system "untitled" { List of Commands (Condition and Action statements) Press 'F2' to start the list. After each keyword, pressing 'F2' again will result in statement completion. For example: Put 5 units on (press 'F2' here will give you a list of layouts) Autocompletion Templates Press 'F6' to bring up a dialog box showing a list of autocompletion templates that are defined by you. Some pre-built templates are also include. To make changes to these templates, select 'Options/Editor Options (Ctrl-F3) and then select the Auto Completion' tab. To add templates to the system editor, press 'F6' or type the template name (i.e. fstart) and press 'Ctrl-J' key. For help on any keyword, condition, action or identifiers, press 'F1' after you mouse-click on the word. This comment section has been created using Auto Completion. The name is called "default". To make modifications, select 'Options/Editor Options (Ctrl-F3) and then select the Auto Completion' tab. } method "main" begin // section 1: do this once while starting new session begin call "init" exit end // section 2: do the tracking track last number for 1 time record"last#"layout track last number for 6 times record"last6#"layout add 100% net record"total loss"data if record"total loss"data > 0 begin put 0 record"total loss"data end //eliminate numbers above 6 bets clear record"temp1"layout clear record"temp2"data put 1 record"play"layout index loop until record"play"layout index > record"play"layout count begin put 100% record"play"layout index record"#spins"data index if record"#spins"data < 6 begin copy record"play"layout record"temp1"layout add 1 record"temp1"layout index put 100% record"#spins"data record"temp2"data add 1 record"temp2"data index end add 1 record"play"layout index end duplicate record"temp1" record"play" duplicate record"temp2" record"#spins" if record"play"layout count < 1 and flag "return" true begin set flag "session ended" true end // section 3: act on a loss // section 4:act on a win if net > 0 begin if record"I6"data = 2 //2. Remove the number from betting begin clear record"temp1"layout clear record"temp2"data put 1 record"play"layout index loop until record"play"layout index > record"play"layout count begin put 100% record"play"layout index record"#spins"data index if record"play"layout not = record"last#"layout begin copy record"play"layout record"temp1"layout add 1 record"temp1"layout index put 100% record"#spins"data record"temp2"data add 1 record"temp2"data index end add 1 record"play"layout index end duplicate record"temp1" record"play" duplicate record"temp2" record"#spins" end else begin //1. Keep betting the number end end if flag "session ended" true begin set flag "session ended" false set flag "return" false if record"I4"data = 1 //Requalification is performed:1. From scratch on newly generated spins begin clear record"last6#"layout set flag "clear" false end else begin //Requalification is performed:2. On the last 6 spins end set flag "qualified"false exit end if flag "qualified" false begin if record"I3"data = 1 //Requalification:1. Erases all previously qualified numbers begin clear record"play"layout clear record"#spins"data end if record"I3"data = 2 begin //Requalification:2. Keeps all previously qualified numbers end if record"I1"data = 1 //The method qualifies as soon as 1. A single number hits twice in no more then 6 spins begin call "get repeaters" if record"repeaters"layout count > 0 begin put 1 record"play"layout index loop until record"play"layout index > record"play"layout count begin add 1 record"play"layout index end put 1 record"repeaters"layout index if record"repeaters"layout is not found in record"play"layout begin copy record"repeaters"layout record"play"layout put 100% record"play"layout index record"#spins"data index put 0 record"#spins"data end set flag "qualified" true clear record"last6#"layout end end if record"I1"data = 2 //The method qualifies as soon as 2. Take the last 6 spins and take all repeaters begin if record"last6#"layout count = 6 begin call "get repeaters" if record"repeaters"layout count > 0 begin put 1 record"play"layout index loop until record"play"layout index > record"play"layout count begin add 1 record"play"layout index end put 1 record"repeaters"layout index loop until record"repeaters"layout index > record"repeaters"layout count begin if record"repeaters"layout is not found in record"play"layout begin copy record"repeaters"layout record"play"layout put 100% record"play"layout index record"#spins"data index put 0 record"#spins"data add 1 record"play"layout index end add 1 record"repeaters"layout index end set flag "qualified" true end end end end if flag "qualified" true begin if record"I2"data = 1 // "During a session:1. continue qualifying for new repeaters" begin set flag "qualified" false end end //bet if record"play"layout count > 0 begin set flag "return" true call "get bet amount" put 100% record"bet unit"data record"play"layout list put 1 record"#spins"data index loop until record"#spins"data index > record"#spins"data count begin add 1 record"#spins"data add 1 record"#spins"data index end end end // subroutines method "init" begin clear record"play"layout clear record"#spins"data group begin display "6 repeater" display "-----------------------------------" input dropdown "The method qualifies as soon as: 1:= A single number hits twice in no more then 6 spins 2:= Take the last 6 spins and take all repeaters" record"I1"data input dropdown "During a session: 1:= continue qualifying for new repeaters 2:= don't continue qualifying for new repeaters" record"I2"data input dropdown "After a session requalification is performed: 1:= From scratch on newly generated spins 2:= On the last 6 spins" record"I4"data display "A number is bet on for a maximum of 6 spins at all times" input dropdown "After a hit: 1:= Don't remove the number from betting 2:= Remove the number from betting" record"I6"data display "Session ends, When there are no qualified numbers left" input dropdown "Progression or Flat 1:= Progression 2:= Flat bet only" to record "bet option" data end set flag "qualified" false set flag "clear" false set flag "return" false put 0 record"total loss"data end method "get bet amount" begin //determine amount of numbers to play put 0 record"amount of numbers active"data put 1 record"play"layout index loop until record"play"layout index = record"play"layout count begin add 1 record"amount of numbers active"data add 1 record"play"layout index end //calculate bet put 100% record"total loss"data record"count"data put 0 record"bet unit"data loop until record"count"data > 0 begin subtract 100% record"amount of numbers active"data record"count"data add 36 record"count"data if record "bet option" data = 1 begin add 1 record "bet unit" data end if record "bet option" data = 2 begin put 1 record "bet unit" data end end end method "get repeaters" begin clear record"repeaters"layout put 1 record"last6#"layout index loop until record"last6#"layout index = record"last6#"layout count begin add 1 record"last6#"layout index end loop until record"last6#"layout index = 0 begin if record"last6#"layout is not found in record"repeaters"layout begin set flag "repeater" false put 100% record"last6#"layout index record"save"data copy record"last6#"layout record"ref"layout put 1 record"last6#"layout index loop until record"last6#"layout index = record"last6#"layout count begin add 1 record"last6#"layout index end loop until record"last6#"layout index = 0 begin if record"ref"layout = record"last6#"layout begin if flag "repeater" true begin if record"ref"layout is not found record"repeaters"layout begin copy record"ref"layout record"repeaters"layout add 1 record"repeaters"layout index set flag "repeater" false end end else begin set flag "repeater" true end end subtract 1 record"last6#"layout index end put 100% record"save"data record"last6#"layout index end subtract 1 record"last6#"layout index end end