Billy's P.O.T.P. System
Billys P.O.T.P. System.dgt
—
Xtreme,
31 KB (32546 bytes)
Contenuto del file
system "Billy's P.O.T.P. System" { ************************************* * System by billy winton * * on the VIP Lounge * ************************************* Rx-ed by St0rm0r ------------------------------------- 00-c0mpatible ------------------------------------- Track how many times each number shows. If a number shows for 3 times, bet on the number + on the number on either side of the table layout. If two numbers next to each other showed in total 3 times, bet on these 2 numbers. On a new high or after 37 spins: reset the game. ------------------------------------- } method "main" begin //do this once while starting new session begin call "init" exit end //do the tracking add 100% net record"profit"data track last number for 1 time record"last N"layout add 1 record"#spins"data if record"#spins"data = 37 or bankroll > record"high"data begin call "reset" put 0 record"profit"data if bankroll >= record"high"data begin put 1 record"base bet"data put 100% bankroll record"high"data end else begin if record"MM"data = 2 begin add 1 record"base bet"data end end exit end call "update frequencies" call "get numbers that qualified" call "generate number play list" if record"PT"data = 2 or record"PT"data = 3 begin call "generate split list" end if record"MM"data = 3 begin if record"PT"data = 1 or record"PT"data = 3 begin call "determine betting unit straight numbers" end if record"PT"data = 2 or record"PT"data = 3 begin call "determine betting unit split numbers" end end //bet if record"#spins"data >= record"start bet variable"data begin if record"PT"data = 1 or record"PT"data = 3 begin put 100% record"bet unit"data record"numbers to play"layout list multiply by 100% record"base bet"data on record"numbers to play"layout list end if record"PT"data = 2 or record"PT"data = 3 begin put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout is found in record"numbers"layout begin put 1 record"split bet unit"data index end if record"split numbers to play"layout is found in record"splits"layout begin put 2 record"split bet unit"data index end if record"split numbers to play"layout is found in record"streets"layout begin put 3 record"split bet unit"data index end if record"split numbers to play"layout is found in record"corners"layout begin put 4 record"split bet unit"data index end if record"split numbers to play"layout = Line(1-00) begin put 5 record"split bet unit"data index end if record"split numbers to play"layout is found in record"lines"layout begin put 6 record"split bet unit"data index end put 100% record"split bet unit"data record"split numbers to play"layout multiply by 100% record"base bet"data on record"split numbers to play"layout add 1 record"split numbers to play"layout index end end end end // subroutines method "init" begin group begin display "Billy's P.O.T.P. System" display "--------------------------------------" input dropdown "Wheel Type: 1:= single zero 2:= double zero" record"WT"data input drop down "Bet selection on: 1:= Table Layout 2:= Wheel Layout" record"BS"data input drop down "Type of Play: 1:= play straight up numbers only 2:= use splits,streets,lines,corners to the maximum 3:= play both to see the decisions in action" record"PT"data input data "Do not bet until spin number: " record"start bet variable"data input dropdown "Money Management: 1:= always flat bet 2:= flat bet, increase base unit +1 after a losing game 3:= always bet just enough to be in profit in 1 hit" record"MM"data end if record"WT"data = 1 begin load single wheel if record"BS"data = 1 begin copy list [number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout end else begin copy list [number 0,number 32,number 15,number 19,number 4,number 21,number 2, number 25,number 17,number 34,number 6,number 27,number 13,number 36,number 11, number 30,number 8,number 23,number 10,number 5,number 24,number 16, number 33, number 1,number 20,number 14,number 31,number 9,number 22,number 18,number 29, number 7,number 28,number 12,number 35,number 3, number 26] to record"numbers"layout end put 37 record"lenght"data end else begin load double wheel if record"BS"data = 1 begin copy list [number 00, number 0, number 1, number 2, number 3,number 4,number 5,number 6, number 7,number 8,number 9,number 10,number 11,number 12,number 13,number 14, number 15,number 16,number 17,number 18,number 19,number 20,number 21,number 22, number 23,number 24,number 25,number 26,number 27,number 28,number 29,number 30, number 31,number 32,number 33,number 34,number 35,number 36] to record"numbers"layout end else begin copy list [number 00, number 27, number 10, number 25, number 29,number 12,number 8,number 19, number 31,number 18,number 6,number 21,number 33,number 16,number 4,number 23, number 35,number 14,number 2,number 0,number 28,number 9,number 26,number 30, number 11,number 7,number 20,number 32,number 17,number 5,number 22,number 34, number 15,number 3,number 24,number 36,number 13,number 1] to record"numbers"layout end put 38 record"lenght"data end set list [36,18,12,9,7,6] record"return"data put 1 record"base bet"data put 100% bankroll record"high"data put 0 record"profit"data put 1 record"bet unit"data set list [1,1,1,1,1,1] record"split bet unit"data call "reset" call "init splits" end method "reset" begin if record"WT"data = 1 begin set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"frequencies"data end else begin set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"frequencies"data end put 0 record"#spins"data put 0 record"amount of numbers active"data end method "update frequencies" begin put 1 record"numbers"layout index loop until record"numbers"layout = record"last N"layout begin add 1 record"numbers"layout index end put 100% record"numbers"layout index record"frequencies"data index add 1 record"frequencies"data end method "get numbers that qualified" begin clear record"qualifying numbers (3)"layout clear record"qualifying numbers (2)"layout put 1 record"run for"data loop until record"run for"data > record"lenght"data begin put 100% record"run for"data record"frequencies"data index if record"frequencies"data >= 3 begin put 100% record"frequencies"data index record"numbers"layout index if record"numbers"layout not found in record"qualifying numbers (3)"layout begin copy record"numbers"layout record"qualifying numbers (3)"layout add 1 record"qualifying numbers (3)"layout index end end if record"frequencies"data > 0 begin put 100% record"frequencies"data record"subtotal"data add 1 record"frequencies"data index if record"frequencies"data index > record"frequencies"data count begin put 1 record"frequencies"data index end if record"frequencies"data > 0 begin add 100% record"frequencies"data record"subtotal"data if record"subtotal"data >=3 begin call "copy number (2)" call "subtract 1" call "copy number (2)" end end end add 1 record"run for"data end end method "copy number (2)" begin put 100% record"frequencies"data index record"numbers"layout index if record"numbers"layout not found in record"qualifying numbers (2)"layout begin copy record"numbers"layout record"qualifying numbers (2)"layout add 1 record"qualifying numbers (2)"layout index end end method "subtract 1" begin subtract 1 record"frequencies"data index if record"frequencies"data index < 1 begin put 100% record"lenght"data record"frequencies"data index end end method "subtract 1 number" begin subtract 1 record"numbers"layout index if record"numbers"layout index < 1 begin put 100% record"lenght"data record"numbers"layout index end end method "add 1 number" begin add 1 record"numbers"layout index if record"numbers"layout index > record"numbers"layout count begin put 1 record"numbers"layout index end end method "copy number" begin if record"numbers"layout not found in record"numbers to play"layout begin copy record"numbers"layout record"numbers to play"layout add 1 record"numbers to play"layout index end end method "generate number play list" begin //combine 3 and 2 numbers to play clear record"numbers to play"layout duplicate record"qualifying numbers (2)" record"numbers to play" call "goto end of play list" put 1 record"qualifying numbers (3)" layout index loop until record"qualifying numbers (3)" layout index > record"qualifying numbers (3)" layout count begin put 1 record"numbers"layout index loop until record"numbers"layout = record"qualifying numbers (3)"layout begin add 1 record"numbers"layout index end call "subtract 1 number" call "copy number" call "add 1 number" call "copy number" call "add 1 number" call "copy number" add 1 record"qualifying numbers (3)" layout index end end method "goto end of play list" begin put 0 record"amount of numbers active"data put 1 record"numbers to play"layout index loop until record"numbers to play"layout index > record"numbers to play"layout count begin add 1 record"amount of numbers active"data add 1 record"numbers to play"layout index end end method "determine betting unit straight numbers" begin //determine amount of numbers to play call "goto end of play list" //calculate bet put 100% record"profit"data record"count"data put 0 record"bet unit"data loop until record"count"data > 0 begin subtract 100% record"amount of numbers active"data record"count"data add 36 record"count"data add 1 record"bet unit"data end end method "calculate total bet" begin put 100% record"split bet unit"data index record"save"data put 0 record"total bet"data put 1 record"how many of each"data index loop until record"how many of each"data index > record"how many of each"data count begin put 100% record"how many of each"data index record"split bet unit"data index put 100% record"how many of each"data record"temp1"data multiply by 100% record"split bet unit"data record"temp1"data add 100% record"temp1"data record"total bet"data add 1 record"how many of each"data index end put 100% record"save"data record"split bet unit"data index end method "determine betting unit split numbers" begin set list [1,1,1,1,1,1] record"split bet unit"data //determine minimum needed for each type of bet put 1 record"how many of each"data index loop until record"how many of each"data index > record"how many of each"data count begin put 100% record"how many of each"data index record"hold"data call "calculate total bet" put 100% record"hold"data record"how many of each"data index put 100% record"how many of each"data index record"split bet unit"data index if record"how many of each"data > 0 begin put 100% record"how many of each"data index record"return"data index put 100% record"profit"data record"count"data subtract 100% record"total bet"data record"count"data put 0 record"split bet unit"data loop until record"count"data > 0 begin subtract 1 record"count"data add 100% record"return"data record"count"data add 1 record"split bet unit"data end end else begin put 0 record"split bet unit"data end add 1 record"how many of each"data index end set flag "ok" false loop until flag "ok" true begin set flag "ok" true put 1 record"how many of each"data index loop until record"how many of each"data index > record"how many of each"data count begin if record"how many of each"data > 0 begin put 100% record"how many of each"data index record"split bet unit"data index put 100% record"how many of each"data index record"return"data index put 100% record"how many of each"data index record"hold"data call "calculate total bet" subtract 100% record"profit"data record"total bet"data add 1 record"total bet"data put 100% record"hold"data record"how many of each"data index put 100% record"split bet unit"data record"temp1"data multiply by 100% of record"return"data record"temp1"data if record"temp1"data < record"total bet"data begin add 1 record"split bet unit"data set flag "ok" false end end add 1 record"how many of each"data index end end end method "determine betting unit mixed numbers" begin end method "generate split list" begin //convert "numbers to play" into 1)streets 2) lines 3) corners 4) splits in record"split numbers to play"layout //Special: line (1-00) if record"special1"layout is found in record"split numbers to play"layout and record"special2"layout is found in record"split numbers to play"layout and record"special3"layout is found in record"split numbers to play"layout and record"special4"layout is found in record"split numbers to play"layout and record"special5"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = number 0 and record"split numbers to play"layout not = number 00 and record"split numbers to play"layout not = number 1 and record"split numbers to play"layout not = number 2 and record"split numbers to play"layout not = number 3 begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy Line(1-00) record"temp"layout duplicate record"temp" record"split numbers to play" end //streets duplicate record"numbers to play" record"split numbers to play" put 1 record"streets"layout index loop until record"streets"layout index > record"streets"layout count begin put 100% record"streets"layout index record"streets1"layout index put 100% record"streets"layout index record"streets2"layout index put 100% record"streets"layout index record"streets3"layout index if record"streets1"layout is found in record"split numbers to play"layout and record"streets2"layout is found in record"split numbers to play"layout and record"streets3"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = record"streets1"layout and record"split numbers to play"layout not = record"streets2"layout and record"split numbers to play"layout not = record"streets3"layout begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy record"streets"layout record"temp"layout duplicate record"temp" record"split numbers to play" end add 1 record"streets"layout index end //lines put 1 record"lines"layout index loop until record"lines"layout index > record"lines"layout count begin put 100% record"lines"layout index record"lines1"layout index put 100% record"lines"layout index record"lines2"layout index if record"lines1"layout is found in record"split numbers to play"layout and record"lines2"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = record"lines1"layout and record"split numbers to play"layout not = record"lines2"layout begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy record"lines"layout record"temp"layout duplicate record"temp" record"split numbers to play" end add 1 record"lines"layout index end //corners put 1 record"corners"layout index loop until record"corners"layout index > record"corners"layout count begin put 100% record"corners"layout index record"corners1"layout index put 100% record"corners"layout index record"corners2"layout index put 100% record"corners"layout index record"corners3"layout index put 100% record"corners"layout index record"corners4"layout index if record"corners1"layout is found in record"split numbers to play"layout and record"corners2"layout is found in record"split numbers to play"layout and record"corners3"layout is found in record"split numbers to play"layout and record"corners4"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = record"corners1"layout and record"split numbers to play"layout not = record"corners2"layout and record"split numbers to play"layout not = record"corners3"layout and record"split numbers to play"layout not = record"corners4"layout begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy record"corners"layout record"temp"layout duplicate record"temp" record"split numbers to play" end add 1 record"corners"layout index end //splits put 1 record"splits"layout index loop until record"splits"layout index > record"splits"layout count begin put 100% record"splits"layout index record"splits1"layout index put 100% record"splits"layout index record"splits2"layout index if record"splits1"layout is found in record"split numbers to play"layout and record"splits2"layout is found in record"split numbers to play"layout begin clear record"temp"layout put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout not = record"splits1"layout and record"split numbers to play"layout not = record"splits2"layout begin copy record"split numbers to play"layout record"temp"layout add 1 record"temp"layout index end add 1 record"split numbers to play"layout index end copy record"splits"layout record"temp"layout duplicate record"temp" record"split numbers to play" end add 1 record"splits"layout index end set list [0,0,0,0,0,0] record"how many of each"data put 1 record"split numbers to play"layout index loop until record"split numbers to play"layout index > record"split numbers to play"layout count begin if record"split numbers to play"layout is found in record"numbers"layout begin put 1 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout is found in record"splits"layout begin put 2 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout is found in record"streets"layout begin put 3 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout is found in record"corners"layout begin put 4 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout = Line(1-00) begin put 5 record"how many of each"data index add 1 record"how many of each"data end if record"split numbers to play"layout is found in record"lines"layout begin put 6 record"how many of each"data index add 1 record"how many of each"data end add 1 record"split numbers to play"layout index end end method "init splits" begin //special line(1-00) copy number 0 record"special1"layout copy number 00 record"special2"layout copy number 1 record"special3"layout copy number 2 record"special4"layout copy number 3 record"special5"layout //splits if record"WT"data = 1 begin copy list [Split(1-0),Split(2-0),Split(3-0),Split(1-2),Split(1-4),Split(2-3), Split(2-5),Split(3-6),Split(4-5),Split(4-7),Split(5-6),Split(5-8),Split(6-9),Split(7-8), Split(7-10),Split(8-9),Split(8-11),Split(9-12),Split(10-11),Split(10-13),Split(10-13),Split(11-12), Split(11-14),Split(12-15),Split(13-14),Split(13-16),Split(14-15),Split(14-17),Split(15-18),Split(16-17), Split(16-19),Split(17-18),Split(17-20),Split(18-21),Split(19-20),Split(19-22), Split(20-21),Split(20-23),Split(21-24),Split(22-23),Split(22-25),Split(23-24),Split(23-26), Split(24-27),Split(25-26),Split(25-28),Split(26-27),Split(26-29),Split(27-30),Split(28-29), Split(28-31),Split(29-30),Split(29-30),Split(29-32),Split(30-33),Split(31-32),Split(31-34), Split(32-33),Split(32-35),Split(33-36),Split(34-35),Split(35-36),Split(0-00),Split(3-00)] record"splits"layout copy list [number 1,number 2,number 3,number 1,number 1,number 2, number 2,number 3,number 4,number 4,number 5,number 5,number 6,number 7, number 7,number 8,number 8,number 9,number 10,number 10,number 10,number 11, number 11,number 12,number 13,number 13,number 14,number 14,number 15,number 16, number 16,number 17,number 17,number 18,number 19,number 19, number 20,number 20,number 21,number 22,number 22,number 23,number 23, number 24,number 25,number 25,number 26,number 26,number 27,number 28, number 28,number 29,number 29,number 29,number 30,number 31,number 31, number 32,number 32,number 33,number 34,number 35,number 0,number 3] record"splits1"layout copy list [number 0,number 0,number 0,number 2,number 4,number 3, number 5,number 6,number 5,number 7,number 6,number 8,number 9,number 8, number 10,number 9,number 11,number 12,number 11,number 13,number 13,number 12, number 14,number 15,number 14,number 16,number 15,number 17,number 18,number 17, number 19,number 18,number 20,number 21,number 20,number 22, number 21,number 23,number 24,number 23,number 25,number 24,number 26, number 27,number 26,number 28,number 27,number 29,number 30,number 29, number 31,number 30,number 30,number 32,number 33,number 32,number 34, number 33,number 35,number 36,number 35,number 36,number 00,number 00] record"splits2"layout end else begin copy list [Split(1-0),Split(1-2),Split(1-4),Split(2-3), Split(2-5),Split(3-6),Split(4-5),Split(4-7),Split(5-6),Split(5-8),Split(6-9),Split(7-8), Split(7-10),Split(8-9),Split(8-11),Split(9-12),Split(10-11),Split(10-13),Split(10-13),Split(11-12), Split(11-14),Split(12-15),Split(13-14),Split(13-16),Split(14-15),Split(14-17),Split(15-18),Split(16-17), Split(16-19),Split(17-18),Split(17-20),Split(18-21),Split(19-20),Split(19-22), Split(20-21),Split(20-23),Split(21-24),Split(22-23),Split(22-25),Split(23-24),Split(23-26), Split(24-27),Split(25-26),Split(25-28),Split(26-27),Split(26-29),Split(27-30),Split(28-29), Split(28-31),Split(29-30),Split(29-30),Split(29-32),Split(30-33),Split(31-32),Split(31-34), Split(32-33),Split(32-35),Split(33-36),Split(34-35),Split(35-36),Split(0-00),Split(3-00)] record"splits"layout copy list [number 1,number 1,number 1,number 2, number 2,number 3,number 4,number 4,number 5,number 5,number 6,number 7, number 7,number 8,number 8,number 9,number 10,number 10,number 10,number 11, number 11,number 12,number 13,number 13,number 14,number 14,number 15,number 16, number 16,number 17,number 17,number 18,number 19,number 19, number 20,number 20,number 21,number 22,number 22,number 23,number 23, number 24,number 25,number 25,number 26,number 26,number 27,number 28, number 28,number 29,number 29,number 29,number 30,number 31,number 31, number 32,number 32,number 33,number 34,number 35,number 0,number 3] record"splits1"layout copy list [number 0,number 2,number 4,number 3, number 5,number 6,number 5,number 7,number 6,number 8,number 9,number 8, number 10,number 9,number 11,number 12,number 11,number 13,number 13,number 12, number 14,number 15,number 14,number 16,number 15,number 17,number 18,number 17, number 19,number 18,number 20,number 21,number 20,number 22, number 21,number 23,number 24,number 23,number 25,number 24,number 26, number 27,number 26,number 28,number 27,number 29,number 30,number 29, number 31,number 30,number 30,number 32,number 33,number 32,number 34, number 33,number 35,number 36,number 35,number 36,number 00,number 00] record"splits2"layout end //streets copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15), Street(16-18),Street(19-21),Street(22-24),Street(25-27),Street(28-30), Street(31-33),Street(34-36),Corner(2:00),Street(00-3),Street(0-2)] record"streets"layout copy list [number 1,number 4,number 7,number 10,number 13,number 16, number 19,number 22,number 25,number 28,number 31,number 34,number 0,number 00,number 0] record"streets1"layout copy list [number 2,number 5,number 8,number 11,number 14,number 17, number 20,number 23,number 26,number 29,number 32,number 35,number 00,number 2,number 1] record"streets2"layout copy list [number 3,number 6,number 9,number 12,number 15,number 18, number 21,number 24,number 27,number 30,number 33,number 36,number 2,number 3,number 2] record"streets3"layout //corners if record"WT"data = 1 begin copy list [Corner(1:5),Corner(2:6),Corner(4:8),Corner(5:9),Corner(7:11), Corner(8:12),Corner(10:14),Corner(11:15),Corner(13:17),Corner(14:18), Corner(16:20),Corner(17:21),Corner(19:23),Corner(20:24),Corner(22:26), Corner(23:27),Corner(25:29),Corner(26:30),Corner(28:32),Corner(29:33), Corner(31:35),Corner(32:36),Line(1-0)] record"corners"layout copy list [number 1,number 2,number 4,number 5,number 7,number 8,number 10, number 11,number 13,number 14,number 16,number 17,number 19,number 20,number 22, number 23,number 25,number 26,number 28,number 29,number 31,number 32,number 0] record"corners1"layout copy list [number 2,number 3,number 5,number 6,number 8,number 9,number 11, number 12,number 14,number 15,number 17,number 18,number 20,number 21,number 23, number 24,number 26,number 27,number 29,number 30,number 32,number 33,number 1] record"corners2"layout copy list [number 4,number 5,number 7,number 8,number 10,number 11,number 13, number 14,number 16,number 17,number 19,number 20,number 22,number 23,number 25, number 26,number 28,number 29,number 31,number 32,number 34,number 35,number 2] record"corners3"layout copy list [number 5,number 6,number 8,number 9,number 11,number 12,number 14, number 15,number 17,number 18,number 20,number 21,number 23,number 24,number 26, number 27,number 29,number 30,number 32,number 33,number 35,number 36,number 3] record"corners4"layout end else begin copy list [Corner(1:5),Corner(2:6),Corner(4:8),Corner(5:9),Corner(7:11), Corner(8:12),Corner(10:14),Corner(11:15),Corner(13:17),Corner(14:18), Corner(16:20),Corner(17:21),Corner(19:23),Corner(20:24),Corner(22:26), Corner(23:27),Corner(25:29),Corner(26:30),Corner(28:32),Corner(29:33), Corner(31:35),Corner(32:36)] record"corners"layout copy list [number 1,number 2,number 4,number 5,number 7,number 8,number 10, number 11,number 13,number 14,number 16,number 17,number 19,number 20,number 22, number 23,number 25,number 26,number 28,number 29,number 31,number 32] record"corners1"layout copy list [number 2,number 3,number 5,number 6,number 8,number 9,number 11, number 12,number 14,number 15,number 17,number 18,number 20,number 21,number 23, number 24,number 26,number 27,number 29,number 30,number 32,number 33] record"corners2"layout copy list [number 4,number 5,number 7,number 8,number 10,number 11,number 13, number 14,number 16,number 17,number 19,number 20,number 22,number 23,number 25, number 26,number 28,number 29,number 31,number 32,number 34,number 35] record"corners3"layout copy list [number 5,number 6,number 8,number 9,number 11,number 12,number 14, number 15,number 17,number 18,number 20,number 21,number 23,number 24,number 26, number 27,number 29,number 30,number 32,number 33,number 35,number 36] record"corners4"layout end //Lines copy list [Line(1-6),Line(4-9),Line(7-12),Line(10-15),Line(13-18),Line(16-21), Line(19-24),Line(22-27),Line(25-30),Line(28-33),Line(31-36)] record"lines"layout copy list [Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18), Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)] record"lines1"layout copy list [Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18),Street(19-21), Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)] record"lines2"layout end