Dozens and columns sequence System v1
Dozens-and-columns_V1.dgt
—
Xtreme,
8 KB (8373 bytes)
Contenuto del file
system "Dozens-and-columns sequence System v1" { ************************************* * System by TurboGenius * * on the VIP Lounge * ************************************* Rx-ed by St0rm0r Track Dozens and Columns. Log the combination of the two and bet against what happened last time. Use progression 1,2,3,... on a loss Reset on any new high or when equal to last high balance. } method "main" begin while starting new session begin call "init" exit end if bankroll >= record"ref bank"data begin call "reset" end if net < 0 begin add 1 to record"pro"data end if net > 0 begin set flag "bet" false clear record"to bet"layout end track last dozen for 1 time in record"last dozen"layout track last column for 1 time in record"last column"layout track last number for 1 time in record"last number"layout if record"last number"layout = number 0 or record"last number"layout = number 00 begin copy number 0 to record"last dozen"layout end call "loop to end of history list" call "add last combination" if record"history"layout count < record"end"data begin exit end if flag "bet" false begin call "take last x combinations" call "check for match in history" end if flag "bet" true begin add 1 record"to bet"layout index if record"to bet"layout index = record"to bet"layout count begin set flag "bet" false end if record"to bet"layout not = number 0 begin put 1 record"number"layout index loop until record"to bet"layout = record"number"layout begin add 1 record"number"layout index end put 100% record"number"layout index in record"pointer"data multiply by 2 on record"pointer"data subtract 1 from record"pointer"data put 100% record"pointer"data in record"bet1"layout index put 0 record"counter"data loop until record"counter"data = 2 begin if record"bet1"layout not = red begin put 12 record"bet1"layout multiply by 100% record"pro"data on record"bet1"layout end add 1 record"bet1"layout index add 1 record"counter"data end put 100% record"pointer"data in record"bet2"layout index put 0 record"counter"data loop until record"counter"data = 2 begin if record"bet2"layout not = red begin put 4 record"bet2"layout multiply by 100% record"pro"data on record"bet2"layout end add 1 record"bet2"layout index add 1 record"counter"data end put 100% record"number"layout index in record"pointer"data multiply by 4 on record"pointer"data subtract 3 from record"pointer"data put 100% record"pointer"data in record"bet3"layout index put 0 record"counter"data loop until record"counter"data = 4 begin if record"bet3"layout not = red begin put 2 record"bet3"layout multiply by 100% record"pro"data on record"bet3"layout end add 1 record"bet3"layout index add 1 record"counter"data end if record"zero coverage"data = 1 begin if record"wheel"data = 1 begin put 1 on number 0 multiply by 100% record"pro"data on number 0 end else begin put 2 on Split(0-00) multiply by 100% record"pro"data on Split(0-00) end end end end end method "init" begin clear record"history"layout copy list [1st dozen, 2nd dozen, 3rd dozen] to record"D"layout copy list [column A, column B, column C] to record"C"layout copy list [number 1, number 2, number 3, number 4, number 5, number 6, number 7, number 8, number 9] to record"number"layout copy list [2nd dozen,3rd dozen,2nd dozen,3rd dozen,2nd dozen,3rd dozen, 1st dozen,3rd dozen,1st dozen,3rd dozen,1st dozen,3rd dozen, 1st dozen,2nd dozen,1st dozen,2nd dozen,1st dozen,2nd dozen] to record"bet1"layout copy list [Corner(2:6),Corner(8:12),red,red,Corner(1:5),Corner(7:11), Corner(14:18),Corner(20:24),red,red,Corner(13:17),Corner(19:23), Corner(26:30),Corner(32:36),red,red,Corner(25:29),Corner(31:35)] to record"bet2"layout copy list [red,red,red,red,Split(1-4),Split(7-10),Split(3-6),Split(9-12),red,red,red,red, red,red,red,red,Split(13-16),Split(19-22),Split(15-18),Split(21-24),red,red,red,red, red,red,red,red,Split(25-28),Split(31-34),Split(27-30),Split(33-36),red,red,red,red] to record"bet3"layout group begin display "Dozens-and-columns sequence System" input data "Qualify on x combinations" to record"how many"data input dropdown "Zero coverage ? 1:= Yes 2:= No" to record"zero coverage"data input dropdown "Wheel Type ? 1:= Single Wheel 2:= Double Wheel" to record"wheel"data end if record"wheel"data = 1 begin load single wheel end else begin load double wheel end if record"how many"data < 1 begin put 1 record"how many"data end put 100% record"how many"data in record"end"data add 1 record"end"data end method "reset" begin put 100% bankroll in record"ref bank"data put 1 in record"pro"data set flag "bet" false clear record"to bet"layout end method "loop to end of history list" begin put 1 record"history"layout index loop until record"history"layout index > record"history"layout count begin add 1 record"history"layout index end end method "add last combination" begin //1st/A=1, 1st/B=2, 1st/C=3, 2nd/A=4, 2nd/B=5, 2nd/C=6, 3rd/A=7, 3rd/B=8, 3rd/C=9 if record"last dozen"layout not = number 0 begin put 1 record"combination"data put 1 record"D"layout index loop until record"D"layout = record"last dozen"layout begin add 3 record"combination"data add 1 record"D"layout index end put 1 record"C"layout index loop until record"C"layout = record"last column"layout begin add 1 record"combination"data add 1 record"C"layout index end put 100% record"combination"data to record"number"layout index copy record"number"layout to record"history"layout end else begin copy number 0 record"history"layout end end method "take last x combinations" begin clear record "last x"layout subtract 100% record"how many"data from record"history"layout index add 1 record"history"layout index loop until record"history"layout index > record"history"layout count begin copy record"history"layout to record "last x"layout add 1 record "last x"layout index add 1 record"history"layout index end end method "check for match in history" begin subtract 100% record"end"data from record"history"layout index loop until record"history"layout index < 1 begin put 1 record"go"data clear record "the rest"layout loop until record"go"data > record"how many"data begin copy record"history"layout to record "the rest"layout add 1 record "the rest"layout index add 1 record"go"data add 1 record"history"layout index end if record "last x"layout list has a pattern match in record "the rest"layout begin set flag "bet" true clear record"to bet"layout loop until record"history"layout index > record"history"layout count begin copy record"history"layout to record "to bet"layout add 1 record"to bet"layout index add 1 record"history"layout index end put 0 to record"to bet"layout index put 0 to record"history"layout index end subtract 100% record"end"data from record"history"layout index end end