system "KREVS Non Repeaters v1" { ************************************* * System by KREV * * on the VIP Lounge * ************************************* Rx-ed by Sp1N-D1zZy ------------------------------------- not 00-c0mpatible ------------------------------------- Find 6 numbers that have only hit once and have a gap of 15 spins between them, it can be more but no less,when the last number has hit we play for a repeat for 12 spins until we have 6 numbers that have only shown once, when we have are numbers we bet on them for fifteen spins in hope of a repeat.heres the progression- 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5, 6, 8, 10, 12 if no win, we wait for 1 of the numbers to show again then carry on with the second prog 15, 19, 23, 29, 36, 44, 55, 68, 85, 105, 131, 162, 201, 250, 310. ------------------------------------- } method "main" begin while starting new session begin call "Init" exit end if flag"Bet" true begin call "Bet" end else begin call "Track" end end method "Bet" begin if flag "Pro 1" true begin put 100% record"Progression 1"data record"Bet this"layout list add 1 record"Progression 1"data index if record"Progression 1"data index > record"Progression 1"data count begin set flag "Pro 1" false end end else begin track last number for 1 spins record"Last Number"layout if record"Last Number"layout found record"Bet this"layout begin set flag "Pro 2" true end end if flag "Pro 2" true begin put 100% record"Progression 2"data record"Bet this"layout list add 1 record"Progression 2"data index if record"Progression 2"data index > record"Progression 2"data count begin call "Init" exit end end if net > 0 begin call "Init" exit end end method "Track" begin add 1 record"Count"data put 1 record"Single Wheel"layout index loop until record"Single Wheel"layout index > record"Single Wheel"layout count begin if record"Single Wheel"layout found record"Current Block"layout begin add 1 record"Block"data end add 1 record"Single Wheel"layout index end if record"Block"data = 37 begin call "Init" exit end else begin put 0 record"Block"data end track last number for 1 spins record"Last Number"layout copy record"Last Number"layout record"Current Block"layout add 1 record"Current Block"layout index clear record"Temp"layout clear record"Singles"layout if record"Count"data >= 1 begin put 1 record"Single Wheel"layout index clear record"Number Count"data put 1 record"Number Count"data index put 1 record"Current Block"layout index loop until record"Current Block"layout index > record"Current Block"layout count begin loop until record"Single Wheel"layout index > record"Single Wheel"layout count begin if record"Current Block"layout = record"Single Wheel"layout begin add 1 record"Number Count"data end add 1 record"Number Count"data index add 1 record"Single Wheel"layout index end put 1 record"Number Count"data index put 1 record"Single Wheel"layout index add 1 record"Current Block"layout index end put 1 record"Number Count"data index put 1 record"Single Wheel"layout index loop until record"Number Count"data index > record"Number Count"data count begin if record"Number Count"data = 1 begin copy record"Single Wheel"layout record"Singles"layout add 1 record"Singles"layout index end if record"Number Count"data = 0 begin add 1 record"Not shown left"data end add 1 record"Single Wheel"layout index add 1 record"Number Count"data index end add 100% record"Singles"layout index record"Not shown left"data subtract 1 record"Not shown left"data if record"Not shown left"data < 6 begin call "Init" exit end clear record"Not shown left"data put 0 record"Current Block"layout index loop until flag "Stop" true begin add 1 record"Current Block"layout index if record"Current Block"layout found record"Singles"layout or record"Current Block"layout index > record"Current Block"layout count begin set flag "Stop" true end end set flag "Stop" false clear record"Bet this"layout copy record"Current Block"layout record"Bet this"layout add 1 record"Bet this"layout index loop until record"Current Block"layout index > record"Current Block"layout count begin add 12 record"Current Block"layout index if record"Current Block"layout found record"Singles"layout begin copy record"Current Block"layout record"Bet this"layout add 1 record"Bet this"layout index end else begin loop until flag "Stop" true begin add 1 record"Current Block"layout index if record"Current Block"layout found record"Singles"layout begin copy record"Current Block"layout record"Bet this"layout add 1 record"Bet this"layout index set flag "Stop" true end if record"Current Block"layout index > record"Current Block"layout count begin set flag "Stop" true end end set flag "Stop" false end end set max record"Current Block"layout index add 1 record"Current Block"layout index if record"Bet this"layout count = 6 begin set flag "Bet" true call "Bet" exit end end end method "Init" begin clear all records load single wheel copy list [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26, 27,28,29,30,31,32,33,34,35,36] record"Single Wheel"layout set list [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12] record"Progression 1"data set list [15,19,23,29,36,44,55,68,85,105,131,162,201,250,310,310] record"Progression 2"data set flag "Pro 1" true set flag "Pro 2" false set flag "Bet" false put 0 all bets put 0 record"Block"data end