Simple system
Gerhard_Simple_system.dgt
—
Xtreme,
5 KB (5239 bytes)
Contenuto del file
system "Gerhard_Simple_system" { The rules; 1) You can bet on any even chance. 2) You will always begin a game with this progression- (1,0) 3) Any lost "LOW" bet is added to the beginning 4) Any lost "HIGH" bet is added to the end 5) Any lost bet is immediately followed by a "LOW" bet 6) Any won bet is immediately followed by a "HIGH" bet 7) Any "LOW" bet lost is added to the beginning of the progression 8) Any "HIGH" bet lost is added to the end of the progression 9) You will ignore the zero in the progression when betting, its only a visual aid 10) Any number to the left of the "0" is treated as one sum, i.e. (1,1,1,1,0,1) is (4,0,1) I think I covered all the bases so I will continue with an example: In this example I will be betting on "RED". The example will unfold as follows; The first figure is the spin number, i.e. 1,2,3,4,5, etc. The second figure is the hit number, i.e. 25,36,3,0,12, etc. The third figure is the bet decision, i.e. "LOW" or "HIGH" The fourth figure is that spins balance The fifth figure is the net balance since session started The sixth is a reference to the progression so you won't get lost 11)Treat each new session as a high bet. Example: Your first bet loses so your progression would look like this (1.0.1). 12)Reset progression after last progression cancels out. } method "main" begin while Starting a new Session begin call "init" end if record "even money" layout has lost each time begin if flag "High Bet" is true begin set max to record "HIGH" data index add 1 to record "HIGH" data index put 100% of record "bet" data to record "HIGH" data end else begin call "Add lost bet to beginning" end set flag "High Bet" to false end if record "even money" layout has won each time begin if flag "High Bet" is true begin call "Remove from items from list" end set flag "High Bet" to true end if flag "High Bet" is true begin call "Do HIGH bet" end else begin put 1 unit to record "bet" data put 100% of record "bet" data to record "even money" layout end end //"HIGH" means a high bet which is the sum of the first and last numbers //in the progression method "Do HIGH bet" begin put 0 on record "bet" data put 1 on record "LOW" data index loop until record "LOW" data index > record "LOW" data count begin add 100% of record "LOW" data to record "bet" data add 1 to record "LOW" data index end if record "bet" data = 0 begin if record "HIGH" data count > 1 begin put 1 on record "HIGH" data index put 100% of record "HIGH" data to record "bet" data end end set max to record "HIGH" data index add 100% of record "HIGH" data to record "bet" data if record "bet" data = 0 begin put 1 on record "bet" data end put 100% of record "bet" data to record "even money" layout end //Any "LOW" bet lost is added to the beginning of the progression method "Add lost bet to beginning" begin duplicate record "LOW" to record "temp" clear record "LOW" data put 1 on record "temp" data index put 2 on record "LOW" data index loop until record "temp" data index > record "temp" data count begin put 100% of record "temp" data to record "LOW" data add 1 to record "temp" data index add 1 to record "LOW" data index end put 1 to record "LOW" data index put 100% of record "bet" data to record "LOW" data end //Won with HIGH bet placed. Remove HIGH and LOW from list method "Remove from items from list" begin //remove last item in HIGH list duplicate record "HIGH" to record "temp" clear record "HIGH" data set max to record "temp" data index put 100% of record "temp" data index to record "max HIGH" data subtract 1 from record "max HIGH" data put 1 on record "temp" data index put 1 on record "HIGH" data index if record "LOW" data count = 0 begin add 1 to record "temp" data index end loop until record "temp" data index > record "max HIGH" data begin put 100% of record "temp" data to record "HIGH" data add 1 to record "temp" data index add 1 to record "HIGH" data index end //remove all items in LOW list clear record "LOW" data if record "HIGH" data count = 0 begin add 1 to record "session count" data put 1 on record "LOW" data clear record "HIGH" data end end method "init" begin set flag "High Bet" to true put 0 to record "session count" data put 0 on record "bet" data put 1 on record "LOW" data clear record "HIGH" data group begin Display "Gerhard's Simple System" Input Dropdown "Make a Layout Selection 1:=Red 2:=Black 3:=Even 4:=Odd 5:=High (19-36) 6:=Low (1-18)" to Record "Layout number" data end if record "Layout number" data = 1 then begin copy red to record "even money" layout end if record "Layout number" data = 2 then begin copy black to record "even money" layout end if record "Layout number" data = 3 then begin copy even to record "even money" layout end if record "Layout number" data = 4 then begin copy odd to record "even money" layout end if record "Layout number" data = 5 then begin copy high to record "even money" layout end if record "Layout number" data = 6 then begin copy low to record "even money" layout end end