Dozens and columns sequence System v1
Dozens-and-columns_V1.dgt
—
Xtreme,
8 KB (8373 bytes)
Contenuto del file
system "Dozens-and-columns sequence System v1"
{
*************************************
* System by TurboGenius *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
Track Dozens and Columns.
Log the combination of the two and bet against what happened last time.
Use progression 1,2,3,... on a loss
Reset on any new high or when equal to last high balance.
}
method "main"
begin
while starting new session
begin
call "init"
exit
end
if bankroll >= record"ref bank"data
begin
call "reset"
end
if net < 0
begin
add 1 to record"pro"data
end
if net > 0
begin
set flag "bet" false
clear record"to bet"layout
end
track last dozen for 1 time in record"last dozen"layout
track last column for 1 time in record"last column"layout
track last number for 1 time in record"last number"layout
if record"last number"layout = number 0 or record"last number"layout = number 00
begin
copy number 0 to record"last dozen"layout
end
call "loop to end of history list"
call "add last combination"
if record"history"layout count < record"end"data
begin
exit
end
if flag "bet" false
begin
call "take last x combinations"
call "check for match in history"
end
if flag "bet" true
begin
add 1 record"to bet"layout index
if record"to bet"layout index = record"to bet"layout count
begin
set flag "bet" false
end
if record"to bet"layout not = number 0
begin
put 1 record"number"layout index
loop until record"to bet"layout = record"number"layout
begin
add 1 record"number"layout index
end
put 100% record"number"layout index in record"pointer"data
multiply by 2 on record"pointer"data
subtract 1 from record"pointer"data
put 100% record"pointer"data in record"bet1"layout index
put 0 record"counter"data
loop until record"counter"data = 2
begin
if record"bet1"layout not = red
begin
put 12 record"bet1"layout
multiply by 100% record"pro"data on record"bet1"layout
end
add 1 record"bet1"layout index
add 1 record"counter"data
end
put 100% record"pointer"data in record"bet2"layout index
put 0 record"counter"data
loop until record"counter"data = 2
begin
if record"bet2"layout not = red
begin
put 4 record"bet2"layout
multiply by 100% record"pro"data on record"bet2"layout
end
add 1 record"bet2"layout index
add 1 record"counter"data
end
put 100% record"number"layout index in record"pointer"data
multiply by 4 on record"pointer"data
subtract 3 from record"pointer"data
put 100% record"pointer"data in record"bet3"layout index
put 0 record"counter"data
loop until record"counter"data = 4
begin
if record"bet3"layout not = red
begin
put 2 record"bet3"layout
multiply by 100% record"pro"data on record"bet3"layout
end
add 1 record"bet3"layout index
add 1 record"counter"data
end
if record"zero coverage"data = 1
begin
if record"wheel"data = 1
begin
put 1 on number 0
multiply by 100% record"pro"data on number 0
end
else
begin
put 2 on Split(0-00)
multiply by 100% record"pro"data on Split(0-00)
end
end
end
end
end
method "init"
begin
clear record"history"layout
copy list [1st dozen, 2nd dozen, 3rd dozen] to record"D"layout
copy list [column A, column B, column C] to record"C"layout
copy list [number 1, number 2, number 3, number 4, number 5, number 6, number 7,
number 8, number 9] to record"number"layout
copy list [2nd dozen,3rd dozen,2nd dozen,3rd dozen,2nd dozen,3rd dozen,
1st dozen,3rd dozen,1st dozen,3rd dozen,1st dozen,3rd dozen,
1st dozen,2nd dozen,1st dozen,2nd dozen,1st dozen,2nd dozen]
to record"bet1"layout
copy list [Corner(2:6),Corner(8:12),red,red,Corner(1:5),Corner(7:11),
Corner(14:18),Corner(20:24),red,red,Corner(13:17),Corner(19:23),
Corner(26:30),Corner(32:36),red,red,Corner(25:29),Corner(31:35)]
to record"bet2"layout
copy list [red,red,red,red,Split(1-4),Split(7-10),Split(3-6),Split(9-12),red,red,red,red,
red,red,red,red,Split(13-16),Split(19-22),Split(15-18),Split(21-24),red,red,red,red,
red,red,red,red,Split(25-28),Split(31-34),Split(27-30),Split(33-36),red,red,red,red]
to record"bet3"layout
group
begin
display "Dozens-and-columns sequence System"
input data "Qualify on x combinations" to record"how many"data
input dropdown "Zero coverage ?
1:= Yes
2:= No" to record"zero coverage"data
input dropdown "Wheel Type ?
1:= Single Wheel
2:= Double Wheel" to record"wheel"data
end
if record"wheel"data = 1
begin
load single wheel
end
else
begin
load double wheel
end
if record"how many"data < 1
begin
put 1 record"how many"data
end
put 100% record"how many"data in record"end"data
add 1 record"end"data
end
method "reset"
begin
put 100% bankroll in record"ref bank"data
put 1 in record"pro"data
set flag "bet" false
clear record"to bet"layout
end
method "loop to end of history list"
begin
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
add 1 record"history"layout index
end
end
method "add last combination"
begin
//1st/A=1, 1st/B=2, 1st/C=3, 2nd/A=4, 2nd/B=5, 2nd/C=6, 3rd/A=7, 3rd/B=8, 3rd/C=9
if record"last dozen"layout not = number 0
begin
put 1 record"combination"data
put 1 record"D"layout index
loop until record"D"layout = record"last dozen"layout
begin
add 3 record"combination"data
add 1 record"D"layout index
end
put 1 record"C"layout index
loop until record"C"layout = record"last column"layout
begin
add 1 record"combination"data
add 1 record"C"layout index
end
put 100% record"combination"data to record"number"layout index
copy record"number"layout to record"history"layout
end
else
begin
copy number 0 record"history"layout
end
end
method "take last x combinations"
begin
clear record "last x"layout
subtract 100% record"how many"data from record"history"layout index
add 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
copy record"history"layout to record "last x"layout
add 1 record "last x"layout index
add 1 record"history"layout index
end
end
method "check for match in history"
begin
subtract 100% record"end"data from record"history"layout index
loop until record"history"layout index < 1
begin
put 1 record"go"data
clear record "the rest"layout
loop until record"go"data > record"how many"data
begin
copy record"history"layout to record "the rest"layout
add 1 record "the rest"layout index
add 1 record"go"data
add 1 record"history"layout index
end
if record "last x"layout list has a pattern match in record "the rest"layout
begin
set flag "bet" true
clear record"to bet"layout
loop until record"history"layout index > record"history"layout count
begin
copy record"history"layout to record "to bet"layout
add 1 record"to bet"layout index
add 1 record"history"layout index
end
put 0 to record"to bet"layout index
put 0 to record"history"layout index
end
subtract 100% record"end"data from record"history"layout index
end
end





