System Carrasco v1
System Carrasco v1.dgt
—
Xtreme,
6 KB (6211 bytes)
Contenuto del file
system "System Carrasco v1" { ************************************* System by Antonio Carrasco on the Spanish Forum http://www.foros-ruleta.com/ Roulette Extreme Code --- by Moch--- on the VIP Forum ************************************* ------------------------------------- 00-compatible ------------------------------------- INSTRUCTIONS: 1- track 15 spins. If a number repeats 3 times during these 15 spins, delete the 1st repetion of the number and all numbers before it. Ex:1,2,5,1,4,5,6,2,5<--Number 5 hit 3 times before spin 16. we keep: 1,4,5,6,2,5<--we pick numbers after the 1st hit of number 5. we delete: 1,2,5 2- we bet 1 unit from spin 16 to 25 to all the numbers that repeat twice, removing all 3rd repeats as in step 1. If no number hits 2 times until spin 15 (very rare) we keep tracking until a double repeat or spin 25. 3-If we loose reset and start from scratch. 4- On a win do as in step 1, remove the 1st hit of the 3rd repeat and all numbers before it. 5- Progression-enough to be in profit. } method "main" begin // start up while starting new session begin Clear all records call "Init" call "WheelType" exit end // count spins add 1 record"TotalSpins" data // keep last number copy last number record"LastN"layout // tracking track last number for 9999 spins record"Streak"layout // find if last number has repeated more than 2 times put 1 record"Streak"layout index put 0 record"nRepeats"data loop until record"Streak"layout index > record"Streak"layout count begin if record"LastN"layout = record"Streak"layout begin add 1 record"nRepeats"data end add 1 record"Streak"layout index end // we need to find the 1st position of this number and remove it along with prior numbers if record"nRepeats"data > 2 begin put 1 record"Streak"layout index set flag "Done" to false loop until flag "Done" is true begin if record"LastN"layout = record"Streak"layout begin // we found it, we remove all numbers before the first repeat and the repeat itself move list up by 1 of the items located in record"Streak"layout set max record"Streak"layout index set flag "Done" true end else begin move list up by 1 of the items located in record"Streak"layout put 1 record"Streak"layout index end end end // now we find what numbers have 2 repeats. duplicate record"Streak" record"Temp" clear record"BetLayout"layout put 1 record"Streak"layout index loop until record"Streak"layout index > record"Streak"layout count begin put 0 record"nRepeats"data put 1 record"Temp"layout index loop until record"Temp"layout index > record"Temp"layout count begin if record"Streak"layout = record"Temp"layout begin add 1 record"nRepeats"data end add 1 record"Temp"layout index end if record"nRepeats"data = 2 begin if record"Streak"layout not found in record"BetLayout"layout begin copy record"Streak"layout record"BetLayout"layout add 1 record"BetLayout"layout index end end add 1 record"Streak"layout index end // Bankroll if bankroll > record"HighBankroll"data begin put 100% bankroll record"HighBankroll"data end // act on a loss if net < 0 begin end // act on a win if net > 0 begin set flag "qualified" false end // act when not qualified if flag "qualified" false begin if record"TotalSpins"data > record"Spins"data begin set flag "qualified" true end if record"TotalSpins"data > record"MaxSpins"data begin call "Reset" set flag "qualified" false end end //bet only if at least 3 numbers qualify if record"BetLayout"layout count < record"MinNums"data begin set flag "qualified" false end // act when qualified if flag "qualified" true begin // calculate next bet call "CalculateNextBet" put 100% record"Progression"data record"BetLayout"layout list set flag "qualified" false end end // Methods method "Reset" begin put 0 record"TotalSpins"data clear record"BetLayout"layout clear record"Streak"layout end method "CalculateNextBet" begin put 0 record"Progression"data put 0 record"Balance"data put 100% record"BetLayout"layout index record"Units"data loop until record"Balance"data > record"HighBankroll"data begin add 1 record"Progression"data duplicate record"Progression" record"Balance" put 36 record"Payoff"data subtract 100% record"Units"data record"Payoff"data multiply 100% record"Payoff"data record"Balance"data add 100% bankroll record"Balance"data end end method "Init" begin put 1 record "Progression" data // defaults put 15 record"Spins"data put 3 record"MinNums"data put 25 record"MaxSpins"data put 0 record"TotalSpins"data // Input group begin display "System Carrasco" display "by Antonio Carrasco" display "00-compatible" input dropdown " Wheel Type ? 1:= Single Zero 2:= Double Zero " record"Wheel"data input data "Start Betting after spin" record"Spins"data input data "if at least (X) numbers qualify" record"MinNums"data input data "Stop Betting on spin" record"MaxSpins"data display " " display " " end // flags set flag "qualified" false // assign end method "WheelType" begin if record"Wheel"data=1 begin Load Single Wheel end else begin Load Double Wheel end end