11 sector
11 sector.dgt — Xtreme, 8 KB (8806 bytes)
Contenuto del file
system "11 sector" { My method(Final): 1. Look at the last 3 spins, choose the number that has the lowest amount of hits in it's 11 number section, where the number you choose is the center number of the 11 number sector(moving sector). Which means 5 numbers to each side of it, including itself. If there is the same number of lowest amount of hits in a sector, simply choose the latest number, or alternately, wait(do not bet) and continue progression when one is clearly the lowest. 2. Play these 11 numbers using the progression below. 3. Choose new numbers according to step 1 after every spin. 4. Advance in progression until a hit, in which case start the progression over again. Start over at step #1. If no hit at the end of the progression, start over at step #1. 5. Repeat step 1 after a hit or 7 progressions without a hit. *Win +200 is stop. Progressions: 1. Flat Bet Spin Stake Profit Outlay 1 1 25 11 2 1 14 22 3 1 3 33 4 1 -8 44 5 1 -19 55 6 1 -30 66 7 1 -41 77 2. Ivor Style Spin Stake Profit Outlay 1 4 100 44 2 5 81 99 3 6 51 165 4 8 35 253 5 11 22 374 6 15 1 539 7 21 -14 770 3. Even Profit Spin Stake Profit Outlay 1 1 25 11 2 2 39 33 3 3 42 66 4 4 34 110 5 6 40 176 6 9 49 275 7 13 50 418 } method "main" begin while starting a new session begin call "init" call "reset" call "input" exit end if any number bet has won each time begin put 1 on record "progression" data index if bankroll > record "win stop" data begin display "You have reached your Win Stop. Session will END." stop Session end end copy last number to record "last number" layout call "update hits" // I removed the logic to check for duplicate Number in the track list. // if record "last number" layout is not found in record "track 3 numbers" layout // begin //Now it will track ALL Numbers regardless of duplicates track last Number for 3 times to record "track 3 numbers" layout // end if record "track 3 numbers" layout count not = 3 begin exit end put 1 on record "track 3 numbers" layout index;call "get neighbors" duplicate Record "working sector" to record "sector 1" put 2 on record "track 3 numbers" layout index;call "get neighbors" duplicate Record "working sector" to record "sector 2" put 3 on record "track 3 numbers" layout index;call "get neighbors" duplicate Record "working sector" to record "sector 3" //determine lowest hist put 1 on record "hit list" data index put 100% of record "sector 1" data to record "hit list" data add 1 on record "hit list" data index put 100% of record "sector 2" data to record "hit list" data add 1 on record "hit list" data index put 100% of record "sector 3" data to record "hit list" data call "determine lowest hits" if flag "lowest found" is true begin if record "sector # to use" data = 1 begin put 100% of record "progression" data to record "sector 1" layout list end if record "sector # to use" data = 2 begin put 100% of record "progression" data to record "sector 2" layout list end if record "sector # to use" data = 3 begin put 100% of record "progression" data to record "sector 3" layout list end add 1 to record "progression" data index if record "progression" data index > record "progression" data count begin put 1 on record "progression" data index end end end method "determine lowest hits" begin put 0 on record "sector # to use" data put 9999999999999999 on record "lowest" data //make it highest as possible put 1 on record "hit list" data index loop until record "hit list" data index > record "hit list" data count begin if record "hit list" data <= record "lowest" data begin set flag "lowest found" is true put 100% of record "hit list" data index to record "sector # to use" data if record "hit list" data = record "lowest" data and record "wait to bet" data = 2 begin set flag "lowest found" is false end put 100% of record "hit list" data to record "lowest" data end add 1 to record "hit list" data index end end {This method will loop through 5 spaces and retrieve all numbers from the Right and Left of the Number that is in the Last 3 track record. The end result is a record "working sector" with 10 numbers including the last Number tracked. } method "get neighbors" begin put 0 on record "a" data //set it to 0 because we don't want to skip gaps put 4 on record "b" data put 1 on record "working sector" layout index copy record "track 3 numbers" layout to record "working sector" layout loop until record "a" data > record "b" data begin add 1 to record "working sector" layout index //next item in list Locate Number Right record "a" data //# of sectors to the Right from record "track 3 numbers" layout //Number pointed by layout index to Record "working sector" layout //a list of numbers to right add 1 to record "working sector" layout index //next item in list Locate Number Left record "a" data //# of sectors to the Left from record "track 3 numbers" layout //Number pointed by layout index to Record "working sector" layout //a list of numbers to right add 1 to record "a" data //counter up to 5 end call "count hits from sectors" end {This method will performs two LOOPS. The Outer LOOP loops through the working sector numbers (all 11 of them). The Inner LOOP loops through the record wheel until a match is found. Then gets the number of hits and stores into the record working sector's data section. } method "count hits from sectors" begin put 1 on record "working sector" layout index put 0 on record "working sector" data loop until record "working sector" Layout index > record "working sector" Layout count begin set flag "found" to false put 1 on record "wheel" data index put 1 on record "wheel" layout index loop until record "wheel" layout index > record "wheel" layout count or flag "found" is true begin if record "working sector" layout = record "wheel" layout begin add 100% of record "wheel" data to record "working sector" data set flag "found" to true end add 1 to record "wheel" data index add 1 to record "wheel" layout index end add 1 to record "working sector" Layout index end end {This method takes the last number that came up and adds to the record wheel which is a collections of numbers from the wheel. Supports both single and double zero wheels. } method "update hits" begin put 1 on record "wheel" data index put 1 on record "wheel" layout index loop until record "wheel" layout index > record "wheel" layout count begin if record "last number" layout = record "wheel" layout begin add 1 to record "wheel" data return end add 1 to record "wheel" data index add 1 to record "wheel" layout index end end method "input" begin group begin input data "Enter Win Stop" to record "win stop" data input dropdown "Enter Roulette Layout: 1:=Single Wheel 2:=Double Wheel" to record "layout type" data input dropdown "Enter Progression Type: 1:=Flat Bet 2:=Ivory Style 3:=Even Profit" to record "progression type" data input dropdown "Enter Waiting Period: 1:=Choose Lastest Lowest 2:=Only When Lowest is Found" to record "wait to bet" data end add 100% of bankroll to record "win stop" data if record "layout type" data = 1 begin load single wheel end else begin load double wheel end if record "progression type" data = 1 begin duplicate record "flat bet" to record "progression" end if record "progression type" data = 2 begin duplicate record "ivor style" to record "progression" end if record "progression type" data = 3 begin duplicate record "even profit" to record "progression" end end method "reset" begin clear record "wheel" data put 0 on record "spin count" data clear record "sector 1" layout clear record "sector 2" layout clear record "sector 3" layout end method "init" begin put 200 on record "win stop" data put 100% of bankroll on record "bankroll" data clear record "last number" data clear record "progression" data set list [1,1,1,1,1,1,1] to record "flat bet" data set list [4,5,6,8,11,15,21] to record "ivor style" data set list [1,2,3,4,6,9,13] to record "even profit" data clear record "track 3 numbers" layout copy list [number 1, number 2, number 3, number 4, number 5, number 6, number 7, number 8, number 9, number 10,number 11,number 12,number 13, number 14,number 15,number 16,number 17,number 18,number 19, number 20,number 21,number 22,number 23,number 24,number 25, number 26,number 27,number 28,number 29,number 30,number 31, number 32,number 33,number 34,number 35,number 36,number 0, number 00] to record "wheel" layout clear record "working sector" layout end