Double Streets to Winning
Double-Streets-to-Winning.dgt
—
Xtreme,
41 KB (42264 bytes)
Contenuto del file
system "Double-Streets-to-Winning_II.dgn" {Double-streets-to-winning-numbers system See documentation for explanation } method "main" begin While Starting a New Session begin Call "Initialize"; Call "Select Input Information"; exit; end Call "Track Spins"; Call "Check Bankroll"; Call "Check if we exceed maximum bet process"; Call "Check Win Goal"; //Start new sequence" Set Flag "Start New Sequence" to True; Loop until Flag "Start New Sequence" is False begin Set Flag "Start New Sequence" to False; Call "Determine Ready to Place Bet"; If Flag "Ready to Place Bet" is True begin Add 1 to Record "Total Bet Counter" data; Call "Do Line (Double Streets)"; Call "Do Streets"; Call "Do Splits"; Call "Do Straight-up"; end if Flag "Start New Sequence" is False begin Exit; end end end method "Determine Ready to Place Bet" begin While Flag "Ready to Place Bet" is False And Record "Tracked Spin List" layout count = Record "Spins to track" data begin Call "Find Double Streets"; Call "Select Double Street"; Set Flag "Ready to Place Bet" to True; Set Flag "Bet on Line (Double Street)" to True; end end //Make bets based on where you are in the Betting process method "Make Bets" begin While Flag "Ready to Place Bet" is False begin Return; end Loop Until Record "temp layout 1" layout index > Record "temp layout 1" layout count begin While Record "temp layout 1" data not = 0 begin Put 100 % of Record "Units to Bet" data to Record "temp layout 1" layout; end Add 1 to Record "temp layout 1" layout index; Add 1 to Record "temp layout 1" data index; end end method "Count Number of Layouts to Bet" begin clear Record "temp layout 2" Layout; Put 0 to Record "Number of Layouts to Bet" data; Loop Until Record "temp layout 1" layout index > Record "temp layout 1" layout count begin While Record "temp layout 1" Data not = 0 begin {Before adding to number of layouts to Bet, we first check to make sure this is not a duplicate Bet. This can happen on Straight-up numbers which would give us an incorrect count.} While Record "temp layout 1" layout not = Record "temp layout 2" layout begin Add 1 to Record "Number of Layouts to Bet" data; Copy Record "temp layout 1" layout to Record "temp layout 2" layout; end end Add 1 to Record "temp layout 1" layout index; Add 1 to Record "temp layout 1" data index; end end method "Check Win Goal" begin While Flag "Ready to Place Bet" is True And Bankroll >= Record "Total Win Goal for sequence" data begin Put 100 % of Bankroll to Record "Total Win Goal for sequence" data; Add 100 % of Record "Win Goal in Units for each Sequence" data to Record "Total Win Goal for sequence" data; Put 100 % of Bankroll to Record "Remaining Bankroll" data; Subtract 100 % of Record "Bank Balance for entire Session" data to Record "Remaining Bankroll" data; Add 1 to Record "Sequence Counter" data; Call "Check if we exceed total Sequences"; Call "Reset for next sequence"; end end method "Check if we exceed total Sequences" begin While Flag "Ready to Place Bet" is True And Record "Total # of Sequences" data > 0 And Record "Sequence Counter" data >= Record "Total # of Sequences" data begin Display "You have completed ALL of your Sequences. The Session will end. Check Bankroll indicator for your Profit margin."; Call "Reset for next sequence"; Stop Session; end end method "Check if we exceed maximum bet process" begin While Flag "Ready to Place Bet" is True And Record "Total Bet Counter" data > 70 begin Call "Reset for next sequence"; end end method "Check Bankroll" begin While Flag "Ready to Place Bet" is True And Bankroll <= Record "Remaining Bankroll" data begin Display "Your Starting Bankroll has been depleted. The Session will end. Check Bankroll indicator for your Profit margin."; Call "Reset for next sequence"; Stop Session; end end method "Reset for next sequence" begin Set Flag "Start New Sequence" to True; Set Flag "Ready to Place Bet" to False; Set Flag "Bet on Line (Double Street)" to False; Set Flag "Bet on Number" to False; Set Flag "Bet on Street" to False; Set Flag "Bet on Split" to False; Put 0 to Record "Total Bet Counter" data; // Put 100 % of Record "Spins to track" data to Record "Total Tracked Spins" data; Put 100 % of Record "Starting Unit for each sequence" data to Record "Units to Bet" data; end method "Do Line (Double Streets)" begin While Flag "Ready to Place Bet" is False Or Flag "Bet on Line (Double Street)" is False begin Return; end While Flag "Bet on Line (Double Street)" is True begin Duplicate Record "Line List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Cross off Bets that Hit"; Duplicate Record "temp layout 1" to Record "Line List"; end While Record "Total Bet Counter" data < 6 And Flag "Bet on Line (Double Street)" is True begin Duplicate Record "Line List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Count Number of Layouts to Bet"; Call "Check Remaining Layouts"; Duplicate Record "Line List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Make Bets"; Return; end Set Flag "Bet on Line (Double Street)" to False; Set Flag "Bet on Street" to True; end method "Do Streets" begin While Flag "Ready to Place Bet" is False Or Flag "Bet on Street" is False begin Return; end While Flag "Bet on Street" is True begin Duplicate Record "Street List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Cross off Bets that Hit"; Duplicate Record "temp layout 1" to Record "Street List"; end While Record "Total Bet Counter" data < 12 And Flag "Bet on Street" is True begin Duplicate Record "Street List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Count Number of Layouts to Bet"; Call "Check Remaining Layouts"; Duplicate Record "Street List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Make Bets"; Return; end Set Flag "Bet on Street" to False; Set Flag "Bet on Split" to True; end method "Do Splits" begin While Flag "Ready to Place Bet" is False Or Flag "Bet on Split" is False begin Return; end While Flag "Bet on Split" is True begin Duplicate Record "Split List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Cross off Bets that Hit"; Duplicate Record "temp layout 1" to Record "Split List"; end While Record "Total Bet Counter" data < 18 And Flag "Bet on Split" is True begin Duplicate Record "Split List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Count Number of Layouts to Bet"; Call "Check Remaining Layouts"; Duplicate Record "Split List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Make Bets"; Return; end Set Flag "Bet on Split" to False; Set Flag "Bet on Number" to True; end method "Do Straight-up" begin While Flag "Ready to Place Bet" is False Or Flag "Bet on Number" is False begin Return; end While Flag "Bet on Number" is True begin Duplicate Record "Number List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Cross off Bets that Hit"; Duplicate Record "temp layout 1" to Record "Number List"; If Record "Total Bet Counter" data = 36 Or Record "Total Bet Counter" data = 54 begin Add 100 % of Record "Units to Bet" data to Record "Units to Bet" data; end end While Record "Total Bet Counter" data < 72 And Flag "Bet on Number" is True begin Duplicate Record "Number List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Count Number of Layouts to Bet"; If Record "Abandon Threshold" data >= Record "Number of Layouts to Bet" data begin Call "Reset for next sequence"; Return; end Call "Check Remaining Layouts"; Duplicate Record "Number List" to Record "temp layout 1"; Put 1 to Record "temp layout 1" layout index; Put 1 to Record "temp layout 1" data index; Call "Make Bets"; Return; end Set Flag "Bet on Number" to False; end method "Check Remaining Layouts" begin While Record "Number of Layouts to Bet" data = 0 begin Call "Reset for next sequence"; end end method "Cross off Bets that Hit" begin Loop Until Record "temp layout 1" layout index > Record "temp layout 1" layout count begin Call "Cross off Layout"; Add 1 on Record "temp layout 1" layout index; Add 1 on Record "temp layout 1" data index; end end method "Cross off Layout" begin While Record "temp layout 1" layout has won each time begin While Flag "Bet on Line (Double Street)" is True begin Put 100 % of Record "temp layout 1" data to Record "Street List" data index; Call "Cross off Street"; end While Flag "Bet on Street" is True begin Put 100 % of Record "temp layout 1" data to Record "Split List" data index; Call "Cross off Split"; end While Flag "Bet on Split" is True begin Put 100 % of Record "temp layout 1" data to Record "Number List" data index; Call "Cross off Straight-up"; end Put 0 to Record "temp layout 1" data; end end method "Cross off Street" begin Put 100 % of Record "Street List" data to Record "Split List" data index; Call "Cross off Split"; Put 0 to Record "Street List" Data; Add 1 to Record "Street List" data index; Put 100 % of Record "Street List" data to Record "Split List" data index; Call "Cross off Split"; Put 0 to Record "Street List" Data; end method "Cross off Split" begin Put 100 % of Record "Split List" data to Record "Number List" data index; Call "Cross off Straight-up"; Put 0 to Record "Split List" Data; Add 1 to Record "Split List" data index; Put 100 % of Record "Split List" data to Record "Number List" data index; Call "Cross off Straight-up"; Put 0 to Record "Split List" Data; end method "Cross off Straight-up" begin Put 0 to Record "Number List" data; Add 1 to Record "Number List" data index; Put 0 to Record "Number List" data; end method "Select Double Street" begin Put 9999 to Record "Lowest Hits" data; Put 0 to Record "Highest Hits" data; Call "Find Lowest-Highest Hits"; While Record "Track Type (1=Fewest, 2= Most) Hits" data = 1 begin Call "Select Lowest"; end Else begin Call "Select Highest"; end end method "Find Lowest-Highest Hits" begin Put 1 to Record "Double-Street Layout" data index; Loop Until Record "Double-Street Layout" data index > Record "Double-Street Layout" data count begin If Record "Double-Street Layout" data < Record "Lowest Hits" data begin Put 100 % of Record "Double-Street Layout" data to Record "Lowest Hits" data; end If Record "Double-Street Layout" data > Record "Highest Hits" data begin Put 100 % of Record "Double-Street Layout" data to Record "Highest Hits" data; end Add 1 to Record "Double-Street Layout" data index; end end method "Select Lowest" begin Put 100 % of Record "Lowest Hits" data to Record "temp data 1" data; clear Record "Line List" layout; clear Record "Line List" Data; Clear Record "Street List" Layout; Clear Record "Street List" Data; Clear Record "Split List" Layout; Clear Record "Split List" Data; Clear Record "Number List" Layout; Clear Record "Number List" Data; Put 1 to Record "Street List" layout index; Put 1 to Record "Split List" layout index; Put 1 to Record "Number List" layout index; Loop Until Record "Line List" layout index > 4 or Record "temp data 1" Data > Record "Highest Hits" Data begin Call "Find four Double Streets"; Add 1 to Record "temp data 1" data; end end method "Select Highest" begin Put 100 % of Record "Highest Hits" data to Record "temp data 1" data; clear Record "Line List" layout; clear Record "Line List" Data; Put 1 to Record "Street List" layout index; Put 1 to Record "Split List" layout index; Put 1 to Record "Number List" layout index; Loop Until Record "Line List" layout index > 4 or Record "temp data 1" Data < Record "Lowest Hits" Data begin Call "Find four Double Streets"; Subtract 1 to Record "temp data 1" data; end end method "Find four Double Streets" begin Put 1 to Record "Double-Street Layout" data index; Put 1 to Record "Double-Street Layout" layout index; Loop Until Record "Double-Street Layout" data index > Record "Double-Street Layout" data count begin While Record "Double-Street Layout" data = Record "temp data 1" data begin While Record "Line List" data index <= 4 begin Copy Record "Double-Street Layout" layout to Record "Line List" layout; Put 100 % of Record "Street List" layout index to Record "Line List" data; Call "Select Street"; Add 1 to Record "Line List" layout index; Add 1 to Record "Line List" data index; Put -2 to Record "Double-Street Layout" data; if Record "Double-Street Layout" data index>1 begin Subtract 1 from Record "Double-Street Layout" data index; Put -1 to Record "Double-Street Layout" data; Add 1 to Record "Double-Street Layout" data index; end if Record "Double-Street Layout" data index < Record "Double-Street Layout" data count begin Add 1 to Record "Double-Street Layout" data index; Put -1 to Record "Double-Street Layout" data; Subtract 1 from Record "Double-Street Layout" data index; end end end Add 1 to Record "Double-Street Layout" data index; Put 100% of Record "Double-Street Layout" data index to Record "Double-Street Layout" layout index; end end method "Select Street" begin While Record "Line List" layout = Line(1-6) begin Copy Street(1-3) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(4-6) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(4-9) begin Copy Street(4-6) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(7-9) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(7-12) begin Copy Street(7-9) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(10-12) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(10-15) begin Copy Street(10-12) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(13-15) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(13-18) begin Copy Street(13-15) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(16-18) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(16-21) begin Copy Street(16-18) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(19-21) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(19-24) begin Copy Street(19-21) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(22-24) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(22-27) begin Copy Street(22-24) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(25-27) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(25-30) begin Copy Street(25-27) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(28-30) to Record "Street List" layout; Call "Point to Next Street"; Return; end While Record "Line List" layout = Line(28-33) begin Copy Street(28-30) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(31-33) to Record "Street List" layout; Call "Point to Next Street"; Return; end Copy Street(31-33) to Record "Street List" layout; Call "Point to Next Street"; Copy Street(34-36) to Record "Street List" layout; Call "Point to Next Street"; end method "Point to Next Street" begin Put 100 % of Record "Split List" layout index to Record "Street List" data; Add 1 to Record "Street List" data index; Call "Select Split"; Add 1 to Record "Street List" layout index; end method "Select Split" begin While Record "Street List" layout = Street(1-3) begin Copy Split(1-2) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(2-3) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(4-6) begin Copy Split(4-5) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(5-6) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(7-9) begin Copy Split(7-8) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(8-9) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(10-12) begin Copy Split(10-11) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(11-12) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(13-15) begin Copy Split(13-14) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(14-15) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(16-18) begin Copy Split(16-17) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(17-18) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(19-21) begin Copy Split(19-20) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(20-21) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(22-24) begin Copy Split(22-23) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(23-24) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(25-27) begin Copy Split(25-26) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(26-27) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(28-30) begin Copy Split(28-29) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(29-30) to Record "Split List" layout; Call "Point to Next Split"; Return; end While Record "Street List" layout = Street(31-33) begin Copy Split(31-32) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(32-33) to Record "Split List" layout; Call "Point to Next Split"; Return; end Copy Split(34-35) to Record "Split List" layout; Call "Point to Next Split"; Copy Split(35-36) to Record "Split List" layout; Call "Point to Next Split"; end method "Point to Next Split" begin Put 100 % of Record "Number List" layout index to Record "Split List" data; Add 1 to Record "Split List" data index; Call "Select Straight-up"; Add 1 to Record "Split List" layout index; end method "Select Straight-up" begin While Record "Split List" layout = Split(1-2) begin Copy Number 1 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 2 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(2-3) begin Copy Number 2 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 3 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(4-5) begin Copy Number 4 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 5 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(5-6) begin Copy Number 5 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 6 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(7-8) begin Copy Number 7 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 8 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(8-9) begin Copy Number 8 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 9 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(10-11) begin Copy Number 10 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 11 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(11-12) begin Copy Number 11 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 12 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(13-14) begin Copy Number 13 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 14 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(14-15) begin Copy Number 14 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 15 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(16-17) begin Copy Number 16 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 17 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(17-18) begin Copy Number 17 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 18 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(19-20) begin Copy Number 19 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 20 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(20-21) begin Copy Number 20 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 21 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(22-23) begin Copy Number 22 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 23 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(23-24) begin Copy Number 23 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 24 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(25-26) begin Copy Number 25 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 26 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(26-27) begin Copy Number 26 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 27 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(28-29) begin Copy Number 28 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 29 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(29-30) begin Copy Number 29 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 30 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(31-32) begin Copy Number 31 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 32 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(32-33) begin Copy Number 32 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 33 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(34-35) begin Copy Number 34 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 35 to Record "Number List" layout; Call "Point to Next Straight-up"; Return; end While Record "Split List" layout = Split(35-36) begin Copy Number 35 to Record "Number List" layout; Call "Point to Next Straight-up"; Copy Number 36 to Record "Number List" layout; Call "Point to Next Straight-up"; end end method "Point to Next Straight-up" begin Put 1 to Record "Number List" data; Add 1 to Record "Number List" layout index; Put 100% of Record "Number List" layout index to Record "Number List" data index; end method "Find Double Streets" begin While Record "Total Spins" data < Record "Spins to track" data begin Return; end clear record "Double-Street Layout" data; Put 1 to Record "Tracked Spin List" layout index; loop until Record "Tracked Spin List" layout index > Record "Tracked Spin List" layout count begin Call "Calculate Double Street from Tracked Spins"; Add 1 to Record "Tracked Spin List" layout index; end end method "Calculate Double Street from Tracked Spins" begin While Record "Tracked Spin List" layout = Number 1 Or Record "Tracked Spin List" layout = Number 2 Or Record "Tracked Spin List" layout = Number 3 begin Put 1 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 4 Or Record "Tracked Spin List" layout = Number 5 Or Record "Tracked Spin List" layout = Number 6 begin Put 1 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 2 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 7 Or Record "Tracked Spin List" layout = Number 8 Or Record "Tracked Spin List" layout = Number 9 begin Put 2 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 3 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 10 Or Record "Tracked Spin List" layout = Number 11 Or Record "Tracked Spin List" layout = Number 12 begin Put 3 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 4 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 13 Or Record "Tracked Spin List" layout = Number 14 Or Record "Tracked Spin List" layout = Number 15 begin Put 4 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 5 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 16 Or Record "Tracked Spin List" layout = Number 17 Or Record "Tracked Spin List" layout = Number 18 begin Put 5 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 6 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 19 Or Record "Tracked Spin List" layout = Number 20 Or Record "Tracked Spin List" layout = Number 21 begin Put 6 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 7 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 22 Or Record "Tracked Spin List" layout = Number 23 Or Record "Tracked Spin List" layout = Number 24 begin Put 7 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 8 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 25 Or Record "Tracked Spin List" layout = Number 26 Or Record "Tracked Spin List" layout = Number 27 begin Put 8 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 9 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 28 Or Record "Tracked Spin List" layout = Number 29 Or Record "Tracked Spin List" layout = Number 30 begin Put 9 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 10 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 31 Or Record "Tracked Spin List" layout = Number 32 Or Record "Tracked Spin List" layout = Number 33 begin Put 10 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; Put 11 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; return; end While Record "Tracked Spin List" layout = Number 34 Or Record "Tracked Spin List" layout = Number 35 Or Record "Tracked Spin List" layout = Number 36 begin Put 11 to Record "Double-Street Layout" data index; Add 1 to Record "Double-Street Layout" data; end end method "Track Spins" begin While Number 0 has hit each time Or Number 00 has hit each time begin Return; end add 1 to Record "Total Spins" data; Set Max Record "Tracked Spin List" layout index; Add 1 to Record "Tracked Spin List" layout index; if record "Tracked Spin List" layout index > record "Spins to track" data begin move list up by 1 for record "Tracked Spin List" layout; Put 100% of record to "Spins to track" data to record "Tracked Spin List" layout index; end copy last number to record "Tracked Spin List" layout; end method "Initialize" begin clear record "Abandon Threshold" data; clear record "Bank Balance for entire Session" data; clear record "Highest Hits" data; clear record "Lowest Hits" data; clear record "Double-Street Layout" Layout; clear record "Number of Layouts to Bet" data; clear record "Starting Unit for each sequence" data; clear record "Line List" layout; clear record "Street List" Layout; clear record "Split List" Layout; clear record "Number List" layout; Put 1 to Record "Spins to track" data; clear record "Total Bet Counter" data; clear record "Total # of Sequences" data; clear record "Total Spins" data; clear record "Track Type (1=Fewest, 2= Most) Hits" data; clear record "Tracked Spin List" layout; Put 0 to Record "Total Profit" data; clear record "Units to Bet" data; clear record "Win Goal in Units for each Sequence" data; set flag "Input Ok" to False; Put 0 to Record "temp data 1" data; copy list [ Line(1-6), Line(4-9), Line(7-12), Line(10-15), Line(13-18), Line(16-21), Line(19-24),Line(22-27), Line(25-30), Line(28-33), Line(31-36)] to record "Double-Street Layout" layout; end method "Select Input Information" begin loop until Flag "Input Ok" is True begin Group begin Display "Session will END when ALL sequences are met or your starting Bankroll has been depleted."; Input Data "Enter Bankroll for entire Session" to Record "Bank Balance for entire Session" data; Input Dropdown "What Table Layout do you want to use? 1:=European Layout 2:=American Layout" to Record "Table Layout" data; Input Data "Enter your Win Goal in Units for each Sequence. You can have many sequences in a Session." to Record "Win Goal in Units for each Sequence" data; Input Data "How many spins to track each time? Range: 1 to 800 spins:" to Record "Spins to track" data; Input Dropdown "Track Double Streets by either 1:=Fewest Hits 2:=Most Hits" to Record "Track Type (1=Fewest, 2= Most) Hits" data; Input Data "How many remaining numbers will trigger abandoning a Sequence? Range: 0 to 12 numbers:" to Record "Abandon Threshold" data; Input Data "Enter Starting Unit for each sequence" to Record "Starting Unit for each sequence" data; Input Data "How many Sequences for this Session Note: 0 = unlimited sequences." to Record "Total # of Sequences" data; end call "Validate Input"; end end //================================================================= //Calculate Data and Check Data Conditions //================================================================= method "Validate Input" begin set Flag "Input Ok" to True; Put 100 % of Record "Bank Balance for entire Session" data to Bankroll; Put 100 % of Record "Win Goal in Units for each Sequence" data to Record "Total Win Goal for sequence" data; Add 100 % of Bankroll to Record "Total Win Goal for sequence" data; Put 100 % of Record "Starting Unit for each sequence" data to Record "Units to Bet" data; While Record "Spins to track" data > 800 Or Record "Spins to track" data = 0 begin Display "Tracked Spins must be in the range of 1 and 800."; set Flag "Input Ok" to false; end While Record "Abandon Threshold" data > 12 begin Display "Remaining numbers to Abandon sequence must be less than 12 numbers"; set Flag "Input Ok" to false; end While Record "Table Layout" data = 1 begin Load Single Wheel; end Else begin Load Double Wheel; end end