Hot Spot Mapping v1
Hot Spot Mapping v1.dgt
—
Xtreme,
6 KB (6297 bytes)
Contenuto del file
system "Hot Spot Mapping v1"
{
*************************************
* System by luposlipphobia *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
Place 1 unit on last number that appeared (including 0 and 00).
Continue to do so until 10 numbers are covered or you have improved your starting
balance (gone one or more units above starting balance).
Start over from 1 unit on last number hit once starting balance has been improved.
Triple the bet for hits to existing hits.
When 10 numbers are covered but you have not improved your starting balance yet,
increase all 1 unit bets to 2 units and all 3 unit bets to 6 units.
When 15 numbers are covered but you have not improved your starting balance yet,
increase all 2 unit bets to 3 units,
all 6 to 9 unit bets to 10 units,
all 10 to 14 unit bets to 15 units and leave all bets 15 units or over as is.
When 20 numbers are covered but you have not improved your starting balance yet,
increase all existing bets that are under 5 units to 5 units,
all 5 to 9 unit bets to 10 units,
all 10 to 14 unit bets to 15 units and leave all bets 15 units or over as is.
When 24 numbers are covered but you have not improved your starting balance yet,
increase the minimum bet to 10 units and leave all over bet as is.
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
set flag "restart" false
if bankroll > record"new high"data
begin
clear record"play"layout
clear record"play amount"data
put 100% bankroll record"new high"data
set flag "restart" true
put 1 record"base amount"data
end
track last number for 1 time record"last N"layout
if record"last N"layout is not found record"play"layout
begin
call "goto end of the list"
copy record"last N"layout to record"play"layout
put 100% record"base amount"data record"play amount"data
if record"play"layout count = 11
begin
call"increase bets 1"
put 2 record"base amount"data
end
if record"play"layout count = 16
begin
call"increase bets 2"
put 3 record"base amount"data
end
if record"play"layout count = 21
begin
call"increase bets 3"
put 5 record"base amount"data
end
if record"play"layout count = 25
begin
call"increase bets 4"
put 10 record"base amount"data
end
end
// section 3: act on a loss
if net < 0
begin
end
// section 4:act on a win
if net > 0
begin
if flag "restart" false
begin
call "triple bet"
end
end
call "check table limit"
//section 6: bet
put 1 record"play"layout index
loop until record"play"layout index > record"play"layout count
begin
put 100% record"play"layout index record"play amount"data index
put 100% record"play amount"data record"play"layout
add 1 record"play"layout index
end
end
// section 7: subroutines
method "init"
begin
put 100% bankroll record"new high"data
set flag "restart" false
put 1 record"base amount"data
call "reset"
end
method "reset"
begin
end
method "goto end of the list"
begin
put 1 record"play"layout index
loop until record"play"layout index > record"play"layout count
begin
add 1 record"play"layout index
end
put 100% record"play"layout index record"play amount"data index
end
method "triple bet"
begin
put 1 record"play"layout index
loop until record"play"layout = record"last N"layout
begin
add 1 record"play"layout index
end
put 100% record"play"layout index record"play amount"data index
multiply by 3 on record"play amount"data
end
method "increase bets 1"
begin
put 1 record"play amount"data index
loop until record"play amount"data index > record"play amount"data count
begin
if record"play amount"data = 1
begin
put 2 record"play amount"data
end
if record"play amount"data = 3
begin
put 6 record"play amount"data
end
add 1 record"play amount"data index
end
end
method "increase bets 2"
begin
put 1 record"play amount"data index
loop until record"play amount"data index > record"play amount"data count
begin
if record"play amount"data > 9 and record"play amount"data < 15
begin
put 15 record"play amount"data
end
if record"play amount"data > 5 and record"play amount"data < 10
begin
put 10 record"play amount"data
end
if record"play amount"data = 2
begin
put 3 record"play amount"data
end
add 1 record"play amount"data index
end
end
method "increase bets 3"
begin
put 1 record"play amount"data index
loop until record"play amount"data index > record"play amount"data count
begin
if record"play amount"data > 9 and record"play amount"data < 15
begin
put 15 record"play amount"data
end
if record"play amount"data > 5 and record"play amount"data < 10
begin
put 10 record"play amount"data
end
if record"play amount"data < 5
begin
put 5 record"play amount"data
end
add 1 record"play amount"data index
end
end
method "increase bets 4"
begin
put 1 record"play amount"data index
loop until record"play amount"data index > record"play amount"data count
begin
if record"play amount"data < 10
begin
put 10 record"play amount"data
end
add 1 record"play amount"data index
end
end
method "check table limit"
begin
put 0 record"total"data
put 1 record"play amount"data index
loop until record"play amount"data index > record"play amount"data count
begin
add 100% record"play amount"data record"total"data
add 1 record"play amount"data index
end
if record"total"data > 500
begin
display "Table Limit Reached"
end
end





