Double Tracking
DoubleTracking.dgt
—
Xtreme,
9 KB (9316 bytes)
Contenuto del file
system "Double Tracking"
{
Autore: Manuel Rosati
Xtremizzato da: lonerider
Spiegazione del sistema su www.laroulette.it
}
method "main"
begin
while Starting a new Session
begin
Copy list [2,4,6] record "AA" Layout
Copy list [20,23,24,16] record "BB" layout
Copy list [29,26,28,35,31] record "CC" layout
Copy list [30,36,33,18,14,22] record "BC" layout
Copy list [34,27,32,25,9,12,3,7] record "AC" layout
Copy list [13,15,21,17,10,11,1,8,5,19] record "AB" layout
set list [1,1,1,1,1,1,1,1,1,2,2,2] record "progressionAA" data
set list [1,1,1,1,1,2,2,2,2,3,3,3] record "progressionBB" data
set list [1,1,1,1,1,2,2,2,3,3,4,5] record "progressionCC" data
set list [1,1,1,1,1,2,2,3,3,4,5,6] record "progressionBC" data
set list [1,1,1,1,2,2,3,5,5,7,9,12] record "progressionAC" data
set list [1,1,1,2,3,4,6,8,11,15,21,30] record "progressionAB" data
Put 0 record "BetProgression" data index
end
While on Each Spin
begin
Call "Assign"
Call "Results"
Add 1 record "Spin" data
If record "Spin" data >7
and flag "Active" false
begin
Call "Verify"
end
if flag "Active" true
begin
Call "Bet"
end
end
end
method "Assign"
begin
Copy last number nel record "Numero" layout
Track last Number for 8 spins to record "Last8" layout
Track last Number for 9 spins to record "Last9" layout
Track last Number for 10 spins to record"Last10" layout
Track last Number for 11 spins to record"Last11" layout
Track last Number for 12 spins to record"Last12" layout
Track last Number for 13 spins to record"Last13" layout
end
method "Verify"
begin
// AB
set flag "PlayAB" true
put 1 record "AB" Layout index
loop until record "AB" Layout index > record "AB" Layout count
begin
if record "AB" Layout found record "Last8" layout
begin
Set flag "PlayAB" false
end
add 1 record "AB" Layout index
end
if flag "PlayAB" true
begin
Copy record "AB" layout Record "BetList" Layout
end
// AC
set flag "PlayAC" true
put 1 record "AC" Layout index
loop until record "AC" Layout index > record "AB" Layout count
begin
if record "AC" Layout found record "Last9" layout
begin
Set flag "PlayAC" false
end
add 1 record "AC" Layout index
end
if flag "PlayAC" true
begin
Copy record "AC" layout Record "BetList" Layout
end
// BC
set flag "PlayBC" true
put 1 record "BC" Layout index
loop until record "BC" Layout index > record "BC" Layout count
begin
if record "BC" Layout found record "Last10" layout
begin
Set flag "PlayBC" false
end
add 1 record "BC" Layout index
end
if flag "PlayBC" true
begin
Copy record "BC" layout Record "BetList" Layout
end
// CC
set flag "PlayCC" true
put 1 record "CC" Layout index
loop until record "CC" Layout index > record "CC" Layout count
begin
if record "CC" Layout found record "Last11" layout
begin
Set flag "PlayCC" false
end
add 1 record "CC" Layout index
end
if flag "PlayCC" true
begin
Copy record "CC" layout Record "BetList" Layout
end
// BB
set flag "PlayBB" true
put 1 record "BB" Layout index
loop until record "BB" Layout index > record "BB" Layout count
begin
if record "BB" Layout found record "Last12" layout
begin
Set flag "PlayBB" false
end
add 1 record "BB" Layout index
end
if flag "PlayBB" true
begin
Copy record "BB" layout Record "BetList" Layout
end
// AA
set flag "PlayAA" true
put 1 record "AA" Layout index
loop until record "AA" Layout index > record "AA" Layout count
begin
if record "AA" Layout found record "Last13" layout
begin
Set flag "PlayAA" false
end
add 1 record "AA" Layout index
end
if flag "PlayAA" true
begin
Copy record "AA" layout Record "BetList" Layout
end
If flag "PlayAA" true
or flag "PlayAB" true
or flag "PlayAC" true
or flag "PlayBB" true
or flag "PlayBC" true
or flag "PlayCC" true
begin
If any number bet won each
begin
Call "GlobalCheck"
if flag "Active" true
begin
return
end
end
if flag "PlayAB" true
and record "Spin" Data >=8
begin
Duplicate record "AB" Record "BetList"
Duplicate record "progressionAB" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayAC" true
and record "Spin" Data >=9
begin
Duplicate record "AC" Record "BetList"
Duplicate record "progressionAC" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayBC" true
and record "Spin" Data >=10
begin
Duplicate record "BC" Record "BetList"
Duplicate record "progressionBC" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayCC" true
and record "Spin" Data >=11
begin
Duplicate record "CC" Record "BetList"
Duplicate record "progressionCC" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayBB" true
and record "Spin" Data >=12
begin
Duplicate record "BB" Record "BetList"
Duplicate record "progressionBB" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayAA" true
and record "Spin" Data >=13
begin
Duplicate record "AA" Record "BetList"
Duplicate record "progressionAA" record "BetProgression"
Set flag "Active" true
return
end
end
end
method "Bet"
begin
add 1 record "BetProgression" Data index
if Record "BetProgression" Data index > Record "BetProgression" Data count
begin
Call "NewGame"
put 0 record "Spin" data
clear record "Last8" Layout
clear record "Last9" Layout
clear record "Last10" Layout
clear record "Last11" Layout
clear record "Last12" Layout
clear record "Last13" Layout
end
put 100% record "BetProgression" data record "BetList" Layout list
end
method "Results"
begin
if any number bet won each
begin
Call "NewGame"
end
end
method "NewGame"
begin
Set flag "Active" false
Put 7 record "Spin" data
clear record "BetList" Layout
clear record "BetProgression" Layout
put 0 record "BetProgression" Data index
set flag "PlayAA" false
set flag "PlayAB" false
set flag "PlayAC" false
set flag "PlayBB" false
set flag "PlayBC" false
set flag "PlayCC" false
end
method "GlobalCheck"
begin
if flag "PlayAB" true
begin
Duplicate record "AB" Record "BetList"
Duplicate record "progressionAB" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayAC" true
begin
Duplicate record "AC" Record "BetList"
Duplicate record "progressionAC" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayBC" true
begin
Duplicate record "BC" Record "BetList"
Duplicate record "progressionBC" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayCC" true
begin
Duplicate record "CC" Record "BetList"
Duplicate record "progressionCC" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayBB" true
begin
Duplicate record "BB" Record "BetList"
Duplicate record "progressionBB" record "BetProgression"
Set flag "Active" true
return
end
if flag "PlayAA" true
begin
Duplicate record "AA" Record "BetList"
Duplicate record "progressionAA" record "BetProgression"
Set flag "Active" true
return
end
end





