Most and least showing dozens and columns
most and least showing dozens and columns_CV5.dgt — Xtreme, 3 KB (3171 bytes)
Contenuto del file
system "most and least showing dozens and columns" method "main" begin if starting a new session or bankroll > record "bankroll" data or record "progression" data index > record "progression" data index count begin call "init" exit end // keep track of how many times each dozen hits if 1st dozen hit each time begin add 1 to record "doz1" data ; return ; end if 2nd dozen hit each time begin add 1 to record "doz2" data ; return ; end if 3rd dozen hit each time begin add 1 to record "doz3" data ; return ; end // check for most hit dozen and bet on it if record "doz1" data > record "doz2" data and record "doz1" data > record "doz3" data begin put 5 on 1st dozen ; end if record "doz2" data > record "doz1" data and record "doz2" data > record "doz3" data begin put 5 on 2nd dozen ; end if record "doz3" data > record "doz1" data and record "doz3" data > record "doz2" data begin put 5 on 3rd dozen ; end // check for least hit dozen and bet on it if record "doz1" data < record "doz2" data and record "doz1" data < record "doz3" data begin put 5 on 1st dozen ; end if record "doz2" data < record "doz1" data and record "doz2" data < record "doz3" data begin put 5 on 2nd dozen ; end if record "doz3" data < record "doz1" data and record "doz3" data < record "doz2" data begin put 5 on 3rd dozen ; end // ================================== // keep track of how many times each column hits if column a hit each time begin add 1 to record "column a" data ; return ; end if column b hit each time begin add 1 to record "column b" data ; return ; end if column c hit each time begin add 1 to record "column c" data ; return ; end // check for most hit column and bet on it if record "column a" data > record "column b" data and record "column a" data > record "column c" data begin put 5 on column a ; end if record "column b" data > record "column a" data and record "column b" data > record "column c" data begin put 5 on column b ; end if record "column c" data > record "column a" data and record "column c" data > record "column b" data begin put 5 on column c ; end // check for least hit column and bet on it if record "column a" data < record "column b" data and record "column a" data < record "column c" data begin put 5 on column a ; end if record "column b" data < record "column a" data and record "column b" data < record "column c" data begin put 5 on column b ; end if record "column c" data < record "column a" data and record "column c" data < record "column b" data begin put 5 on column c ; end // done //put 100% of record "progression" data on WHATEVER // Assume we've lost and increment the pointer on the progression list - if we have won, the check on bankroll will take care of resetting the progression add 1 unit on record "progression" data index end method "init" begin set list [1,2,3,4,5,6,7] on record "progression" data // the set list command automatically puts a value of '1' in the data index put 100% of bankroll on record "bankroll" data end