Slam Dunk System
Slam_Dunk_System.dgt
—
Xtreme,
4 KB (4674 bytes)
Contenuto del file
system "Slam_Dunk_System" { For instructions, visit: http://gambling.projectsydney.com/viewtopic.php?t=1462 Designed by Handle Coded by UX Software } method "main" begin while Starting a new Session begin call "init" end if record "Split 0/2/3" Layout list has lost each time and record "Corners 4/5/7/8, 25/26/28/29" Layout list has lost each time and record "Splits 12-15,18-21,19-22,32-35" Layout list has lost each time begin if flag "High Bet" is true begin set max to record "HIGH" data index add 1 to record "HIGH" data index put 100% of record "bet" data to record "HIGH" data end else begin call "Add lost bet to beginning" end set flag "High Bet" to false end if any inside bet has won each time begin if flag "High Bet" is true begin call "Remove from items from list" end set flag "High Bet" to true end if flag "High Bet" is true begin call "Do HIGH bet" end else begin put 1 unit to record "bet" data put 300% of record "bet" data to record "Split 0/2/3" layout list put 200% of record "bet" data to record "Splits 12-15,18-21,19-22,32-35" layout list put 400% of record "bet" data to record "Corners 4/5/7/8, 25/26/28/29" layout list end end //"HIGH" means a high bet which is the sum of the first and last numbers //in the progression method "Do HIGH bet" begin put 0 on record "bet" data put 1 on record "LOW" data index loop until record "LOW" data index > record "LOW" data count begin add 100% of record "LOW" data to record "bet" data add 1 to record "LOW" data index end if record "bet" data = 0 begin if record "HIGH" data count > 1 begin put 1 on record "HIGH" data index put 100% of record "HIGH" data to record "bet" data end end set max to record "HIGH" data index add 100% of record "HIGH" data to record "bet" data if record "bet" data = 0 begin put 1 on record "bet" data end put 300% of record "bet" data to record "Split 0/2/3" layout list put 200% of record "bet" data to record "Splits 12-15,18-21,19-22,32-35" layout list put 400% of record "bet" data to record "Corners 4/5/7/8, 25/26/28/29" layout list end //Any "LOW" bet lost is added to the beginning of the progression method "Add lost bet to beginning" begin duplicate record "LOW" to record "temp" clear record "LOW" data put 1 on record "temp" data index put 2 on record "LOW" data index loop until record "temp" data index > record "temp" data count begin put 100% of record "temp" data to record "LOW" data add 1 to record "temp" data index add 1 to record "LOW" data index end put 1 to record "LOW" data index put 100% of record "bet" data to record "LOW" data end //Won with HIGH bet placed. Remove HIGH and LOW from list method "Remove from items from list" begin //remove last item in HIGH list duplicate record "HIGH" to record "temp" clear record "HIGH" data set max to record "temp" data index put 100% of record "temp" data index to record "max HIGH" data subtract 1 from record "max HIGH" data put 1 on record "temp" data index put 1 on record "HIGH" data index if record "LOW" data count = 0 begin add 1 to record "temp" data index end loop until record "temp" data index > record "max HIGH" data begin put 100% of record "temp" data to record "HIGH" data add 1 to record "temp" data index add 1 to record "HIGH" data index end //remove all items in LOW list clear record "LOW" data if record "HIGH" data count = 0 begin add 1 to record "session count" data put 1 on record "LOW" data clear record "HIGH" data end end method "init" begin Load Single Wheel set flag "High Bet" to true put 0 to record "session count" data put 0 on record "bet" data put 1 on record "LOW" data clear record "HIGH" data copy list [Street(0-3)] to record "Split 0/2/3" layout copy list [Split(12-15),Split(18-21),Split(19-22),Split(32-35)] to record "Splits 12-15,18-21,19-22,32-35" layout copy list [Corner(4:8),Corner(25:29)] to record "Corners 4/5/7/8, 25/26/28/29" layout end