Against all odds
Against_all_odds_system.dgt
—
Xtreme,
9 KB (9977 bytes)
Contenuto del file
system "Against all odds"
{
Created by TurboGenisu
for documentation visit: http://gambling.projectsydney.com/viewtopic.php?t=478
}
method "main"
begin
while starting a new session
begin
call "initialize";
call "input";
call "reset";
exit;
end
if Any Inside Bet has won each time
or Any Outside Bet has won each time
begin
call "reset";
call "check profit";
end
if flag "location set" is false
begin
call "move to next location";
end
if record "location index" data = 1 //even
begin
call "do even bet";
end
if record "location index" data = 2 //dozen
begin
call "do dozen bet";
end
if record "location index" data = 3 //line (lanes)
begin
call "do line bet";
end
if record "location index" data = 4 //corner (squares)
begin
call "do corner bet";
end
if record "location index" data = 5 //street
begin
call "do street bet";
end
if record "location index" data = 6 //splits
begin
call "do split bet";
end
if record "location index" data = record "max location index" data //straight
begin
call "do straight bet";
end
//check if we exceeded max location index
if record "location index" data > record "max location index" data
begin
call "reset";
//start at the beginning.
put 100% Bankroll to record "current bankroll" data;
put 0 on record "location index" data;
call "move to next location";
call "do even bet";
end
end
method "check profit"
begin
put 100% of Bankroll to record "profit" data;
subtract 100% of record "current bankroll" data to record "profit" data;
if record "profit" data > 0 then
begin
put 0 on record "location index" data;
end
else
begin
subtract 2 to record "location index" data;
if record "location index" data < 0 then
begin
put 0 on record "location index" data;
end
end
end
method "move to next location"
begin
set flag "location set" to false;
if number 0 has hit each time
or number 00 has hit each time
begin
exit;
end
copy last number to record "last spin" layout;
add 1 to record "location index" data;
set flag "location set" to true;
end
method "do straight bet" //straight up
begin
if record "straight bet" data index > record "straight bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "straight bet" data to record "last spin" layout;
add 1 to record "straight bet" data index;
exit;
end
method "do split bet" //splits
begin
if record "split bet" data index > record "split bet" data count
begin
call "move to next location";
return;
end
put 100% of record "split bet" data to Split nearest of record "last spin" layout;
add 1 to record "split bet" data index;
exit;
end
method "do street bet" //lanes
begin
if record "street bet" data index > record "street bet" data count
begin
call "move to next location";
return;
end
put 100% of record "street bet" data to Street nearest of record "last spin" layout;
add 1 to record "street bet" data index;
exit;
end
method "do corner bet" //lanes
begin
if record "corner bet" data index > record "corner bet" data count
begin
call "move to next location";
return;
end
put 100% of record "corner bet" data to Corner nearest of record "last spin" layout;
add 1 to record "corner bet" data index;
exit;
end
method "do line bet" //lanes
begin
if record "line bet" data index > record "line bet" data count
begin
call "move to next location";
return;
end
put 100% of record "line bet" data to Line nearest of record "last spin" layout;
add 1 to record "line bet" data index;
exit;
end
method "do dozen bet"
begin
if record "dozen bet" data index > record "dozen bet" data count
begin
call "move to next location";
return;
end
put 100% of record "dozen bet" data to Dozen nearest of record "last spin" layout;
add 1 to record "dozen bet" data index;
exit;
end
method "do even bet"
begin
if record "even bet" data index > record "even bet" data count
begin
call "move to next location";
return;
end
if record "last spin" layout is found in record "low" layout
begin
copy Low to record "even money" layout;
end
else
begin
if record "last spin" layout is found in record "even" layout
begin
copy Even to record "even money" layout;
end
else
begin
if record "last spin" layout is found in record "red" layout
begin
copy Red to record "even money" layout;
end
else
begin
if record "last spin" layout is found in record "black" layout
begin
copy Black to record "even money" layout;
end
else
begin
if record "last spin" layout is found in record "odd" layout
begin
copy Odd to record "even money" layout;
end
else
begin
if record "last spin" layout is found in record "high" layout
begin
copy High to record "even money" layout;
end
end
end
end
end
end
put 100% of record "even bet" data to record "even money" layout;
add 1 to record "even bet" data index;
exit;
end
method "input"
begin
group
begin
display "Turbo's Against All Odds system";
input data "Enter starting Bankroll" to record "current bankroll" data;
input dropdown "Table type
1:=Single Zero
2:=Double Zero" to record "table index" data;
input dropdown "Bet progression mode
1:=Conservative
2:=Aggressive" to record "prog. index" data;
end
call "set bet progression";
put 100% of record "current bankroll" data to Bankroll;
if record "table index" data = 1 then
begin
load single wheel;
end
else
begin
load double wheel;
end
end
method "initialize"
begin
set flag "previous location" to false;
clear record "last spin" layout;
clear record "even money" layout;
put 0 on record "location index" data;
put 100% of bankroll to record "current bankroll" data;
put 0 to record "profit" data;
copy list [number 1, number 3, number 5, number 7, number 9, number 11]
to record "low" layout;
copy list [Number 2, Number 4, Number 6, Number 8, Number 10, Number 12]
to record "even" layout;
copy list [Number 14, Number 16, Number 18, Number 19, Number 21, Number 23]
to record "red" layout;
copy list [Number 13, Number 15, Number 17, Number 20, Number 22, Number 24]
to record "black" layout;
copy list [Number 25, Number 27, Number 29, Number 31, Number 33, Number 35]
to record "odd" layout;
copy list [Number 26, Number 28, Number 30, Number 32, Number 34, Number 36]
to record "high" layout;
set list [1,3,6,12,21,33,52,90] to record "index" data;
end
method "reset"
begin
put 1 on record "even bet" data index;
put 1 on record "dozen bet" data index;
put 1 on record "line bet" data index;
put 1 on record "corner bet" data index;
put 1 on record "street bet" data index;
put 1 on record "split bet" data index;
put 1 on record "street bet" data index;
put 1 on record "straight bet" data index;
set flag "location set" to false;
end
method "set bet progression"
begin
//conservative mode
if record "prog. index" data = 1 then
begin
put 7 on record "max location index" data;
set list [1,2] to record "even bet" data;
set list [1,2,3] to record "dozen bet" data;
set list [1,2,3,4,5,6] to record "line bet" data;
set list [1,2,3,4,5,6,7,8,9] to record "corner bet" data;
set list [1,2,3,4,5,6,7,8,9,10,11,12] to record "street bet" data;
set list [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,
17,18,19] to record "split bet" data;
set list [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,
17,18,19,20,21,22,23,24,25,26,27,28,29,
30,31,32,33,34,35,36,37,38] to record "straight bet" data;
end
else
//aggressive mode
begin
put 6 on record "max location index" data;
set list [1,2] to record "even bet" data;
set list [2,3,5] to record "dozen bet" data;
set list [3,4,5,6,7,8] to record "line bet" data;
set list [6,7,8,9,10,11,13,14,16] to record "corner bet" data;
set list [13,14,16,17,19,20,22,24,26,29,31,34] to record "street bet" data;
set list [24,26,27,29,31,32,34,36,38,41,43,46,48,
51,54,57,61,64,68] to record "split bet" data;
end
end





