system "Slam's Cornered Ver 1" { ************************************* * System by Slamdunkfunkk * * on the VIP Lounge * ************************************* Rx-ed by Sp1N-D1zZy ------------------------------------- 00-c0mpatible ------------------------------------- Track the furthest back corner. When found, bet with following progression. 1,2,4, Even 4,6,10,16, Dozen 10,12,15,19,24,30,36, Line / Double Street 28,32,36,41,47,53,60,68,77,87, Corner 49,55,62,70,79,89,100 two splits (same corner) ------------------------------------- } method "main" begin while starting a new session begin call "Init" exit end if flag "First Track End" false begin call "Track" end else begin if flag "Work back flag" true begin end else begin call "Work Back" end end if flag "Bet" true begin call "Bet" end end method "Bet" begin if net > 0 begin call "Reset" end else begin set flag "Work back flag" true end if record"Progression"data index >=1 and record"Progression"data index <=3 begin if record"Bet this corner"data <=10 begin put 100% record"Progression"data on low end else begin put 100% record"Progression"data on high end end if record"Progression"data index >=4 and record"Progression"data index <=7 begin if record"Bet this corner"data = 1 or record"Bet this corner"data = 2 or record"Bet this corner"data = 3 or record"Bet this corner"data = 4 or record"Bet this corner"data = 5 or record"Bet this corner"data = 6 begin put 100% record"Progression"data on 1st dozen end if record"Bet this corner"data = 7 or record"Bet this corner"data = 8 begin put 50% record"Progression"data on 1st dozen put 50% record"Progression"data on 2nd dozen end if record"Bet this corner"data = 9 or record"Bet this corner"data = 10 or record"Bet this corner"data = 11 or record"Bet this corner"data = 12 begin put 100% record"Progression"data on 2nd dozen end if record"Bet this corner"data = 13 or record"Bet this corner"data = 14 begin put 50% record"Progression"data on 2nd dozen put 50% record"Progression"data on 3rd dozen end if record"Bet this corner"data = 15 or record"Bet this corner"data = 16 or record"Bet this corner"data = 17 or record"Bet this corner"data = 18 or record"Bet this corner"data = 19 or record"Bet this corner"data = 20 begin put 100% record"Progression"data on 3rd dozen end end if record"Progression"data index >=8 and record"Progression"data index <=14 begin if record"Bet this corner"data = 1 or record"Bet this corner"data = 2 begin put 100% record"Progression"data on Line(1-6) end if record"Bet this corner"data = 3 or record"Bet this corner"data = 4 begin put 100% record"Progression"data on Line(4-9) end if record"Bet this corner"data = 5 or record"Bet this corner"data = 6 begin put 100% record"Progression"data on Line(7-12) end if record"Bet this corner"data = 7 or record"Bet this corner"data = 8 begin put 100% record"Progression"data on Line(10-15) end if record"Bet this corner"data = 9 or record"Bet this corner"data = 10 begin put 100% record"Progression"data on Line(13-18) end if record"Bet this corner"data = 11 or record"Bet this corner"data = 12 begin put 100% record"Progression"data on Line(19-24) end if record"Bet this corner"data = 13 or record"Bet this corner"data = 14 begin put 100% record"Progression"data on Line(22-27) end if record"Bet this corner"data = 15 or record"Bet this corner"data = 16 begin put 100% record"Progression"data on Line(25-30) end if record"Bet this corner"data = 17 or record"Bet this corner"data = 18 begin put 100% record"Progression"data on Line(28-33) end if record"Bet this corner"data = 19 or record"Bet this corner"data = 20 begin put 100% record"Progression"data on Line(31-36) end end if record"Progression"data index >=15 and record"Progression"data index <=24 begin put 100% record"Progression"data record"Bet this corner"layout end if record"Progression"data index >=25 and record"Progression"data index <=31 begin if record"Bet this corner"layout = corner(1:5) begin put 100% record"Progression"data split(1-2) put 100% record"Progression"data split(4-5) end if record"Bet this corner"layout = corner(2:6) begin put 100% record"Progression"data split(2-3) put 100% record"Progression"data split(5-6) end if record"Bet this corner"layout = corner(4:8) begin put 100% record"Progression"data split(4-5) put 100% record"Progression"data split(7-8) end if record"Bet this corner"layout = corner(5:9) begin put 100% record"Progression"data split(5-6) put 100% record"Progression"data split(8-9) end if record"Bet this corner"layout = corner(7:11) begin put 100% record"Progression"data split(7-8) put 100% record"Progression"data split(10-11) end if record"Bet this corner"layout = corner(8:12) begin put 100% record"Progression"data split(8-9) put 100% record"Progression"data split(11-12) end if record"Bet this corner"layout = corner(10:14) begin put 100% record"Progression"data split(10-11) put 100% record"Progression"data split(13-14) end if record"Bet this corner"layout = corner(11:15) begin put 100% record"Progression"data split(11-12) put 100% record"Progression"data split(14-15) end if record"Bet this corner"layout = corner(13:17) begin put 100% record"Progression"data split(13-14) put 100% record"Progression"data split(16-17) end if record"Bet this corner"layout = corner(14:18) begin put 100% record"Progression"data split(14-15) put 100% record"Progression"data split(17-18) end if record"Bet this corner"layout = corner(19:23) begin put 100% record"Progression"data split(19-20) put 100% record"Progression"data split(22-23) end if record"Bet this corner"layout = corner(20:24) begin put 100% record"Progression"data split(20-21) put 100% record"Progression"data split(23-24) end if record"Bet this corner"layout = corner(22:26) begin put 100% record"Progression"data split(22-23) put 100% record"Progression"data split(25-26) end if record"Bet this corner"layout = corner(23:27) begin put 100% record"Progression"data split(23-24) put 100% record"Progression"data split(26-27) end if record"Bet this corner"layout = corner(25:29) begin put 100% record"Progression"data split(25-26) put 100% record"Progression"data split(28-29) end if record"Bet this corner"layout = corner(26:30) begin put 100% record"Progression"data split(26-27) put 100% record"Progression"data split(29-30) end if record"Bet this corner"layout = corner(28:32) begin put 100% record"Progression"data split(28-29) put 100% record"Progression"data split(31-32) end if record"Bet this corner"layout = corner(29:33) begin put 100% record"Progression"data split(29-30) put 100% record"Progression"data split(32-33) end if record"Bet this corner"layout = corner(31:35) begin put 100% record"Progression"data split(31-32) put 100% record"Progression"data split(34-35) end if record"Bet this corner"layout = corner(32:36) begin put 100% record"Progression"data split(32-33) put 100% record"Progression"data split(35-36) end end add 1 record"Progression"data index if record"Progression"data index > record"Progression"data count begin call "Reset" end end method "Work Back" begin put 0 record"Pointer"data put 2 record"Corner Count"data copy last number record"Last Number"layout loop until record"Corner Count"data = 1 or record"Temp"data not found record"Corner Frequency"data begin locate number backward record"Pointer"data spins from record"Last Number"layout record"Backward Number"layout if record"Backward Number"layout = number 1 or record"Backward Number"layout = number 2 or record"Backward Number"layout = number 4 or record"Backward Number"layout = number 5 begin put 1 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 2 or record"Backward Number"layout = number 3 or record"Backward Number"layout = number 5 or record"Backward Number"layout = number 6 begin put 2 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 4 or record"Backward Number"layout = number 5 or record"Backward Number"layout = number 7 or record"Backward Number"layout = number 8 begin put 3 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 5 or record"Backward Number"layout = number 6 or record"Backward Number"layout = number 8 or record"Backward Number"layout = number 9 begin put 4 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 7 or record"Backward Number"layout = number 8 or record"Backward Number"layout = number 10 or record"Backward Number"layout = number 11 begin put 5 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 8 or record"Backward Number"layout = number 9 or record"Backward Number"layout = number 11 or record"Backward Number"layout = number 12 begin put 6 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 10 or record"Backward Number"layout = number 11 or record"Backward Number"layout = number 13 or record"Backward Number"layout = number 14 begin put 7 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 11 or record"Backward Number"layout = number 12 or record"Backward Number"layout = number 14 or record"Backward Number"layout = number 15 begin put 8 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 13 or record"Backward Number"layout = number 14 or record"Backward Number"layout = number 16 or record"Backward Number"layout = number 17 begin put 9 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 14 or record"Backward Number"layout = number 15 or record"Backward Number"layout = number 17 or record"Backward Number"layout = number 18 begin put 10 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 19 or record"Backward Number"layout = number 20 or record"Backward Number"layout = number 22 or record"Backward Number"layout = number 23 begin put 11 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 20 or record"Backward Number"layout = number 21 or record"Backward Number"layout = number 23 or record"Backward Number"layout = number 24 begin put 12 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 22 or record"Backward Number"layout = number 23 or record"Backward Number"layout = number 25 or record"Backward Number"layout = number 26 begin put 13 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 23 or record"Backward Number"layout = number 24 or record"Backward Number"layout = number 26 or record"Backward Number"layout = number 27 begin put 14 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 25 or record"Backward Number"layout = number 26 or record"Backward Number"layout = number 28 or record"Backward Number"layout = number 29 begin put 15 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 26 or record"Backward Number"layout = number 27 or record"Backward Number"layout = number 29 or record"Backward Number"layout = number 30 begin put 16 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 28 or record"Backward Number"layout = number 29 or record"Backward Number"layout = number 31 or record"Backward Number"layout = number 32 begin put 17 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 29 or record"Backward Number"layout = number 30 or record"Backward Number"layout = number 32 or record"Backward Number"layout = number 33 begin put 18 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 31 or record"Backward Number"layout = number 32 or record"Backward Number"layout = number 34 or record"Backward Number"layout = number 35 begin put 19 record"Corner frequency"data index add 1 record"Corner frequency"data end if record"Backward Number"layout = number 32 or record"Backward Number"layout = number 33 or record"Backward Number"layout = number 35 or record"Backward Number"layout = number 36 begin put 20 record"Corner frequency"data index add 1 record"Corner frequency"data end put 1 record"Corner Frequency"data index loop until record"Corner Frequency"data index > record"Corner Frequency"data count begin if record"Corner Frequency"data = 0 begin put 100% record"Corner Frequency"data index record"Corner Layout"layout index put 100% record"Corner Frequency"data index record"Bet this corner"data copy record"Corner Layout"layout record"Bet this corner"layout add 1 record"Corner Count"data end add 1 record"Corner Frequency"data index end if record"Corner Count"data = 0 begin set flag "First Track End" true call "Reset" exit end if record"Corner Count"data = 1 begin set flag "Bet" true put 1 record"Progression"data index set flag "First Track End" true end else begin put 0 record"Corner Count"data end add 1 record"Pointer"data if record"Temp"data not found record"Corner Frequency"data begin call "Reset" end end end method "Init" begin set list [1,2,4,4,6,10,16,10,12,15,19,24,30,36,28,32,36,41,47,53,60,68,77, 87,49,55,62,70,79,89,100] record"Progression"data set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"Corner Frequency"data copy list [corner(1:5), corner(2:6), corner(4:8), corner(5:9), corner(7:11), corner(8:12), corner(10:14), corner(11:15), corner(13:17), corner(14:18), corner(19:23), corner(20:24), corner(22:26), corner(23:27), corner(25:29), corner(26:30), corner(28:32), corner(29:33), corner(31:35), corner(32:36)] record"Corner Layout"layout put 0 record"Temp"data end method "Track" begin if number 1 hit each or number 2 hit each or number 4 hit each or number 5 hit each begin put 1 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 2 hit each or number 3 hit each or number 5 hit each or number 6 hit each begin put 2 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 4 hit each or number 5 hit each or number 7 hit each or number 8 hit each begin put 3 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 5 hit each or number 6 hit each or number 8 hit each or number 9 hit each begin put 4 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 7 hit each or number 8 hit each or number 10 hit each or number 11 hit each begin put 5 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 8 hit each or number 9 hit each or number 11 hit each or number 12 hit each begin put 6 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 10 hit each or number 11 hit each or number 13 hit each or number 14 hit each begin put 7 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 11 hit each or number 12 hit each or number 14 hit each or number 15 hit each begin put 8 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 13 hit each or number 14 hit each or number 16 hit each or number 17 hit each begin put 9 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 14 hit each or number 15 hit each or number 17 hit each or number 18 hit each begin put 10 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 19 hit each or number 20 hit each or number 22 hit each or number 23 hit each begin put 11 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 20 hit each or number 21 hit each or number 23 hit each or number 24 hit each begin put 12 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 22 hit each or number 23 hit each or number 25 hit each or number 26 hit each begin put 13 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 23 hit each or number 24 hit each or number 26 hit each or number 27 hit each begin put 14 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 25 hit each or number 26 hit each or number 28 hit each or number 29 hit each begin put 15 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 26 hit each or number 27 hit each or number 29 hit each or number 30 hit each begin put 16 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 28 hit each or number 29 hit each or number 31 hit each or number 32 hit each begin put 17 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 29 hit each or number 30 hit each or number 32 hit each or number 33 hit each begin put 18 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 31 hit each or number 32 hit each or number 34 hit each or number 35 hit each begin put 19 record"Corner frequency"data index add 1 record"Corner frequency"data end if number 32 hit each or number 33 hit each or number 35 hit each or number 36 hit each begin put 20 record"Corner frequency"data index add 1 record"Corner frequency"data end put 1 record"Corner Frequency"data index loop until record"Corner Frequency"data index > record"Corner Frequency"data count begin if record"Corner Frequency"data = 0 begin put 100% record"Corner Frequency"data index record"Corner Layout"layout index put 100% record"Corner Frequency"data index record"Bet this corner"data copy record"Corner Layout"layout record"Bet this corner"layout add 1 record"Corner Count"data end add 1 record"Corner Frequency"data index end if record"Corner Count"data = 0 begin set flag "First Track End" true call "Reset" exit end if record"Corner Count"data = 1 begin set flag "Bet" true put 1 record"Progression"data index set flag "First Track End" true end else begin put 0 record"Corner Count"data end end method "Reset" begin clear all records set flag "Bet" false set flag "First Track End" true set flag "Work back flag" false call "Init" exit end