wheel"layout is found in record"37 spins"layout begin put 0 record"gaps"data put 0 record"count"data end else begin add 1 to record"count"data put 100% record"count"data in record"gaps"data end add 1 record"wheel"layout index if record"wheel"layout index > record"wheel"layout count begin put 1 record"wheel"layout index end end put 100% record"gap start index"data in record"gaps"data index put 0 record"counter"data loop until record"counter"data = record"amount"data begin put 100% of record"gaps"data in record"n1"data add 1 record"gaps"data index if record"gaps"data index = record"amount+1"data begin put 1 record"gaps"data index end put 100% of record"gaps"data in record"n2"data subtract 1 record"gaps"data index if record"gaps"data index = 0 begin put 100% record"amount"data record"gaps"data index end if record"n2"data > record"n1"data begin if record"n1"data not = 0 begin put 100% record"n2"data in record"gaps"data end end subtract 1 record"gaps"data index if record"gaps"data index = 0 begin put 100% record"amount"data record"gaps"data index end add 1 record"counter"data end end method "determine biggest gap" begin put 0 record"biggest gap"data put 1 record"gaps"data index loop until record"gaps"data index > record"gaps"data count begin if record"gaps"data > record"biggest gap"data begin put 100% record"gaps"data in record"biggest gap"data end add 1 record"gaps"data index end end method "bet" begin put 0 record"bet amount"data put 0 record"ref"data put 0 record"future loss"data loop until record"ref"data > record"future loss"data begin add 1 in record"bet amount"data put 100% record"bet amount"data in record"future loss"data multiply by 100% of record"biggest gap"data on record"future loss"data add 100% of record"loss"data on record"future loss"data put 3600% record"bet amount"data in record"ref"data end put 1 record"wheel"layout index loop until record"wheel"layout index > record"wheel"layout count begin put 100% record"wheel"layout index in record"gaps"data index if record"gaps"data = record"biggest gap"data begin add 100% record"bet amount"data on record"loss"data put 100% record"bet amount"data on record"wheel"layout multiply by 100% of record"betting unit"data on record"wheel"layout end add 1 record"wheel"layout index end end