Hot Spot Mapping v1
Hot Spot Mapping v1.dgt — Xtreme, 6 KB (6297 bytes)
Contenuto del file
system "Hot Spot Mapping v1" { ************************************* * System by luposlipphobia * * on the VIP Lounge * ************************************* Rx-ed by St0rm0r ------------------------------------- 00-c0mpatible ------------------------------------- Place 1 unit on last number that appeared (including 0 and 00). Continue to do so until 10 numbers are covered or you have improved your starting balance (gone one or more units above starting balance). Start over from 1 unit on last number hit once starting balance has been improved. Triple the bet for hits to existing hits. When 10 numbers are covered but you have not improved your starting balance yet, increase all 1 unit bets to 2 units and all 3 unit bets to 6 units. When 15 numbers are covered but you have not improved your starting balance yet, increase all 2 unit bets to 3 units, all 6 to 9 unit bets to 10 units, all 10 to 14 unit bets to 15 units and leave all bets 15 units or over as is. When 20 numbers are covered but you have not improved your starting balance yet, increase all existing bets that are under 5 units to 5 units, all 5 to 9 unit bets to 10 units, all 10 to 14 unit bets to 15 units and leave all bets 15 units or over as is. When 24 numbers are covered but you have not improved your starting balance yet, increase the minimum bet to 10 units and leave all over bet as is. ------------------------------------- } method "main" begin // section 1: do this once while starting new session begin call "init" exit end // section 2: do the tracking set flag "restart" false if bankroll > record"new high"data begin clear record"play"layout clear record"play amount"data put 100% bankroll record"new high"data set flag "restart" true put 1 record"base amount"data end track last number for 1 time record"last N"layout if record"last N"layout is not found record"play"layout begin call "goto end of the list" copy record"last N"layout to record"play"layout put 100% record"base amount"data record"play amount"data if record"play"layout count = 11 begin call"increase bets 1" put 2 record"base amount"data end if record"play"layout count = 16 begin call"increase bets 2" put 3 record"base amount"data end if record"play"layout count = 21 begin call"increase bets 3" put 5 record"base amount"data end if record"play"layout count = 25 begin call"increase bets 4" put 10 record"base amount"data end end // section 3: act on a loss if net < 0 begin end // section 4:act on a win if net > 0 begin if flag "restart" false begin call "triple bet" end end call "check table limit" //section 6: bet put 1 record"play"layout index loop until record"play"layout index > record"play"layout count begin put 100% record"play"layout index record"play amount"data index put 100% record"play amount"data record"play"layout add 1 record"play"layout index end end // section 7: subroutines method "init" begin put 100% bankroll record"new high"data set flag "restart" false put 1 record"base amount"data call "reset" end method "reset" begin end method "goto end of the list" begin put 1 record"play"layout index loop until record"play"layout index > record"play"layout count begin add 1 record"play"layout index end put 100% record"play"layout index record"play amount"data index end method "triple bet" begin put 1 record"play"layout index loop until record"play"layout = record"last N"layout begin add 1 record"play"layout index end put 100% record"play"layout index record"play amount"data index multiply by 3 on record"play amount"data end method "increase bets 1" begin put 1 record"play amount"data index loop until record"play amount"data index > record"play amount"data count begin if record"play amount"data = 1 begin put 2 record"play amount"data end if record"play amount"data = 3 begin put 6 record"play amount"data end add 1 record"play amount"data index end end method "increase bets 2" begin put 1 record"play amount"data index loop until record"play amount"data index > record"play amount"data count begin if record"play amount"data > 9 and record"play amount"data < 15 begin put 15 record"play amount"data end if record"play amount"data > 5 and record"play amount"data < 10 begin put 10 record"play amount"data end if record"play amount"data = 2 begin put 3 record"play amount"data end add 1 record"play amount"data index end end method "increase bets 3" begin put 1 record"play amount"data index loop until record"play amount"data index > record"play amount"data count begin if record"play amount"data > 9 and record"play amount"data < 15 begin put 15 record"play amount"data end if record"play amount"data > 5 and record"play amount"data < 10 begin put 10 record"play amount"data end if record"play amount"data < 5 begin put 5 record"play amount"data end add 1 record"play amount"data index end end method "increase bets 4" begin put 1 record"play amount"data index loop until record"play amount"data index > record"play amount"data count begin if record"play amount"data < 10 begin put 10 record"play amount"data end add 1 record"play amount"data index end end method "check table limit" begin put 0 record"total"data put 1 record"play amount"data index loop until record"play amount"data index > record"play amount"data count begin add 100% record"play amount"data record"total"data add 1 record"play amount"data index end if record"total"data > 500 begin display "Table Limit Reached" end end