Sleeper Wheel Sections v3
Sleeper Wheel Sections v3.dgt
—
Xtreme,
7 KB (7567 bytes)
Contenuto del file
system "Sleeper Wheel Sections v3"
{
*************************************
* System by Turbo Genius *
* on the VIP Lounge *
*************************************
Sun Aug 07, 2005 12:53 am
Rx-ed by St0rm0r
We track the last 37 spins at all times.
The bet is placed on the largest group(s) of side by side sleepers on the
wheel layout (not table) until a win.
The unit size is the amount just enough to generate a profit on the next spin.
After a win on any played number - we go back to our chart and find the
new section to play, based on it being the largest group of sleepers side by side.
If there is a tie - we play them all (numbers in both groups)
but only with the unit size of one group.
00 wheel: we track the last 38 spins}
method "main"
begin
while starting new session
begin
call "init"
exit
end
if record"loss"data >= record"stop loss"data
begin
call "reset"
end
if net > 0
begin
call "reset"
end
track last number for record"amount"data times record"last spin"layout
if record"last spin"layout count < record"amount"data
begin
exit
end
if flag "qualify" false
begin
duplicate record"last spin" in record"37 spins"
call "determine all gaps"
call "determine biggest gap"
if record"biggest gap"data > record"play when"data
begin
set flag "qualify" true
end
end
if flag "qualify" true
begin
//bet
call "bet"
end
end
method "init"
begin
group
begin
display "Turbo Genius Sleeper Wheel Sections"
input dropdown "Wheel type:
1:= single wheel
2:= double wheel" to record"wheel type"data
input data "Betting unit" to record"betting unit"data
input dropdown "Play largest group:
0:= always
1:= when bigger then 1
2:= when bigger then 2
3:= when bigger then 3
4:= when bigger then 4
5:= when bigger then 5
6:= when bigger then 6
7:= when bigger then 7
8:= when bigger then 8
9:= when bigger then 9
10:= when bigger then 10
11:= when bigger then 11
12:= when bigger then 12
13:= when bigger then 13
14:= when bigger then 14
15:= when bigger then 15
16:= when bigger then 16
17:= when bigger then 17
18:= when bigger then 18" to record"play when"data
input data "stop loss:" to record"stop loss"data
end
if record"wheel type"data = 1
begin
load single wheel
copy list [number 0,number 32,number 15,number 19,number 4,number 21,
number 2,number 25,number 17,number 34,number 6,number 27,number 13,
number 36,number 11,number 30,number 8,number 23,number 10,number 5,
number 24,number 16, number 33,number 1,number 20,number 14,number 31,
number 9,number 22,number 18,number 29,number 7,number 28,number 12,
number 35,number 3, number 26] to record"wheel"layout
put 37 in record"amount"data
put 38 in record"amount+1"data
end
else
begin
load double wheel
copy list [number 00,number 27,number 10,number 25,number 29,number 12,
number 8,number 19,number 31,number 18,number 6,number 21,number 33,
number 16,number 4,number 23,number 35,number 14,number 2,number 0,
number 28,number 9, number 26,number 30,number 11,number 7,number 20,
number 32,number 17,number 5,number 22,number 34,number 15,number 3,
number 24,number 36, number 13, number 1] to record"wheel"layout
put 38 in record"amount"data
put 39 in record"amount+1"data
end
call "reset"
end
method "reset"
begin
set flag "qualify" false
if record"wheel type"data = 1
begin
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0] to record"gaps"data
end
else
begin
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0] to record"gaps"data
end
clear record"n1"data
clear record"n2"data
clear record"start point"data
clear record"gap start index"data
clear record"count"data
clear record"counter"data
clear record"biggest gap"data
put 0 record"loss"data
end
method "determine all gaps"
begin
put 0 record"count"data
// go to start point
put 1 record"wheel"layout index
loop until record"wheel"layout is found in record"37 spins"layout
begin
add 1 record"wheel"layout index
end
copy record"wheel"layout to record"start point"layout
put 100% record"wheel"layout index in record"gap start index"data
// determine all gaps
add 1 record"wheel"layout index
loop until record"wheel"layout = record"start point"layout
begin
put 100% record"wheel"layout index in record"gaps"data index
if record"wheel"layout is found in record"37 spins"layout
begin
put 0 record"gaps"data
put 0 record"count"data
end
else
begin
add 1 to record"count"data
put 100% record"count"data in record"gaps"data
end
add 1 record"wheel"layout index
if record"wheel"layout index > record"wheel"layout count
begin
put 1 record"wheel"layout index
end
end
put 100% record"gap start index"data in record"gaps"data index
put 0 record"counter"data
loop until record"counter"data = record"amount"data
begin
put 100% of record"gaps"data in record"n1"data
add 1 record"gaps"data index
if record"gaps"data index = record"amount+1"data
begin
put 1 record"gaps"data index
end
put 100% of record"gaps"data in record"n2"data
subtract 1 record"gaps"data index
if record"gaps"data index = 0
begin
put 100% record"amount"data record"gaps"data index
end
if record"n2"data > record"n1"data
begin
if record"n1"data not = 0
begin
put 100% record"n2"data in record"gaps"data
end
end
subtract 1 record"gaps"data index
if record"gaps"data index = 0
begin
put 100% record"amount"data record"gaps"data index
end
add 1 record"counter"data
end
end
method "determine biggest gap"
begin
put 0 record"biggest gap"data
put 1 record"gaps"data index
loop until record"gaps"data index > record"gaps"data count
begin
if record"gaps"data > record"biggest gap"data
begin
put 100% record"gaps"data in record"biggest gap"data
end
add 1 record"gaps"data index
end
end
method "bet"
begin
put 0 record"bet amount"data
put 0 record"ref"data
put 0 record"future loss"data
loop until record"ref"data > record"future loss"data
begin
add 1 in record"bet amount"data
put 100% record"bet amount"data in record"future loss"data
multiply by 100% of record"biggest gap"data on record"future loss"data
add 100% of record"loss"data on record"future loss"data
put 3600% record"bet amount"data in record"ref"data
end
put 1 record"wheel"layout index
loop until record"wheel"layout index > record"wheel"layout count
begin
put 100% record"wheel"layout index in record"gaps"data index
if record"gaps"data = record"biggest gap"data
begin
add 100% record"bet amount"data on record"loss"data
put 100% record"bet amount"data on record"wheel"layout
multiply by 100% of record"betting unit"data on record"wheel"layout
end
add 1 record"wheel"layout index
end
end





