Turbos Minimum Interval Strategy v2
Turbos Minimum Interval Strategy v2.dgt
—
Xtreme,
5 KB (5350 bytes)
Contenuto del file
system "Turbo's Minimum Interval Strategy v2" { ************************************* * System by TurboGenius * * on the VIP Lounge * ************************************* Rx-ed by st0rm0r ------------------------------------- 00-c0mpatible ------------------------------------- Track 111 spins to get some history buid up. Bet 1 unit on the number with the highest minimum interval until it s hows again. When it shows again and it still is the number with the highest minim um interval, bet 25 units on it until it shows again. ------------------------------------- * Code Updated by Turbogenius * Resets on any new high balance ------------------------------------- } method "main" begin // do this once while starting new session begin call "init" exit end // do the tracking track last number for 1 record"last N"layout call "update hit since" add 1 record"#spins"data if record"#spins"data > record"T"data begin set flag "qualified" true end // act on a win if any number bet won each time begin if bankroll > record "high" data begin call "reset" exit put 100% of bankroll on record "high" data end end if record"last N"layout is found in record"play"layout begin duplicate record"play" record"previous play" call "get highest interval" if record"play"layout list has a pattern match in record"previous play"layout begin clear record"play"layout copy record"last N"layout record"play"layout clear record"previous play"layout copy record"last N"layout record"previous play"layout put 100% record"B2"data record"pro"data end else begin put 100% record"B1"data record"pro"data end end // act when qualified if flag "qualified" true and flag "bet" false begin call "get highest interval" set flag "bet" true end //bet if flag "bet" true begin put 100% record"pro"data record"play"layout list end end // subroutines method "init" begin put 100% of bankroll on record "high" data group begin display "Turbo's Minimum Interval Strategy" display "------------------------------------------------------------ -----" input dropdown "Wheel: 1:= single zero 2:= double zero" record"W"data display "------------------------------------------------------------ -----" input data "Track X spins before starting: (e.g. 111)" record"T"data input data "Stop session when all minimum intervals are lower then: (e.g. 10) " record"M"data input data "Betting unit 1: (e.g. 1)" record"B1"data input data "Betting unit 2: (e.g. 25)" record"B2"data end if record"W"data = 1 begin load single wheel put 2 record"start"data end else begin load double wheel put 1 record"start"data end copy list [number 00, number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10, number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18, number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26, number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34, number 35,number 36] record "numbers" layout call "reset" end method "reset" begin set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"hit since"data set list [10000,10000,10000,10000,10000,10000,10000, 10000,10000,10000,10000,10000,10000,10000, 10000,10000,10000,10000,10000,10000,10000, 10000,10000,10000,10000,10000,10000,10000, 10000,10000,10000,10000,10000,10000,10000, 10000,10000,10000] record"minimum intervals"data put 0 record"#spins"data set flag "qualified" false set flag "bet" false clear record"play"layout copy red record"play"layout put 100% record"B1"data record"pro"data end method "update hit since" begin put 100% record"start"data record"numbers"layout index loop until record"numbers"layout index > record"numbers"layout count begin put 100% record"numbers"layout index record"hit since"data index put 100% record"numbers"layout index record"minimum intervals" data index if record"numbers"layout = record"last N"layout begin add 1 record"hit since"data if record"hit since"data < record"minimum intervals"data begin put 100% record"hit since"data record"minimum intervals"data end put 0 record"hit since"data end else begin add 1 record"hit since"data end add 1 record"numbers"layout index end end method "get highest interval" begin put 0 record"max"data put 1 record"minimum intervals"data index loop until record"minimum intervals"data index > record"minimum intervals"data count begin if record"minimum intervals"data > record"max"data and record"minimum intervals"data < 10000 begin put 100% record"minimum intervals"data record"max"data end add 1 record"minimum intervals"data index end clear record"play"layout put 1 record"minimum intervals"data index loop until record"minimum intervals"data index > record"minimum intervals"data count begin if record"minimum intervals"data = record"max"data begin put 100% record"minimum intervals"data record"max"data put 100% record"minimum intervals"data index record"numbers"layout index copy record"numbers"layout record"play"layout add 1 record"play"layout index end add 1 record"minimum intervals"data index end if record"max"data < record"M"data begin call "reset" exit end end